java类net.minecraft.client.renderer.texture.TextureMap的实例源码

RenderGlobal.java 文件源码 项目:BaseClient 阅读 19 收藏 0 点赞 0 评论 0
private void updateDestroyBlockIcons()
{
    TextureMap texturemap = this.mc.getTextureMapBlocks();

    for (int i = 0; i < this.destroyBlockIcons.length; ++i)
    {
        this.destroyBlockIcons[i] = texturemap.getAtlasSprite("minecraft:blocks/destroy_stage_" + i);
    }
}
RenderSnowball.java 文件源码 项目:CustomWorldGen 阅读 23 收藏 0 点赞 0 评论 0
/**
 * Renders the desired {@code T} type Entity.
 */
public void doRender(T entity, double x, double y, double z, float entityYaw, float partialTicks)
{
    GlStateManager.pushMatrix();
    GlStateManager.translate((float)x, (float)y, (float)z);
    GlStateManager.enableRescaleNormal();
    GlStateManager.rotate(-this.renderManager.playerViewY, 0.0F, 1.0F, 0.0F);
    GlStateManager.rotate((float)(this.renderManager.options.thirdPersonView == 2 ? -1 : 1) * this.renderManager.playerViewX, 1.0F, 0.0F, 0.0F);
    GlStateManager.rotate(180.0F, 0.0F, 1.0F, 0.0F);
    this.bindTexture(TextureMap.LOCATION_BLOCKS_TEXTURE);

    if (this.renderOutlines)
    {
        GlStateManager.enableColorMaterial();
        GlStateManager.enableOutlineMode(this.getTeamColor(entity));
    }

    this.itemRenderer.renderItem(this.getStackToRender(entity), ItemCameraTransforms.TransformType.GROUND);

    if (this.renderOutlines)
    {
        GlStateManager.disableOutlineMode();
        GlStateManager.disableColorMaterial();
    }

    GlStateManager.disableRescaleNormal();
    GlStateManager.popMatrix();
    super.doRender(entity, x, y, z, entityYaw, partialTicks);
}
RenderItem.java 文件源码 项目:BaseClient 阅读 24 收藏 0 点赞 0 评论 0
private void renderEffect(IBakedModel model)
{
    if (!Config.isCustomItems() || CustomItems.isUseGlint())
    {
        GlStateManager.depthMask(false);
        GlStateManager.depthFunc(514);
        GlStateManager.disableLighting();
        GlStateManager.blendFunc(768, 1);
        this.textureManager.bindTexture(RES_ITEM_GLINT);
        GlStateManager.matrixMode(5890);
        GlStateManager.pushMatrix();
        GlStateManager.scale(8.0F, 8.0F, 8.0F);
        float f = (float)(Minecraft.getSystemTime() % 3000L) / 3000.0F / 8.0F;
        GlStateManager.translate(f, 0.0F, 0.0F);
        GlStateManager.rotate(-50.0F, 0.0F, 0.0F, 1.0F);
        this.renderModel(model, -8372020);
        GlStateManager.popMatrix();
        GlStateManager.pushMatrix();
        GlStateManager.scale(8.0F, 8.0F, 8.0F);
        float f1 = (float)(Minecraft.getSystemTime() % 4873L) / 4873.0F / 8.0F;
        GlStateManager.translate(-f1, 0.0F, 0.0F);
        GlStateManager.rotate(10.0F, 0.0F, 0.0F, 1.0F);
        this.renderModel(model, -8372020);
        GlStateManager.popMatrix();
        GlStateManager.matrixMode(5888);
        GlStateManager.blendFunc(770, 771);
        GlStateManager.enableLighting();
        GlStateManager.depthFunc(515);
        GlStateManager.depthMask(true);
        this.textureManager.bindTexture(TextureMap.locationBlocksTexture);
    }
}
RenderSnowball.java 文件源码 项目:DecompiledMinecraft 阅读 19 收藏 0 点赞 0 评论 0
/**
 * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
 * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
 * (Render<T extends Entity>) and this method has signature public void doRender(T entity, double d, double d1,
 * double d2, float f, float f1). But JAD is pre 1.5 so doe
 */
public void doRender(T entity, double x, double y, double z, float entityYaw, float partialTicks)
{
    GlStateManager.pushMatrix();
    GlStateManager.translate((float)x, (float)y, (float)z);
    GlStateManager.enableRescaleNormal();
    GlStateManager.scale(0.5F, 0.5F, 0.5F);
    GlStateManager.rotate(-this.renderManager.playerViewY, 0.0F, 1.0F, 0.0F);
    GlStateManager.rotate(this.renderManager.playerViewX, 1.0F, 0.0F, 0.0F);
    this.bindTexture(TextureMap.locationBlocksTexture);
    this.field_177083_e.func_181564_a(this.func_177082_d(entity), ItemCameraTransforms.TransformType.GROUND);
    GlStateManager.disableRescaleNormal();
    GlStateManager.popMatrix();
    super.doRender(entity, x, y, z, entityYaw, partialTicks);
}
TileEntityXPBlockRenderer.java 文件源码 项目:GlobalXP 阅读 21 收藏 0 点赞 0 评论 0
@Override
public void render(TileEntityXPBlock te, double x, double y, double z, float partialTicks, int destroyStage, float alpha)
{
    if(GlobalXP.config.renderNameplate)
    {
        ITextComponent levelsText = new TextComponentString((int)te.getStoredLevels() + " (" + te.getStoredXP() + ")");

