java类java.awt.TexturePaint的实例源码

ImagePanel.java 文件源码 项目:trashjam2017 阅读 33 收藏 0 点赞 0 评论 0
/**
 * Create a new empty image panel
 */
public ImagePanel() {
    super();

    Color base = Color.gray;
    BufferedImage image = new BufferedImage(50, 50,
            BufferedImage.TYPE_INT_ARGB);
    Graphics2D g = (Graphics2D) image.getGraphics();
    g.setColor(base);
    g.fillRect(0, 0, image.getWidth(), image.getHeight());
    g.setColor(base.darker());
    g.fillRect(image.getWidth() / 2, 0, image.getWidth() / 2, image
            .getHeight() / 2);
    g.fillRect(0, image.getHeight() / 2, image.getWidth() / 2, image
            .getHeight() / 2);

    background = new TexturePaint(image, new Rectangle(0, 0, image
            .getWidth(), image.getHeight()));

    setBackground(Color.black);
}
PlotInstanceLegendCreator.java 文件源码 项目:rapidminer 阅读 23 收藏 0 点赞 0 评论 0
private static Paint createTransparentCheckeredPaint(Color color, int checkerSize) {
    int s = checkerSize;
    BufferedImage bufferedImage = new BufferedImage(2 * s, 2 * s, BufferedImage.TYPE_INT_ARGB);

    Graphics2D g2 = bufferedImage.createGraphics();
    g2.setRenderingHint(RenderingHints.KEY_ANTIALIASING, // Anti-alias!
            RenderingHints.VALUE_ANTIALIAS_ON);

    Color c1 = DataStructureUtils.setColorAlpha(color, (int) (color.getAlpha() * .8));
    Color c2 = DataStructureUtils.setColorAlpha(color, (int) (color.getAlpha() * .2));
    g2.setStroke(new BasicStroke(0));
    g2.setPaint(c2);
    g2.setColor(c2);
    g2.fillRect(0, 0, s, s);
    g2.fillRect(s, s, s, s);
    g2.setPaint(c1);
    g2.setColor(c1);
    g2.fillRect(0, s, s, s);
    g2.fillRect(s, 0, s, s);

    // paint with the texturing brush
    Rectangle2D rect = new Rectangle2D.Double(0, 0, 2 * s, 2 * s);
    return new TexturePaint(bufferedImage, rect);
}
ImagePanel.java 文件源码 项目:Progetto-C 阅读 29 收藏 0 点赞 0 评论 0
/**
 * Create a new empty image panel
 */
public ImagePanel() {
    super();

    Color base = Color.gray;
    BufferedImage image = new BufferedImage(50, 50,
            BufferedImage.TYPE_INT_ARGB);
    Graphics2D g = (Graphics2D) image.getGraphics();
    g.setColor(base);
    g.fillRect(0, 0, image.getWidth(), image.getHeight());
    g.setColor(base.darker());
    g.fillRect(image.getWidth() / 2, 0, image.getWidth() / 2, image
            .getHeight() / 2);
    g.fillRect(0, image.getHeight() / 2, image.getWidth() / 2, image
            .getHeight() / 2);

    background = new TexturePaint(image, new Rectangle(0, 0, image
            .getWidth(), image.getHeight()));

