private void updateDestroyBlockIcons()
{
TextureMap texturemap = this.mc.getTextureMapBlocks();
for (int i = 0; i < this.destroyBlockIcons.length; ++i)
{
this.destroyBlockIcons[i] = texturemap.getAtlasSprite("minecraft:blocks/destroy_stage_" + i);
}
}
java类net.minecraft.client.renderer.texture.TextureMap的实例源码
RenderGlobal.java 文件源码
项目:BaseClient
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RenderSnowball.java 文件源码
项目:CustomWorldGen
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/**
* Renders the desired {@code T} type Entity.
*/
public void doRender(T entity, double x, double y, double z, float entityYaw, float partialTicks)
{
GlStateManager.pushMatrix();
GlStateManager.translate((float)x, (float)y, (float)z);
GlStateManager.enableRescaleNormal();
GlStateManager.rotate(-this.renderManager.playerViewY, 0.0F, 1.0F, 0.0F);
GlStateManager.rotate((float)(this.renderManager.options.thirdPersonView == 2 ? -1 : 1) * this.renderManager.playerViewX, 1.0F, 0.0F, 0.0F);
GlStateManager.rotate(180.0F, 0.0F, 1.0F, 0.0F);
this.bindTexture(TextureMap.LOCATION_BLOCKS_TEXTURE);
if (this.renderOutlines)
{
GlStateManager.enableColorMaterial();
GlStateManager.enableOutlineMode(this.getTeamColor(entity));
}
this.itemRenderer.renderItem(this.getStackToRender(entity), ItemCameraTransforms.TransformType.GROUND);
if (this.renderOutlines)
{
GlStateManager.disableOutlineMode();
GlStateManager.disableColorMaterial();
}
GlStateManager.disableRescaleNormal();
GlStateManager.popMatrix();
super.doRender(entity, x, y, z, entityYaw, partialTicks);
}
RenderItem.java 文件源码
项目:BaseClient
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private void renderEffect(IBakedModel model)
{
if (!Config.isCustomItems() || CustomItems.isUseGlint())
{
GlStateManager.depthMask(false);
GlStateManager.depthFunc(514);
GlStateManager.disableLighting();
GlStateManager.blendFunc(768, 1);
this.textureManager.bindTexture(RES_ITEM_GLINT);
GlStateManager.matrixMode(5890);
GlStateManager.pushMatrix();
GlStateManager.scale(8.0F, 8.0F, 8.0F);
float f = (float)(Minecraft.getSystemTime() % 3000L) / 3000.0F / 8.0F;
GlStateManager.translate(f, 0.0F, 0.0F);
GlStateManager.rotate(-50.0F, 0.0F, 0.0F, 1.0F);
this.renderModel(model, -8372020);
GlStateManager.popMatrix();
GlStateManager.pushMatrix();
GlStateManager.scale(8.0F, 8.0F, 8.0F);
float f1 = (float)(Minecraft.getSystemTime() % 4873L) / 4873.0F / 8.0F;
GlStateManager.translate(-f1, 0.0F, 0.0F);
GlStateManager.rotate(10.0F, 0.0F, 0.0F, 1.0F);
this.renderModel(model, -8372020);
GlStateManager.popMatrix();
GlStateManager.matrixMode(5888);
GlStateManager.blendFunc(770, 771);
GlStateManager.enableLighting();
GlStateManager.depthFunc(515);
GlStateManager.depthMask(true);
this.textureManager.bindTexture(TextureMap.locationBlocksTexture);
}
}
RenderSnowball.java 文件源码
项目:DecompiledMinecraft
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/**
* Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
* handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
* (Render<T extends Entity>) and this method has signature public void doRender(T entity, double d, double d1,
* double d2, float f, float f1). But JAD is pre 1.5 so doe
*/
public void doRender(T entity, double x, double y, double z, float entityYaw, float partialTicks)
{
GlStateManager.pushMatrix();
GlStateManager.translate((float)x, (float)y, (float)z);
GlStateManager.enableRescaleNormal();
GlStateManager.scale(0.5F, 0.5F, 0.5F);
GlStateManager.rotate(-this.renderManager.playerViewY, 0.0F, 1.0F, 0.0F);
GlStateManager.rotate(this.renderManager.playerViewX, 1.0F, 0.0F, 0.0F);
this.bindTexture(TextureMap.locationBlocksTexture);
this.field_177083_e.func_181564_a(this.func_177082_d(entity), ItemCameraTransforms.TransformType.GROUND);
GlStateManager.disableRescaleNormal();
GlStateManager.popMatrix();
super.doRender(entity, x, y, z, entityYaw, partialTicks);
}
TileEntityXPBlockRenderer.java 文件源码
项目:GlobalXP
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@Override
public void render(TileEntityXPBlock te, double x, double y, double z, float partialTicks, int destroyStage, float alpha)
{
if(GlobalXP.config.renderNameplate)
{
