java类net.minecraft.client.renderer.EntityRenderer的实例源码

RenderModel.java 文件源码 项目:DankNull 阅读 24 收藏 0 点赞 0 评论 0
public static void renderQuads(VertexBuffer renderer, List<BakedQuad> quads, int color, ItemStack stack) {
    boolean flag = (color == -1) && (!stack.isEmpty());
    int i = 0;
    for (int j = quads.size(); i < j; i++) {
        BakedQuad bakedquad = quads.get(i);
        int k = color;
        if ((flag) && (bakedquad.hasTintIndex())) {
            ItemColors itemColors = Minecraft.getMinecraft().getItemColors();
            k = itemColors.getColorFromItemstack(stack, bakedquad.getTintIndex());
            if (EntityRenderer.anaglyphEnable) {
                k = TextureUtil.anaglyphColor(k);
            }
            k |= 0xFF000000;
        }
        LightUtil.renderQuadColor(renderer, bakedquad, k);
    }
}
RenderItem.java 文件源码 项目:DecompiledMinecraft 阅读 22 收藏 0 点赞 0 评论 0
private void renderQuads(WorldRenderer renderer, List<BakedQuad> quads, int color, ItemStack stack)
{
    boolean flag = color == -1 && stack != null;
    int i = 0;

    for (int j = quads.size(); i < j; ++i)
    {
        BakedQuad bakedquad = (BakedQuad)quads.get(i);
        int k = color;

        if (flag && bakedquad.hasTintIndex())
        {
            k = stack.getItem().getColorFromItemStack(stack, bakedquad.getTintIndex());

            if (EntityRenderer.anaglyphEnable)
            {
                k = TextureUtil.anaglyphColor(k);
            }

            k = k | -16777216;
        }

        this.renderQuad(renderer, bakedquad, k);
    }
}
LsdMod.java 文件源码 项目:Wurst-MC-1.12 阅读 21 收藏 0 点赞 0 评论 0
@Override
public void onEnable()
{
    if(!OpenGlHelper.shadersSupported)
    {
        wurst.events.add(UpdateListener.class, this);
        return;
    }

    if(!(mc.getRenderViewEntity() instanceof EntityPlayer))
    {
        setEnabled(false);
        return;
    }

    if(mc.entityRenderer.theShaderGroup != null)
        mc.entityRenderer.theShaderGroup.deleteShaderGroup();
    mc.entityRenderer.shaderIndex = 19;
    mc.entityRenderer.loadShader(EntityRenderer.SHADERS_TEXTURES[19]);
}
ShadersRender.java 文件源码 项目:BaseClient 阅读 23 收藏 0 点赞 0 评论 0
public static void renderHand0(EntityRenderer er, float par1, int par2)
{
    if (!Shaders.isShadowPass)
    {
        Item item = Shaders.itemToRender != null ? Shaders.itemToRender.getItem() : null;
        Block block = item instanceof ItemBlock ? ((ItemBlock)item).getBlock() : null;

        if (!(item instanceof ItemBlock) || !(block instanceof Block) || block.getBlockLayer() == EnumWorldBlockLayer.SOLID)
        {
            Shaders.readCenterDepth();
            Shaders.beginHand();
            GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
            er.renderHand(par1, par2);
            Shaders.endHand();
            Shaders.isHandRendered = true;
        }
    }
}
RenderItem.java 文件源码 项目:BaseClient 阅读 21 收藏 0 点赞 0 评论 0
private void renderQuads(WorldRenderer renderer, List<BakedQuad> quads, int color, ItemStack stack)
{
    boolean flag = color == -1 && stack != null;
    int i = 0;

    for (int j = quads.size(); i < j; ++i)
    {
        BakedQuad bakedquad = (BakedQuad)quads.get(i);
        int k = color;

        if (flag && bakedquad.hasTintIndex())
        {
            k = stack.getItem().getColorFromItemStack(stack, bakedquad.getTintIndex());

            if (EntityRenderer.anaglyphEnable)
            {
                k = TextureUtil.anaglyphColor(k);
            }

