java类net.minecraft.client.renderer.RenderItem的实例源码

Util.java 文件源码 项目:Metalworks 阅读 22 收藏 0 点赞 0 评论 0
@SideOnly(Side.CLIENT)
public static void renderItemInWorld(ItemStack stack){
    if(!stack.isEmpty()){
        Minecraft mc = Minecraft.getMinecraft();
        RenderItem renderer = mc.getRenderItem();
        TextureManager manager = mc.getTextureManager();

        IBakedModel model = renderer.getItemModelWithOverrides(stack, null, null);

        manager.bindTexture(TextureMap.LOCATION_BLOCKS_TEXTURE);
        manager.getTexture(TextureMap.LOCATION_BLOCKS_TEXTURE).setBlurMipmap(false, false);
        GlStateManager.enableRescaleNormal();
        GlStateManager.enableBlend();
        GlStateManager.pushMatrix();
        model = ForgeHooksClient.handleCameraTransforms(model, ItemCameraTransforms.TransformType.FIXED, false);
        renderer.renderItem(stack, model);
        GlStateManager.cullFace(GlStateManager.CullFace.BACK);
        GlStateManager.popMatrix();
        GlStateManager.disableRescaleNormal();
        GlStateManager.disableBlend();
        manager.bindTexture(TextureMap.LOCATION_BLOCKS_TEXTURE);
        manager.getTexture(TextureMap.LOCATION_BLOCKS_TEXTURE).restoreLastBlurMipmap();
    }
}
TESRConstructionTable.java 文件源码 项目:ItsJustaCharm1.10.2Dead 阅读 19 收藏 0 点赞 0 评论 0
private void renderAffinity(ItemStack affinity) {
    RenderItem itemRenderer = minecraft.getRenderItem();
    if (affinity != null) {
        double local = (period * (System.currentTimeMillis() & 0x3FFFL) / 0x3FFFL);
        float hoverHeight = (float) ((0.4 * (Math.sin(local))) / 8);

        GlStateManager.translate(0.5F, 1.2F + hoverHeight, 0.5F);
        EntityItem entityItem = new EntityItem(getWorld(), 0, 0, 0, affinity);
        entityItem.getEntityItem().stackSize = 1;
        entityItem.hoverStart = 0.0F;
        GlStateManager.pushMatrix();
        GlStateManager.disableLighting();
        float rotation = (float) (720.0 * (System.currentTimeMillis() & 0x3FFFL) / 0x3FFFL);
        GlStateManager.rotate(rotation, 0.0F, 1.0F, 0.0F);
        GlStateManager.scale(0.5F, 0.5F, 0.5F);
        GlStateManager.pushAttrib();
        RenderHelper.enableStandardItemLighting();
        itemRenderer.renderItem(entityItem.getEntityItem(), ItemCameraTransforms.TransformType.FIXED);
        RenderHelper.disableStandardItemLighting();
        GlStateManager.popAttrib();
        GlStateManager.enableLighting();
        GlStateManager.popMatrix();
        GlStateManager.translate(0.0F, -hoverHeight, 0.0F);
    }
}
GuiUtils.java 文件源码 项目:TheDragonLib 阅读 39 收藏 0 点赞 0 评论 0
/**
 * Draws a slot that is disabled...
 *
 * @param x          slot x
 * @param y          slot y
 * @param renderItem Item Render
 */
public static void drawDisabledSlot(int x, int y, RenderItem renderItem) {
    new GuiUtils().zLevel = 100.f;
    renderItem.zLevel = 100.0f;

    GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
    int colorOverlay = new Color(139, 139, 139, 200).hashCode();
    GlStateManager.disableLighting();
    GlStateManager.disableDepth();
    GlStateManager.colorMask(true, true, true, false);
    renderItem.renderItemAndEffectIntoGUI(new ItemStack(Blocks.AIR), x, y);
    new GuiUtils().drawGradientRect(x, y, x + 16, y + 16, colorOverlay, colorOverlay);
    GlStateManager.colorMask(true, true, true, true);
    GlStateManager.enableLighting();
    GlStateManager.enableDepth();
    GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);

    new GuiUtils().zLevel = 0.0f;
    renderItem.zLevel = 0.0f;
}
RenderNinjaGadget.java 文件源码 项目:NinjaGear 阅读 26 收藏 0 点赞 0 评论 0
private void renderSaiLeft(int id) {
    RenderItem renderer = Minecraft.getMinecraft().getRenderItem();