        if(te != null && te.getPos() != null && rendererDispatcher.cameraHitResult != null && rendererDispatcher.cameraHitResult.getBlockPos() != null && rendererDispatcher.cameraHitResult.getBlockPos().equals(te.getPos()))
        {
            setLightmapDisabled(true);
            drawNameplate(te, levelsText.getFormattedText(), x, y, z, 12);
            setLightmapDisabled(false);
        }
    }

    double offset = Math.sin((te.getWorld().getTotalWorldTime() + partialTicks) * GlobalXP.config.bobSpeed / 8.0D) / 10.0D;
    IBakedModel model = Minecraft.getMinecraft().getRenderItem().getItemModelWithOverrides(emerald, te.getWorld(), null);

    GlStateManager.enableRescaleNormal();
    GlStateManager.alphaFunc(GL11.GL_GREATER, 0.1F);
    GlStateManager.enableBlend();
    RenderHelper.enableStandardItemLighting();
    GlStateManager.tryBlendFuncSeparate(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA, 1, 0);
    GlStateManager.pushMatrix();
    GlStateManager.translate(x + 0.5D, y + 0.4D + offset, z + 0.5D);
    GlStateManager.rotate((te.getWorld().getTotalWorldTime() + partialTicks) * 4.0F * (float)GlobalXP.config.spinSpeed, 0.0F, 1.0F, 0.0F);
    model = ForgeHooksClient.handleCameraTransforms(model, TransformType.GROUND, false);
    Minecraft.getMinecraft().getTextureManager().bindTexture(TextureMap.LOCATION_BLOCKS_TEXTURE);
    Minecraft.getMinecraft().getRenderItem().renderItem(emerald, model);
    GlStateManager.popMatrix();
    GlStateManager.disableRescaleNormal();
    GlStateManager.disableBlend();
}
RenderFallingBlock.java 文件源码 项目:DecompiledMinecraft 阅读 21 收藏 0 点赞 0 评论 0
/**
 * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
 * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
 * (Render<T extends Entity>) and this method has signature public void doRender(T entity, double d, double d1,
 * double d2, float f, float f1). But JAD is pre 1.5 so doe
 */
public void doRender(EntityFallingBlock entity, double x, double y, double z, float entityYaw, float partialTicks)
{
    if (entity.getBlock() != null)
    {
        this.bindTexture(TextureMap.locationBlocksTexture);
        IBlockState iblockstate = entity.getBlock();
        Block block = iblockstate.getBlock();
        BlockPos blockpos = new BlockPos(entity);
        World world = entity.getWorldObj();