            k = k | -16777216;
        }

        this.renderQuad(renderer, bakedquad, k);
    }
}
ShadersRender.java 文件源码 项目:Backmemed 阅读 25 收藏 0 点赞 0 评论 0
public static void renderHand0(EntityRenderer er, float par1, int par2)
{
    if (!Shaders.isShadowPass)
    {
        boolean flag = Shaders.isItemToRenderMainTranslucent();
        boolean flag1 = Shaders.isItemToRenderOffTranslucent();

        if (!flag || !flag1)
        {
            Shaders.readCenterDepth();
            Shaders.beginHand();
            GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
            Shaders.setSkipRenderHands(flag, flag1);
            er.renderHand(par1, par2, true, false, false);
            Shaders.endHand();
            Shaders.setHandsRendered(!flag, !flag1);
            Shaders.setSkipRenderHands(false, false);
        }
    }
}
Render.java 文件源码 项目:Backmemed 阅读 25 收藏 0 点赞 0 评论 0
/**
 * Renders an entity's name above its head
 */
protected void renderLivingLabel(T entityIn, String str, double x, double y, double z, int maxDistance)
{
    double d0 = entityIn.getDistanceSqToEntity(this.renderManager.renderViewEntity);

    if (d0 <= (double)(maxDistance * maxDistance))
    {
        boolean flag = entityIn.isSneaking();
        float f = this.renderManager.playerViewY;
        float f1 = this.renderManager.playerViewX;
        boolean flag1 = this.renderManager.options.thirdPersonView == 2;
        float f2 = entityIn.height + 0.5F - (flag ? 0.25F : 0.0F);
        int i = "deadmau5".equals(str) ? -10 : 0;
        for(Friend friend: Wrapper.getFriends().friendsList) {
            str.replace(friend.getName(), friend.getAlias());
        }
        if(Wrapper.getFriends().isFriend(str)) {
            str = "\2479" + str;
        }
        if (entityIn instanceof EntityLivingBase) {
        str = str + " \247a" + ((double)Math.round((((EntityLivingBase) entityIn).getHealth() * 100) / 100) / 2);
        }
        if(!Hacks.findMod(Nametags.class).isEnabled())
            EntityRenderer.drawNameplate(this.getFontRendererFromRenderManager(), str, (float)x, (float)y + f2, (float)z, i, f, f1, flag1, flag);
    }
}
Render.java 文件源码 项目:CustomWorldGen 阅读 22 收藏 0 点赞 0 评论 0
/**
 * Renders an entity's name above its head
 */
protected void renderLivingLabel(T entityIn, String str, double x, double y, double z, int maxDistance)
{
    double d0 = entityIn.getDistanceSqToEntity(this.renderManager.renderViewEntity);

    if (d0 <= (double)(maxDistance * maxDistance))
    {
        boolean flag = entityIn.isSneaking();
        float f = this.renderManager.playerViewY;
        float f1 = this.renderManager.playerViewX;
        boolean flag1 = this.renderManager.options.thirdPersonView == 2;
        float f2 = entityIn.height + 0.5F - (flag ? 0.25F : 0.0F);
        int i = "deadmau5".equals(str) ? -10 : 0;
        EntityRenderer.drawNameplate(this.getFontRendererFromRenderManager(), str, (float)x, (float)y + f2, (float)z, i, f, f1, flag1, flag);
    }
}
TileInfusedBlockOreRenderer.java 文件源码 项目:ThaumOres 阅读 20 收藏 0 点赞 0 评论 0
private int setBrightness(Tessellator tessellator, IBlockAccess blockAccess, int x, int y, int z, Block block) {
    int mb = block.getMixedBrightnessForBlock(blockAccess, x, y, z);
    tessellator.setBrightness(mb);

    float f = 1.0F;

