java类net.minecraft.client.renderer.entity.Render的实例源码

BetterThanLlamas.java 文件源码 项目:BetterThanLlamas 阅读 34 收藏 0 点赞 0 评论 0
@SubscribeEvent(priority = EventPriority.HIGHEST)
public void onInitGuiPost(GuiScreenEvent.InitGuiEvent.Post event)
{
    if(!hasShownFirstGui)
    {
        hasShownFirstGui = true;

        //Add the layer renderers
        Render renderer = Minecraft.getMinecraft().getRenderManager().getEntityClassRenderObject(EntityLlama.class);
        if(renderer instanceof RenderLlama)
        {
            RenderLlama renderLlama = (RenderLlama)renderer;
            renderLlama.addLayer(new LayerFancyLlama(renderLlama));
        }
    }
}
SeeingStoneHandler.java 文件源码 项目:Etheric 阅读 33 收藏 0 点赞 0 评论 0
private static void renderArm(EnumHandSide p_187455_1_) {
    Minecraft mc = Minecraft.getMinecraft();

    mc.getTextureManager().bindTexture(mc.player.getLocationSkin());
    Render<AbstractClientPlayer> render = mc.getRenderManager()
            .<AbstractClientPlayer>getEntityRenderObject(mc.player);
    RenderPlayer renderplayer = (RenderPlayer) render;
    GlStateManager.pushMatrix();
    float f = p_187455_1_ == EnumHandSide.RIGHT ? 1.0F : -1.0F;
    GlStateManager.rotate(92.0F, 0.0F, 1.0F, 0.0F);
    GlStateManager.rotate(45.0F, 1.0F, 0.0F, 0.0F);
    GlStateManager.rotate(f * -41.0F, 0.0F, 0.0F, 1.0F);
    GlStateManager.translate(f * 0.3F, -1.1F, 0.45F);

    if (p_187455_1_ == EnumHandSide.RIGHT) {
        renderplayer.renderRightArm(mc.player);
    } else {
        renderplayer.renderLeftArm(mc.player);
    }

