private void setRenderHead(EntityLivingBase entity, boolean setRender) {
if (entity.getItemStackFromSlot(EntityEquipmentSlot.HEAD).getItem() == Itemss.PNEUMATIC_HELMET
&& (ConfigHandler.client.useHelmetModel || DateEventHandler.isIronManEvent())) {
Render renderer = Minecraft.getMinecraft().getRenderManager().getEntityRenderObject(entity);
if (renderer instanceof RenderBiped) {
ModelBiped modelBiped = (ModelBiped) ((RenderBiped) renderer).getMainModel();
modelBiped.bipedHead.showModel = setRender;
}
}
}
java类net.minecraft.client.renderer.entity.RenderBiped的实例源码
ClientEventHandler.java 文件源码
项目:pnc-repressurized
阅读 24
收藏 0
点赞 0
评论 0
ItemSMMArmor.java 文件源码
项目:Spencerios-Mod-Mod
阅读 15
收藏 0
点赞 0
评论 0
@Override
public String getArmorTexture(ItemStack stack, Entity entity, int slot, String type) {
if(stack.toString().contains("leggings") || stack.toString().contains("Leggings")) {
return ModInfo.MODID + ":textures/models/armor/" + RenderBiped.bipedArmorFilenamePrefix[index] + "_layer_2.png";
} else {
return ModInfo.MODID + ":textures/models/armor/" + RenderBiped.bipedArmorFilenamePrefix[index] + "_layer_1.png";
}
}
ClientRegistry.java 文件源码
项目:N-API
阅读 23
收藏 0
点赞 0
评论 0
/**
* Adds a render name for armour. Uses reflection because Mojang choices.
* @param renderId
*/
public static final void addArmourRenderString(String renderId)
{
String[] bipedArmorFilenamePrefixes = ReflectionManipulateValues.getValue(RenderBiped.class, null, "bipedArmorFilenamePrefix");
String[] newPrefixes = new String[bipedArmorFilenamePrefixes.length + 1];
for (int i = 0; i == bipedArmorFilenamePrefixes.length; i++)
{
newPrefixes[i] = bipedArmorFilenamePrefixes[i];
}
newPrefixes[newPrefixes.length] = renderId;
ReflectionManipulateValues.setValue(RenderBiped.class, null, "bipedArmorFilenamePrefix", newPrefixes);
}
RenderPlayer.java 文件源码
项目:RuneCraftery
阅读 21
收藏 0
点赞 0
评论 0
protected void func_130220_b(AbstractClientPlayer p_130220_1_, int p_130220_2_, float p_130220_3_) {
ItemStack var4 = p_130220_1_.field_71071_by.func_70440_f(3 - p_130220_2_);
if(var4 != null) {
Item var5 = var4.func_77973_b();
if(var5 instanceof ItemArmor) {
this.func_110776_a(RenderBiped.func_110858_a((ItemArmor)var5, p_130220_2_, "overlay"));
float var6 = 1.0F;
GL11.glColor3f(var6, var6, var6);
}
}
}
RenderPlayerStatue.java 文件源码
项目:Statues
阅读 20
收藏 0
点赞 0
评论 0
protected void func_130220_b(EntityStatuePlayer par1EntityFakePlayer, int par2, float par3) {
ItemStack itemstack = par1EntityFakePlayer.inventory.armorItemInSlot(3 - par2);
if (itemstack != null) {
Item item = itemstack.getItem();
if (item instanceof ItemArmor) {
bindTexture(RenderBiped.getArmorResource(par1EntityFakePlayer, itemstack, par2, "overlay"));
float f1 = 1.0F;
GL11.glColor3f(f1, f1, f1);
}
}
}
ClientEventHandler.java 文件源码
项目:PneumaticCraft
阅读 26
收藏 0
点赞 0
评论 0
private void setRenderHead(EntityLivingBase entity, boolean setRender){
if(entity.getEquipmentInSlot(4) != null && entity.getEquipmentInSlot(4).getItem() == Itemss.pneumaticHelmet && (Config.useHelmetModel || DateEventHandler.isIronManEvent())) {