    GlStateManager.pushMatrix();

    GlStateManager.translate(0, 0, -0.1);
    GlStateManager.translate(0, 0.625, 0);
    GlStateManager.rotate(180, 1, 0, 0);
    GlStateManager.translate(0.275, 0, 0);
    GlStateManager.rotate(-90, 0, 1, 0);
    GlStateManager.scale(0.5, 0.5, 1);

    renderer.renderItem(this.itemsToRender[id], ItemCameraTransforms.TransformType.NONE);

    GlStateManager.popMatrix();
}
RenderNinjaGadget.java 文件源码 项目:NinjaGear 阅读 28 收藏 0 点赞 0 评论 0
private void renderSaiRight(int id) {
    RenderItem renderer = Minecraft.getMinecraft().getRenderItem();

    GlStateManager.pushMatrix();

    GlStateManager.translate(0, 0, -0.1);
    GlStateManager.translate(0, 0.625, 0);
    GlStateManager.rotate(180, 1, 0, 0);
    GlStateManager.translate(-0.275, 0, 0);
    GlStateManager.rotate(-90, 0, 1, 0);
    GlStateManager.scale(0.5, 0.5, 1);

    renderer.renderItem(this.itemsToRender[id], ItemCameraTransforms.TransformType.NONE);

    GlStateManager.popMatrix();
}
RenderNinjaGadget.java 文件源码 项目:NinjaGear 阅读 28 收藏 0 点赞 0 评论 0
private void renderRopeCoil(int id) {
    RenderItem renderer = Minecraft.getMinecraft().getRenderItem();

    GlStateManager.pushMatrix();

    GlStateManager.translate(0, 0, -0.15);
    GlStateManager.translate(0, 1.25, 0);
    GlStateManager.rotate(180, 1, 0, 0);
    GlStateManager.translate(0.3, 0, 0);
    GlStateManager.rotate(-90, 0, 1, 0);
    GlStateManager.rotate(-90, 0, 0, 1);
    GlStateManager.scale(0.8, 0.8, 1);

    renderer.renderItem(this.itemsToRender[id], ItemCameraTransforms.TransformType.NONE);

    GlStateManager.popMatrix();
}
ProxyClient.java 文件源码 项目:CodeChickenLib 阅读 21 收藏 0 点赞 0 评论 0
@SideOnly (Side.CLIENT)
public static void sanitizeEntityRenderers(RenderManager renderManager) {
    if (!hasSanitized) {
        try {
            for (Render<? extends Entity> render : renderManager.entityRenderMap.values()) {
                if (render != null) {
                    for (Field field : render.getClass().getDeclaredFields()) {
                        if (field.getType().equals(RenderItem.class)) {
                            field.setAccessible(true);
                            field.set(render, CCRenderItem.getOverridenRenderItem());
                        }
                    }
                }
            }
        } catch (Exception e) {
            throw new RuntimeException("Unable to reflect an EntityRenderer!", e);
        }
        hasSanitized = true;
    }
}
RenderTileMetal.java 文件源码 项目:DFArtifacts 阅读 25 收藏 0 点赞 0 评论 0
@Override
public void renderTileEntityAt(TileMetal te, double x, double y, double z, float partialTicks, int destroyStage)
{
    RenderItem renderer = Minecraft.getMinecraft().getRenderItem();

    GlStateManager.pushMatrix();
    GlStateManager.translate(x+0.5D,y+0.05D,z+0.5D);
    EntityItem stack = new EntityItem(getWorld(),0,0,0,te.blankStack);
    stack.getEntityItem().stackSize = 1;
    stack.hoverStart = 0.0F;

