java类net.minecraft.client.renderer.RenderHelper的实例源码

GLHelper.java 文件源码 项目:ArcaneMagic 阅读 23 收藏 0 点赞 0 评论 0
public static void renderItemWithTransform(World world, ItemStack stack,
        ItemCameraTransforms.TransformType transform)
{
    GlStateManager.pushMatrix();
    GlStateManager.pushAttrib();
    GlStateManager.enableCull();
    GlStateManager.depthMask(true);
    RenderHelper.enableStandardItemLighting();
    GlStateManager.enableAlpha();
    GlStateManager.enableRescaleNormal();
    GlStateManager.alphaFunc(516, 0.1F);
    GlStateManager.enableBlend();
    GlStateManager.tryBlendFuncSeparate(GlStateManager.SourceFactor.SRC_ALPHA,
            GlStateManager.DestFactor.ONE_MINUS_SRC_ALPHA, GlStateManager.SourceFactor.ONE,
            GlStateManager.DestFactor.ZERO);

    IBakedModel ibakedmodel = Minecraft.getMinecraft().getRenderItem().getItemModelWithOverrides(stack, world,
            (EntityLivingBase) null);
    IBakedModel transformedModel = net.minecraftforge.client.ForgeHooksClient.handleCameraTransforms(ibakedmodel,
            transform, false);
    Minecraft.getMinecraft().getRenderItem().renderItem(stack, transformedModel);

    GlStateManager.disableBlend();
    GlStateManager.disableAlpha();
    RenderHelper.disableStandardItemLighting();
    GlStateManager.depthMask(false);
    GlStateManager.disableCull();
    GlStateManager.popAttrib();
    GlStateManager.popMatrix();
}
ArcaneTransfigurationTableTESR.java 文件源码 项目:ArcaneMagic 阅读 22 收藏 0 点赞 0 评论 0
private void renderItem(ItemStack stack, int slot)
{

    if (stack != null && !stack.isEmpty())
    {
        int slotX = slot;
        int slotY = 0;

        if (slot >= 6)
        {
            slotX = slot - 6;
            slotY = 2;
        } else if (slot >= 3)
        {
            slotX = slot - 3;
            slotY = 1;
        }
        RenderHelper.enableStandardItemLighting();
        GlStateManager.enableLighting();
        GlStateManager.pushMatrix();
        GlStateManager.translate((slotX / 5.35d) + 0.315, .675, (slotY / 5.35d) + 0.315);
        GlStateManager.scale(.1f, .1f, .1f);
        if (!(stack.getItem() instanceof ItemBlock))
        {
            GlStateManager.rotate(-90, 1, 0, 0);
            GlStateManager.translate(0, 0, -0.5);
        }
        Minecraft.getMinecraft().getRenderItem().renderItem(stack, ItemCameraTransforms.TransformType.NONE);
        GlStateManager.popMatrix();
    }
}
TomeGui.java 文件源码 项目:Randores2 阅读 18 收藏 0 点赞 0 评论 0
public void renderItem(ItemStack stack, int x, int y) {
    RenderHelper.disableStandardItemLighting();
    RenderHelper.enableGUIStandardItemLighting();
    this.getItem().renderItemAndEffectIntoGUI(this.mc.player, stack, x, y);
    this.getItem().renderItemOverlayIntoGUI(this.getFont(), stack, x, y, this.det(stack));
    RenderHelper.enableStandardItemLighting();
}
EntityLargeExplodeFX.java 文件源码 项目:DecompiledMinecraft 阅读 21 收藏 0 点赞 0 评论 0
/**
 * Renders the particle
 */
public void renderParticle(WorldRenderer worldRendererIn, Entity entityIn, float partialTicks, float p_180434_4_, float p_180434_5_, float p_180434_6_, float p_180434_7_, float p_180434_8_)
{
    int i = (int)(((float)this.field_70581_a + partialTicks) * 15.0F / (float)this.field_70584_aq);

