public static void renderEnchantedGlint(RenderLivingBase<?> p_188364_0_, EntityLivingBase p_188364_1_, ModelBase model, float p_188364_3_, float p_188364_4_, float p_188364_5_, float p_188364_6_, float p_188364_7_, float p_188364_8_, float p_188364_9_)
{
if (!Config.isShaders() || !Shaders.isShadowPass)
{
float f = (float)p_188364_1_.ticksExisted + p_188364_5_;
p_188364_0_.bindTexture(ENCHANTED_ITEM_GLINT_RES);
if (Config.isShaders())
{
ShadersRender.renderEnchantedGlintBegin();
}
Minecraft.getMinecraft().entityRenderer.func_191514_d(true);
GlStateManager.enableBlend();
GlStateManager.depthFunc(514);
GlStateManager.depthMask(false);
float f1 = 0.5F;
GlStateManager.color(0.5F, 0.5F, 0.5F, 1.0F);
for (int i = 0; i < 2; ++i)
{
GlStateManager.disableLighting();
GlStateManager.blendFunc(GlStateManager.SourceFactor.SRC_COLOR, GlStateManager.DestFactor.ONE);
float f2 = 0.76F;
GlStateManager.color(0.38F, 0.19F, 0.608F, 1.0F);
GlStateManager.matrixMode(5890);
GlStateManager.loadIdentity();
float f3 = 0.33333334F;
GlStateManager.scale(0.33333334F, 0.33333334F, 0.33333334F);
GlStateManager.rotate(30.0F - (float)i * 60.0F, 0.0F, 0.0F, 1.0F);
GlStateManager.translate(0.0F, f * (0.001F + (float)i * 0.003F) * 20.0F, 0.0F);
GlStateManager.matrixMode(5888);
model.render(p_188364_1_, p_188364_3_, p_188364_4_, p_188364_6_, p_188364_7_, p_188364_8_, p_188364_9_);
GlStateManager.blendFunc(GlStateManager.SourceFactor.ONE, GlStateManager.DestFactor.ZERO);
}
GlStateManager.matrixMode(5890);
GlStateManager.loadIdentity();
GlStateManager.matrixMode(5888);
GlStateManager.enableLighting();
GlStateManager.depthMask(true);
GlStateManager.depthFunc(515);
GlStateManager.disableBlend();
Minecraft.getMinecraft().entityRenderer.func_191514_d(false);
if (Config.isShaders())
{
ShadersRender.renderEnchantedGlintEnd();
}
}
}
java类net.minecraft.client.renderer.entity.RenderLivingBase的实例源码
LayerArmorBase.java 文件源码
项目:Backmemed
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LayerSkeletonType.java 文件源码
项目:CustomWorldGen
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public LayerSkeletonType(RenderLivingBase<?> p_i47131_1_)
{
this.renderer = p_i47131_1_;
this.layerModel = new ModelSkeleton(0.25F, true);
}
LayerVillagerArmor.java 文件源码
项目:CustomWorldGen
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public LayerVillagerArmor(RenderLivingBase<?> rendererIn)
{
super(rendererIn);
}
LayerArrow.java 文件源码
项目:CustomWorldGen
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public LayerArrow(RenderLivingBase<?> rendererIn)
{
this.renderer = rendererIn;
}
LayerBipedArmor.java 文件源码
项目:CustomWorldGen
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public LayerBipedArmor(RenderLivingBase<?> rendererIn)
{
super(rendererIn);
}
LayerHeldItem.java 文件源码
项目:CustomWorldGen
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public LayerHeldItem(RenderLivingBase<?> livingEntityRendererIn)
{
this.livingEntityRenderer = livingEntityRendererIn;
}
LayerArmorBase.java 文件源码
项目:CustomWorldGen
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public LayerArmorBase(RenderLivingBase<?> rendererIn)
{
this.renderer = rendererIn;
this.initArmor();
}
LayerSkinsuit.java 文件源码
项目:Overlord
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public LayerSkinsuit(RenderLivingBase<?> renderer, ModelBiped model) {
this.renderer = renderer;
this.model = model;
}
LayerBabyHeldItem.java 文件源码
项目:Overlord
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public LayerBabyHeldItem(RenderLivingBase<?> livingEntityRendererIn) {
this.livingEntityRenderer = livingEntityRendererIn;
}
ClientEventHandler.java 文件源码
项目:CrystalMod
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@SubscribeEvent
public void onRender(final RenderPlayerEvent.Pre event){
if(event.getEntityPlayer() ==null)return;
try{
@SuppressWarnings("unchecked")
List<LayerRenderer<EntityLivingBase>> layers = (List<LayerRenderer<EntityLivingBase>>) ReflectionUtils.getPrivateValue(event.getRenderer(), RenderLivingBase.class, ObfuscatedNames.RenderLivingBase_layerRenderers);
for(LayerRenderer<EntityLivingBase> layer : layers){
if(layer instanceof LayerBipedArmor){
LayerBipedArmor armor = (LayerBipedArmor)layer;
ItemStack helmet = event.getEntityPlayer().getItemStackFromSlot(EntityEquipmentSlot.HEAD);
ModelBiped modelHelmet = armor.getModelFromSlot(EntityEquipmentSlot.HEAD);
ItemStack chest = event.getEntityPlayer().getItemStackFromSlot(EntityEquipmentSlot.CHEST);
ModelBiped modelChest = armor.getModelFromSlot(EntityEquipmentSlot.CHEST);
ItemStack legs = event.getEntityPlayer().getItemStackFromSlot(EntityEquipmentSlot.LEGS);
ModelBiped modelLegs = armor.getModelFromSlot(EntityEquipmentSlot.LEGS);
ItemStack boots = event.getEntityPlayer().getItemStackFromSlot(EntityEquipmentSlot.FEET);
ModelBiped modelBoots = armor.getModelFromSlot(EntityEquipmentSlot.FEET);
if(modelHelmet !=null){
if(ItemStackTools.isValid(helmet) && ModEnhancements.INVIS_ARMOR.isApplied(helmet)){
modelHelmet.bipedHead.isHidden = true;
modelHelmet.bipedHeadwear.isHidden = true;
}
}
if(modelChest !=null){
if(ItemStackTools.isValid(chest) && ModEnhancements.INVIS_ARMOR.isApplied(chest)){
modelChest.bipedBody.isHidden = true;
modelChest.bipedRightArm.isHidden = true;
modelChest.bipedLeftArm.isHidden = true;
}
}
if(modelLegs !=null){
if(ItemStackTools.isValid(legs) && ModEnhancements.INVIS_ARMOR.isApplied(legs)){
modelLegs.bipedBody.isHidden = true;
modelLegs.bipedLeftLeg.isHidden = true;
modelLegs.bipedRightLeg.isHidden = true;
}
}
if(modelBoots !=null){
if(ItemStackTools.isValid(boots) && ModEnhancements.INVIS_ARMOR.isApplied(boots)){
modelBoots.bipedLeftLeg.isHidden = true;
modelBoots.bipedRightLeg.isHidden = true;
}
}
}
}
}catch(Exception e){
e.printStackTrace();
}
}