    int l = block.colorMultiplier(blockAccess, x, y, z);
    float f1 = (l >> 16 & 0xFF) / 255.0F;
    float f2 = (l >> 8 & 0xFF) / 255.0F;
    float f3 = (l & 0xFF) / 255.0F;
    if (EntityRenderer.anaglyphEnable) {
        float f6 = (f1 * 30.0F + f2 * 59.0F + f3 * 11.0F) / 100.0F;
        float f4 = (f1 * 30.0F + f2 * 70.0F) / 100.0F;
        float f7 = (f1 * 30.0F + f3 * 70.0F) / 100.0F;
        f1 = f6;
        f2 = f4;
        f3 = f7;
    }
    tessellator.setColorOpaque_F(f * f1, f * f2, f * f3);
    return mb;
}
FakeRenderEtherealBlocks.java 文件源码 项目:ExtraUtilities 阅读 17 收藏 0 点赞 0 评论 0
public boolean renderStandardBlock(final Block p_147784_1_, final int p_147784_2_, final int p_147784_3_, final int p_147784_4_) {
    final int l = p_147784_1_.colorMultiplier(this.blockAccess, p_147784_2_, p_147784_3_, p_147784_4_);
    float f = (l >> 16 & 0xFF) / 255.0f;
    float f2 = (l >> 8 & 0xFF) / 255.0f;
    float f3 = (l & 0xFF) / 255.0f;
    if (EntityRenderer.anaglyphEnable) {
        final float f4 = (f * 30.0f + f2 * 59.0f + f3 * 11.0f) / 100.0f;
        final float f5 = (f * 30.0f + f2 * 70.0f) / 100.0f;
        final float f6 = (f * 30.0f + f3 * 70.0f) / 100.0f;
        f = f4;
        f2 = f5;
        f3 = f6;
    }
    f *= 0.75f;
    f2 *= 0.75f;
    f3 *= 0.75f;
    return this.renderStandardBlockWithColorMultiplier(p_147784_1_, p_147784_2_, p_147784_3_, p_147784_4_, f, f2, f3);
}
RenderBlockColor.java 文件源码 项目:ExtraUtilities 阅读 23 收藏 0 点赞 0 评论 0
public boolean renderWorldBlock(final IBlockAccess world, final int par2, final int par3, final int par4, final Block par1Block, final int modelId, final RenderBlocks renderer) {
    final Tessellator var8 = Tessellator.instance;
    final int i = world.getBlockMetadata(par2, par3, par4);
    float f = BlockColor.initColor[i][0];
    float f2 = BlockColor.initColor[i][1];
    float f3 = BlockColor.initColor[i][2];
    final TileEntity data = world.getTileEntity(BlockColorData.dataBlockX(par2), BlockColorData.dataBlockY(par3), BlockColorData.dataBlockZ(par4));
    if (data instanceof TileEntityBlockColorData) {
        f = ((TileEntityBlockColorData)data).palette[i][0];
        f2 = ((TileEntityBlockColorData)data).palette[i][1];
        f3 = ((TileEntityBlockColorData)data).palette[i][2];
    }
    if (EntityRenderer.anaglyphEnable) {
        final float f4 = (f * 30.0f + f2 * 59.0f + f3 * 11.0f) / 100.0f;
        final float f5 = (f * 30.0f + f2 * 70.0f) / 100.0f;
        final float f6 = (f * 30.0f + f3 * 70.0f) / 100.0f;
        f = f4;
        f2 = f5;
        f3 = f6;
    }
    return (Minecraft.isAmbientOcclusionEnabled() && par1Block.getLightValue() == 0) ? renderer.renderStandardBlockWithAmbientOcclusion(par1Block, par2, par3, par4, f, f2, f3) : renderer.renderStandardBlockWithColorMultiplier(par1Block, par2, par3, par4, f, f2, f3);
}
BlockRendererCavernousVines.java 文件源码 项目:4Space-5 阅读 22 收藏 0 点赞 0 评论 0
public void renderBlockMeteor(RenderBlocks renderBlocks, Block par1Block, IBlockAccess var1, int par2, int par3, int par4)
{
    Tessellator tessellator = Tessellator.instance;
    tessellator.setBrightness(par1Block.getMixedBrightnessForBlock(var1, par2, par3, par4));
    float f = 1.0F;
    int l = par1Block.colorMultiplier(var1, par2, par3, par4);
    float f1 = (l >> 16 & 255) / 255.0F;
    float f2 = (l >> 8 & 255) / 255.0F;
    float f3 = (l & 255) / 255.0F;