    if (i <= 15)
    {
        this.theRenderEngine.bindTexture(EXPLOSION_TEXTURE);
        float f = (float)(i % 4) / 4.0F;
        float f1 = f + 0.24975F;
        float f2 = (float)(i / 4) / 4.0F;
        float f3 = f2 + 0.24975F;
        float f4 = 2.0F * this.field_70582_as;
        float f5 = (float)(this.prevPosX + (this.posX - this.prevPosX) * (double)partialTicks - interpPosX);
        float f6 = (float)(this.prevPosY + (this.posY - this.prevPosY) * (double)partialTicks - interpPosY);
        float f7 = (float)(this.prevPosZ + (this.posZ - this.prevPosZ) * (double)partialTicks - interpPosZ);
        GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
        GlStateManager.disableLighting();
        RenderHelper.disableStandardItemLighting();
        worldRendererIn.begin(7, field_181549_az);
        worldRendererIn.pos((double)(f5 - p_180434_4_ * f4 - p_180434_7_ * f4), (double)(f6 - p_180434_5_ * f4), (double)(f7 - p_180434_6_ * f4 - p_180434_8_ * f4)).tex((double)f1, (double)f3).color(this.particleRed, this.particleGreen, this.particleBlue, 1.0F).lightmap(0, 240).normal(0.0F, 1.0F, 0.0F).endVertex();
        worldRendererIn.pos((double)(f5 - p_180434_4_ * f4 + p_180434_7_ * f4), (double)(f6 + p_180434_5_ * f4), (double)(f7 - p_180434_6_ * f4 + p_180434_8_ * f4)).tex((double)f1, (double)f2).color(this.particleRed, this.particleGreen, this.particleBlue, 1.0F).lightmap(0, 240).normal(0.0F, 1.0F, 0.0F).endVertex();
        worldRendererIn.pos((double)(f5 + p_180434_4_ * f4 + p_180434_7_ * f4), (double)(f6 + p_180434_5_ * f4), (double)(f7 + p_180434_6_ * f4 + p_180434_8_ * f4)).tex((double)f, (double)f2).color(this.particleRed, this.particleGreen, this.particleBlue, 1.0F).lightmap(0, 240).normal(0.0F, 1.0F, 0.0F).endVertex();
        worldRendererIn.pos((double)(f5 + p_180434_4_ * f4 - p_180434_7_ * f4), (double)(f6 - p_180434_5_ * f4), (double)(f7 + p_180434_6_ * f4 - p_180434_8_ * f4)).tex((double)f, (double)f3).color(this.particleRed, this.particleGreen, this.particleBlue, 1.0F).lightmap(0, 240).normal(0.0F, 1.0F, 0.0F).endVertex();
        Tessellator.getInstance().draw();
        GlStateManager.enableLighting();
    }
}
ParticleExplosionLarge.java 文件源码 项目:CustomWorldGen 阅读 16 收藏 0 点赞 0 评论 0
/**
 * Renders the particle
 */
public void renderParticle(VertexBuffer worldRendererIn, Entity entityIn, float partialTicks, float rotationX, float rotationZ, float rotationYZ, float rotationXY, float rotationXZ)
{
    int i = (int)(((float)this.life + partialTicks) * 15.0F / (float)this.lifeTime);

    if (i <= 15)
    {
        this.theRenderEngine.bindTexture(EXPLOSION_TEXTURE);
        float f = (float)(i % 4) / 4.0F;
        float f1 = f + 0.24975F;
        float f2 = (float)(i / 4) / 4.0F;
        float f3 = f2 + 0.24975F;
        float f4 = 2.0F * this.size;
        float f5 = (float)(this.prevPosX + (this.posX - this.prevPosX) * (double)partialTicks - interpPosX);
        float f6 = (float)(this.prevPosY + (this.posY - this.prevPosY) * (double)partialTicks - interpPosY);
        float f7 = (float)(this.prevPosZ + (this.posZ - this.prevPosZ) * (double)partialTicks - interpPosZ);
        GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
        GlStateManager.disableLighting();
        RenderHelper.disableStandardItemLighting();
        worldRendererIn.begin(7, VERTEX_FORMAT);
        worldRendererIn.pos((double)(f5 - rotationX * f4 - rotationXY * f4), (double)(f6 - rotationZ * f4), (double)(f7 - rotationYZ * f4 - rotationXZ * f4)).tex((double)f1, (double)f3).color(this.particleRed, this.particleGreen, this.particleBlue, 1.0F).lightmap(0, 240).normal(0.0F, 1.0F, 0.0F).endVertex();
        worldRendererIn.pos((double)(f5 - rotationX * f4 + rotationXY * f4), (double)(f6 + rotationZ * f4), (double)(f7 - rotationYZ * f4 + rotationXZ * f4)).tex((double)f1, (double)f2).color(this.particleRed, this.particleGreen, this.particleBlue, 1.0F).lightmap(0, 240).normal(0.0F, 1.0F, 0.0F).endVertex();
        worldRendererIn.pos((double)(f5 + rotationX * f4 + rotationXY * f4), (double)(f6 + rotationZ * f4), (double)(f7 + rotationYZ * f4 + rotationXZ * f4)).tex((double)f, (double)f2).color(this.particleRed, this.particleGreen, this.particleBlue, 1.0F).lightmap(0, 240).normal(0.0F, 1.0F, 0.0F).endVertex();
        worldRendererIn.pos((double)(f5 + rotationX * f4 - rotationXY * f4), (double)(f6 - rotationZ * f4), (double)(f7 + rotationYZ * f4 - rotationXZ * f4)).tex((double)f, (double)f3).color(this.particleRed, this.particleGreen, this.particleBlue, 1.0F).lightmap(0, 240).normal(0.0F, 1.0F, 0.0F).endVertex();
        Tessellator.getInstance().draw();
        GlStateManager.enableLighting();
    }
}
GuiCreateFlatWorld.java 文件源码 项目:DecompiledMinecraft 阅读 18 收藏 0 点赞 0 评论 0
private void func_148225_a(int p_148225_1_, int p_148225_2_, ItemStack p_148225_3_)
{
    this.func_148226_e(p_148225_1_ + 1, p_148225_2_ + 1);
    GlStateManager.enableRescaleNormal();

