java类net.minecraft.client.renderer.entity.RenderManager的实例源码

ModelAdapterHorse.java 文件源码 项目:Backmemed 阅读 27 收藏 0 点赞 0 评论 0
public IEntityRenderer makeEntityRender(ModelBase modelBase, float shadowSize)
{
    RenderManager rendermanager = Minecraft.getMinecraft().getRenderManager();
    RenderHorse renderhorse = new RenderHorse(rendermanager);
    renderhorse.mainModel = modelBase;
    renderhorse.shadowSize = shadowSize;
    return renderhorse;
}
GuiInventory.java 文件源码 项目:BaseClient 阅读 23 收藏 0 点赞 0 评论 0
/**
 * Draws the entity to the screen. Args: xPos, yPos, scale, mouseX, mouseY, entityLiving
 */
public static void drawEntityOnScreen(int posX, int posY, int scale, float mouseX, float mouseY, EntityLivingBase ent)
{
    GlStateManager.enableColorMaterial();
    GlStateManager.pushMatrix();
    GlStateManager.translate((float)posX, (float)posY, 50.0F);
    GlStateManager.scale((float)(-scale), (float)scale, (float)scale);
    GlStateManager.rotate(180.0F, 0.0F, 0.0F, 1.0F);
    float f = ent.renderYawOffset;
    float f1 = ent.rotationYaw;
    float f2 = ent.rotationPitch;
    float f3 = ent.prevRotationYawHead;
    float f4 = ent.rotationYawHead;
    GlStateManager.rotate(135.0F, 0.0F, 1.0F, 0.0F);
    RenderHelper.enableStandardItemLighting();
    GlStateManager.rotate(-135.0F, 0.0F, 1.0F, 0.0F);
    GlStateManager.rotate(-((float)Math.atan((double)(mouseY / 40.0F))) * 20.0F, 1.0F, 0.0F, 0.0F);
    ent.renderYawOffset = (float)Math.atan((double)(mouseX / 40.0F)) * 20.0F;
    ent.rotationYaw = (float)Math.atan((double)(mouseX / 40.0F)) * 40.0F;
    ent.rotationPitch = -((float)Math.atan((double)(mouseY / 40.0F))) * 20.0F;
    ent.rotationYawHead = ent.rotationYaw;
    ent.prevRotationYawHead = ent.rotationYaw;
    GlStateManager.translate(0.0F, 0.0F, 0.0F);
    RenderManager rendermanager = Minecraft.getMinecraft().getRenderManager();
    rendermanager.setPlayerViewY(180.0F);
    rendermanager.setRenderShadow(false);
    rendermanager.renderEntityWithPosYaw(ent, 0.0D, 0.0D, 0.0D, 0.0F, 1.0F);
    rendermanager.setRenderShadow(true);
    ent.renderYawOffset = f;
    ent.rotationYaw = f1;
    ent.rotationPitch = f2;
    ent.prevRotationYawHead = f3;
    ent.rotationYawHead = f4;
    GlStateManager.popMatrix();
    RenderHelper.disableStandardItemLighting();
    GlStateManager.disableRescaleNormal();
    GlStateManager.setActiveTexture(OpenGlHelper.lightmapTexUnit);
    GlStateManager.disableTexture2D();
    GlStateManager.setActiveTexture(OpenGlHelper.defaultTexUnit);
}
RenderPlayerOF.java 文件源码 项目:BaseClient 阅读 24 收藏 0 点赞 0 评论 0
public static void register()
{
    RenderManager rendermanager = Config.getMinecraft().getRenderManager();
    Map map = getMapRenderTypes(rendermanager);

    if (map == null)
    {
        Config.warn("RenderPlayerOF init() failed: RenderManager.MapRenderTypes not found");
    }
    else
    {
        map.put("default", new RenderPlayerOF(rendermanager, false));
        map.put("slim", new RenderPlayerOF(rendermanager, true));
    }
}
RenderUtils.java 文件源码 项目:BaseClient 阅读 29 收藏 0 点赞 0 评论 0
public static void drawEsp(EntityLivingBase ent, float pTicks, int hexColor, int hexColorIn) {
    if (!ent.isEntityAlive()) {
        return;
    }
    double x = RenderUtils.getDiff(ent.lastTickPosX, ent.posX, pTicks, RenderManager.renderPosX);
    double y = RenderUtils.getDiff(ent.lastTickPosY, ent.posY, pTicks, RenderManager.renderPosY);
    double z = RenderUtils.getDiff(ent.lastTickPosZ, ent.posZ, pTicks, RenderManager.renderPosZ);
    RenderUtils.boundingBox((Entity)ent, x, y, z, hexColor, hexColorIn);
}
MobAppearance.java 文件源码 项目:BaseClient 阅读 26 收藏 0 点赞 0 评论 0
/**
 * Renders the particle
 */
public void renderParticle(WorldRenderer worldRendererIn, Entity entityIn, float partialTicks, float p_180434_4_, float p_180434_5_, float p_180434_6_, float p_180434_7_, float p_180434_8_)
{
    if (this.entity != null)
    {
