public List<LayerRenderer<T>> getLayerRenderers()
{
return this.layerRenderers;
}
java类net.minecraft.client.renderer.entity.layers.LayerRenderer的实例源码
RenderLivingBase.java 文件源码
项目:Backmemed
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RenderLivingBase.java 文件源码
项目:CustomWorldGen
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public <V extends EntityLivingBase, U extends LayerRenderer<V>> boolean addLayer(U layer)
{
return this.layerRenderers.add((LayerRenderer<T>)layer);
}
RenderLivingBase.java 文件源码
项目:CustomWorldGen
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public <V extends EntityLivingBase, U extends LayerRenderer<V>> boolean removeLayer(U layer)
{
return this.layerRenderers.remove(layer);
}
ClientEventHandler.java 文件源码
项目:CrystalMod
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@SubscribeEvent
public void onRender(final RenderPlayerEvent.Pre event){
if(event.getEntityPlayer() ==null)return;
try{
@SuppressWarnings("unchecked")
List<LayerRenderer<EntityLivingBase>> layers = (List<LayerRenderer<EntityLivingBase>>) ReflectionUtils.getPrivateValue(event.getRenderer(), RenderLivingBase.class, ObfuscatedNames.RenderLivingBase_layerRenderers);
for(LayerRenderer<EntityLivingBase> layer : layers){
if(layer instanceof LayerBipedArmor){
LayerBipedArmor armor = (LayerBipedArmor)layer;
ItemStack helmet = event.getEntityPlayer().getItemStackFromSlot(EntityEquipmentSlot.HEAD);
ModelBiped modelHelmet = armor.getModelFromSlot(EntityEquipmentSlot.HEAD);
ItemStack chest = event.getEntityPlayer().getItemStackFromSlot(EntityEquipmentSlot.CHEST);
ModelBiped modelChest = armor.getModelFromSlot(EntityEquipmentSlot.CHEST);
ItemStack legs = event.getEntityPlayer().getItemStackFromSlot(EntityEquipmentSlot.LEGS);
ModelBiped modelLegs = armor.getModelFromSlot(EntityEquipmentSlot.LEGS);
ItemStack boots = event.getEntityPlayer().getItemStackFromSlot(EntityEquipmentSlot.FEET);
ModelBiped modelBoots = armor.getModelFromSlot(EntityEquipmentSlot.FEET);
if(modelHelmet !=null){
if(ItemStackTools.isValid(helmet) && ModEnhancements.INVIS_ARMOR.isApplied(helmet)){
modelHelmet.bipedHead.isHidden = true;
modelHelmet.bipedHeadwear.isHidden = true;
}
}
if(modelChest !=null){
if(ItemStackTools.isValid(chest) && ModEnhancements.INVIS_ARMOR.isApplied(chest)){
modelChest.bipedBody.isHidden = true;
modelChest.bipedRightArm.isHidden = true;
modelChest.bipedLeftArm.isHidden = true;
}
}
if(modelLegs !=null){
if(ItemStackTools.isValid(legs) && ModEnhancements.INVIS_ARMOR.isApplied(legs)){
modelLegs.bipedBody.isHidden = true;
modelLegs.bipedLeftLeg.isHidden = true;
modelLegs.bipedRightLeg.isHidden = true;
}
}
if(modelBoots !=null){
if(ItemStackTools.isValid(boots) && ModEnhancements.INVIS_ARMOR.isApplied(boots)){
modelBoots.bipedLeftLeg.isHidden = true;
modelBoots.bipedRightLeg.isHidden = true;
}
}
}
}
}catch(Exception e){
e.printStackTrace();
}
}
ClientEventHandler.java 文件源码
项目:CrystalMod
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@SubscribeEvent
public void renderSpecials(RenderPlayerEvent.Post event){
try{
@SuppressWarnings("unchecked")