    GlStateManager.popMatrix();
}
ItemRenderer.java 文件源码 项目:DecompiledMinecraft 阅读 155 收藏 0 点赞 0 评论 0
private void func_178095_a(AbstractClientPlayer clientPlayer, float p_178095_2_, float p_178095_3_)
{
    float f = -0.3F * MathHelper.sin(MathHelper.sqrt_float(p_178095_3_) * (float)Math.PI);
    float f1 = 0.4F * MathHelper.sin(MathHelper.sqrt_float(p_178095_3_) * (float)Math.PI * 2.0F);
    float f2 = -0.4F * MathHelper.sin(p_178095_3_ * (float)Math.PI);
    GlStateManager.translate(f, f1, f2);
    GlStateManager.translate(0.64000005F, -0.6F, -0.71999997F);
    GlStateManager.translate(0.0F, p_178095_2_ * -0.6F, 0.0F);
    GlStateManager.rotate(45.0F, 0.0F, 1.0F, 0.0F);
    float f3 = MathHelper.sin(p_178095_3_ * p_178095_3_ * (float)Math.PI);
    float f4 = MathHelper.sin(MathHelper.sqrt_float(p_178095_3_) * (float)Math.PI);
    GlStateManager.rotate(f4 * 70.0F, 0.0F, 1.0F, 0.0F);
    GlStateManager.rotate(f3 * -20.0F, 0.0F, 0.0F, 1.0F);
    this.mc.getTextureManager().bindTexture(clientPlayer.getLocationSkin());
    GlStateManager.translate(-1.0F, 3.6F, 3.5F);
    GlStateManager.rotate(120.0F, 0.0F, 0.0F, 1.0F);
    GlStateManager.rotate(200.0F, 1.0F, 0.0F, 0.0F);
    GlStateManager.rotate(-135.0F, 0.0F, 1.0F, 0.0F);
    GlStateManager.scale(1.0F, 1.0F, 1.0F);
    GlStateManager.translate(5.6F, 0.0F, 0.0F);
    Render<AbstractClientPlayer> render = this.renderManager.<AbstractClientPlayer>getEntityRenderObject(this.mc.thePlayer);
    GlStateManager.disableCull();
    RenderPlayer renderplayer = (RenderPlayer)render;
    renderplayer.renderRightArm(this.mc.thePlayer);
    GlStateManager.enableCull();
}
ItemRenderer.java 文件源码 项目:BaseClient 阅读 31 收藏 0 点赞 0 评论 0
private void func_178095_a(AbstractClientPlayer clientPlayer, float p_178095_2_, float p_178095_3_)
{
    float f = -0.3F * MathHelper.sin(MathHelper.sqrt_float(p_178095_3_) * (float)Math.PI);
    float f1 = 0.4F * MathHelper.sin(MathHelper.sqrt_float(p_178095_3_) * (float)Math.PI * 2.0F);
    float f2 = -0.4F * MathHelper.sin(p_178095_3_ * (float)Math.PI);
    GlStateManager.translate(f, f1, f2);
    GlStateManager.translate(0.64000005F, -0.6F, -0.71999997F);
    GlStateManager.translate(0.0F, p_178095_2_ * -0.6F, 0.0F);
    GlStateManager.rotate(45.0F, 0.0F, 1.0F, 0.0F);
    float f3 = MathHelper.sin(p_178095_3_ * p_178095_3_ * (float)Math.PI);
    float f4 = MathHelper.sin(MathHelper.sqrt_float(p_178095_3_) * (float)Math.PI);
    GlStateManager.rotate(f4 * 70.0F, 0.0F, 1.0F, 0.0F);
    GlStateManager.rotate(f3 * -20.0F, 0.0F, 0.0F, 1.0F);
    this.mc.getTextureManager().bindTexture(clientPlayer.getLocationSkin());
    GlStateManager.translate(-1.0F, 3.6F, 3.5F);
    GlStateManager.rotate(120.0F, 0.0F, 0.0F, 1.0F);
    GlStateManager.rotate(200.0F, 1.0F, 0.0F, 0.0F);
    GlStateManager.rotate(-135.0F, 0.0F, 1.0F, 0.0F);
    GlStateManager.scale(1.0F, 1.0F, 1.0F);
    GlStateManager.translate(5.6F, 0.0F, 0.0F);
    Render render = this.renderManager.getEntityRenderObject(this.mc.thePlayer);
    GlStateManager.disableCull();
    RenderPlayer renderplayer = (RenderPlayer)render;
    renderplayer.renderRightArm(this.mc.thePlayer);
    GlStateManager.enableCull();
}
ItemRenderer.java 文件源码 项目:BaseClient 阅读 33 收藏 0 点赞 0 评论 0
private void func_178095_a(AbstractClientPlayer clientPlayer, float p_178095_2_, float p_178095_3_)
{
    float f = -0.3F * MathHelper.sin(MathHelper.sqrt_float(p_178095_3_) * (float)Math.PI);
    float f1 = 0.4F * MathHelper.sin(MathHelper.sqrt_float(p_178095_3_) * (float)Math.PI * 2.0F);
    float f2 = -0.4F * MathHelper.sin(p_178095_3_ * (float)Math.PI);
    GlStateManager.translate(f, f1, f2);
    GlStateManager.translate(0.64000005F, -0.6F, -0.71999997F);
    GlStateManager.translate(0.0F, p_178095_2_ * -0.6F, 0.0F);
    GlStateManager.rotate(45.0F, 0.0F, 1.0F, 0.0F);
    float f3 = MathHelper.sin(p_178095_3_ * p_178095_3_ * (float)Math.PI);
    float f4 = MathHelper.sin(MathHelper.sqrt_float(p_178095_3_) * (float)Math.PI);
    GlStateManager.rotate(f4 * 70.0F, 0.0F, 1.0F, 0.0F);
    GlStateManager.rotate(f3 * -20.0F, 0.0F, 0.0F, 1.0F);
    this.mc.getTextureManager().bindTexture(clientPlayer.getLocationSkin());
    GlStateManager.translate(-1.0F, 3.6F, 3.5F);
    GlStateManager.rotate(120.0F, 0.0F, 0.0F, 1.0F);
    GlStateManager.rotate(200.0F, 1.0F, 0.0F, 0.0F);
    GlStateManager.rotate(-135.0F, 0.0F, 1.0F, 0.0F);
    GlStateManager.scale(1.0F, 1.0F, 1.0F);
    GlStateManager.translate(5.6F, 0.0F, 0.0F);
    Render<AbstractClientPlayer> render = this.renderManager.<AbstractClientPlayer>getEntityRenderObject(this.mc.thePlayer);
    GlStateManager.disableCull();
    RenderPlayer renderplayer = (RenderPlayer)render;
    renderplayer.renderRightArm(this.mc.thePlayer);
    GlStateManager.enableCull();
}
Shaders.java 文件源码 项目:Backmemed 阅读 39 收藏 0 点赞 0 评论 0
public static void resetDisplayListModels()
{
    if (needResetModels)
    {
        needResetModels = false;
        SMCLog.info("Reset model renderers");