    GlStateManager.disableLighting();
    GlStateManager.rotate(-90,1,0,0);
    GlStateManager.scale(0.5D,0.5D,0.5D);
    GlStateManager.pushAttrib();
    RenderHelper.disableStandardItemLighting();
    renderer.renderItem(stack.getEntityItem(), ItemCameraTransforms.TransformType.FIXED);
    RenderHelper.enableStandardItemLighting();
    GlStateManager.popAttrib();
    GlStateManager.enableLighting();
    GlStateManager.popMatrix();
}
BaseBlocks.java 文件源码 项目:T.E.C.H 阅读 24 收藏 0 点赞 0 评论 0
public static void init() {
    RenderItem renderItem = Minecraft.getMinecraft().getRenderItem();
    for (Map.Entry<String, Block> ent : renderMap.entrySet()) {
        renderItem.getItemModelMesher().register(Item.getItemFromBlock(ent.getValue()), 0, new ModelResourceLocation(Reference.MODID + ":" + ent.getKey(), "inventory"));
    }
    //TODO Convert to Lambda
    for (Map.Entry<Material, Block> entry : oreBlockMap.entrySet()) {
        Minecraft.getMinecraft().getItemColors().registerItemColorHandler(new IItemColor() {
            @Override
            public int getColorFromItemstack(ItemStack stack, int tintIndex) {
                return entry.getKey().getColour().getRGB();
            }

        }, entry.getValue());
    }
}
GuiHelper.java 文件源码 项目:T.E.C.H 阅读 25 收藏 0 点赞 0 评论 0
/**
 * Draws an ItemStack
 *
 * @param itemStack itemstack to draw
 * @param x         startX
 * @param y         startY
 */
public void drawItemStack(ItemStack itemStack, int x, int y) {
    int[][] savedGLState = OpenGLHelper.saveGLState(new int[]{GL11.GL_ALPHA_TEST, GL11.GL_LIGHTING});
    RenderItem renderItem = mc.getRenderItem();

    GL11.glPushMatrix();
    GL11.glEnable(GL11.GL_BLEND);
    GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
    RenderHelper.enableGUIStandardItemLighting();
    GL11.glEnable(GL12.GL_RESCALE_NORMAL);
    GL11.glEnable(GL11.GL_DEPTH_TEST);
    renderItem.renderItemIntoGUI(itemStack, x, y);
    GL11.glDisable(GL12.GL_RESCALE_NORMAL);
    GL11.glDisable(GL11.GL_BLEND);
    GL11.glPopMatrix();

    OpenGLHelper.restoreGLState(savedGLState);
}
GuiHelper.java 文件源码 项目:T.E.C.H 阅读 26 收藏 0 点赞 0 评论 0
/**
 * Draws a slot that is disabled...
 *
 * @param x          slot x
 * @param y          slot y
 * @param renderItem Item Render
 */
public void drawDisabledSlot(int x, int y, RenderItem renderItem) {
    this.zLevel = 100.f;
    renderItem.zLevel = 100.0f;

    GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
    int colorOverlay = new Color(139, 139, 139, 200).hashCode();
    GlStateManager.disableLighting();
    GlStateManager.disableDepth();
    GlStateManager.colorMask(true, true, true, false);
    renderItem.renderItemAndEffectIntoGUI(new ItemStack(Blocks.BARRIER), x, y);
    this.drawGradientRect(x, y, x + 16, y + 16, colorOverlay, colorOverlay);
    GlStateManager.colorMask(true, true, true, true);
    GlStateManager.enableLighting();
    GlStateManager.enableDepth();
    GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);

    this.zLevel = 0.0f;
    renderItem.zLevel = 0.0f;
}
RenderRelicLab.java 文件源码 项目:TombCraft 阅读 28 收藏 0 点赞 0 评论 0
private void renderItemOnBlock(World world, ItemStack itemStack)
{
    RenderItem itemRenderer = minecraft.getRenderItem();
    if (itemStack != null && !(itemStack.getItem() instanceof ItemBlock))
    {
        GlStateManager.translate(0.0F, -0.98F, 0.0F);
        EntityItem entityitem = new EntityItem(world, 0.0D, 0.0D, 0.0D, itemStack);
        entityitem.getEntityItem().stackSize = 1;
        entityitem.hoverStart = 0.0F;

        GlStateManager.pushMatrix();
        GlStateManager.disableLighting();