    setBackground(Color.black);
}
RenderTests.java 文件源码 项目:OpenJSharp 阅读 25 收藏 0 点赞 0 评论 0
private TexturePaint makeTexturePaint(int size, boolean alpha) {
    int s2 = size / 2;
    int type =
        alpha ? BufferedImage.TYPE_INT_ARGB : BufferedImage.TYPE_INT_RGB;
    BufferedImage img = new BufferedImage(size, size, type);
    Color[] colors = makeGradientColors(4, alpha);
    Graphics2D g2d = img.createGraphics();
    g2d.setComposite(AlphaComposite.Src);
    g2d.setColor(colors[0]);
    g2d.fillRect(0, 0, s2, s2);
    g2d.setColor(colors[1]);
    g2d.fillRect(s2, 0, s2, s2);
    g2d.setColor(colors[3]);
    g2d.fillRect(0, s2, s2, s2);
    g2d.setColor(colors[2]);
    g2d.fillRect(s2, s2, s2, s2);
    g2d.dispose();
    Rectangle2D bounds = new Rectangle2D.Float(0, 0, size, size);
    return new TexturePaint(img, bounds);
}
RenderTests.java 文件源码 项目:jdk8u-jdk 阅读 30 收藏 0 点赞 0 评论 0
private TexturePaint makeTexturePaint(int size, boolean alpha) {
    int s2 = size / 2;
    int type =
        alpha ? BufferedImage.TYPE_INT_ARGB : BufferedImage.TYPE_INT_RGB;
    BufferedImage img = new BufferedImage(size, size, type);
    Color[] colors = makeGradientColors(4, alpha);
    Graphics2D g2d = img.createGraphics();
    g2d.setComposite(AlphaComposite.Src);
    g2d.setColor(colors[0]);
    g2d.fillRect(0, 0, s2, s2);
    g2d.setColor(colors[1]);
    g2d.fillRect(s2, 0, s2, s2);
    g2d.setColor(colors[3]);
    g2d.fillRect(0, s2, s2, s2);
    g2d.setColor(colors[2]);
    g2d.fillRect(s2, s2, s2, s2);
    g2d.dispose();
    Rectangle2D bounds = new Rectangle2D.Float(0, 0, size, size);
    return new TexturePaint(img, bounds);
}
TexturePaintPrintingTest.java 文件源码 项目:jdk8u-jdk 阅读 26 收藏 0 点赞 0 评论 0
public void doPaint(Graphics2D g2d) {
    BufferedImage patternImage = new BufferedImage(2,2,BufferedImage.TYPE_INT_ARGB);
            Graphics gImage = patternImage.getGraphics();
            gImage.setColor(Color.WHITE);
            gImage.drawLine(0,1,1,0);
            gImage.setColor(Color.BLACK);
            gImage.drawLine(0,0,1,1);
            gImage.dispose();

            Rectangle2D.Double shape = new Rectangle2D.Double(0,0,DIM*6/5, DIM*8/5);
            g2d.setPaint(new TexturePaint(patternImage, new Rectangle2D.Double(0,0,
                    DIM*6/50, DIM*8/50)));
            g2d.fill(shape);
            g2d.setPaint(Color.BLACK);
            g2d.draw(shape);

}
RenderTests.java 文件源码 项目:openjdk-jdk10 阅读 27 收藏 0 点赞 0 评论 0
private TexturePaint makeTexturePaint(int size, boolean alpha) {
    int s2 = size / 2;
    int type =
        alpha ? BufferedImage.TYPE_INT_ARGB : BufferedImage.TYPE_INT_RGB;
    BufferedImage img = new BufferedImage(size, size, type);
    Color[] colors = makeGradientColors(4, alpha);
    Graphics2D g2d = img.createGraphics();
    g2d.setComposite(AlphaComposite.Src);
    g2d.setColor(colors[0]);
    g2d.fillRect(0, 0, s2, s2);
    g2d.setColor(colors[1]);
    g2d.fillRect(s2, 0, s2, s2);
    g2d.setColor(colors[3]);
    g2d.fillRect(0, s2, s2, s2);
    g2d.setColor(colors[2]);
    g2d.fillRect(s2, s2, s2, s2);
    g2d.dispose();
    Rectangle2D bounds = new Rectangle2D.Float(0, 0, size, size);
    return new TexturePaint(img, bounds);
}
TexturePaintPrintingTest.java 文件源码 项目:openjdk-jdk10 阅读 24 收藏 0 点赞 0 评论 0
public void doPaint(Graphics2D g2d) {
    BufferedImage patternImage = new BufferedImage(2,2,BufferedImage.TYPE_INT_ARGB);
    Graphics gImage = patternImage.getGraphics();
    gImage.setColor(Color.WHITE);
    gImage.drawLine(0,1,1,0);
    gImage.setColor(Color.BLACK);
    gImage.drawLine(0,0,1,1);
    gImage.dispose();

    Rectangle2D.Double shape = new Rectangle2D.Double(0,0,DIM*6/5, DIM*8/5);
    g2d.setPaint(new TexturePaint(patternImage, new Rectangle2D.Double(0,0,
                 DIM*6/50, DIM*8/50)));
    g2d.fill(shape);
    g2d.setPaint(Color.BLACK);
    g2d.draw(shape);
}
RenderTests.java 文件源码 项目:openjdk9 阅读 25 收藏 0 点赞 0 评论 0
private TexturePaint makeTexturePaint(int size, boolean alpha) {
    int s2 = size / 2;
    int type =
        alpha ? BufferedImage.TYPE_INT_ARGB : BufferedImage.TYPE_INT_RGB;
    BufferedImage img = new BufferedImage(size, size, type);
    Color[] colors = makeGradientColors(4, alpha);
    Graphics2D g2d = img.createGraphics();
    g2d.setComposite(AlphaComposite.Src);
    g2d.setColor(colors[0]);
    g2d.fillRect(0, 0, s2, s2);
    g2d.setColor(colors[1]);
    g2d.fillRect(s2, 0, s2, s2);
    g2d.setColor(colors[3]);
    g2d.fillRect(0, s2, s2, s2);
    g2d.setColor(colors[2]);
    g2d.fillRect(s2, s2, s2, s2);
    g2d.dispose();
    Rectangle2D bounds = new Rectangle2D.Float(0, 0, size, size);
    return new TexturePaint(img, bounds);
}
ColorSwatch.java 文件源码 项目:pumpernickel 阅读 20 收藏 0 点赞 0 评论 0
@Override
public void paint(Graphics g0) {
    super.paint(g0); //may be necessary for some look-and-feels?