Render renderer = RenderManager.instance.getEntityRenderObject(entity);
if(renderer instanceof RenderBiped) {
((RenderBiped)renderer).modelBipedMain.bipedHead.showModel = setRender;
}
}
}
RenderingRegistry.java 文件源码
项目:TRHS_Club_Mod_2016
阅读 28
收藏 0
点赞 0
评论 0
/**
* Add a new armour prefix to the RenderPlayer
*
* @param armor
*/
public static int addNewArmourRendererPrefix(String armor)
{
RenderBiped.field_82424_k = ObjectArrays.concat(RenderBiped.field_82424_k, armor);
return RenderBiped.field_82424_k.length - 1;
}
HandlerRenderEvent.java 文件源码
项目:VivecraftForgeExtensions
阅读 22
收藏 0
点赞 0
评论 0
@SubscribeEvent
@SideOnly(Side.CLIENT)
public void onRenderPlayerSetArmorModel(RenderPlayerEvent.SetArmorModel event) {
if (!ProxyClient.isVRPlayer(event.entityPlayer)) return;
if (event.stack != null) {
Item item = event.stack.getItem();
if (item instanceof ItemArmor) {
VRPlayerData data = ProxyClient.vrPlayerIds.get(event.entityPlayer.getEntityId());
ItemArmor itemarmor = (ItemArmor)item;
((RenderPlayer)event.renderer).bindTexture(RenderBiped.getArmorResource(event.entityPlayer, event.stack, 3 - event.slot, null));
ModelBiped modelbiped = event.slot == 1 ? ((RenderPlayer)event.renderer).modelArmor : ((RenderPlayer)event.renderer).modelArmorChestplate;
modelbiped.bipedHead.showModel = event.slot == 3;
modelbiped.bipedHeadwear.showModel = event.slot == 3;
modelbiped.bipedBody.showModel = event.slot == 2 || event.slot == 1;
modelbiped.bipedRightArm.showModel = event.slot == 2;
modelbiped.bipedLeftArm.showModel = event.slot == 2;
modelbiped.bipedRightLeg.showModel = event.slot == 1 || event.slot == 0;
modelbiped.bipedLeftLeg.showModel = event.slot == 1 || event.slot == 0;
modelbiped = net.minecraftforge.client.ForgeHooksClient.getArmorModel(event.entityPlayer, event.stack, 3 - event.slot, modelbiped);
modelbiped.bipedHead.showModel = false;
modelbiped.bipedHeadwear.showModel = false;
modelbiped.bipedRightArm.showModel &= data.seated;
modelbiped.bipedLeftArm.showModel &= data.seated;
event.renderer.setRenderPassModel(modelbiped);
modelbiped.onGround = ((RenderPlayer)event.renderer).mainModel.onGround;
modelbiped.isRiding = ((RenderPlayer)event.renderer).mainModel.isRiding;
modelbiped.isChild = ((RenderPlayer)event.renderer).mainModel.isChild;
// Move outside if to allow for more then just CLOTH
int j = itemarmor.getColor(event.stack);
if (j != -1) {
float f1 = (float) (j >> 16 & 255) / 255.0F;
float f2 = (float) (j >> 8 & 255) / 255.0F;
float f3 = (float) (j & 255) / 255.0F;
GL11.glColor3f(f1, f2, f3);
if (event.stack.isItemEnchanted()) {
event.result = 31;
return;
}
event.result = 16;
return;
}
GL11.glColor3f(1.0F, 1.0F, 1.0F);
if (event.stack.isItemEnchanted()) {
event.result = 15;
return;
}
event.result = 1;
return;
}
}
event.result = -2;
}
EventHandlerClient.java 文件源码
项目:Mob-Amputation
阅读 30
收藏 0
点赞 0
评论 0
@SubscribeEvent
public void onRenderLivingPre(RenderLivingEvent.Pre event)
{