        RenderManager rendermanager = Minecraft.getMinecraft().getRenderManager();
        rendermanager.setRenderPosition(EntityFX.interpPosX, EntityFX.interpPosY, EntityFX.interpPosZ);
        float f = 0.42553192F;
        float f1 = ((float)this.particleAge + partialTicks) / (float)this.particleMaxAge;
        GlStateManager.depthMask(true);
        GlStateManager.enableBlend();
        GlStateManager.enableDepth();
        GlStateManager.blendFunc(770, 771);
        float f2 = 240.0F;
        OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, f2, f2);
        GlStateManager.pushMatrix();
        float f3 = 0.05F + 0.5F * MathHelper.sin(f1 * (float)Math.PI);
        GlStateManager.color(1.0F, 1.0F, 1.0F, f3);
        GlStateManager.translate(0.0F, 1.8F, 0.0F);
        GlStateManager.rotate(180.0F - entityIn.rotationYaw, 0.0F, 1.0F, 0.0F);
        GlStateManager.rotate(60.0F - 150.0F * f1 - entityIn.rotationPitch, 1.0F, 0.0F, 0.0F);
        GlStateManager.translate(0.0F, -0.4F, -1.5F);
        GlStateManager.scale(f, f, f);
        this.entity.rotationYaw = this.entity.prevRotationYaw = 0.0F;
        this.entity.rotationYawHead = this.entity.prevRotationYawHead = 0.0F;
        rendermanager.renderEntityWithPosYaw(this.entity, 0.0D, 0.0D, 0.0D, 0.0F, partialTicks);
        GlStateManager.popMatrix();
        GlStateManager.enableDepth();
    }
}
GuiInventory.java 文件源码 项目:BaseClient 阅读 24 收藏 0 点赞 0 评论 0
/**
 * Draws the entity to the screen. Args: xPos, yPos, scale, mouseX, mouseY, entityLiving
 */
public static void drawEntityOnScreen(int posX, int posY, int scale, float mouseX, float mouseY, EntityLivingBase ent)
{
    GlStateManager.enableColorMaterial();
    GlStateManager.pushMatrix();
    GlStateManager.translate((float)posX, (float)posY, 50.0F);
    GlStateManager.scale((float)(-scale), (float)scale, (float)scale);
    GlStateManager.rotate(180.0F, 0.0F, 0.0F, 1.0F);
    float f = ent.renderYawOffset;
    float f1 = ent.rotationYaw;
    float f2 = ent.rotationPitch;
    float f3 = ent.prevRotationYawHead;
    float f4 = ent.rotationYawHead;
    GlStateManager.rotate(135.0F, 0.0F, 1.0F, 0.0F);
    RenderHelper.enableStandardItemLighting();
    GlStateManager.rotate(-135.0F, 0.0F, 1.0F, 0.0F);
    GlStateManager.rotate(-((float)Math.atan((double)(mouseY / 40.0F))) * 20.0F, 1.0F, 0.0F, 0.0F);
    ent.renderYawOffset = (float)Math.atan((double)(mouseX / 40.0F)) * 20.0F;
    ent.rotationYaw = (float)Math.atan((double)(mouseX / 40.0F)) * 40.0F;
    ent.rotationPitch = -((float)Math.atan((double)(mouseY / 40.0F))) * 20.0F;
    ent.rotationYawHead = ent.rotationYaw;
    ent.prevRotationYawHead = ent.rotationYaw;
    GlStateManager.translate(0.0F, 0.0F, 0.0F);
    RenderManager rendermanager = Minecraft.getMinecraft().getRenderManager();
    rendermanager.setPlayerViewY(180.0F);
    rendermanager.setRenderShadow(false);
    rendermanager.renderEntityWithPosYaw(ent, 0.0D, 0.0D, 0.0D, 0.0F, 1.0F);
    rendermanager.setRenderShadow(true);
    ent.renderYawOffset = f;
    ent.rotationYaw = f1;
    ent.rotationPitch = f2;
    ent.prevRotationYawHead = f3;
    ent.rotationYawHead = f4;
    GlStateManager.popMatrix();
    RenderHelper.disableStandardItemLighting();
    GlStateManager.disableRescaleNormal();
    GlStateManager.setActiveTexture(OpenGlHelper.lightmapTexUnit);
    GlStateManager.disableTexture2D();
    GlStateManager.setActiveTexture(OpenGlHelper.defaultTexUnit);
}
ClientProxy.java 文件源码 项目:connor41-etfuturum2 阅读 21 收藏 0 点赞 0 评论 0
@SuppressWarnings("unchecked")
private void registerEntityRenderers() {
    if (EtFuturum.enableArmourStand)
        RenderingRegistry.registerEntityRenderingHandler(EntityArmourStand.class, new ArmourStandRenderer());
    if (EtFuturum.enableEndermite)
        RenderingRegistry.registerEntityRenderingHandler(EntityEndermite.class, new EndermiteRenderer());
    if (EtFuturum.enableRabbit)
        RenderingRegistry.registerEntityRenderingHandler(EntityRabbit.class, new RabbitRenderer());