    Graphics2D g = (Graphics2D)g0;

    Color c = getForeground();
    int w2 = Math.min(getWidth(), w);
    int h2 = Math.min(getHeight(), w);
    Rectangle r = new Rectangle(getWidth()/2-w2/2,getHeight()/2-h2/2, w2, h2);

    if(c.getAlpha()<255) {
        TexturePaint checkers = getCheckerPaint();
        g.setPaint(checkers);
        g.fillRect(r.x, r.y, r.width, r.height);
    }
    g.setColor(c);
    g.fillRect(r.x, r.y, r.width, r.height);
    PlafPaintUtils.drawBevel(g, r);
}
ColorWellUI.java 文件源码 项目:pumpernickel 阅读 76 收藏 0 点赞 0 评论 0
@Override
public void paint(Graphics g0, JComponent c) {
    Graphics2D g = (Graphics2D)g0;
    ColorWell well = (ColorWell)c;
    Color color = well.getColor();
    Border border = c.getBorder();
    Insets borderInsets = border.getBorderInsets(c);
    if(color.getAlpha()<255) {
        TexturePaint checkers = PlafPaintUtils.getCheckerBoard(8);
        g.setPaint(checkers);
        g.fillRect(borderInsets.left, borderInsets.top, 
                c.getWidth()-borderInsets.left-borderInsets.right, 
                c.getHeight()-borderInsets.top-borderInsets.bottom);
    }
    g.setColor(color);
    g.fillRect(borderInsets.left, borderInsets.top, 
            c.getWidth()-borderInsets.left-borderInsets.right, 
            c.getHeight()-borderInsets.top-borderInsets.bottom);
}
BrushedMetalDemo.java 文件源码 项目:pumpernickel 阅读 19 收藏 0 点赞 0 评论 0
protected void setMetalColor(Color c) {
    BufferedImage image = BrushedMetalLook.getImage(c);
    texturePaint = new TexturePaint(image, new Rectangle(0,0,image.getWidth(),image.getHeight()));

    Shape shape = new Ellipse2D.Float(100,100,400,400);
    image = BrushedMetalLook.paint(shape, 20, null, c, true);
    Icon icon1 = new ImageIcon(image);
    label1.setIcon(icon1);

    shape = new Line2D.Float(100,100,500,500);
    image = BrushedMetalLook.paint(shape, 20, null, c, true);
    ImageIcon icon2 = new ImageIcon(image);
    label2.setIcon(icon2);

    shape = new Line2D.Float(100,500,500,100);
    image = BrushedMetalLook.paint(shape, 20, null, c, true);
    ImageIcon icon3 = new ImageIcon(image);
    label3.setIcon(icon3);

    tabs.repaint();
}
SVGPaint.java 文件源码 项目:Push2Display 阅读 19 收藏 0 点赞 0 评论 0
/**
 * @param paint Paint to be converted to SVG
 * @return a descriptor of the corresponding SVG paint
 */
public SVGPaintDescriptor toSVG(Paint paint){
    // we first try the extension handler because we may
    // want to override the way a Paint is managed!
    SVGPaintDescriptor paintDesc = svgCustomPaint.toSVG(paint);

    if (paintDesc == null) {
        if (paint instanceof Color)
            paintDesc = SVGColor.toSVG((Color)paint, generatorContext);
        else if (paint instanceof GradientPaint)
            paintDesc = svgLinearGradient.toSVG((GradientPaint)paint);
        else if (paint instanceof TexturePaint)
            paintDesc = svgTexturePaint.toSVG((TexturePaint)paint);
    }