EntityGib[] gibs = amputationMap.get(event.getEntity());
if(gibs != null)
{
boolean gibbed = false;
for(int i = 0; i <= 2; i++)
{
if(!gibs[i].attached)
{
gibbed = true;
break;
}
}
if(gibbed)
{
if(event.getRenderer() instanceof RenderBiped || event.getRenderer() instanceof RenderPlayer)
{
ModelBase model = event.getRenderer().mainModel;
ModelBiped bipedPass1 = null;
ModelBiped bipedPass2 = null;
for(int i = 0; i < event.getRenderer().layerRenderers.size(); i++)
{
LayerRenderer layer = (LayerRenderer)event.getRenderer().layerRenderers.get(i);
if(layer instanceof LayerBipedArmor)
{
LayerBipedArmor armor = (LayerBipedArmor)layer;
bipedPass1 = armor.modelLeggings;
bipedPass2 = armor.modelArmor;
break;
}
}
if(model instanceof ModelBiped && bipedPass1 != null && bipedPass2 != null)
{
ModelBiped biped = (ModelBiped)model;
ModelGib.bipedHead1 = bipedPass1.bipedHead;
ModelGib.bipedHeadwear1 = bipedPass1.bipedHeadwear;
ModelGib.bipedLeftArm1 = bipedPass1.bipedLeftArm;
ModelGib.bipedRightArm1 = bipedPass1.bipedRightArm;
ModelGib.bipedHead2 = bipedPass2.bipedHead;
ModelGib.bipedHeadwear2 = bipedPass2.bipedHeadwear;
ModelGib.bipedLeftArm2 = bipedPass2.bipedLeftArm;
ModelGib.bipedRightArm2 = bipedPass2.bipedRightArm;
if(!gibs[0].attached)
{
biped.bipedHead.showModel = false;
biped.bipedHeadwear.showModel = false;
bipedPass1.bipedHead = bipedPass2.bipedHead = bipedPass1.bipedHeadwear = bipedPass2.bipedHeadwear = ModelGib.emptyModel;
}
if(!gibs[1].attached)
{
biped.bipedLeftArm.showModel = false;
bipedPass1.bipedLeftArm = bipedPass2.bipedLeftArm = ModelGib.emptyModel;
}
if(!gibs[2].attached)
{
biped.bipedRightArm.showModel = false;
bipedPass1.bipedRightArm = bipedPass2.bipedRightArm = ModelGib.emptyModel;
}
}
}
}
}
}
EventHandlerClient.java 文件源码
项目:Mob-Amputation
阅读 23
收藏 0
点赞 0
评论 0
@SubscribeEvent
public void onRenderLivingPost(RenderLivingEvent.Post event)
{
EntityGib[] gibs = amputationMap.get(event.getEntity());
if(gibs != null)
{
boolean gibbed = false;
for(int i = 0; i <= 2; i++)
{
if(!gibs[i].attached)
{
gibbed = true;
break;
}
}
if(gibbed)
{
if(event.getRenderer() instanceof RenderBiped || event.getRenderer() instanceof RenderPlayer)
{
ModelBase model = event.getRenderer().mainModel;
ModelBiped bipedPass1 = null;
ModelBiped bipedPass2 = null;
for(int i = 0; i < event.getRenderer().layerRenderers.size(); i++)
{
LayerRenderer layer = (LayerRenderer)event.getRenderer().layerRenderers.get(i);
if(layer instanceof LayerBipedArmor)
{
LayerBipedArmor armor = (LayerBipedArmor)layer;
bipedPass1 = armor.modelLeggings;
bipedPass2 = armor.modelArmor;
break;
}
}
if(model instanceof ModelBiped && bipedPass1 != null && bipedPass2 != null)
{
ModelBiped biped = (ModelBiped)model;
bipedPass1.bipedHead = ModelGib.bipedHead1;
bipedPass1.bipedHeadwear = ModelGib.bipedHeadwear1;
bipedPass1.bipedLeftArm = ModelGib.bipedLeftArm1;
bipedPass1.bipedRightArm = ModelGib.bipedRightArm1;
bipedPass2.bipedHead = ModelGib.bipedHead2;
bipedPass2.bipedHeadwear = ModelGib.bipedHeadwear2;
bipedPass2.bipedLeftArm = ModelGib.bipedLeftArm2;