        GlStateManager.rotate(180, 0.0F, 1.0F, 1.0F);
        GlStateManager.scale(0.75F, 0.75F, 0.75F);
        GlStateManager.pushAttrib();
        RenderHelper.enableStandardItemLighting();
        itemRenderer.renderItem(entityitem.getEntityItem(), ItemCameraTransforms.TransformType.FIXED);
        RenderHelper.disableStandardItemLighting();
        GlStateManager.popAttrib();

        GlStateManager.enableLighting();
        GlStateManager.popMatrix();
    }
}
RenderHelper.java 文件源码 项目:AquaMunda 阅读 25 收藏 0 点赞 0 评论 0
public static boolean renderObject(Minecraft mc, RenderItem itemRender, int x, int y, Object itm, boolean highlight, float lvl) {
        itemRender.zLevel = lvl;

        if (itm==null) {
            return renderItemStack(mc, itemRender, null, x, y, "", highlight);
        }
        if (itm instanceof Item) {
            return renderItemStack(mc, itemRender, new ItemStack((Item) itm, 1), x, y, "", highlight);
        }
        if (itm instanceof Block) {
            return renderItemStack(mc, itemRender, new ItemStack((Block) itm, 1), x, y, "", highlight);
        }
        if (itm instanceof ItemStack) {
            return renderItemStackWithCount(mc, itemRender, (ItemStack) itm, x, y, highlight);
        }
//        if (itm instanceof IIcon) {
//            return renderIcon(mc, itemRender, (IIcon) itm, x, y, highlight);
//        }
        return renderItemStack(mc, itemRender, null, x, y, "", highlight);
    }
CustomBlockSystem.java 文件源码 项目:Skree 阅读 19 收藏 0 点赞 0 评论 0
@SuppressWarnings("unused")
private void render(Object block) {
  if (block instanceof Block && block instanceof ICustomBlock) {
    if (Sponge.getPlatform().getExecutionType().isClient()) {
      RenderItem renderItem = Minecraft.getMinecraft().getRenderItem();

      renderItem.getItemModelMesher().register(
          Item.getItemFromBlock((Block) block),
          0,
          new ModelResourceLocation(
              "skree:" + ((ICustomBlock) block).__getID(),
              "inventory"
          )
      );

    }
  } else {
    throw new IllegalArgumentException("Invalid custom item!");
  }
}
TexturePicker.java 文件源码 项目:Hard-Science 阅读 19 收藏 0 点赞 0 评论 0
@Override
protected void drawItem(TexturePallette item, Minecraft mc, RenderItem itemRender, double left, double top, float partialTicks, boolean isHighlighted)
{

    int size = this.actualItemPixels();

    // if texture is translucent provide a background
    if(this.renderAlpha) GuiUtil.drawRect(left, top, left + size, top + size, this.baseColor);

    Rotation rotation = item.rotation.rotationType() == TextureRotationType.RANDOM 
            ? Rotation.values()[(int) ((CommonProxy.currentTimeMillis() >> 11) & 3)]
            : item.rotation.rotation;

    TextureAtlasSprite tex = mc.getTextureMapBlocks().getAtlasSprite(item.getSampleTextureName());
    GuiUtil.drawTexturedRectWithColor(left, top, this.zLevel, tex, size, size, this.borderColor, item.textureScale, rotation, renderAlpha);
}
CarvingSelectorGui.java 文件源码 项目:MobTotems 阅读 22 收藏 0 点赞 0 评论 0
protected void renderItemModel(ItemStack stack, double x, double y, IBakedModel bakedmodel, RenderItem renderItem) {
    GlStateManager.pushMatrix();
    mc.renderEngine.bindTexture(TextureMap.LOCATION_BLOCKS_TEXTURE);
    mc.renderEngine.getTexture(TextureMap.LOCATION_BLOCKS_TEXTURE).setBlurMipmap(false, false);
    GlStateManager.enableRescaleNormal();
    GlStateManager.enableAlpha();
    GlStateManager.alphaFunc(516, 0.1F);
    GlStateManager.enableBlend();
    GlStateManager.blendFunc(GlStateManager.SourceFactor.SRC_ALPHA, GlStateManager.DestFactor.ONE_MINUS_SRC_ALPHA);
    GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
    this.setupGuiTransform((int) x, (int) y);
    bakedmodel = net.minecraftforge.client.ForgeHooksClient.handleCameraTransforms(bakedmodel, ItemCameraTransforms.TransformType.GUI, false);
    renderItem.renderItem(stack, bakedmodel);
    GlStateManager.disableAlpha();
    GlStateManager.disableRescaleNormal();
    GlStateManager.disableLighting();
    GlStateManager.popMatrix();
    mc.renderEngine.bindTexture(TextureMap.LOCATION_BLOCKS_TEXTURE);
    mc.renderEngine.getTexture(TextureMap.LOCATION_BLOCKS_TEXTURE).restoreLastBlurMipmap();
}
ModelPortableBarrel.java 文件源码 项目:BetterChests 阅读 19 收藏 0 点赞 0 评论 0
@Override
public void render(ItemStack stack, float patrtialTicks) {
    GlStateManager.pushMatrix();
    RenderItem renderItem = Minecraft.getMinecraft().getRenderItem();
    renderItem.renderItem(stack, parent);
    InventoryBPortableBarrel barrel = BlocksItemsBetterChests.betterportablebarrel.getInventoryFor(stack, null);
    if (barrel != null && barrel.getChestPart().isItemSet()) {
        InventoryPartBarrel part = barrel.getChestPart();
        GlStateManager.pushMatrix();
        GlStateManager.translate(0, 0, -0.05);
        GlStateManager.scale(0.8, 0.8, 0.8);