    return paintDesc;
}
RenderTests.java 文件源码 项目:jdk8u_jdk 阅读 20 收藏 0 点赞 0 评论 0
private TexturePaint makeTexturePaint(int size, boolean alpha) {
    int s2 = size / 2;
    int type =
        alpha ? BufferedImage.TYPE_INT_ARGB : BufferedImage.TYPE_INT_RGB;
    BufferedImage img = new BufferedImage(size, size, type);
    Color[] colors = makeGradientColors(4, alpha);
    Graphics2D g2d = img.createGraphics();
    g2d.setComposite(AlphaComposite.Src);
    g2d.setColor(colors[0]);
    g2d.fillRect(0, 0, s2, s2);
    g2d.setColor(colors[1]);
    g2d.fillRect(s2, 0, s2, s2);
    g2d.setColor(colors[3]);
    g2d.fillRect(0, s2, s2, s2);
    g2d.setColor(colors[2]);
    g2d.fillRect(s2, s2, s2, s2);
    g2d.dispose();
    Rectangle2D bounds = new Rectangle2D.Float(0, 0, size, size);
    return new TexturePaint(img, bounds);
}
TexturePaintPrintingTest.java 文件源码 项目:jdk8u_jdk 阅读 24 收藏 0 点赞 0 评论 0
public void doPaint(Graphics2D g2d) {
    BufferedImage patternImage = new BufferedImage(2,2,BufferedImage.TYPE_INT_ARGB);
            Graphics gImage = patternImage.getGraphics();
            gImage.setColor(Color.WHITE);
            gImage.drawLine(0,1,1,0);
            gImage.setColor(Color.BLACK);
            gImage.drawLine(0,0,1,1);
            gImage.dispose();

            Rectangle2D.Double shape = new Rectangle2D.Double(0,0,DIM*6/5, DIM*8/5);
            g2d.setPaint(new TexturePaint(patternImage, new Rectangle2D.Double(0,0,
                    DIM*6/50, DIM*8/50)));
            g2d.fill(shape);
            g2d.setPaint(Color.BLACK);
            g2d.draw(shape);

}
Drawer.java 文件源码 项目:amidst 阅读 22 收藏 0 点赞 0 评论 0
@CalledOnlyBy(AmidstThread.EDT)
public Drawer(
        FragmentGraph graph,
        FragmentGraphToScreenTranslator translator,
        Zoom zoom,
        Movement movement,
        List<Widget> widgets,
        Iterable<FragmentDrawer> drawers,
        Setting<Dimension> dimensionSetting,
        Graphics2DAccelerationCounter accelerationCounter) {
    this.graph = graph;
    this.translator = translator;
    this.zoom = zoom;
    this.movement = movement;
    this.widgets = widgets;
    this.drawers = drawers;
    this.dimensionSetting = dimensionSetting;
    this.accelerationCounter = accelerationCounter;
    this.voidTexturePaint = new TexturePaint(
            VOID_TEXTURE,
            new Rectangle(0, 0, VOID_TEXTURE.getWidth(), VOID_TEXTURE.getHeight()));
}
RenderTests.java 文件源码 项目:lookaside_java-1.8.0-openjdk 阅读 28 收藏 0 点赞 0 评论 0
private TexturePaint makeTexturePaint(int size, boolean alpha) {
    int s2 = size / 2;
    int type =
        alpha ? BufferedImage.TYPE_INT_ARGB : BufferedImage.TYPE_INT_RGB;
    BufferedImage img = new BufferedImage(size, size, type);
    Color[] colors = makeGradientColors(4, alpha);
    Graphics2D g2d = img.createGraphics();
    g2d.setComposite(AlphaComposite.Src);
    g2d.setColor(colors[0]);
    g2d.fillRect(0, 0, s2, s2);
    g2d.setColor(colors[1]);
    g2d.fillRect(s2, 0, s2, s2);
    g2d.setColor(colors[3]);
    g2d.fillRect(0, s2, s2, s2);
    g2d.setColor(colors[2]);
    g2d.fillRect(s2, s2, s2, s2);
    g2d.dispose();
    Rectangle2D bounds = new Rectangle2D.Float(0, 0, size, size);
    return new TexturePaint(img, bounds);
}
ColorSwatch.java 文件源码 项目:iSeleda 阅读 19 收藏 0 点赞 0 评论 0
@Override
public void paint(Graphics g0) {
    super.paint(g0); //may be necessary for some look-and-feels?