        for (Render render : mc.getRenderManager().getEntityRenderMap().values())
        {
            if (render instanceof RenderLiving)
            {
                RenderLiving renderliving = (RenderLiving)render;
                resetDisplayListModel(renderliving.getMainModel());
            }
        }
    }
}
ItemRenderer.java 文件源码 项目:Backmemed 阅读 34 收藏 0 点赞 0 评论 0
private void renderArm(EnumHandSide p_187455_1_)
{
    this.mc.getTextureManager().bindTexture(this.mc.player.getLocationSkin());
    Render<AbstractClientPlayer> render = this.renderManager.<AbstractClientPlayer>getEntityRenderObject(this.mc.player);
    RenderPlayer renderplayer = (RenderPlayer)render;
    GlStateManager.pushMatrix();
    float f = p_187455_1_ == EnumHandSide.RIGHT ? 1.0F : -1.0F;
    GlStateManager.rotate(92.0F, 0.0F, 1.0F, 0.0F);
    GlStateManager.rotate(45.0F, 1.0F, 0.0F, 0.0F);
    GlStateManager.rotate(f * -41.0F, 0.0F, 0.0F, 1.0F);
    GlStateManager.translate(f * 0.3F, -1.1F, 0.45F);

    if (p_187455_1_ == EnumHandSide.RIGHT)
    {
        renderplayer.renderRightArm(this.mc.player);
    }
    else
    {
        renderplayer.renderLeftArm(this.mc.player);
    }

    GlStateManager.popMatrix();
}
ItemRenderer.java 文件源码 项目:CustomWorldGen 阅读 25 收藏 0 点赞 0 评论 0
private void renderArm(EnumHandSide p_187455_1_)
{
    this.mc.getTextureManager().bindTexture(this.mc.thePlayer.getLocationSkin());
    Render<AbstractClientPlayer> render = this.renderManager.<AbstractClientPlayer>getEntityRenderObject(this.mc.thePlayer);
    RenderPlayer renderplayer = (RenderPlayer)render;
    GlStateManager.pushMatrix();
    float f = p_187455_1_ == EnumHandSide.RIGHT ? 1.0F : -1.0F;
    GlStateManager.rotate(92.0F, 0.0F, 1.0F, 0.0F);
    GlStateManager.rotate(45.0F, 1.0F, 0.0F, 0.0F);
    GlStateManager.rotate(f * -41.0F, 0.0F, 0.0F, 1.0F);
    GlStateManager.translate(f * 0.3F, -1.1F, 0.45F);

    if (p_187455_1_ == EnumHandSide.RIGHT)
    {
        renderplayer.renderRightArm(this.mc.thePlayer);
    }
    else
    {
        renderplayer.renderLeftArm(this.mc.thePlayer);
    }

    GlStateManager.popMatrix();
}
BetterThanBunnies.java 文件源码 项目:Better-Than-Bunnies 阅读 28 收藏 0 点赞 0 评论 0
@SubscribeEvent(priority = EventPriority.HIGHEST)
public void onInitGuiPost(GuiScreenEvent.InitGuiEvent.Post event)
{
    if(!hasShownFirstGui)
    {
        hasShownFirstGui = true;