    if (p_148225_3_ != null && p_148225_3_.getItem() != null)
    {
        RenderHelper.enableGUIStandardItemLighting();
        GuiCreateFlatWorld.this.itemRender.renderItemIntoGUI(p_148225_3_, p_148225_1_ + 2, p_148225_2_ + 2);
        RenderHelper.disableStandardItemLighting();
    }

    GlStateManager.disableRescaleNormal();
}
GuiIngame.java 文件源码 项目:DecompiledMinecraft 阅读 24 收藏 0 点赞 0 评论 0
protected void renderTooltip(ScaledResolution sr, float partialTicks)
{
    if (this.mc.getRenderViewEntity() instanceof EntityPlayer)
    {
        GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
        this.mc.getTextureManager().bindTexture(widgetsTexPath);
        EntityPlayer entityplayer = (EntityPlayer)this.mc.getRenderViewEntity();
        int i = sr.getScaledWidth() / 2;
        float f = this.zLevel;
        this.zLevel = -90.0F;
        this.drawTexturedModalRect(i - 91, sr.getScaledHeight() - 22, 0, 0, 182, 22);
        this.drawTexturedModalRect(i - 91 - 1 + entityplayer.inventory.currentItem * 20, sr.getScaledHeight() - 22 - 1, 0, 22, 24, 22);
        this.zLevel = f;
        GlStateManager.enableRescaleNormal();
        GlStateManager.enableBlend();
        GlStateManager.tryBlendFuncSeparate(770, 771, 1, 0);
        RenderHelper.enableGUIStandardItemLighting();

        for (int j = 0; j < 9; ++j)
        {
            int k = sr.getScaledWidth() / 2 - 90 + j * 20 + 2;
            int l = sr.getScaledHeight() - 16 - 3;
            this.renderHotbarItem(j, k, l, partialTicks, entityplayer);
        }

        RenderHelper.disableStandardItemLighting();
        GlStateManager.disableRescaleNormal();
        GlStateManager.disableBlend();
    }
}
GuiInventory.java 文件源码 项目:CustomWorldGen 阅读 23 收藏 0 点赞 0 评论 0
/**
 * Draws an entity on the screen looking toward the cursor.
 */
public static void drawEntityOnScreen(int posX, int posY, int scale, float mouseX, float mouseY, EntityLivingBase ent)
{
    GlStateManager.enableColorMaterial();
    GlStateManager.pushMatrix();
    GlStateManager.translate((float)posX, (float)posY, 50.0F);
    GlStateManager.scale((float)(-scale), (float)scale, (float)scale);
    GlStateManager.rotate(180.0F, 0.0F, 0.0F, 1.0F);
    float f = ent.renderYawOffset;
    float f1 = ent.rotationYaw;
    float f2 = ent.rotationPitch;
    float f3 = ent.prevRotationYawHead;
    float f4 = ent.rotationYawHead;
    GlStateManager.rotate(135.0F, 0.0F, 1.0F, 0.0F);
    RenderHelper.enableStandardItemLighting();
    GlStateManager.rotate(-135.0F, 0.0F, 1.0F, 0.0F);
    GlStateManager.rotate(-((float)Math.atan((double)(mouseY / 40.0F))) * 20.0F, 1.0F, 0.0F, 0.0F);
    ent.renderYawOffset = (float)Math.atan((double)(mouseX / 40.0F)) * 20.0F;
    ent.rotationYaw = (float)Math.atan((double)(mouseX / 40.0F)) * 40.0F;
    ent.rotationPitch = -((float)Math.atan((double)(mouseY / 40.0F))) * 20.0F;
    ent.rotationYawHead = ent.rotationYaw;
    ent.prevRotationYawHead = ent.rotationYaw;
    GlStateManager.translate(0.0F, 0.0F, 0.0F);
    RenderManager rendermanager = Minecraft.getMinecraft().getRenderManager();
    rendermanager.setPlayerViewY(180.0F);
    rendermanager.setRenderShadow(false);
    rendermanager.doRenderEntity(ent, 0.0D, 0.0D, 0.0D, 0.0F, 1.0F, false);
    rendermanager.setRenderShadow(true);
    ent.renderYawOffset = f;
    ent.rotationYaw = f1;
    ent.rotationPitch = f2;
    ent.prevRotationYawHead = f3;
    ent.rotationYawHead = f4;
    GlStateManager.popMatrix();
    RenderHelper.disableStandardItemLighting();
    GlStateManager.disableRescaleNormal();
    GlStateManager.setActiveTexture(OpenGlHelper.lightmapTexUnit);
    GlStateManager.disableTexture2D();
    GlStateManager.setActiveTexture(OpenGlHelper.defaultTexUnit);
}
GuiContainerCreative.java 文件源码 项目:DecompiledMinecraft 阅读 26 收藏 0 点赞 0 评论 0
/**
 * Args : renderPartialTicks, mouseX, mouseY
 */
protected void drawGuiContainerBackgroundLayer(float partialTicks, int mouseX, int mouseY)
{
    GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
    RenderHelper.enableGUIStandardItemLighting();
    CreativeTabs creativetabs = CreativeTabs.creativeTabArray[selectedTabIndex];