    Graphics2D g = (Graphics2D)g0;

    Color c = getForeground();
    int w2 = Math.min(getWidth(), w);
    int h2 = Math.min(getHeight(), w);
    Rectangle r = new Rectangle(getWidth()/2-w2/2,getHeight()/2-h2/2, w2, h2);

    if(c.getAlpha()<255) {
        TexturePaint checkers = getCheckerPaint();
        g.setPaint(checkers);
        g.fillRect(r.x, r.y, r.width, r.height);
    }
    g.setColor(c);
    g.fillRect(r.x, r.y, r.width, r.height);
    PlafPaintUtils.drawBevel(g, r);
}
ImportedTextureWizardStepsPanel.java 文件源码 项目:SweetHome3D 阅读 18 收藏 0 点赞 0 评论 0
/**
 * Updates the image shown in attributes panel.
 */
private void updateAttributesPreviewImage()
{
    BufferedImage attributesPreviewImage = this.attributesPreviewComponent.getImage();
    if (attributesPreviewImage == null || attributesPreviewImage == this.imageChoicePreviewComponent.getImage())
    {
        attributesPreviewImage = new BufferedImage(IMAGE_PREFERRED_SIZE, IMAGE_PREFERRED_SIZE,
                BufferedImage.TYPE_INT_RGB);
        this.attributesPreviewComponent.setImage(attributesPreviewImage);
    }
    // Fill image with a white background
    Graphics2D g2D = (Graphics2D) attributesPreviewImage.getGraphics();
    g2D.setPaint(Color.WHITE);
    g2D.fillRect(0, 0, IMAGE_PREFERRED_SIZE, IMAGE_PREFERRED_SIZE);
    BufferedImage textureImage = this.imageChoicePreviewComponent.getImage();
    if (textureImage != null)
    {
        // Draw the texture image as if it will be shown on a 250 x 250 cm wall
        g2D.setPaint(new TexturePaint(textureImage,
                new Rectangle2D.Float(0, 0, this.controller.getWidth() / 250 * IMAGE_PREFERRED_SIZE,
                        this.controller.getHeight() / 250 * IMAGE_PREFERRED_SIZE)));
        g2D.fillRect(0, 0, IMAGE_PREFERRED_SIZE, IMAGE_PREFERRED_SIZE);
    }
    g2D.dispose();
    this.attributesPreviewComponent.repaint();
}
PlanComponent.java 文件源码 项目:SweetHome3D 阅读 21 收藏 0 点赞 0 评论 0
private void setTexturedIcon(Component c, BufferedImage textureImage, float angle)
{
    // Paint plan icon in an image
    BufferedImage image = new BufferedImage(getIconWidth(), getIconHeight(), BufferedImage.TYPE_INT_ARGB);
    final Graphics2D imageGraphics = (Graphics2D) image.getGraphics();
    imageGraphics.setRenderingHint(RenderingHints.KEY_RENDERING, RenderingHints.VALUE_RENDER_QUALITY);
    PieceOfFurniturePlanIcon.super.paintIcon(c, imageGraphics, 0, 0);

    // Fill the pixels of plan icon with texture image
    imageGraphics
            .setPaint(new TexturePaint(textureImage,
                    new Rectangle2D.Float(0, 0,
                            -getIconWidth() / this.pieceWidth * this.pieceTexture.getWidth(),
                            -getIconHeight() / this.pieceDepth * this.pieceTexture.getHeight())));
    imageGraphics.setComposite(AlphaComposite.getInstance(AlphaComposite.SRC_IN));
    imageGraphics.rotate(angle);
    float maxDimension = Math.max(image.getWidth(), image.getHeight());
    imageGraphics.fill(new Rectangle2D.Float(-maxDimension, -maxDimension, 3 * maxDimension, 3 * maxDimension));
    imageGraphics.fillRect(0, 0, getIconWidth(), getIconHeight());
    imageGraphics.dispose();

    setIcon(new ImageIcon(image));
}
PlotInstanceLegendCreator.java 文件源码 项目:rapidminer-studio 阅读 21 收藏 0 点赞 0 评论 0
private static Paint createTransparentCheckeredPaint(Color color, int checkerSize) {
    int s = checkerSize;
    BufferedImage bufferedImage = new BufferedImage(2 * s, 2 * s, BufferedImage.TYPE_INT_ARGB);

    Graphics2D g2 = bufferedImage.createGraphics();
    g2.setRenderingHint(RenderingHints.KEY_ANTIALIASING, // Anti-alias!
            RenderingHints.VALUE_ANTIALIAS_ON);

    Color c1 = DataStructureUtils.setColorAlpha(color, (int) (color.getAlpha() * .8));
    Color c2 = DataStructureUtils.setColorAlpha(color, (int) (color.getAlpha() * .2));
    g2.setStroke(new BasicStroke(0));
    g2.setPaint(c2);
    g2.setColor(c2);
    g2.fillRect(0, 0, s, s);
    g2.fillRect(s, s, s, s);
    g2.setPaint(c1);
    g2.setColor(c1);
    g2.fillRect(0, s, s, s);
    g2.fillRect(s, 0, s, s);