        //Add the layer renderers
        Render renderer = Minecraft.getMinecraft().getRenderManager().getEntityClassRenderObject(EntityRabbit.class);
        if(renderer instanceof RenderRabbit)
        {
            RenderRabbit renderRabbit = (RenderRabbit)renderer;
            renderRabbit.addLayer(new LayerFancyBunny(renderRabbit));
        }
    }
}
MCDoomClientProxy.java 文件源码 项目:MCDoom 阅读 65 收藏 0 点赞 0 评论 0
@Override
public void preInit(FMLPreInitializationEvent evt) {
    MCDoom.instance.getGoreProperty().setConfigEntryClass(GuiConfigEntries.NumberSliderEntry.class);
    MCDoom.instance.getMaxGoreParticles().setConfigEntryClass(GuiConfigEntries.NumberSliderEntry.class);

    MinecraftForge.EVENT_BUS.register(screenEventHandler);
    MinecraftForge.EVENT_BUS.register(soundEventsHandler);
    registerItems();

    RenderingRegistry.registerEntityRenderingHandler(PlasmaBallEntity.class, new IRenderFactory<PlasmaBallEntity>() {
        @Override
        public Render<? super PlasmaBallEntity> createRenderFor(RenderManager manager) {
            return new RenderPlasmaBall(manager);
        }
    });

    loadWeaponRenderers();
}
AetherEntityRenderingRegistry.java 文件源码 项目:Aether-Legacy 阅读 29 收藏 0 点赞 0 评论 0
public static <ENTITY extends Entity> void register(Class<ENTITY> classes, final Class<? extends Render<ENTITY>> render)
{
    RenderingRegistry.registerEntityRenderingHandler(classes, new IRenderFactory<ENTITY>() {

        @Override
        public Render<ENTITY> createRenderFor(RenderManager manager) 
        {
            try
            {
                return render.getConstructor(RenderManager.class).newInstance(manager);
            }
            catch (Exception e)
            {
                e.printStackTrace();
            }

            return null;
        }
    });
}
NeptuneCape.java 文件源码 项目:Factorization 阅读 26 收藏 0 点赞 0 评论 0
void injectModel(EntityPlayer player) {
    Minecraft mc = Minecraft.getMinecraft();
    Render<EntityPlayer> pr = mc.getRenderManager().getEntityRenderObject(player);
    if (!((Render) pr instanceof RenderPlayer)) {
        if (!invalid) {
            Core.logWarning("Unable to patch Player model!");
        }
        invalid = true;
        return;
    }
    RenderPlayer playerRenderer = (RenderPlayer) (Render) pr;
    ModelRenderer head = playerRenderer.getMainModel().bipedHead;
    if (head.childModels != null) {
        for (Iterator<ModelRenderer> it = head.childModels.iterator(); it.hasNext(); ) {
            ModelRenderer child = it.next();
            if (child instanceof LmpMaskRenderer) {
                it.remove();
            }