    for (CreativeTabs creativetabs1 : CreativeTabs.creativeTabArray)
    {
        this.mc.getTextureManager().bindTexture(creativeInventoryTabs);

        if (creativetabs1.getTabIndex() != selectedTabIndex)
        {
            this.func_147051_a(creativetabs1);
        }
    }

    this.mc.getTextureManager().bindTexture(new ResourceLocation("textures/gui/container/creative_inventory/tab_" + creativetabs.getBackgroundImageName()));
    this.drawTexturedModalRect(this.guiLeft, this.guiTop, 0, 0, this.xSize, this.ySize);
    this.searchField.drawTextBox();
    GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
    int i = this.guiLeft + 175;
    int j = this.guiTop + 18;
    int k = j + 112;
    this.mc.getTextureManager().bindTexture(creativeInventoryTabs);

    if (creativetabs.shouldHidePlayerInventory())
    {
        this.drawTexturedModalRect(i, j + (int)((float)(k - j - 17) * this.currentScroll), 232 + (this.needsScrollBars() ? 0 : 12), 0, 12, 15);
    }

    this.func_147051_a(creativetabs);

    if (creativetabs == CreativeTabs.tabInventory)
    {
        GuiInventory.drawEntityOnScreen(this.guiLeft + 43, this.guiTop + 45, 20, (float)(this.guiLeft + 43 - mouseX), (float)(this.guiTop + 45 - 30 - mouseY), this.mc.thePlayer);
    }
}
EventHandler.java 文件源码 项目:ItemZoom 阅读 21 收藏 0 点赞 0 评论 0
private static void renderZoomedStack(ItemStack itemStack, GuiContainer guiContainer, Minecraft minecraft) {
    ScaledResolution scaledResolution = new ScaledResolution(minecraft);
    final float scale = Config.getZoomAmount() / 100f * guiContainer.getGuiLeft() / 17f; // item is 16 wide, give it some extra space on each side
    final float xPosition = (guiContainer.getGuiLeft() / scale - 16f) / 2f;
    final float yPosition = (scaledResolution.getScaledHeight() / scale - 16f) / 2f;
    FontRenderer font = getFontRenderer(minecraft, itemStack);

    GlStateManager.pushMatrix();
    GlStateManager.scale(scale, scale, 1);
    GlStateManager.translate(xPosition, yPosition, 0);
    ZoomRenderHelper.enableGUIStandardItemLighting(scale);

    minecraft.getRenderItem().zLevel += 100;
    minecraft.getRenderItem().renderItemAndEffectIntoGUI(minecraft.player, itemStack, 0, 0);
    renderItemOverlayIntoGUI(font, itemStack);
    minecraft.getRenderItem().zLevel -= 100;
    GlStateManager.disableBlend();
    RenderHelper.disableStandardItemLighting();

    GlStateManager.popMatrix();

    if (Config.showHelpText()) {
        String modName = ItemZoom.MOD_NAME;
        int stringWidth = font.getStringWidth(modName);
        int x = (guiContainer.getGuiLeft() - stringWidth) / 2;
        int y = (scaledResolution.getScaledHeight() + Math.round(17 * scale)) / 2;
        font.drawString(modName, x, y, 4210752);

        if (Config.isToggledEnabled()) {
            String toggleText = KeyBindings.TOGGLE.getDisplayName();
            stringWidth = font.getStringWidth(toggleText);
            x = (guiContainer.getGuiLeft() - stringWidth) / 2;
            y += font.FONT_HEIGHT;
            font.drawString(toggleText, x, y, 4210752);
        }
    }
}


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