    // paint with the texturing brush
    Rectangle2D rect = new Rectangle2D.Double(0, 0, 2 * s, 2 * s);
    return new TexturePaint(bufferedImage, rect);
}
PaintUtils.java 文件源码 项目:swingx 阅读 18 收藏 0 点赞 0 评论 0
/**
 * Creates a new {@code Paint} that is a checkered effect using the specified colors.
 * <p>
 * While this method supports transparent colors, this implementation performs painting
 * operations using the second color after it performs operations using the first color. This
 * means that to create a checkered paint with a fully-transparent color, you MUST specify that
 * color first.
 * 
 * @param c1
 *            the first color
 * @param c2
 *            the second color
 * @param size
 *            the size of the paint
 * @return a new {@code Paint} checkering the supplied colors
 */
public static Paint getCheckerPaint(Paint c1, Paint c2, int size) {
    BufferedImage img = GraphicsUtilities.createCompatibleTranslucentImage(size, size);
    Graphics2D g = img.createGraphics();

    try {
        g.setPaint(c1);
        g.fillRect(0, 0, size, size);
        g.setPaint(c2);
        g.fillRect(0, 0, size / 2, size / 2);
        g.fillRect(size / 2, size / 2, size / 2, size / 2);
    } finally {
        g.dispose();
    }

    return new TexturePaint(img,new Rectangle(0,0,size,size));
}
WelcomePanel.java 文件源码 项目:dsworkbench 阅读 18 收藏 0 点赞 0 评论 0
/** Creates new form WelcomePanel */
public WelcomePanel() {
    initComponents();
    setOpaque(true);
    welcomeTooltipMap.put(jxHelpLabel, "<html> <h2 style='color:#953333; font-weight: bold;'>Integrierte Hilfe</h2> DS Workbench bietet eine umfangreiche Hilfe, die du im Programm jederzeit &uuml;ber <strong>F1</strong> aufrufen kannst. Dabei wird versucht, das passende Hilfethema f&uuml;r die Ansicht, in der du dich gerade befindest, auszuw&auml;hlen. Es schadet aber auch nicht, einfach mal so in der Hilfe zu st&ouml;bern um neue Funktionen zu entdecken. Einsteiger sollten in jedem Fall die ersten drei Kapitel der Wichtigen Grundlagen gelesen haben.</html>");
    welcomeTooltipMap.put(jxCommunityLabel, "<html> <h2 style='color:#953333; font-weight: bold;'>Die DS Workbench Community</h2> Nat&uuml;rlich gibt es neben dir noch eine Vielzahl anderer Spieler, die DS Workbench regelm&auml;&szlig;ig und intensiv benutzen. Einen perfekten Anlaufpunkt f&uuml;r alle Benutzer bietet das DS Workbench Forum, wo man immer jemanden trifft mit dem man Erfahrungen austauschen und wo man Fragen stellen kann.</html>");
    welcomeTooltipMap.put(jxIdeaLabel, "<html> <h2 style='color:#953333; font-weight: bold;'>Verbesserungen und Ideen </h2> Gibt es irgendwas wo du meinst, dass es in DS Workbench fehlt und was anderen Benutzern auch helfen k&ouml;nnte? Hast du eine Idee, wie man DS Workbench verbessern oder die Handhabung vereinfachen k&ouml;nnte? Dann bietet dieser Bereich im DS Workbench Forum die perfekte Anlaufstelle f&uuml;r dich. Trau dich und hilf mit, DS Workbench  zu verbessern. </html>");
    welcomeTooltipMap.put(jxFacebookLabel, "<html> <h2 style='color:#953333; font-weight: bold;'>DS Workbench @ Facebook</h2> Nat&uuml;rlich geh&ouml;rt es heutzutage fast zum guten Ton, bei Facebook in irgendeiner Art und Weise vertreten zu sein. Auch DS Workbench hat eine eigene Facebook Seite, mit deren Hilfe ihr euch jederzeit &uuml;ber aktuelle News oder Geschehnisse im Zusammenhang mit DS Workbench informieren k&ouml;nnt.</html>");
    welcomeTooltipMap.put(jContentLabel, "<html> <h2 style='color:#953333'>Willkommen bei DS Workbench</h2> Wenn du diese Seite siehst, dann hast du DS Workbench erfolgreich installiert und die ersten Schritte ebenso erfolgreich gemeistert. Eigentlich steht nun einer unbeschwerten Angriffsplanung und -durchf&uuml;hrung nichts mehr im Wege. Erlaube mir trotzdem kurz auf einige Dinge hinzuweisen, die dir m&ouml;glicherweise beim <b>Umgang mit DS Workbench helfen</b> oder aber dir die M&ouml;glichkeit geben, einen wichtigen Teil zur <b>Weiterentwicklung und stetigen Verbesserung</b> dieses Programms beizutragen. Fahre einfach mit der Maus &uuml;ber eins der vier Symbole in den Ecken, um hilfreiche und interessante Informationen rund um DS Workbench zu erfahren. Klicke auf ein Symbol, um direkt zum entsprechenden Ziel zu gelangen. Die Eintr&auml;ge findest du sp&auml;ter auch im Hauptmen&uuml; unter 'Sonstiges'. <br> <h3 style='color:#953333'> Nun aber viel Spa&szlig; mit DS Workbench.</h3> </html>");
    try {
        back = ImageIO.read(WelcomePanel.class.getResource("/images/c.gif"));
    } catch (Exception ignored) {
    }
    if (back != null) {
        setBackgroundPainter(new MattePainter(new TexturePaint(back, new Rectangle2D.Float(0, 0, 200, 20))));
    }
}
Draw.java 文件源码 项目:MeteoInfoLib 阅读 23 收藏 0 点赞 0 评论 0
/**
 * Fill polygon
 *
 * @param points The points array
 * @param g Graphics2D
 * @param aPGB Polygon break
 */
public static void fillPolygon(PointF[] points, Graphics2D g, PolygonBreak aPGB) {
    GeneralPath path = new GeneralPath(GeneralPath.WIND_EVEN_ODD, points.length);
    for (int i = 0; i < points.length; i++) {
        if (i == 0) {
            path.moveTo(points[i].X, points[i].Y);
        } else {
            path.lineTo(points[i].X, points[i].Y);
        }
    }
    path.closePath();

