public void renderParticle(BufferBuilder buffer, Entity entityIn, float partialTicks, float rotationX, float rotationZ, float rotationYZ, float rotationXY, float rotationXZ) {
float scale = ((float) this.particleAge + partialTicks) / (float) this.particleMaxAge * 32.0F;
scale = MathHelper.clamp(scale, 0.0F, 1.0F);
this.particleScale = this.oSize * scale;
super.renderParticle(buffer, entityIn, partialTicks, rotationX, rotationZ, rotationYZ, rotationXY, rotationXZ);
GlStateManager.color(getRedColorF(), getGreenColorF(), getBlueColorF(), 1.0F);
}
java类net.minecraft.client.renderer.BufferBuilder的实例源码
ParticleSpark.java 文件源码
项目:Bewitchment
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EnergyHUD.java 文件源码
项目:Bewitchment
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private void renderTexture(double x, double y, double width, double height, double vMin, double vMax) {
Tessellator tessellator = Tessellator.getInstance();
BufferBuilder buff = tessellator.getBuffer();
buff.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX);
buff.pos(x, y + height, 0).tex(0, vMax).endVertex();
buff.pos(x + width, y + height, 0).tex(1, vMax).endVertex();
buff.pos(x + width, y, 0).tex(1, vMin).endVertex();
buff.pos(x, y, 0).tex(0, vMin).endVertex();
tessellator.draw();
}
SkinTintBrew.java 文件源码
项目:Bewitchment
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@SideOnly(Side.CLIENT)
@Override
public void renderHUD(int x, int y, Minecraft mc, int amplifier) {
mc.renderEngine.bindTexture(ResourceLocations.BREW_TEXTURES);
final Tessellator tessellator = Tessellator.getInstance();
final BufferBuilder buf = tessellator.getBuffer();
GlStateManager.color(1F, 1F, 1F, 1F);
final float f = 0.00390625F;
buf.begin(7, DefaultVertexFormats.POSITION_TEX);
buf.pos(x, y + 20, 0).tex(236 * f, (236 + 20) * f).endVertex();
buf.pos(x + 20, y + 20, 0).tex((236 + 20) * f, (236 + 20) * f).endVertex();
buf.pos(x + 20, y, 0).tex((236 + 20) * f, 236 * f).endVertex();
buf.pos(x, y, 0).tex(236 * f, 236 * f).endVertex();
tessellator.draw();
int textureX = 9 % 14 * 18;
int textureY = 0;
x += 1;
y += 1;
GlStateManager.pushMatrix();
EnumDyeColor dye = EnumDyeColor.byDyeDamage(Math.min(amplifier, EnumDyeColor.values().length - 1));
int rgb = dye.getColorValue();
float r = (rgb >>> 16 & 0xFF) / 256.0F;
float g = (rgb >>> 8 & 0xFF) / 256.0F;
float b = (rgb & 0xFF) / 256.0F;
GlStateManager.color(r, g, b);
buf.begin(7, DefaultVertexFormats.POSITION_TEX);
buf.pos(x, y + 18, 0).tex(textureX * f, (textureY + 18) * f).endVertex();
buf.pos(x + 18, y + 18, 0).tex((textureX + 18) * f, (textureY + 18) * f).endVertex();
buf.pos(x + 18, y, 0).tex((textureX + 18) * f, textureY * f).endVertex();
buf.pos(x, y, 0).tex(textureX * f, textureY * f).endVertex();
tessellator.draw();
GlStateManager.popMatrix();
}
RenderUtils.java 文件源码
项目:EMC
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public static void drawSelectionBoundingBox(AxisAlignedBB boundingBox) {
Tessellator tessellator = Tessellator.getInstance();
BufferBuilder vertexbuffer = tessellator.getBuffer();
vertexbuffer.begin(3, DefaultVertexFormats.POSITION);
vertexbuffer.pos(boundingBox.minX, boundingBox.minY, boundingBox.minZ).endVertex();
vertexbuffer.pos(boundingBox.maxX, boundingBox.minY, boundingBox.minZ).endVertex();
vertexbuffer.pos(boundingBox.maxX, boundingBox.minY, boundingBox.maxZ).endVertex();
vertexbuffer.pos(boundingBox.minX, boundingBox.minY, boundingBox.maxZ).endVertex();
vertexbuffer.pos(boundingBox.minX, boundingBox.minY, boundingBox.minZ).endVertex();
tessellator.draw();
vertexbuffer.begin(3, DefaultVertexFormats.POSITION);
vertexbuffer.pos(boundingBox.minX, boundingBox.maxY, boundingBox.minZ).endVertex();
vertexbuffer.pos(boundingBox.maxX, boundingBox.maxY, boundingBox.minZ).endVertex();
vertexbuffer.pos(boundingBox.maxX, boundingBox.maxY, boundingBox.maxZ).endVertex();
vertexbuffer.pos(boundingBox.minX, boundingBox.maxY, boundingBox.maxZ).endVertex();
vertexbuffer.pos(boundingBox.minX, boundingBox.maxY, boundingBox.minZ).endVertex();
tessellator.draw();
vertexbuffer.begin(1, DefaultVertexFormats.POSITION);
vertexbuffer.pos(boundingBox.minX, boundingBox.minY, boundingBox.minZ).endVertex();
vertexbuffer.pos(boundingBox.minX, boundingBox.maxY, boundingBox.minZ).endVertex();
vertexbuffer.pos(boundingBox.maxX, boundingBox.minY, boundingBox.minZ).endVertex();
vertexbuffer.pos(boundingBox.maxX, boundingBox.maxY, boundingBox.minZ).endVertex();