bipedPass2.bipedRightArm = ModelGib.bipedRightArm2;
biped.bipedHead.showModel = true;
biped.bipedHeadwear.showModel = true;
biped.bipedLeftArm.showModel = true;
biped.bipedRightArm.showModel = true;
}
}
}
}
}
RenderingRegistry.java 文件源码
项目:CauldronGit
阅读 19
收藏 0
点赞 0
评论 0
/**
* Add a new armour prefix to the RenderPlayer
*
* @param armor
*/
public static int addNewArmourRendererPrefix(String armor)
{
RenderBiped.bipedArmorFilenamePrefix = ObjectArrays.concat(RenderBiped.bipedArmorFilenamePrefix, armor);
return RenderBiped.bipedArmorFilenamePrefix.length - 1;
}
RenderingRegistry.java 文件源码
项目:Cauldron
阅读 19
收藏 0
点赞 0
评论 0
/**
* Add a new armour prefix to the RenderPlayer
*
* @param armor
*/
public static int addNewArmourRendererPrefix(String armor)
{
RenderBiped.bipedArmorFilenamePrefix = ObjectArrays.concat(RenderBiped.bipedArmorFilenamePrefix, armor);
return RenderBiped.bipedArmorFilenamePrefix.length - 1;
}
RenderingRegistry.java 文件源码
项目:Cauldron
阅读 19
收藏 0
点赞 0
评论 0
/**
* Add a new armour prefix to the RenderPlayer
*
* @param armor
*/
public static int addNewArmourRendererPrefix(String armor)
{
RenderBiped.bipedArmorFilenamePrefix = ObjectArrays.concat(RenderBiped.bipedArmorFilenamePrefix, armor);
return RenderBiped.bipedArmorFilenamePrefix.length - 1;
}
RenderingRegistry.java 文件源码
项目:Cauldron
阅读 21
收藏 0
点赞 0
评论 0
/**
* Add a new armour prefix to the RenderPlayer
*
* @param armor
*/
public static int addNewArmourRendererPrefix(String armor)
{
RenderBiped.bipedArmorFilenamePrefix = ObjectArrays.concat(RenderBiped.bipedArmorFilenamePrefix, armor);
return RenderBiped.bipedArmorFilenamePrefix.length - 1;
}
ItemZuluArmor.java 文件源码
项目:projectzulu1.7.10-pre-1.3a
阅读 19
收藏 0
点赞 0
评论 0
@Override
public String getArmorTexture(ItemStack stack, Entity entity, int slot, String type) {
return DefaultProps.blockKey + ":armor_sets/" + RenderBiped.bipedArmorFilenamePrefix[renderIndex] + "_"
+ (armorType == 2 ? 2 : 1) + ".png";
}
ModelHauntedArmor.java 文件源码
项目:projectzulu1.7.10-pre-1.3a
阅读 18
收藏 0
点赞 0
评论 0
@Override
public void render(Entity par1Entity, float par2, float par3, float par4, float par5, float par6, float par7) {
if (this.isChild) {
float var8 = 2.0F;
GL11.glPushMatrix();
GL11.glScalef(1.5F / var8, 1.5F / var8, 1.5F / var8);
GL11.glTranslatef(0.0F, 16.0F * par7, 0.0F);
this.bipedHead.render(par7);
GL11.glPopMatrix();
GL11.glPushMatrix();
GL11.glScalef(1.0F / var8, 1.0F / var8, 1.0F / var8);
GL11.glTranslatef(0.0F, 24.0F * par7, 0.0F);
this.bipedBody.render(par7);
this.bipedRightArm.render(par7);
this.bipedLeftArm.render(par7);
this.bipedRightLeg.render(par7);
this.bipedLeftLeg.render(par7);
GL11.glPopMatrix();
} else {
String textureLocation;
ResourceLocation resource;
ItemStack itemStack;
float scale;
/* Render Armor Legs */
textureLocation = "/armor/iron_2.png";
EntityHauntedArmor var5 = (EntityHauntedArmor) par1Entity;
itemStack = var5.func_130225_q(2) != null ? var5.func_130225_q(2) : new ItemStack(Items.golden_chestplate);