ITextComponent levelsText = new TextComponentString((int)te.getStoredLevels() + " (" + te.getStoredXP() + ")");
if(te != null && te.getPos() != null && rendererDispatcher.cameraHitResult != null && rendererDispatcher.cameraHitResult.getBlockPos() != null && rendererDispatcher.cameraHitResult.getBlockPos().equals(te.getPos()))
{
setLightmapDisabled(true);
drawNameplate(te, levelsText.getFormattedText(), x, y, z, 12);
setLightmapDisabled(false);
}
}
double offset = Math.sin((te.getWorld().getTotalWorldTime() + partialTicks) * GlobalXP.config.bobSpeed / 8.0D) / 10.0D;
IBakedModel model = Minecraft.getMinecraft().getRenderItem().getItemModelWithOverrides(emerald, te.getWorld(), null);
GlStateManager.enableRescaleNormal();
GlStateManager.alphaFunc(GL11.GL_GREATER, 0.1F);
GlStateManager.enableBlend();
RenderHelper.enableStandardItemLighting();
GlStateManager.tryBlendFuncSeparate(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA, 1, 0);
GlStateManager.pushMatrix();
GlStateManager.translate(x + 0.5D, y + 0.4D + offset, z + 0.5D);
GlStateManager.rotate((te.getWorld().getTotalWorldTime() + partialTicks) * 4.0F * (float)GlobalXP.config.spinSpeed, 0.0F, 1.0F, 0.0F);
model = ForgeHooksClient.handleCameraTransforms(model, TransformType.GROUND, false);
Minecraft.getMinecraft().getTextureManager().bindTexture(TextureMap.LOCATION_BLOCKS_TEXTURE);
Minecraft.getMinecraft().getRenderItem().renderItem(emerald, model);
GlStateManager.popMatrix();
GlStateManager.disableRescaleNormal();
GlStateManager.disableBlend();
}
RenderFallingBlock.java 文件源码
项目:DecompiledMinecraft
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/**
* Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
* handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
* (Render<T extends Entity>) and this method has signature public void doRender(T entity, double d, double d1,
* double d2, float f, float f1). But JAD is pre 1.5 so doe
*/
public void doRender(EntityFallingBlock entity, double x, double y, double z, float entityYaw, float partialTicks)
{
if (entity.getBlock() != null)
{
this.bindTexture(TextureMap.locationBlocksTexture);
IBlockState iblockstate = entity.getBlock();
Block block = iblockstate.getBlock();
BlockPos blockpos = new BlockPos(entity);
World world = entity.getWorldObj();
if (iblockstate != world.getBlockState(blockpos) && block.getRenderType() != -1)
{
if (block.getRenderType() == 3)
{
GlStateManager.pushMatrix();
GlStateManager.translate((float)x, (float)y, (float)z);
GlStateManager.disableLighting();
Tessellator tessellator = Tessellator.getInstance();
WorldRenderer worldrenderer = tessellator.getWorldRenderer();
worldrenderer.begin(7, DefaultVertexFormats.BLOCK);
int i = blockpos.getX();
int j = blockpos.getY();
int k = blockpos.getZ();
worldrenderer.setTranslation((double)((float)(-i) - 0.5F), (double)(-j), (double)((float)(-k) - 0.5F));
BlockRendererDispatcher blockrendererdispatcher = Minecraft.getMinecraft().getBlockRendererDispatcher();
IBakedModel ibakedmodel = blockrendererdispatcher.getModelFromBlockState(iblockstate, world, (BlockPos)null);
blockrendererdispatcher.getBlockModelRenderer().renderModel(world, ibakedmodel, iblockstate, blockpos, worldrenderer, false);
worldrenderer.setTranslation(0.0D, 0.0D, 0.0D);
tessellator.draw();
GlStateManager.enableLighting();
GlStateManager.popMatrix();
super.doRender(entity, x, y, z, entityYaw, partialTicks);
}
}
}
}
ShadersTex.java 文件源码
项目:Backmemed
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public static void bindTextureMapForUpdateAndRender(TextureManager tm, ResourceLocation resLoc)
{
TextureMap texturemap = (TextureMap)tm.getTexture(resLoc);
Shaders.atlasSizeX = texturemap.atlasWidth;
Shaders.atlasSizeY = texturemap.atlasHeight;
bindTextures(updatingTex = texturemap.getMultiTexID());
}
RenderItem.java 文件源码
项目:DecompiledMinecraft
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private void renderEffect(IBakedModel model)
{
GlStateManager.depthMask(false);
GlStateManager.depthFunc(514);
GlStateManager.disableLighting();
GlStateManager.blendFunc(768, 1);
this.textureManager.bindTexture(RES_ITEM_GLINT);
GlStateManager.matrixMode(5890);