vertexbuffer.pos(boundingBox.maxX, boundingBox.minY, boundingBox.maxZ).endVertex();
vertexbuffer.pos(boundingBox.maxX, boundingBox.maxY, boundingBox.maxZ).endVertex();
vertexbuffer.pos(boundingBox.minX, boundingBox.minY, boundingBox.maxZ).endVertex();
vertexbuffer.pos(boundingBox.minX, boundingBox.maxY, boundingBox.maxZ).endVertex();
tessellator.draw();
}
HarshenClientUtils.java 文件源码
项目:harshencastle
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public static void drawTexture(int x, int y, float u, float v, float uWidth, float vHeight, int width, int height, float tileWidth, float tileHeight)
{
float f = 1.0F / tileWidth;
float f1 = 1.0F / tileHeight;
Tessellator tessellator = Tessellator.getInstance();
BufferBuilder bufferbuilder = tessellator.getBuffer();
bufferbuilder.begin(7, DefaultVertexFormats.POSITION_TEX);
bufferbuilder.pos((double)x, (double)(y + height), 0.0D).tex((double)(u * f), (double)((v + vHeight) * f1)).endVertex();
bufferbuilder.pos((double)(x + width), (double)(y + height), 0.0D).tex((double)((u + uWidth) * f), (double)((v + vHeight) * f1)).endVertex();
bufferbuilder.pos((double)(x + width), (double)y, 0.0D).tex((double)((u + uWidth) * f), (double)(v * f1)).endVertex();
bufferbuilder.pos((double)x, (double)y, 0.0D).tex((double)(u * f), (double)(v * f1)).endVertex();
tessellator.draw();
}
HarshenClientUtils.java 文件源码
项目:harshencastle
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public static void renderGhostBlock(IBlockState state, BlockPos position, Color color, boolean noDepth, float partialTicks)
{
if(!(state.getBlock() instanceof BlockLiquid) && !(state.getBlock() instanceof BlockFluidBase))
{
renderGhostModel(Minecraft.getMinecraft().getBlockRendererDispatcher().getModelForState(state), position, color, noDepth, partialTicks);
return;
}
GlStateManager.enableBlend();
GL11.glBlendFunc(GL11.GL_ONE, GL11.GL_ONE_MINUS_DST_COLOR);
BufferBuilder vb;
if(noDepth)
{
GlStateManager.depthFunc(519);
vb = prepRenderBlockDepth(partialTicks, true);
}
else
vb = prepRender(partialTicks, true);
vb.begin(7, DefaultVertexFormats.BLOCK);
World world = Minecraft.getMinecraft().world;
Minecraft.getMinecraft().getBlockRendererDispatcher().renderBlock(state, position.add(0, noDepth ? 500 : 0, 0), world, vb);
for(int i = 0; i < vb.getVertexCount(); i++)
vb.putColorMultiplier(color.getRed() / 255f, color.getGreen() / 255f, color.getBlue() / 255f, i);
vb.color(1, 1, 1, 0.1f);
postRender();
GlStateManager.disableBlend();
GlStateManager.depthFunc(515);
}
HarshenClientUtils.java 文件源码
项目:harshencastle
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public static BufferBuilder prepLineRender(float partialTicks)
{
GlStateManager.disableTexture2D();
GlStateManager.disableBlend();
GlStateManager.glLineWidth(line);
BufferBuilder bufferbuilder = prepRender(partialTicks, true);
bufferbuilder.begin(3, DefaultVertexFormats.POSITION_COLOR);
return bufferbuilder;
}
ModelRendererPyramid.java 文件源码
项目:Halloween
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@SideOnly(Side.CLIENT)
private void compileDisplayList(float scale)
{
this.displayList = GLAllocation.generateDisplayLists(1);
GL11.glNewList(this.displayList, GL11.GL_COMPILE);
BufferBuilder bufferbuilder = Tessellator.getInstance().getBuffer();
for (int i = 0; i < this.quadList.length; i++)
{
this.quadList[i].draw(bufferbuilder, scale);
}
GL11.glEndList();
this.compiled = true;
}
HarshenClientUtils.java 文件源码
项目:harshencastle
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public static BufferBuilder prepRenderBlockDepth(float partialTicks, boolean movePosition)
{
GlStateManager.pushMatrix();
Tessellator tessellator = Tessellator.getInstance();
BufferBuilder bufferbuilder = tessellator.getBuffer();
if(movePosition)
translateCamera(0, 500, 0, partialTicks);
return bufferbuilder;
}
GuiBlack.java 文件源码
项目:ObsidianSuite
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private void drawCustomGui(double x, double y, double width, double height, double zLevel)
{
GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
Tessellator tessellator = Tessellator.getInstance();
BufferBuilder bufferbuilder = tessellator.getBuffer();
GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
bufferbuilder.begin(7, DefaultVertexFormats.POSITION);
bufferbuilder.pos(x + 0, y + height, zLevel).endVertex();
bufferbuilder.pos(x + width, y + height, zLevel).endVertex();
bufferbuilder.pos(x + width, y + 0, zLevel).endVertex();
bufferbuilder.pos(x + 0, y + 0, zLevel).endVertex();
tessellator.draw();
}