resource = RenderBiped.getArmorResource(par1Entity, itemStack, 2, null);
Minecraft.getMinecraft().renderEngine.bindTexture(resource);
scale = par7 * 0.85f;
this.bipedRightLeg2.render(scale);
this.bipedLeftLeg2.render(scale);
/* Render Armor Upper Body */
textureLocation = "/armor/iron_1.png";
itemStack = var5.func_130225_q(1) != null ? var5.func_130225_q(2) : new ItemStack(Items.golden_leggings);
resource = RenderBiped.getArmorResource(par1Entity, itemStack, 1, null);
Minecraft.getMinecraft().renderEngine.bindTexture(resource);
this.bipedHead.render(par7);
this.bipedBody.render(par7);
this.bipedRightArm.render(par7);
this.bipedLeftArm.render(par7);
this.bipedRightLeg.render(par7);
this.bipedLeftLeg.render(par7);
}
}
RenderPlayer.java 文件源码
项目:RuneCraftery
阅读 21
收藏 0
点赞 0
评论 0
protected int func_77107_a(AbstractClientPlayer p_77107_1_, int p_77107_2_, float p_77107_3_) {
ItemStack var4 = p_77107_1_.field_71071_by.func_70440_f(3 - p_77107_2_);
if(var4 != null) {
Item var5 = var4.func_77973_b();
if(var5 instanceof ItemArmor) {
ItemArmor var6 = (ItemArmor)var5;
this.func_110776_a(RenderBiped.func_110857_a(var6, p_77107_2_));
ModelBiped var7 = p_77107_2_ == 2?this.field_77111_i:this.field_77108_b;
var7.field_78116_c.field_78806_j = p_77107_2_ == 0;
var7.field_78114_d.field_78806_j = p_77107_2_ == 0;
var7.field_78115_e.field_78806_j = p_77107_2_ == 1 || p_77107_2_ == 2;
var7.field_78112_f.field_78806_j = p_77107_2_ == 1;
var7.field_78113_g.field_78806_j = p_77107_2_ == 1;
var7.field_78123_h.field_78806_j = p_77107_2_ == 2 || p_77107_2_ == 3;
var7.field_78124_i.field_78806_j = p_77107_2_ == 2 || p_77107_2_ == 3;
this.func_77042_a(var7);
var7.field_78095_p = this.field_77045_g.field_78095_p;
var7.field_78093_q = this.field_77045_g.field_78093_q;
var7.field_78091_s = this.field_77045_g.field_78091_s;
float var8 = 1.0F;
if(var6.func_82812_d() == EnumArmorMaterial.CLOTH) {
int var9 = var6.func_82814_b(var4);
float var10 = (float)(var9 >> 16 & 255) / 255.0F;
float var11 = (float)(var9 >> 8 & 255) / 255.0F;
float var12 = (float)(var9 & 255) / 255.0F;
GL11.glColor3f(var8 * var10, var8 * var11, var8 * var12);
if(var4.func_77948_v()) {
return 31;
}
return 16;
}
GL11.glColor3f(var8, var8, var8);
if(var4.func_77948_v()) {
return 15;
}
return 1;
}
}
return -1;
}
RenderPlayerStatue.java 文件源码
项目:Statues
阅读 19
收藏 0
点赞 0
评论 0
/**
* Set the specified armor model as the player model. Args: player,
* armorSlot, partialTick
*/
protected int setArmorModel(EntityStatuePlayer par1EntityFakePlayer, int par2, float par3) {
ItemStack itemstack = par1EntityFakePlayer.inventory.armorItemInSlot(3 - par2);
if (itemstack != null) {
Item item = itemstack.getItem();
if (item instanceof ItemArmor) {
ItemArmor itemarmor = (ItemArmor) item;
bindTexture(RenderBiped.getArmorResource(par1EntityFakePlayer, itemstack, par2, null));
ModelBiped modelbiped = par2 == 2 ? modelArmor : modelArmorChestplate;
modelbiped.bipedHead.showModel = par2 == 0;
modelbiped.bipedHeadwear.showModel = par2 == 0;