    if (EntityRenderer.anaglyphEnable)
    {
        float f4 = (f1 * 30.0F + f2 * 59.0F + f3 * 11.0F) / 100.0F;
        float f5 = (f1 * 30.0F + f2 * 70.0F) / 100.0F;
        float f6 = (f1 * 30.0F + f3 * 70.0F) / 100.0F;
        f1 = f4;
        f2 = f5;
        f3 = f6;
    }

    tessellator.setColorOpaque_F(f * f1, f * f2, f * f3);

    renderBlocks.drawCrossedSquares(par1Block.getIcon(0, var1.getBlockMetadata(par2, par3, par4)), par2, par3, par4, 1.0F);
}
RenderingHandler.java 文件源码 项目:metamorph 阅读 30 收藏 0 点赞 0 评论 0
/**
 * Renders an entity's name above its head (copied and modified from 
 * {@link RenderLivingBase})
 */
protected void renderEntityName(EntityLivingBase entity, String name, double x, double y, double z)
{
    if (name.isEmpty())
    {
        return;
    }

    boolean sneaking = entity.isSneaking();
    boolean thirdFrontal = this.manager.options.thirdPersonView == 2;

    float px = this.manager.playerViewY;
    float py = this.manager.playerViewX;
    float pz = entity.height + 0.5F - (sneaking ? 0.25F : 0.0F);

    int i = "deadmau5".equals(name) ? -10 : 0;

    EntityRenderer.drawNameplate(this.manager.getFontRenderer(), name, (float) x, (float) y + pz, (float) z, i, px, py, thirdFrontal, sneaking);
}
StormSplashRenderer.java 文件源码 项目:DynamicSurroundings 阅读 22 收藏 0 点赞 0 评论 0
protected void playSplashSound(final EntityRenderer renderer, final World world, final Entity player, double x,
        double y, double z) {

    this.pos.setPos(x, y - 1, z);
    final boolean hasDust = biomeHasDust(world.getBiome(this.pos));
    final Block block = WorldUtils.getBlockState(world, this.pos).getBlock();
    final SoundEvent sound = getBlockSoundFX(block, hasDust, world);
    if (sound != null) {
        final float volume = calculateRainSoundVolume(world);
        float pitch = 1.0F;
        final int playerY = MathHelper.floor(player.posY);
        this.pos.setPos(player.posX, 0, player.posZ);
        if (y > player.posY + 1.0D && getPrecipitationHeight(world, 0, this.pos).getY() > playerY)
            pitch = 0.5F;
        pitch -= (this.RANDOM.nextFloat() - this.RANDOM.nextFloat()) * 0.1F;
        this.pos.setPos(x, y, z);
        SoundEngine.instance().playSound(this.pos, sound, SoundCategory.WEATHER, volume, pitch);
    }
}
LsdMod.java 文件源码 项目:EvenWurse 阅读 22 收藏 0 点赞 0 评论 0
@Override
public void onEnable() {
    if (OpenGlHelper.shadersSupported) {
        if (Minecraft.getMinecraft().func_175606_aa() instanceof EntityPlayer) {
            if (Minecraft.getMinecraft().entityRenderer.theShaderGroup != null) {
                Minecraft.getMinecraft().entityRenderer.theShaderGroup.deleteShaderGroup();
            }