        }
    }
    head.addChild(new LmpMaskRenderer(playerRenderer.getMainModel()));
}
ProxyClient.java 文件源码 项目:CodeChickenLib 阅读 29 收藏 0 点赞 0 评论 0
@SideOnly (Side.CLIENT)
public static void sanitizeEntityRenderers(RenderManager renderManager) {
    if (!hasSanitized) {
        try {
            for (Render<? extends Entity> render : renderManager.entityRenderMap.values()) {
                if (render != null) {
                    for (Field field : render.getClass().getDeclaredFields()) {
                        if (field.getType().equals(RenderItem.class)) {
                            field.setAccessible(true);
                            field.set(render, CCRenderItem.getOverridenRenderItem());
                        }
                    }
                }
            }
        } catch (Exception e) {
            throw new RuntimeException("Unable to reflect an EntityRenderer!", e);
        }
        hasSanitized = true;
    }
}
ModelPlayerCustomized.java 文件源码 项目:InfinityLib 阅读 27 收藏 0 点赞 0 评论 0
@SuppressWarnings("unchecked")
private static RenderPlayer getOldRenderer(String keyword) {
    RenderManager manager = Minecraft.getMinecraft().getRenderManager();
    Map< Class <? extends Entity > , Render<? extends Entity >> entityRenderMap = manager.entityRenderMap;
    for(Field field : manager.getClass().getDeclaredFields()) {
        if(field.getType() == Map.class) {
            field.setAccessible(true);
            try {
                Object obj = field.get(manager);
                if(obj == entityRenderMap) {
                    continue;
                }
                Map<String, RenderPlayer> skinMap = (Map<String, RenderPlayer>) obj;
                return skinMap.get(keyword);
            } catch (IllegalAccessException e) {
                InfinityLib.instance.getLogger().printStackTrace(e);
            }
        }
    }
    return null;
}
EntityRenderFactory.java 文件源码 项目:MineCamera 阅读 27 收藏 0 点赞 0 评论 0
@Override
public Render<E> createRenderFor(RenderManager manager) {
    try {
        return renderClass.getConstructor(RenderManager.class).newInstance(manager);
    } catch (Exception e) {
        throw new RuntimeException(e);
    }
}
ClientEventHandler.java 文件源码 项目:pnc-repressurized 阅读 35 收藏 0 点赞 0 评论 0
private void setRenderHead(EntityLivingBase entity, boolean setRender) {
    if (entity.getItemStackFromSlot(EntityEquipmentSlot.HEAD).getItem() == Itemss.PNEUMATIC_HELMET
            && (ConfigHandler.client.useHelmetModel || DateEventHandler.isIronManEvent())) {
        Render renderer = Minecraft.getMinecraft().getRenderManager().getEntityRenderObject(entity);
        if (renderer instanceof RenderBiped) {
            ModelBiped modelBiped = (ModelBiped) ((RenderBiped) renderer).getMainModel();
            modelBiped.bipedHead.showModel = setRender;
        }
    }
}
MixinRenderManager.java 文件源码 项目:ClientAPI 阅读 24 收藏 0 点赞 0 评论 0
@Redirect(method = "doRenderEntity(Lnet/minecraft/entity/Entity;DDDFFZ)V", at = @At(value = "INVOKE", target = "net/minecraft/client/renderer/entity/Render.doRender(Lnet/minecraft/entity/Entity;DDDFF)V"))
@SuppressWarnings("unchecked")
private void doRender(Render render, Entity entity, double x, double y, double z, float entityYaw, float partialTicks) {
    EntityRenderEvent event = new EntityRenderEvent(EventState.PRE, render, entity, x, y, z, entityYaw, partialTicks);
    ClientAPI.EVENT_BUS.post(event);
    if (!event.isCancelled())
        render.doRender(entity, x, y, z, entityYaw, partialTicks);

    ClientAPI.EVENT_BUS.post(new EntityRenderEvent(EventState.POST, render, entity, x, y, x, entityYaw, partialTicks));
}
EntityRenderEvent.java 文件源码 项目:ClientAPI 阅读 26 收藏 0 点赞 0 评论 0
public EntityRenderEvent(EventState state, Render<?> renderer, Entity entity, double x, double y, double z, float entityYaw, float partialTicks) {
    this.state = state;
    this.renderer = renderer;

    this.entity = entity;
    this.x = x;
    this.y = y;
    this.z = z;
    this.entityYaw = entityYaw;
    this.partialTicks = partialTicks;
}
ModEntities.java 文件源码 项目:EntitiesTutorial 阅读 26 收藏 0 点赞 0 评论 0
@SideOnly(Side.CLIENT)
public static void registerEntityRenders() {
    RenderingRegistry.registerEntityRenderingHandler(EntityMobTest.class, new IRenderFactory() {
    @Override
    public Render createRenderFor(RenderManager manager) {
        return new RenderMobTest(manager, new ModelMobTest(), 0.4F);
    }});
}
ModEntities.java 文件源码 项目:MeeCreeps 阅读 29 收藏 0 点赞 0 评论 0
@SideOnly(Side.CLIENT)
public static void initModels() {
    RenderingRegistry.registerEntityRenderingHandler(EntityMeeCreeps.class, RenderMeeCreeps.FACTORY);