    if (EtFuturum.enableLingeringPotions) {
        RenderingRegistry.registerEntityRenderingHandler(EntityLingeringPotion.class, new LingeringPotionRenderer());
        RenderingRegistry.registerEntityRenderingHandler(EntityLingeringEffect.class, new LingeringEffectRenderer());
    }
    if (EtFuturum.enableVillagerZombies)
        RenderingRegistry.registerEntityRenderingHandler(EntityZombieVillager.class, new VillagerZombieRenderer());
    if (EtFuturum.enableDragonRespawn)
        RenderingRegistry.registerEntityRenderingHandler(EntityPlacedEndCrystal.class, new PlacedEndCrystalRenderer());
    if (EtFuturum.enablePlayerSkinOverlay) {
        TextureManager texManager = Minecraft.getMinecraft().renderEngine;
        File fileAssets = ReflectionHelper.getPrivateValue(Minecraft.class, Minecraft.getMinecraft(), "fileAssets", "field_110446_Y", " field_110607_c");
        File skinFolder = new File(fileAssets, "skins");
        MinecraftSessionService sessionService = Minecraft.getMinecraft().func_152347_ac();
        ReflectionHelper.setPrivateValue(Minecraft.class, Minecraft.getMinecraft(), new NewSkinManager(Minecraft.getMinecraft().func_152342_ad(), texManager, skinFolder, sessionService), "field_152350_aA");

        RenderManager.instance.entityRenderMap.put(EntityPlayer.class, new NewRenderPlayer());
    }
    if (EtFuturum.enableShearableGolems)
        RenderingRegistry.registerEntityRenderingHandler(EntityNewSnowGolem.class, new NewSnowGolemRenderer());
}
RenderUtils.java 文件源码 项目:Backmemed 阅读 28 收藏 0 点赞 0 评论 0
public static void drawEntityESP(Entity entity, Color c) {
    GL11.glPushMatrix();
    GL11.glBlendFunc(770, 771);
    GL11.glEnable(GL_BLEND);
    GL11.glLineWidth(1.0F);
    GL11.glDisable(GL11.GL_TEXTURE_2D);
    GL11.glDisable(GL_DEPTH_TEST);
    GL11.glDepthMask(false);
    GL11.glColor4d(c.getRed() / 255f, c.getGreen() / 255f, c.getBlue() / 255f, 0.15F);
    RenderManager renderManager = Minecraft.getMinecraft().getRenderManager();
    drawColorBox(new AxisAlignedBB(             entity.boundingBox.minX - 0.05 - entity.posX + (entity.posX - renderManager.renderPosX),
            entity.boundingBox.minY - entity.posY + (entity.posY - renderManager.renderPosY),
            entity.boundingBox.minZ - 0.05 - entity.posZ + (entity.posZ - renderManager.renderPosZ),
            entity.boundingBox.maxX + 0.05 - entity.posX + (entity.posX - renderManager.renderPosX),
            entity.boundingBox.maxY + 0.1 - entity.posY + (entity.posY - renderManager.renderPosY),
            entity.boundingBox.maxZ + 0.05 - entity.posZ + (entity.posZ - renderManager.renderPosZ)), 0F, 0F, 0F, 0F);
    GL11.glColor4d(0, 0, 0, 0.5);
    drawSelectionBoundingBox(new AxisAlignedBB(entity.boundingBox.minX - 0.05 - entity.posX + (entity.posX - renderManager.renderPosX),
            entity.boundingBox.minY - entity.posY + (entity.posY - renderManager.renderPosY),
            entity.boundingBox.minZ - 0.05 - entity.posZ + (entity.posZ - renderManager.renderPosZ),
            entity.boundingBox.maxX + 0.05 - entity.posX + (entity.posX - renderManager.renderPosX),
            entity.boundingBox.maxY + 0.1 - entity.posY + (entity.posY - renderManager.renderPosY),
            entity.boundingBox.maxZ + 0.05 - entity.posZ + (entity.posZ - renderManager.renderPosZ)));
    GL11.glLineWidth(2.0F);
    GL11.glEnable(GL11.GL_TEXTURE_2D);
    GL11.glEnable(GL_DEPTH_TEST);
    GL11.glDepthMask(true);
    GL11.glDisable(GL_BLEND);
    GL11.glPopMatrix();
}
RenderWitherSkull.java 文件源码 项目:Backmemed 阅读 18 收藏 0 点赞 0 评论 0
public RenderWitherSkull(RenderManager renderManagerIn)
{
    super(renderManagerIn);
}
RenderCurseOrb.java 文件源码 项目:Halloween 阅读 15 收藏 0 点赞 0 评论 0
public RenderCurseOrb(RenderManager renderManager)
{
    super(renderManager, ModItems.CURSE_ORB, Minecraft.getMinecraft().getRenderItem());
}


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