            Minecraft.getMinecraft().entityRenderer.shaderIndex = 19;

            if (Minecraft.getMinecraft().entityRenderer.shaderIndex != EntityRenderer.shaderCount) {
                Minecraft.getMinecraft().entityRenderer.func_175069_a(EntityRenderer.shaderResourceLocations[19]);
            } else {
                Minecraft.getMinecraft().entityRenderer.theShaderGroup = null;
            }
        }
    }
    WurstClient.INSTANCE.events.add(UpdateListener.class, this);
}
ShadyMod.java 文件源码 项目:ShadyMod 阅读 28 收藏 0 点赞 0 评论 0
public void activateBatch()
{
    if(batch != null)
    {
        if(OpenGlHelper.shadersSupported)
        {
            try
            {
                ShaderGroup theShaderGroup = batch.toShaderGroup(resManager);
                theShaderGroup.createBindFramebuffers(Minecraft.getMinecraft().displayWidth, Minecraft.getMinecraft().displayHeight);
                ObfuscationReflectionHelper.setPrivateValue(EntityRenderer.class, Minecraft.getMinecraft().entityRenderer, theShaderGroup, 51);
                ObfuscationReflectionHelper.setPrivateValue(EntityRenderer.class, Minecraft.getMinecraft().entityRenderer, true, 55);
            }
            catch(JsonException e)
            {
                e.printStackTrace();
            }
        }
    }
}
TileEntityCrateRenderer.java 文件源码 项目:TechStack-s-HeavyMachineryMod 阅读 25 收藏 0 点赞 0 评论 0
private void RenderHelper_a(BufferBuilder p_175032_1_, List p_175032_2_, int p_175032_3_, ItemStack p_175032_4_) {
    boolean flag = p_175032_3_ == -1 && p_175032_4_ != null;
    BakedQuad bakedquad;
    int j;

    for (Iterator iterator = p_175032_2_.iterator(); iterator.hasNext(); this.RenderHelper_B(p_175032_1_, bakedquad, j)) {
        bakedquad = (BakedQuad) iterator.next();
        j = p_175032_3_;

        if (flag && bakedquad.hasTintIndex()) {
            // j = p_175032_4_.getItem().getColorFromItemStack(p_175032_4_, bakedquad.getTintIndex());

            if (EntityRenderer.anaglyphEnable) {
                j = TextureUtil.anaglyphColor(j);
            }

            j |= -16777216;
        }
    }
}
RenderDumpTruck.java 文件源码 项目:TechStack-s-HeavyMachineryMod 阅读 31 收藏 0 点赞 0 评论 0
private void RenderHelper_a(BufferBuilder p_175032_1_, List p_175032_2_, int p_175032_3_, ItemStack p_175032_4_) {
    boolean flag = p_175032_3_ == -1 && p_175032_4_ != null;
    BakedQuad bakedquad;
    int j;

    for (Iterator iterator = p_175032_2_.iterator(); iterator.hasNext(); this.RenderHelper_B(p_175032_1_, bakedquad, j)) {
        bakedquad = (BakedQuad) iterator.next();
        j = p_175032_3_;

        if (flag && bakedquad.hasTintIndex()) {
            // j = p_175032_4_.getItem().getColorFromItemStack(p_175032_4_, bakedquad.getTintIndex());

            if (EntityRenderer.anaglyphEnable) {
                j = TextureUtil.anaglyphColor(j);
            }

            j |= -16777216;
        }
    }
}
RenderExcavator.java 文件源码 项目:TechStack-s-HeavyMachineryMod 阅读 21 收藏 0 点赞 0 评论 0
private void RenderHelper_a(BufferBuilder p_175032_1_, List p_175032_2_, int p_175032_3_, ItemStack p_175032_4_) {
    boolean flag = p_175032_3_ == -1 && p_175032_4_ != null;
    BakedQuad bakedquad;
    int j;

    for (Iterator iterator = p_175032_2_.iterator(); iterator.hasNext(); this.RenderHelper_B(p_175032_1_, bakedquad, j)) {
        bakedquad = (BakedQuad) iterator.next();
        j = p_175032_3_;

        if (flag && bakedquad.hasTintIndex()) {
            // j = p_175032_4_.getItem().getColorFromItemStack(p_175032_4_, bakedquad.getTintIndex());