List<LayerRenderer<EntityLivingBase>> layers = (List<LayerRenderer<EntityLivingBase>>) ReflectionUtils.getPrivateValue(event.getRenderer(), RenderLivingBase.class, ObfuscatedNames.RenderLivingBase_layerRenderers);
for(LayerRenderer<EntityLivingBase> layer : layers){
if(layer instanceof LayerBipedArmor){
LayerBipedArmor armor = (LayerBipedArmor)layer;
ItemStack helmet = event.getEntityPlayer().getItemStackFromSlot(EntityEquipmentSlot.HEAD);
ModelBiped modelHelmet = armor.getModelFromSlot(EntityEquipmentSlot.HEAD);
ItemStack chest = event.getEntityPlayer().getItemStackFromSlot(EntityEquipmentSlot.CHEST);
ModelBiped modelChest = armor.getModelFromSlot(EntityEquipmentSlot.CHEST);
ItemStack legs = event.getEntityPlayer().getItemStackFromSlot(EntityEquipmentSlot.LEGS);
ModelBiped modelLegs = armor.getModelFromSlot(EntityEquipmentSlot.LEGS);
ItemStack boots = event.getEntityPlayer().getItemStackFromSlot(EntityEquipmentSlot.FEET);
ModelBiped modelBoots = armor.getModelFromSlot(EntityEquipmentSlot.FEET);
if(modelHelmet !=null){
if(ItemStackTools.isValid(helmet) && ModEnhancements.INVIS_ARMOR.isApplied(helmet)){
modelHelmet.bipedHead.isHidden = false;
modelHelmet.bipedHeadwear.isHidden = false;
}
}
if(modelChest !=null){
if(ItemStackTools.isValid(chest) && ModEnhancements.INVIS_ARMOR.isApplied(chest)){
modelChest.bipedBody.isHidden = false;
modelChest.bipedRightArm.isHidden = false;
modelChest.bipedLeftArm.isHidden = false;
}
}
if(modelLegs !=null){
if(ItemStackTools.isValid(legs) && ModEnhancements.INVIS_ARMOR.isApplied(legs)){
modelLegs.bipedBody.isHidden = false;
modelLegs.bipedLeftLeg.isHidden = false;
modelLegs.bipedRightLeg.isHidden = false;
}
}
if(modelBoots !=null){
if(ItemStackTools.isValid(boots) && ModEnhancements.INVIS_ARMOR.isApplied(boots)){
modelBoots.bipedLeftLeg.isHidden = false;
modelBoots.bipedRightLeg.isHidden = false;
}
}
}
}
}catch(Exception e){
e.printStackTrace();
}
}
ForgeProxy.java 文件源码
项目:MineLittlePony
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public static Optional<Function<RenderManager,LayerRenderer<EntityPlayer>>> createShoulderLayer() {
if (forgeLoaded) {
// TODO
}
return Optional.empty();
}
AbstractPonyLayer.java 文件源码
项目:MineLittlePony
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public AbstractPonyLayer(RenderLivingBase<? extends T> renderer, LayerRenderer<T> humanLayer) {
this.renderer = renderer;
this.layer = humanLayer;
}
LayerEntityOnPonyShoulder.java 文件源码
项目:MineLittlePony
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private static LayerRenderer<EntityPlayer> getForgeLayer(RenderManager rm) {
return ForgeProxy.createShoulderLayer()
.orElse(LayerEntityOnShoulder::new)
.apply(rm);
}
EventHandlerClient.java 文件源码
项目:Mob-Amputation
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@SubscribeEvent
public void onRenderLivingPre(RenderLivingEvent.Pre event)
{
EntityGib[] gibs = amputationMap.get(event.getEntity());
if(gibs != null)
{
boolean gibbed = false;
for(int i = 0; i <= 2; i++)
{
if(!gibs[i].attached)
{
gibbed = true;
break;
}
}
if(gibbed)
{