    RenderingRegistry.registerEntityRenderingHandler(EntityProjectile.class, new IRenderFactory<EntityProjectile>() {
        @Override
        public Render<? super EntityProjectile> createRenderFor(RenderManager manager) {
            return new RenderProjectile<EntityProjectile>(manager, Minecraft.getMinecraft().getRenderItem());
        }
    });
}
ItemRenderer.java 文件源码 项目:DecompiledMinecraft 阅读 33 收藏 0 点赞 0 评论 0
private void renderPlayerArms(AbstractClientPlayer clientPlayer)
{
    this.mc.getTextureManager().bindTexture(clientPlayer.getLocationSkin());
    Render<AbstractClientPlayer> render = this.renderManager.<AbstractClientPlayer>getEntityRenderObject(this.mc.thePlayer);
    RenderPlayer renderplayer = (RenderPlayer)render;

    if (!clientPlayer.isInvisible())
    {
        GlStateManager.disableCull();
        this.renderRightArm(renderplayer);
        this.renderLeftArm(renderplayer);
        GlStateManager.enableCull();
    }
}
ItemRenderer.java 文件源码 项目:BaseClient 阅读 24 收藏 0 点赞 0 评论 0
private void renderPlayerArms(AbstractClientPlayer clientPlayer)
{
    this.mc.getTextureManager().bindTexture(clientPlayer.getLocationSkin());
    Render render = this.renderManager.getEntityRenderObject(this.mc.thePlayer);
    RenderPlayer renderplayer = (RenderPlayer)render;

    if (!clientPlayer.isInvisible())
    {
        GlStateManager.disableCull();
        this.renderRightArm(renderplayer);
        this.renderLeftArm(renderplayer);
        GlStateManager.enableCull();
    }
}
ItemRenderer.java 文件源码 项目:BaseClient 阅读 27 收藏 0 点赞 0 评论 0
private void renderPlayerArms(AbstractClientPlayer clientPlayer)
{
    this.mc.getTextureManager().bindTexture(clientPlayer.getLocationSkin());
    Render<AbstractClientPlayer> render = this.renderManager.<AbstractClientPlayer>getEntityRenderObject(this.mc.thePlayer);
    RenderPlayer renderplayer = (RenderPlayer)render;

    if (!clientPlayer.isInvisible())
    {
        GlStateManager.disableCull();
        this.renderRightArm(renderplayer);
        this.renderLeftArm(renderplayer);
        GlStateManager.enableCull();
    }
}
RenderFactory.java 文件源码 项目:Halloween 阅读 26 收藏 0 点赞 0 评论 0
@Override
public Render<? super T> createRenderFor(RenderManager renderManager)
{
    try
    {
        return renderClass.getConstructor(RenderManager.class).newInstance(renderManager);
    }
    catch (Exception ex)
    {
        HalloweenMod.LOGGER.catching(ex);
        return null;
    }
}
ModelAdapterEnderCrystalNoBase.java 文件源码 项目:Backmemed 阅读 33 收藏 0 点赞 0 评论 0
public IEntityRenderer makeEntityRender(ModelBase modelBase, float shadowSize)
{
    RenderManager rendermanager = Minecraft.getMinecraft().getRenderManager();
    Render render = (Render)rendermanager.getEntityRenderMap().get(EntityEnderCrystal.class);

    if (!(render instanceof RenderEnderCrystal))
    {
        Config.warn("Not an instance of RenderEnderCrystal: " + render);
        return null;
    }
    else
    {
        RenderEnderCrystal renderendercrystal = (RenderEnderCrystal)render;

        if (!Reflector.RenderEnderCrystal_modelEnderCrystalNoBase.exists())
        {
            Config.warn("Field not found: RenderEnderCrystal.modelEnderCrystalNoBase");
            return null;
        }
        else
        {
            Reflector.setFieldValue(renderendercrystal, Reflector.RenderEnderCrystal_modelEnderCrystalNoBase, modelBase);
            renderendercrystal.shadowSize = shadowSize;
            return renderendercrystal;
        }
    }
}
ModelAdapterSheepWool.java 文件源码 项目:Backmemed 阅读 25 收藏 0 点赞 0 评论 0
public IEntityRenderer makeEntityRender(ModelBase modelBase, float shadowSize)
{
    RenderManager rendermanager = Minecraft.getMinecraft().getRenderManager();
    Render render = (Render)rendermanager.getEntityRenderMap().get(EntitySheep.class);

    if (!(render instanceof RenderSheep))
    {
        Config.warn("Not a RenderSheep: " + render);
        return null;
    }
    else
    {
        if (render.getEntityClass() == null)
        {
            RenderSheep rendersheep = new RenderSheep(rendermanager);
            rendersheep.mainModel = new ModelSheep2();
            rendersheep.shadowSize = 0.7F;
            render = rendersheep;
        }