GlStateManager.pushMatrix();
GlStateManager.scale(8.0F, 8.0F, 8.0F);
float f = (float)(Minecraft.getSystemTime() % 3000L) / 3000.0F / 8.0F;
GlStateManager.translate(f, 0.0F, 0.0F);
GlStateManager.rotate(-50.0F, 0.0F, 0.0F, 1.0F);
this.renderModel(model, -8372020);
GlStateManager.popMatrix();
GlStateManager.pushMatrix();
GlStateManager.scale(8.0F, 8.0F, 8.0F);
float f1 = (float)(Minecraft.getSystemTime() % 4873L) / 4873.0F / 8.0F;
GlStateManager.translate(-f1, 0.0F, 0.0F);
GlStateManager.rotate(10.0F, 0.0F, 0.0F, 1.0F);
this.renderModel(model, -8372020);
GlStateManager.popMatrix();
GlStateManager.matrixMode(5888);
GlStateManager.blendFunc(770, 771);
GlStateManager.enableLighting();
GlStateManager.depthFunc(515);
GlStateManager.depthMask(true);
this.textureManager.bindTexture(TextureMap.locationBlocksTexture);
}
RenderMeltery.java 文件源码
项目:Meltery
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public void renderItem(double x, double y, double z, TileMeltery meltery) {
// calculate x/z parameters
double x1 = meltery.getPos().getX();
double y1 = meltery.getPos().getY();
double z1 = meltery.getPos().getZ();
Minecraft.getMinecraft().renderEngine.bindTexture(TextureMap.LOCATION_BLOCKS_TEXTURE);
RenderUtil.pre(x, y, z);
GlStateManager.translate(0.5,1/16d,0.5);
GlStateManager.disableCull();
GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
RenderHelper.enableStandardItemLighting();
int brightness = meltery.getWorld().getCombinedLight(meltery.getPos(), 0);
ItemStack stack = meltery.inventory.getStackInSlot(0);
boolean isItem = !(stack.getItem() instanceof ItemBlock);
OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, (float) (brightness % 0x10000) / 1f,
(float) (brightness / 0x10000) / 1f);
if (isItem) {
GlStateManager.rotate(-90, 1, 0, 0);
} else {
GlStateManager.scale(0.5,0.5,0.5);
}
IBakedModel model = Minecraft.getMinecraft().getRenderItem().getItemModelWithOverrides(stack, meltery.getWorld(), null);
model = ForgeHooksClient.handleCameraTransforms(model, ItemCameraTransforms.TransformType.NONE, false);
Minecraft.getMinecraft().getRenderItem().renderItem(stack, model);
if (isItem) {
GlStateManager.rotate(90, 1, 0, 0);
}
RenderHelper.enableStandardItemLighting();
GlStateManager.enableCull();
RenderUtil.post();
}
RenderItemFrame.java 文件源码
项目:DecompiledMinecraft
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/**
* Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
* handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
* (Render<T extends Entity>) and this method has signature public void doRender(T entity, double d, double d1,
* double d2, float f, float f1). But JAD is pre 1.5 so doe
*/
public void doRender(EntityItemFrame entity, double x, double y, double z, float entityYaw, float partialTicks)
{
GlStateManager.pushMatrix();
BlockPos blockpos = entity.getHangingPosition();
double d0 = (double)blockpos.getX() - entity.posX + x;
double d1 = (double)blockpos.getY() - entity.posY + y;
double d2 = (double)blockpos.getZ() - entity.posZ + z;
GlStateManager.translate(d0 + 0.5D, d1 + 0.5D, d2 + 0.5D);
GlStateManager.rotate(180.0F - entity.rotationYaw, 0.0F, 1.0F, 0.0F);
this.renderManager.renderEngine.bindTexture(TextureMap.locationBlocksTexture);
BlockRendererDispatcher blockrendererdispatcher = this.mc.getBlockRendererDispatcher();
ModelManager modelmanager = blockrendererdispatcher.getBlockModelShapes().getModelManager();
IBakedModel ibakedmodel;
if (entity.getDisplayedItem() != null && entity.getDisplayedItem().getItem() == Items.filled_map)
{
ibakedmodel = modelmanager.getModel(this.mapModel);
}
else
{
ibakedmodel = modelmanager.getModel(this.itemFrameModel);
}
GlStateManager.pushMatrix();
GlStateManager.translate(-0.5F, -0.5F, -0.5F);
blockrendererdispatcher.getBlockModelRenderer().renderModelBrightnessColor(ibakedmodel, 1.0F, 1.0F, 1.0F, 1.0F);
GlStateManager.popMatrix();
GlStateManager.translate(0.0F, 0.0F, 0.4375F);
this.renderItem(entity);
GlStateManager.popMatrix();
this.renderName(entity, x + (double)((float)entity.facingDirection.getFrontOffsetX() * 0.3F), y - 0.25D, z + (double)((float)entity.facingDirection.getFrontOffsetZ() * 0.3F));
}