        if (iblockstate != world.getBlockState(blockpos) && block.getRenderType() != -1)
        {
            if (block.getRenderType() == 3)
            {
                GlStateManager.pushMatrix();
                GlStateManager.translate((float)x, (float)y, (float)z);
                GlStateManager.disableLighting();
                Tessellator tessellator = Tessellator.getInstance();
                WorldRenderer worldrenderer = tessellator.getWorldRenderer();
                worldrenderer.begin(7, DefaultVertexFormats.BLOCK);
                int i = blockpos.getX();
                int j = blockpos.getY();
                int k = blockpos.getZ();
                worldrenderer.setTranslation((double)((float)(-i) - 0.5F), (double)(-j), (double)((float)(-k) - 0.5F));
                BlockRendererDispatcher blockrendererdispatcher = Minecraft.getMinecraft().getBlockRendererDispatcher();
                IBakedModel ibakedmodel = blockrendererdispatcher.getModelFromBlockState(iblockstate, world, (BlockPos)null);
                blockrendererdispatcher.getBlockModelRenderer().renderModel(world, ibakedmodel, iblockstate, blockpos, worldrenderer, false);
                worldrenderer.setTranslation(0.0D, 0.0D, 0.0D);
                tessellator.draw();
                GlStateManager.enableLighting();
                GlStateManager.popMatrix();
                super.doRender(entity, x, y, z, entityYaw, partialTicks);
            }
        }
    }
}
ShadersTex.java 文件源码 项目:Backmemed 阅读 19 收藏 0 点赞 0 评论 0
public static void bindTextureMapForUpdateAndRender(TextureManager tm, ResourceLocation resLoc)
{
    TextureMap texturemap = (TextureMap)tm.getTexture(resLoc);
    Shaders.atlasSizeX = texturemap.atlasWidth;
    Shaders.atlasSizeY = texturemap.atlasHeight;
    bindTextures(updatingTex = texturemap.getMultiTexID());
}
RenderItem.java 文件源码 项目:DecompiledMinecraft 阅读 25 收藏 0 点赞 0 评论 0
private void renderEffect(IBakedModel model)
{
    GlStateManager.depthMask(false);
    GlStateManager.depthFunc(514);
    GlStateManager.disableLighting();
    GlStateManager.blendFunc(768, 1);
    this.textureManager.bindTexture(RES_ITEM_GLINT);
    GlStateManager.matrixMode(5890);
    GlStateManager.pushMatrix();
    GlStateManager.scale(8.0F, 8.0F, 8.0F);
    float f = (float)(Minecraft.getSystemTime() % 3000L) / 3000.0F / 8.0F;
    GlStateManager.translate(f, 0.0F, 0.0F);
    GlStateManager.rotate(-50.0F, 0.0F, 0.0F, 1.0F);
    this.renderModel(model, -8372020);
    GlStateManager.popMatrix();
    GlStateManager.pushMatrix();
    GlStateManager.scale(8.0F, 8.0F, 8.0F);
    float f1 = (float)(Minecraft.getSystemTime() % 4873L) / 4873.0F / 8.0F;
    GlStateManager.translate(-f1, 0.0F, 0.0F);
    GlStateManager.rotate(10.0F, 0.0F, 0.0F, 1.0F);
    this.renderModel(model, -8372020);
    GlStateManager.popMatrix();
    GlStateManager.matrixMode(5888);
    GlStateManager.blendFunc(770, 771);
    GlStateManager.enableLighting();
    GlStateManager.depthFunc(515);
    GlStateManager.depthMask(true);
    this.textureManager.bindTexture(TextureMap.locationBlocksTexture);
}
RenderMeltery.java 文件源码 项目:Meltery 阅读 21 收藏 0 点赞 0 评论 0
public void renderItem(double x, double y, double z, TileMeltery meltery) {
    // calculate x/z parameters
    double x1 = meltery.getPos().getX();
    double y1 = meltery.getPos().getY();
    double z1 = meltery.getPos().getZ();