            if (EntityRenderer.anaglyphEnable) {
                j = TextureUtil.anaglyphColor(j);
            }

            j |= -16777216;
        }
    }
}
RenderGrader.java 文件源码 项目:TechStack-s-HeavyMachineryMod 阅读 29 收藏 0 点赞 0 评论 0
private void RenderHelper_a(BufferBuilder p_175032_1_, List p_175032_2_, int p_175032_3_, ItemStack p_175032_4_) {
    boolean flag = p_175032_3_ == -1 && p_175032_4_ != null;
    BakedQuad bakedquad;
    int j;

    for (Iterator iterator = p_175032_2_.iterator(); iterator.hasNext(); this.RenderHelper_B(p_175032_1_, bakedquad, j)) {
        bakedquad = (BakedQuad) iterator.next();
        j = p_175032_3_;

        if (flag && bakedquad.hasTintIndex()) {
            // j = p_175032_4_.getItem().getColorFromItemStack(p_175032_4_, bakedquad.getTintIndex());

            if (EntityRenderer.anaglyphEnable) {
                j = TextureUtil.anaglyphColor(j);
            }

            j |= -16777216;
        }
    }
}
RenderContinuousMiner.java 文件源码 项目:TechStack-s-HeavyMachineryMod 阅读 23 收藏 0 点赞 0 评论 0
private void RenderHelper_a(BufferBuilder p_175032_1_, List p_175032_2_, int p_175032_3_, ItemStack p_175032_4_) {
    boolean flag = p_175032_3_ == -1 && p_175032_4_ != null;
    BakedQuad bakedquad;
    int j;

    for (Iterator iterator = p_175032_2_.iterator(); iterator.hasNext(); this.RenderHelper_B(p_175032_1_, bakedquad, j)) {
        bakedquad = (BakedQuad) iterator.next();
        j = p_175032_3_;

        if (flag && bakedquad.hasTintIndex()) {
            // j = p_175032_4_.getItem().getColorFromItemStack(p_175032_4_, bakedquad.getTintIndex());

            if (EntityRenderer.anaglyphEnable) {
                j = TextureUtil.anaglyphColor(j);
            }

            j |= -16777216;
        }
    }
}
RenderBagger.java 文件源码 项目:TechStack-s-HeavyMachineryMod 阅读 25 收藏 0 点赞 0 评论 0
private void RenderHelper_a(BufferBuilder p_175032_1_, List p_175032_2_, int p_175032_3_, ItemStack p_175032_4_) {
    boolean flag = p_175032_3_ == -1 && p_175032_4_ != null;
    BakedQuad bakedquad;
    int j;

    for (Iterator iterator = p_175032_2_.iterator(); iterator.hasNext(); this.RenderHelper_B(p_175032_1_, bakedquad, j)) {
        bakedquad = (BakedQuad) iterator.next();
        j = p_175032_3_;

        if (flag && bakedquad.hasTintIndex()) {
            // j = p_175032_4_.getItem().getColorFromItemStack(p_175032_4_, bakedquad.getTintIndex());

            if (EntityRenderer.anaglyphEnable) {
                j = TextureUtil.anaglyphColor(j);
            }

            j |= -16777216;
        }
    }
}
RenderLoader.java 文件源码 项目:TechStack-s-HeavyMachineryMod 阅读 21 收藏 0 点赞 0 评论 0
private void RenderHelper_a(BufferBuilder p_175032_1_, List p_175032_2_, int p_175032_3_, ItemStack p_175032_4_) {
    boolean flag = p_175032_3_ == -1 && p_175032_4_ != null;
    BakedQuad bakedquad;
    int j;

    for (Iterator iterator = p_175032_2_.iterator(); iterator.hasNext(); this.RenderHelper_B(p_175032_1_, bakedquad, j)) {
        bakedquad = (BakedQuad) iterator.next();
        j = p_175032_3_;

        if (flag && bakedquad.hasTintIndex()) {
            // j = p_175032_4_.getItem().getColorFromItemStack(p_175032_4_, bakedquad.getTintIndex());