        renderItem.renderItem(part.getDummy(), TransformType.FIXED);

        GlStateManager.enableBlend();
        GlStateManager.popMatrix();
    }
    GlStateManager.popMatrix();
}
GuiComponentItemStackSpinner.java 文件源码 项目:OpenModsLib 阅读 23 收藏 0 点赞 0 评论 0
private void renderItem(ItemStack itemStack) {
    parent.bindTexture(TextureMap.LOCATION_BLOCKS_TEXTURE);

    final RenderItem itemRenderer = parent.getItemRenderer();
    final ItemModelMesher itemModelMesher = itemRenderer.getItemModelMesher();
    final IBakedModel model = itemModelMesher.getItemModel(stack);

    GlStateManager.disableLighting();
    GlStateManager.enableRescaleNormal();
    GlStateManager.alphaFunc(GL11.GL_GREATER, 0.1F);
    GlStateManager.enableBlend();
    GlStateManager.tryBlendFuncSeparate(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA, 1, 0);
    GlStateManager.pushMatrix();
    itemRenderer.renderItem(stack, model);
    GlStateManager.cullFace(CullFace.BACK);
    GlStateManager.popMatrix();
    GlStateManager.disableRescaleNormal();
    GlStateManager.disableBlend();

    GlStateManager.enableLighting();
}
BaseComponent.java 文件源码 项目:OpenModsLib 阅读 21 收藏 0 点赞 0 评论 0
protected void drawItemStack(@Nonnull ItemStack stack, int x, int y, String overlayText) {
    if (stack.isEmpty()) return;

    RenderHelper.enableGUIStandardItemLighting();
    final RenderItem itemRenderer = parent.getItemRenderer();
    GlStateManager.translate(0.0F, 0.0F, 32.0F);
    this.zLevel = 200.0F;
    itemRenderer.zLevel = 200.0F;

    FontRenderer font = null;
    font = stack.getItem().getFontRenderer(stack);
    if (font == null) font = parent.getFontRenderer();

    itemRenderer.renderItemAndEffectIntoGUI(stack, x, y);
    itemRenderer.renderItemOverlayIntoGUI(font, stack, x, y, overlayText);
    this.zLevel = 0.0F;
    itemRenderer.zLevel = 0.0F;
    RenderHelper.disableStandardItemLighting();
}
RenderHelper.java 文件源码 项目:HoloInventory 阅读 21 收藏 0 点赞 0 评论 0
public static void renderStack(RenderItem ri, ItemStack stack, int cols, int col, int rows, int row)
{
    GlStateManager.pushMatrix();
    GlStateManager.pushAttrib();
    GlStateManager.translate(0.4f * (cols / 2.0 - col) - 0.2f, 0.4f * (rows / 2.0 - row), 0);
    GlStateManager.pushMatrix();
    GlStateManager.rotate((float) (360.0 * (double) (System.currentTimeMillis() & 0x3FFFL) / (double) 0x3FFFL), 0, 1, 0);
    GlStateManager.scale(0.45, 0.45, 0.45);

    ri.renderItem(stack, ItemCameraTransforms.TransformType.FIXED);

    if (stack.hasEffect())
    {
        GlStateManager.disableAlpha();
        GlStateManager.disableRescaleNormal();
        GlStateManager.disableLighting();
    }
    GlStateManager.popMatrix();