    if (aPGB != null) {
        if (aPGB.isUsingHatchStyle()) {
            int size = aPGB.getStyleSize();
            BufferedImage bi = getHatchImage(aPGB.getStyle(), size, aPGB.getColor(), aPGB.getBackColor());
            Rectangle2D rect = new Rectangle2D.Double(0, 0, size, size);
            g.setPaint(new TexturePaint(bi, rect));
            g.fill(path);
        } else {
            g.fill(path);
        }
    } else {
        g.fill(path);
    }
}
Draw.java 文件源码 项目:MeteoInfoLib 阅读 25 收藏 0 点赞 0 评论 0
/**
 * Draw polygon symbol
 *
 * @param aP The point
 * @param width The width
 * @param height The height
 * @param aPGB The polygon break
 * @param g Graphics2D
 */
public static void drawPolygonSymbol(PointF aP, float width, float height, PolygonBreak aPGB,
        Graphics2D g) {
    aP.X = aP.X - width / 2;
    aP.Y = aP.Y - height / 2;
    if (aPGB.isDrawFill()) {
        if (aPGB.isUsingHatchStyle()) {
            int size = aPGB.getStyleSize();
            BufferedImage bi = getHatchImage(aPGB.getStyle(), size, aPGB.getColor(), aPGB.getBackColor());
            Rectangle2D rect = new Rectangle2D.Double(0, 0, size, size);
            g.setPaint(new TexturePaint(bi, rect));
            g.fill(new Rectangle.Float(aP.X, aP.Y, width, height));
        } else {
            g.setColor(aPGB.getColor());
            g.fill(new Rectangle.Float(aP.X, aP.Y, width, height));
        }
    }
    if (aPGB.isDrawOutline()) {
        g.setColor(aPGB.getOutlineColor());
        g.setStroke(new BasicStroke(aPGB.getOutlineSize()));
        g.draw(new Rectangle.Float(aP.X, aP.Y, width, height));
    }
}
Draw.java 文件源码 项目:MeteoInfoLib 阅读 23 收藏 0 点赞 0 评论 0
/**
 * Draw rectangle
 *
 * @param aPoint Start point
 * @param width Width
 * @param height Height
 * @param aPGB Polygon break
 * @param g Graphics2D
 */
public static void drawRectangle(PointF aPoint, float width, float height, PolygonBreak aPGB, Graphics2D g) {
    Color aColor = aPGB.getColor();
    if (aPGB.isDrawFill()) {
        if (aPGB.isUsingHatchStyle()) {
            int size = aPGB.getStyleSize();
            BufferedImage bi = getHatchImage(aPGB.getStyle(), size, aPGB.getColor(), aPGB.getBackColor());
            Rectangle2D rect = new Rectangle2D.Double(0, 0, size, size);
            g.setPaint(new TexturePaint(bi, rect));
            g.fill(new Rectangle.Float(aPoint.X, aPoint.Y, width, height));
        } else {
            g.setColor(aColor);
            g.fill(new Rectangle.Float(aPoint.X, aPoint.Y, width, height));
        }
    }
    if (aPGB.isDrawOutline()) {
        g.setColor(aPGB.getOutlineColor());
        g.setStroke(new BasicStroke(aPGB.getOutlineSize()));
        g.draw(new Rectangle.Float(aPoint.X, aPoint.Y, width, height));
    }
}
ColorSwatch.java 文件源码 项目:SpreaD3 阅读 19 收藏 0 点赞 0 评论 0
public void paint(Graphics g0) {
    super.paint(g0); //may be necessary for some look-and-feels?