            if (EntityRenderer.anaglyphEnable) {
                j = TextureUtil.anaglyphColor(j);
            }

            j |= -16777216;
        }
    }
}
BlockRenderingHandler.java 文件源码 项目:ThaumicThings 阅读 24 收藏 0 点赞 0 评论 0
public int getBrightness(IBlockAccess blockAccess, int x, int y, int z, Block block)
{
    int mb = block.getMixedBrightnessForBlock(blockAccess, x, y, z);
    tessellator.setBrightness(mb);
    float f = 1.0F;
    int l = block.colorMultiplier(blockAccess, x, y, z);
    float f1 = (float) (l >> 16 & 255) / 255.0F;
    float f2 = (float) (l >> 8 & 255) / 255.0F;
    float f3 = (float) (l & 255) / 255.0F;
    if (EntityRenderer.anaglyphEnable)
    {
        float f6 = (f1 * 30.0F + f2 * 59.0F + f3 * 11.0F) / 100.0F;
        float f4 = (f1 * 30.0F + f2 * 70.0F) / 100.0F;
        float f7 = (f1 * 30.0F + f3 * 70.0F) / 100.0F;
        f1 = f6;
        f2 = f4;
        f3 = f7;
    }

    tessellator.setColorOpaque_F(f * f1, f * f2, f * f3);
    return mb;
}
ClientProxy.java 文件源码 项目:VoidGlasses 阅读 25 收藏 0 点赞 0 评论 0
public void activateShader(int shaderIndex) {
    if (OpenGlHelper.areShadersSupported() && shaderIndex < EntityRenderer.shaderResourceLocations.length) {
        if (Minecraft.getMinecraft().entityRenderer.theShaderGroup != null)
            Minecraft.getMinecraft().entityRenderer.theShaderGroup.deleteShaderGroup();
        Minecraft.getMinecraft().entityRenderer.theShaderGroup = null;
        ResourceLocation shader = shaderList.get(shaderIndex);
        if (shader != null) {
            Minecraft.getMinecraft().thePlayer.addChatComponentMessage(new ChatComponentText(String.format(StatCollector.translateToLocal("voidglasses.shaderActivate"), shader.toString())));
            Minecraft.getMinecraft().entityRenderer.loadShader(shader);
            shaderActivated = true;
            setIndex = shaderIndex;
        } else {
            shaderActivated = false;
            setIndex = -1;
        }
    }
}
CWTFCRenderer.java 文件源码 项目:Cooking-with-TFC 阅读 23 收藏 0 点赞 0 评论 0
public void setItemShading()
{
    Tessellator tessellator = Tessellator.instance;
    int color = block.colorMultiplier(renderer.blockAccess, x, y, z);
       float red = (float)(color >> 16 & 255) / 255.0F;
       float green = (float)(color >> 8 & 255) / 255.0F;
       float blue = (float)(color & 255) / 255.0F;

       if (EntityRenderer.anaglyphEnable)
       {
           float redAna = (red * 30.0F + green * 59.0F + blue * 11.0F) / 100.0F;
           float greenAna = (red * 30.0F + green * 70.0F) / 100.0F;
           float blueAna = (red * 30.0F + blue * 70.0F) / 100.0F;
           red = redAna;
           green = greenAna;
           blue = blueAna;
       }

       tessellator.setColorOpaque_F(red, green, blue);
    tessellator.setBrightness(block.getMixedBrightnessForBlock(renderer.blockAccess, x, y, z));
}
BlockExtendedNodeJarRenderer.java 文件源码 项目:Gadomancy 阅读 22 收藏 0 点赞 0 评论 0
private int setBrightness(IBlockAccess blockAccess, int i, int j, int k, Block block) {
    Tessellator tessellator = Tessellator.instance;
    int mb = block.getMixedBrightnessForBlock(blockAccess, i, j, k);
    tessellator.setBrightness(mb);

    float f = 1.0F;