        RenderSheep rendersheep1 = (RenderSheep)render;
        List<LayerRenderer<EntitySheep>> list = rendersheep1.getLayerRenderers();
        Iterator iterator = list.iterator();

        while (iterator.hasNext())
        {
            LayerRenderer layerrenderer = (LayerRenderer)iterator.next();

            if (layerrenderer instanceof LayerSheepWool)
            {
                iterator.remove();
            }
        }

        LayerSheepWool layersheepwool = new LayerSheepWool(rendersheep1);
        layersheepwool.sheepModel = (ModelSheep1)modelBase;
        rendersheep1.addLayer(layersheepwool);
        return rendersheep1;
    }
}
ModelAdapterEnderCrystal.java 文件源码 项目:Backmemed 阅读 32 收藏 0 点赞 0 评论 0
public IEntityRenderer makeEntityRender(ModelBase modelBase, float shadowSize)
{
    RenderManager rendermanager = Minecraft.getMinecraft().getRenderManager();
    Render render = (Render)rendermanager.getEntityRenderMap().get(EntityEnderCrystal.class);

    if (!(render instanceof RenderEnderCrystal))
    {
        Config.warn("Not an instance of RenderEnderCrystal: " + render);
        return null;
    }
    else
    {
        RenderEnderCrystal renderendercrystal = (RenderEnderCrystal)render;

        if (!Reflector.RenderEnderCrystal_modelEnderCrystal.exists())
        {
            Config.warn("Field not found: RenderEnderCrystal.modelEnderCrystal");
            return null;
        }
        else
        {
            Reflector.setFieldValue(renderendercrystal, Reflector.RenderEnderCrystal_modelEnderCrystal, modelBase);
            renderendercrystal.shadowSize = shadowSize;
            return renderendercrystal;
        }
    }
}
ClientProxy.java 文件源码 项目:BetterBeginningsReborn 阅读 27 收藏 0 点赞 0 评论 0
@Override
public void preInit(FMLPreInitializationEvent e)
{
    super.preInit(e);
    registerTileEntitySpecialRenderers();
    RenderingRegistry.registerEntityRenderingHandler(EntityThrownKnife.class, new IRenderFactory<EntityThrownKnife>() 
    {
        @Override
        public Render<EntityThrownKnife> createRenderFor(RenderManager manager) 
        {
            return new RenderThrownKnife(manager, mc.getRenderItem());
        }
    });
}
RenderingRegistry.java 文件源码 项目:CustomWorldGen 阅读 25 收藏 0 点赞 0 评论 0
public static void loadEntityRenderers(RenderManager manager, Map<Class<? extends Entity> , Render<? extends Entity>> renderMap)
{
    for (Map.Entry<Class<? extends Entity>, IRenderFactory<? extends Entity>> entry : INSTANCE.entityRenderers.entrySet())
    {
        register(manager, renderMap, entry.getKey(), entry.getValue());
    }
}
FluidSetup.java 文件源码 项目:AquaMunda 阅读 26 收藏 0 点赞 0 评论 0
@SideOnly(Side.CLIENT)
    public static void initRenderer() {
//        RenderingRegistry.registerEntityRenderingHandler(EntityFallingFreshWaterBlock.class, new RenderFallingFreshWaterBlock(Minecraft.getMinecraft().getRenderManager()));
        RenderingRegistry.registerEntityRenderingHandler(EntityFallingFreshWaterBlock.class, new IRenderFactory<EntityFallingFreshWaterBlock>() {
            @Override
            public Render<? super EntityFallingFreshWaterBlock> createRenderFor(RenderManager manager) {
                System.out.println("FluidSetup.createRenderFor");
                return new RenderFallingFreshWaterBlock(manager);
            }
        });

    }


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