    Graphics2D g = (Graphics2D)g0;

    Color c = getForeground();
    int w2 = Math.min(getWidth(), w);
    int h2 = Math.min(getHeight(), w);
    Rectangle r = new Rectangle(getWidth()/2-w2/2,getHeight()/2-h2/2, w2, h2);

    if(c.getAlpha()<255) {
        TexturePaint checkers = getCheckerPaint();
        g.setPaint(checkers);
        g.fillRect(r.x, r.y, r.width, r.height);
    }
    g.setColor(c);
    g.fillRect(r.x, r.y, r.width, r.height);
    PlafPaintUtils.drawBevel(g, r);
}
SVGPaint.java 文件源码 项目:Push2Display 阅读 21 收藏 0 点赞 0 评论 0
/**
 * @param paint Paint to be converted to SVG
 * @return a descriptor of the corresponding SVG paint
 */
public SVGPaintDescriptor toSVG(Paint paint){
    // we first try the extension handler because we may
    // want to override the way a Paint is managed!
    SVGPaintDescriptor paintDesc = svgCustomPaint.toSVG(paint);

    if (paintDesc == null) {
        if (paint instanceof Color)
            paintDesc = SVGColor.toSVG((Color)paint, generatorContext);
        else if (paint instanceof GradientPaint)
            paintDesc = svgLinearGradient.toSVG((GradientPaint)paint);
        else if (paint instanceof TexturePaint)
            paintDesc = svgTexturePaint.toSVG((TexturePaint)paint);
    }

    return paintDesc;
}
Drawer.java 文件源码 项目:amidst 阅读 24 收藏 0 点赞 0 评论 0
@CalledOnlyBy(AmidstThread.EDT)
public Drawer(
        FragmentGraph graph,
        FragmentGraphToScreenTranslator translator,
        Zoom zoom,
        Movement movement,
        List<Widget> widgets,
        Iterable<FragmentDrawer> drawers,
        Setting<Dimension> dimensionSetting,
        Graphics2DAccelerationCounter accelerationCounter) {
    this.graph = graph;
    this.translator = translator;
    this.zoom = zoom;
    this.movement = movement;
    this.widgets = widgets;
    this.drawers = drawers;
    this.dimensionSetting = dimensionSetting;
    this.accelerationCounter = accelerationCounter;
    this.voidTexturePaint = new TexturePaint(
            VOID_TEXTURE,
            new Rectangle(0, 0, VOID_TEXTURE.getWidth(), VOID_TEXTURE.getHeight()));
}
EmptyTexture.java 文件源码 项目:PDFReporter-Studio 阅读 25 收藏 0 点赞 0 评论 0
public static TexturePaint createTexture(Color c1, Color c2) {
    int gridSize = 10;
    BufferedImage img = new BufferedImage(gridSize * 2, gridSize * 2, BufferedImage.TYPE_INT_ARGB);
    Graphics2D g2 = img.createGraphics();

    AlphaComposite ac = AlphaComposite.getInstance(AlphaComposite.SRC_OVER, 0.2f);
    g2.setComposite(ac);

    g2.setColor(c1 != null ? c1 : COLOR1);
    g2.fillRect(0, 0, 10, 10);
    g2.fillRect(10, 10, 10, 10);

    g2.setColor(c2 != null ? c2 : COLOR2);
    g2.fillRect(10, 0, 10, 10);
    g2.fillRect(0, 10, 10, 10);

    return new TexturePaint(img, new java.awt.Rectangle(0, 0, gridSize, gridSize));
}


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