    GlStateManager.popAttrib();
    GlStateManager.popMatrix();
}
ScriptyMod.java 文件源码 项目:Scripty 阅读 26 收藏 0 点赞 0 评论 0
@EventHandler
public void init(FMLInitializationEvent event) {
    // init
    MinecraftForge.EVENT_BUS.register(this);
    scriptyBlock = new ScriptyBlock();
    if (event.getSide() == Side.CLIENT) {
        RenderItem renderItem = Minecraft.getMinecraft().getRenderItem();
        renderItem.getItemModelMesher().register(Item.getItemFromBlock(scriptyBlock), 0, new ModelResourceLocation("scripty:" + scriptyBlock.getName(), "inventory"));
    }
    NetworkRegistry.INSTANCE.registerGuiHandler(this, gui);
}
CraftingElement.java 文件源码 项目:ProjectEon 阅读 17 收藏 0 点赞 0 评论 0
@Override
public void render(IGuideRenderer guide, int startPoint, int endPoint, int mouseX, int mouseY, float partialTicks) {
    RenderItem renderer = guide.getItemRenderer();
    FontRenderer font = guide.getFontRenderer();

    // TODO background

    lp: for(int y = 0; y < 3; y++) {
        for(int x = 0; x < width; x++) {

            int index = y * width + x;
            if(index >= input.length) break lp;

            ItemStack item = getStack(input[y * width + x]);
            if(item == ItemStack.EMPTY) continue;

            renderItem(renderer, font, item, x * 17, y * 17);// TODO x and y

        }
    }

    renderItem(renderer, font, result, 17 * 4, 17);

    // TODO lang and center
    if(shaped) {
        //font.drawString("Shaped Recipe", 0, 0, 0x000000);
    } else {
        //font.drawString("Shapeless Recipe", 0, 0, 0x000000);
    }
}
ModRendering.java 文件源码 项目:EndermanEvolution 阅读 25 收藏 0 点赞 0 评论 0
public static void init() {
    RenderManager rm = Minecraft.getMinecraft().getRenderManager();
    RenderItem itemRenderer = Minecraft.getMinecraft().getRenderItem();
    rm.entityRenderMap.put(EntityEvolvedEnderman.class, new RenderEvolvedEnderman(rm));
    rm.entityRenderMap.put(EntityFrienderman.class, new RenderFrienderman(rm));
    rm.entityRenderMap.put(EntityFrienderPearl.class, new RenderSnowball<EntityFrienderPearl>(rm, ModItems.FRIENDER_PEARL, itemRenderer));
    rm.entityRenderMap.put(EntityEvolvedEndermite.class, new RenderEvolvedEndermite(rm));
}
UCEntities.java 文件源码 项目:uniquecrops 阅读 21 收藏 0 点赞 0 评论 0
@SideOnly(Side.CLIENT)
public static void initModels() {

    Minecraft mc = Minecraft.getMinecraft();
    RenderManager rm = mc.getRenderManager();
    RenderItem ri = mc.getRenderItem();