    Minecraft.getMinecraft().renderEngine.bindTexture(TextureMap.LOCATION_BLOCKS_TEXTURE);
    RenderUtil.pre(x, y, z);
    GlStateManager.translate(0.5,1/16d,0.5);
    GlStateManager.disableCull();
    GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);

    RenderHelper.enableStandardItemLighting();

    int brightness = meltery.getWorld().getCombinedLight(meltery.getPos(), 0);

    ItemStack stack = meltery.inventory.getStackInSlot(0);
    boolean isItem = !(stack.getItem() instanceof ItemBlock);
    OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, (float) (brightness % 0x10000) / 1f,
            (float) (brightness / 0x10000) / 1f);
    if (isItem) {
        GlStateManager.rotate(-90, 1, 0, 0);
    } else {
        GlStateManager.scale(0.5,0.5,0.5);
    }
    IBakedModel model = Minecraft.getMinecraft().getRenderItem().getItemModelWithOverrides(stack, meltery.getWorld(), null);
    model = ForgeHooksClient.handleCameraTransforms(model, ItemCameraTransforms.TransformType.NONE, false);
    Minecraft.getMinecraft().getRenderItem().renderItem(stack, model);
    if (isItem) {
        GlStateManager.rotate(90, 1, 0, 0);
    }
    RenderHelper.enableStandardItemLighting();
    GlStateManager.enableCull();
    RenderUtil.post();
}
RenderItemFrame.java 文件源码 项目:DecompiledMinecraft 阅读 19 收藏 0 点赞 0 评论 0
/**
 * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
 * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
 * (Render<T extends Entity>) and this method has signature public void doRender(T entity, double d, double d1,
 * double d2, float f, float f1). But JAD is pre 1.5 so doe
 */
public void doRender(EntityItemFrame entity, double x, double y, double z, float entityYaw, float partialTicks)
{
    GlStateManager.pushMatrix();
    BlockPos blockpos = entity.getHangingPosition();
    double d0 = (double)blockpos.getX() - entity.posX + x;
    double d1 = (double)blockpos.getY() - entity.posY + y;
    double d2 = (double)blockpos.getZ() - entity.posZ + z;
    GlStateManager.translate(d0 + 0.5D, d1 + 0.5D, d2 + 0.5D);
    GlStateManager.rotate(180.0F - entity.rotationYaw, 0.0F, 1.0F, 0.0F);
    this.renderManager.renderEngine.bindTexture(TextureMap.locationBlocksTexture);
    BlockRendererDispatcher blockrendererdispatcher = this.mc.getBlockRendererDispatcher();
    ModelManager modelmanager = blockrendererdispatcher.getBlockModelShapes().getModelManager();
    IBakedModel ibakedmodel;

    if (entity.getDisplayedItem() != null && entity.getDisplayedItem().getItem() == Items.filled_map)
    {
        ibakedmodel = modelmanager.getModel(this.mapModel);
    }
    else
    {
        ibakedmodel = modelmanager.getModel(this.itemFrameModel);
    }

    GlStateManager.pushMatrix();
    GlStateManager.translate(-0.5F, -0.5F, -0.5F);
    blockrendererdispatcher.getBlockModelRenderer().renderModelBrightnessColor(ibakedmodel, 1.0F, 1.0F, 1.0F, 1.0F);
    GlStateManager.popMatrix();
    GlStateManager.translate(0.0F, 0.0F, 0.4375F);
    this.renderItem(entity);
    GlStateManager.popMatrix();
    this.renderName(entity, x + (double)((float)entity.facingDirection.getFrontOffsetX() * 0.3F), y - 0.25D, z + (double)((float)entity.facingDirection.getFrontOffsetZ() * 0.3F));
}


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