if(event.getRenderer() instanceof RenderBiped || event.getRenderer() instanceof RenderPlayer)
{
ModelBase model = event.getRenderer().mainModel;
ModelBiped bipedPass1 = null;
ModelBiped bipedPass2 = null;
for(int i = 0; i < event.getRenderer().layerRenderers.size(); i++)
{
LayerRenderer layer = (LayerRenderer)event.getRenderer().layerRenderers.get(i);
if(layer instanceof LayerBipedArmor)
{
LayerBipedArmor armor = (LayerBipedArmor)layer;
bipedPass1 = armor.modelLeggings;
bipedPass2 = armor.modelArmor;
break;
}
}
if(model instanceof ModelBiped && bipedPass1 != null && bipedPass2 != null)
{
ModelBiped biped = (ModelBiped)model;
ModelGib.bipedHead1 = bipedPass1.bipedHead;
ModelGib.bipedHeadwear1 = bipedPass1.bipedHeadwear;
ModelGib.bipedLeftArm1 = bipedPass1.bipedLeftArm;
ModelGib.bipedRightArm1 = bipedPass1.bipedRightArm;
ModelGib.bipedHead2 = bipedPass2.bipedHead;
ModelGib.bipedHeadwear2 = bipedPass2.bipedHeadwear;
ModelGib.bipedLeftArm2 = bipedPass2.bipedLeftArm;
ModelGib.bipedRightArm2 = bipedPass2.bipedRightArm;
if(!gibs[0].attached)
{
biped.bipedHead.showModel = false;
biped.bipedHeadwear.showModel = false;
bipedPass1.bipedHead = bipedPass2.bipedHead = bipedPass1.bipedHeadwear = bipedPass2.bipedHeadwear = ModelGib.emptyModel;
}
if(!gibs[1].attached)
{
biped.bipedLeftArm.showModel = false;
bipedPass1.bipedLeftArm = bipedPass2.bipedLeftArm = ModelGib.emptyModel;
}
if(!gibs[2].attached)
{
biped.bipedRightArm.showModel = false;
bipedPass1.bipedRightArm = bipedPass2.bipedRightArm = ModelGib.emptyModel;
}
}
}
}
}
}
EventHandlerClient.java 文件源码
项目:Mob-Amputation
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@SubscribeEvent
public void onRenderLivingPost(RenderLivingEvent.Post event)
{
EntityGib[] gibs = amputationMap.get(event.getEntity());
if(gibs != null)
{
boolean gibbed = false;
for(int i = 0; i <= 2; i++)
{
if(!gibs[i].attached)
{
gibbed = true;
break;
}
}
if(gibbed)
{
if(event.getRenderer() instanceof RenderBiped || event.getRenderer() instanceof RenderPlayer)
{
ModelBase model = event.getRenderer().mainModel;
ModelBiped bipedPass1 = null;
ModelBiped bipedPass2 = null;
for(int i = 0; i < event.getRenderer().layerRenderers.size(); i++)
{
LayerRenderer layer = (LayerRenderer)event.getRenderer().layerRenderers.get(i);
if(layer instanceof LayerBipedArmor)
{
LayerBipedArmor armor = (LayerBipedArmor)layer;
bipedPass1 = armor.modelLeggings;
bipedPass2 = armor.modelArmor;
break;
}
}
if(model instanceof ModelBiped && bipedPass1 != null && bipedPass2 != null)
{
ModelBiped biped = (ModelBiped)model;
bipedPass1.bipedHead = ModelGib.bipedHead1;
bipedPass1.bipedHeadwear = ModelGib.bipedHeadwear1;
bipedPass1.bipedLeftArm = ModelGib.bipedLeftArm1;
bipedPass1.bipedRightArm = ModelGib.bipedRightArm1;
bipedPass2.bipedHead = ModelGib.bipedHead2;
bipedPass2.bipedHeadwear = ModelGib.bipedHeadwear2;
bipedPass2.bipedLeftArm = ModelGib.bipedLeftArm2;
bipedPass2.bipedRightArm = ModelGib.bipedRightArm2;
biped.bipedHead.showModel = true;
biped.bipedHeadwear.showModel = true;
biped.bipedLeftArm.showModel = true;
biped.bipedRightArm.showModel = true;
}
}
}
}
}