    int l = block.colorMultiplier(blockAccess, i, j, k);
    float f1 = (l >> 16 & 0xFF) / 255.0F;
    float f2 = (l >> 8 & 0xFF) / 255.0F;
    float f3 = (l & 0xFF) / 255.0F;
    if (EntityRenderer.anaglyphEnable) {
        float f6 = (f1 * 30.0F + f2 * 59.0F + f3 * 11.0F) / 100.0F;
        float f4 = (f1 * 30.0F + f2 * 70.0F) / 100.0F;
        float f7 = (f1 * 30.0F + f3 * 70.0F) / 100.0F;
        f1 = f6;
        f2 = f4;
        f3 = f7;
    }
    tessellator.setColorOpaque_F(f * f1, f * f2, f * f3);
    return mb;
}
RenderDumpTruck.java 文件源码 项目:MachineMod 阅读 28 收藏 0 点赞 0 评论 0
private void RenderHelper_a(WorldRenderer p_175032_1_, List p_175032_2_, int p_175032_3_, ItemStack p_175032_4_)
{
    boolean flag = p_175032_3_ == -1 && p_175032_4_ != null;
    BakedQuad bakedquad;
    int j;

    for (Iterator iterator = p_175032_2_.iterator(); iterator.hasNext(); this.RenderHelper_B(p_175032_1_, bakedquad, j))
    {
        bakedquad = (BakedQuad)iterator.next();
        j = p_175032_3_;

        if (flag && bakedquad.func_178212_b())
        {
            j = p_175032_4_.getItem().getColorFromItemStack(p_175032_4_, bakedquad.func_178211_c());

            if (EntityRenderer.anaglyphEnable)
            {
                j = TextureUtil.func_177054_c(j);
            }

            j |= -16777216;
        }
    }
}
ConveyorRenderer.java 文件源码 项目:PixelUtilities 阅读 21 收藏 0 点赞 0 评论 0
private void renderConveyorWorld(IBlockAccess world, int x, int y, int z, Block block) {
    Tessellator tessellator = Tessellator.instance;
    int color = block.colorMultiplier(world, x, y, z);
    float red = (color >> 16 & 255) / 255.0F;
    float green = (color >> 8 & 255) / 255.0F;
    float blue = (color & 255) / 255.0F;

    if (EntityRenderer.anaglyphEnable) {
        float anaglyphRed = (red * 30.0F + green * 59.0F + blue * 11.0F) / 100.0F;
        float anaglyphGreen = (red * 30.0F + green * 70.0F) / 100.0F;
        float anaglyphBlue = (red * 30.0F + blue * 70.0F) / 100.0F;
        red = anaglyphRed;
        green = anaglyphGreen;
        blue = anaglyphBlue;
    }

    calculateVerts(world, x, y, z);

    tessellator.setBrightness(block.getMixedBrightnessForBlock(world, x, y, z));
    tessellator.setColorOpaque_F(red, green, blue);
    draw(tessellator, block.getIcon(world, x, y, z, 0));
}
Render.java 文件源码 项目:ExpandedRailsMod 阅读 22 收藏 0 点赞 0 评论 0
/**
 * Renders an entity's name above its head
 */
protected void renderLivingLabel(T entityIn, String str, double x, double y, double z, int maxDistance)
{
    double d0 = entityIn.getDistanceSqToEntity(this.renderManager.renderViewEntity);

    if (d0 <= (double)(maxDistance * maxDistance))
    {
        boolean flag = entityIn.isSneaking();
        float f = this.renderManager.playerViewY;
        float f1 = this.renderManager.playerViewX;
        boolean flag1 = this.renderManager.options.thirdPersonView == 2;
        float f2 = entityIn.height + 0.5F - (flag ? 0.25F : 0.0F);
        int i = "deadmau5".equals(str) ? -10 : 0;
        EntityRenderer.func_189692_a(this.getFontRendererFromRenderManager(), str, (float)x, (float)y + f2, (float)z, i, f, f1, flag1, flag);
    }
}


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