modelbiped.bipedBody.showModel = par2 == 1 || par2 == 2;
modelbiped.bipedRightArm.showModel = par2 == 1;
modelbiped.bipedLeftArm.showModel = par2 == 1;
modelbiped.bipedRightLeg.showModel = par2 == 2 || par2 == 3;
modelbiped.bipedLeftLeg.showModel = par2 == 2 || par2 == 3;
modelbiped = ForgeHooksClient.getArmorModel(par1EntityFakePlayer, itemstack, par2, modelbiped);
setRenderPassModel(modelbiped);
modelbiped.onGround = mainModel.onGround;
modelbiped.isRiding = mainModel.isRiding;
modelbiped.isChild = mainModel.isChild;
float f1 = 1.0F;
// Move outside if to allow for more then just CLOTH
int j = itemarmor.getColor(itemstack);
if (j != -1) {
float f2 = (j >> 16 & 255) / 255.0F;
float f3 = (j >> 8 & 255) / 255.0F;
float f4 = (j & 255) / 255.0F;
GL11.glColor3f(f1 * f2, f1 * f3, f1 * f4);
if (itemstack.isItemEnchanted()) {
return 31;
}
return 16;
}
GL11.glColor3f(f1, f1, f1);
if (itemstack.isItemEnchanted()) {
return 15;
}
return 1;
}
}
return -1;
}
ItemZuluArmor.java 文件源码
项目:projectzulu1.7.10
阅读 19
收藏 0
点赞 0
评论 0
@Override
public String getArmorTexture(ItemStack stack, Entity entity, int slot, String type) {
return DefaultProps.blockKey + ":textures/armor_sets/" + RenderBiped.bipedArmorFilenamePrefix[renderIndex] + "_"
+ (armorType == 2 ? 2 : 1) + ".png";
}
ModelHauntedArmor.java 文件源码
项目:projectzulu1.7.10
阅读 20
收藏 0
点赞 0
评论 0
@Override
public void render(Entity par1Entity, float par2, float par3, float par4, float par5, float par6, float par7) {
if (this.isChild) {
float var8 = 2.0F;
GL11.glPushMatrix();
GL11.glScalef(1.5F / var8, 1.5F / var8, 1.5F / var8);
GL11.glTranslatef(0.0F, 16.0F * par7, 0.0F);
this.bipedHead.render(par7);
GL11.glPopMatrix();
GL11.glPushMatrix();
GL11.glScalef(1.0F / var8, 1.0F / var8, 1.0F / var8);
GL11.glTranslatef(0.0F, 24.0F * par7, 0.0F);
this.bipedBody.render(par7);
this.bipedRightArm.render(par7);
this.bipedLeftArm.render(par7);
this.bipedRightLeg.render(par7);
this.bipedLeftLeg.render(par7);
GL11.glPopMatrix();
} else {
String textureLocation;
ResourceLocation resource;
ItemStack itemStack;
float scale;
/* Render Armor Legs */
textureLocation = "/armor/iron_2.png";
EntityHauntedArmor var5 = (EntityHauntedArmor) par1Entity;
itemStack = var5.func_130225_q(2) != null ? var5.func_130225_q(2) : new ItemStack(Items.golden_chestplate);
resource = RenderBiped.getArmorResource(par1Entity, itemStack, 2, null);
Minecraft.getMinecraft().renderEngine.bindTexture(resource);
scale = par7 * 0.85f;
this.bipedRightLeg2.render(scale);
this.bipedLeftLeg2.render(scale);
/* Render Armor Upper Body */
textureLocation = "/armor/iron_1.png";
itemStack = var5.func_130225_q(1) != null ? var5.func_130225_q(2) : new ItemStack(Items.golden_leggings);
resource = RenderBiped.getArmorResource(par1Entity, itemStack, 1, null);
Minecraft.getMinecraft().renderEngine.bindTexture(resource);
this.bipedHead.render(par7);
this.bipedBody.render(par7);
this.bipedRightArm.render(par7);
this.bipedLeftArm.render(par7);
this.bipedRightLeg.render(par7);
this.bipedLeftLeg.render(par7);
}
}