    RenderingRegistry.registerEntityRenderingHandler(EntityCustomPotion.class, new RenderThrowable(rm, UCItems.generic, 13, ri));
    RenderingRegistry.registerEntityRenderingHandler(EntityItemWeepingEye.class, new RenderThrowable(rm, UCItems.generic, 16, ri));
    RenderingRegistry.registerEntityRenderingHandler(EntityEulaBook.class, new RenderThrowable(rm, UCItems.generic, 24, ri));
}
Nametags.java 文件源码 项目:Backmemed 阅读 19 收藏 0 点赞 0 评论 0
public static void drawItem(ItemStack itemstack, int i, int j) 
{
    final RenderItem itemRenderer = Wrapper.getMinecraft().getRenderItem();
    //TODO: FOR RENDERING BLOCKS IN PLAYERESP GuiIngame.itemRenderer.renderIcon(j, j, null, j, j);
    itemRenderer.renderItemIntoGUI(itemstack, i, j);
    itemRenderer.renderItemOverlayIntoGUI(Wrapper.getMinecraft().fontRendererObj, itemstack, i, j, null);
    GL11.glDisable(2884 /* GL_CULL_FACE */);
    GL11.glEnable(3008 /* GL_ALPHA_TEST */);
    GL11.glDisable(3042 /* GL_BLEND */);
    GL11.glDisable(2896 /* GL_LIGHTING */);
    GL11.glDisable(2884 /* GL_CULL_FACE */);
    GL11.glClear(256);
}
RenderEntityItem.java 文件源码 项目:Backmemed 阅读 24 收藏 0 点赞 0 评论 0
public RenderEntityItem(RenderManager renderManagerIn, RenderItem p_i46167_2_)
{
    super(renderManagerIn);
    this.itemRenderer = p_i46167_2_;
    this.shadowSize = 0.15F;
    this.shadowOpaque = 0.75F;
}
RenderEntityItem.java 文件源码 项目:CustomWorldGen 阅读 20 收藏 0 点赞 0 评论 0
public RenderEntityItem(RenderManager renderManagerIn, RenderItem p_i46167_2_)
{
    super(renderManagerIn);
    this.itemRenderer = p_i46167_2_;
    this.shadowSize = 0.15F;
    this.shadowOpaque = 0.75F;
}
LayerHeldPonyItem.java 文件源码 项目:MineLittlePony 阅读 23 收藏 0 点赞 0 评论 0
public void renderItemGlow(EntityLivingBase entity, ItemStack drop, ItemCameraTransforms.TransformType transform, EnumHandSide hand,
        int glowColor) {

    // enchantments mess up the rendering
    ItemStack drop2 = drop.copy();
    if (drop2.hasEffect()) {
        removeEnch(drop2.getTagCompound());
    }
    float red = (glowColor >> 16 & 255) / 255.0F;
    float green = (glowColor >> 8 & 255) / 255.0F;
    float blue = (glowColor & 255) / 255.0F;
    float alpha = 0.2F;

    pushMatrix();
    disableLighting();

    GL14.glBlendColor(red, green, blue, alpha);

    RenderItem renderItem = Minecraft.getMinecraft().getRenderItem();
    ((IRenderItem) renderItem).useTransparency(true);

    scale(1.1, 1.1, 1.1);

    translate(0, .01, .01);
    renderItem.renderItem(drop, entity, transform, hand == EnumHandSide.LEFT);
    translate(.01, -.01, -.02);
    renderItem.renderItem(drop, entity, transform, hand == EnumHandSide.LEFT);

    ((IRenderItem) renderItem).useTransparency(false);
    enableLighting();
    popMatrix();

    // I hate rendering
}
RenderNinjaGadget.java 文件源码 项目:NinjaGear 阅读 24 收藏 0 点赞 0 评论 0
private void renderKatana(int id) {
    RenderItem renderer = Minecraft.getMinecraft().getRenderItem();

    GlStateManager.pushMatrix();

    GlStateManager.translate(0, 0, -0.2);
    GlStateManager.translate(0, 1.125, 0);
    GlStateManager.rotate(180, 1, 0, 0);
    GlStateManager.scale(0.8, 0.8, 1);

    renderer.renderItem(this.itemsToRender[id], ItemCameraTransforms.TransformType.NONE);

    GlStateManager.popMatrix();
}
RenderNinjaGadget.java 文件源码 项目:NinjaGear 阅读 26 收藏 0 点赞 0 评论 0
private void renderShuriken(int id) {
    RenderItem renderer = Minecraft.getMinecraft().getRenderItem();

    GlStateManager.pushMatrix();

    GlStateManager.translate(0, 0, 0.2);
    GlStateManager.translate(0, 0.75, 0);
    GlStateManager.translate(-0.15, 0, 0);
    GlStateManager.scale(0.2, 0.2, 0.5);

    renderer.renderItem(this.itemsToRender[id], ItemCameraTransforms.TransformType.NONE);

    GlStateManager.popMatrix();
}


问题


面经


文章

微信
公众号

扫码关注公众号