java类com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasRegion的实例源码

SpriteFrameCache.java 文件源码 项目:cocos2d-java 阅读 30 收藏 0 点赞 0 评论 0
/**
 * 读取gdx textureAtlas文件
 * @param filePath atlas 文件路径 也可以自定义
 * @param atlas
 */
public void addSpriteFrameWithTextureAtlas(String filePath, TextureAtlas atlas) {
    if(_atlases.containsKey(filePath)) {
        CCLog.debug(this.getClass(), "file loaded : " + filePath);
        return;
    }

    _atlases.put(filePath, atlas);

    Array<AtlasRegion> rs = atlas.getRegions();
    for(AtlasRegion r : rs) {
        TextureRegion ret = _spriteFrames.put(r.name, r);
        if(ret != null) {
            CCLog.debug(this.getClass(), "region name exists : " + r.name);
        }
    }
}
Rope.java 文件源码 项目:GDX-Engine 阅读 41 收藏 0 点赞 0 评论 0
private void createRope(Body bodyA, Vector2 anchorA, Body bodyB, Vector2 anchorB, float sag, AtlasRegion ropeRegion)
{
    RopeJointDef jd = new RopeJointDef();
    jd.bodyA = bodyA;
    jd.bodyB = bodyB;
    jd.localAnchorA.set(anchorA.x, anchorA.y);
    jd.localAnchorB.set(anchorB.x, anchorB.y);      
    // Max length of joint = current distance between bodies * sag
    float ropeLength =  bodyA.getWorldPoint(anchorA).sub(bodyB.getWorldPoint(anchorB)).len() * sag;
    jd.maxLength = ropeLength;

    // Create joint
    RopeJoint joint = (RopeJoint)world.createJoint(jd);
    GdxRopeJoint ropeJoint = new GdxRopeJoint(joint, jd.localAnchorA, jd.localAnchorB);

    VRope newRope = new VRope(ropeJoint, this, ropeRegion);

    ropes.add(newRope);
}
VRope.java 文件源码 项目:GDX-Engine 阅读 30 收藏 0 点赞 0 评论 0
public VRope(GdxRopeJoint aJoint,
                Group group, AtlasRegion region,
               //(CCSpriteBatchNode*)spriteSheetArg
                    List<VPoint> points,
                    List<VStick> sticks,
                    List<Image> sprites) {

            joint = aJoint;
//          spriteSheet = spriteSheetArg;
            this.group = group;
            this.region = region;

            vPoints = points;
            vSticks = sticks;
            ropeSprites = sprites;
            numPoints = vPoints.size();
    }
AnimationProperty.java 文件源码 项目:miniventure 阅读 20 收藏 0 点赞 0 评论 0
AtlasRegion getSprite(int spriteIndex, boolean isOverlapSprite, Tile tile, float timeElapsed) {
    if(!isOverlapSprite && tileType != tile.getGroundType() && tileType != tile.getSurfaceType())
        System.err.println("Warning: fetching sprite for tile "+tile+" that doesn't have the intended type " + tileType);

    Array<AtlasRegion> frames;
    String typeName = tileType.name().toLowerCase();
    String indexString = (spriteIndex < 10 ? "0" : "") + spriteIndex;
    if(isOverlapSprite) {
        frames = tileOverlapAnimations.get(typeName).get(indexString);
        return overlay.getSprite(tile, frames, (int)(timeElapsed/overlayFrameTime));
    } else {
        frames = tileConnectionAnimations.get(typeName).get(indexString);
        //if(!indexString.equals("00"))
        //  System.out.println("fetching sprites for " + typeName + " at " + indexString + " as a connection sprite, from the main animation type " + main + "; frames="+frames);
        return main.getSprite(tile, frames, (int)(timeElapsed/mainFrameTime));
    }
}
GameCore.java 文件源码 项目:miniventure 阅读 26 收藏 0 点赞 0 评论 0
@Override
public void create () {
    entityAtlas = new TextureAtlas("sprites/entities.txt");
    tileAtlas = new TextureAtlas("sprites/tiles.txt");
    tileConnectionAtlas = new TextureAtlas("sprites/tileconnectmap.txt");
    iconAtlas = new TextureAtlas("sprites/icons.txt");
    batch = new SpriteBatch();
    font = new BitmapFont(); // uses libGDX's default Arial font

    for(AtlasRegion region: iconAtlas.getRegions())
        icons.put(region.name, region);

    game = this;

    this.setScreen(new MainMenuScreen());
}
RegionAttachment.java 文件源码 项目:jenjin 阅读 27 收藏 0 点赞 0 评论 0
public void setRegion (TextureRegion region) {
    if (region == null) throw new IllegalArgumentException("region cannot be null.");
    this.region = region;
    float[] vertices = this.vertices;
    if (region instanceof AtlasRegion && ((AtlasRegion)region).rotate) {
        vertices[U3] = region.getU();
        vertices[V3] = region.getV2();
        vertices[U4] = region.getU();
        vertices[V4] = region.getV();
        vertices[U1] = region.getU2();
        vertices[V1] = region.getV();
        vertices[U2] = region.getU2();
        vertices[V2] = region.getV2();
    } else {
        vertices[U2] = region.getU();
        vertices[V2] = region.getV2();
        vertices[U3] = region.getU();
        vertices[V3] = region.getV();
        vertices[U4] = region.getU2();
        vertices[V4] = region.getV();
        vertices[U1] = region.getU2();
        vertices[V1] = region.getV2();
    }
}
AnimatedSprite.java 文件源码 项目:joe 阅读 31 收藏 0 点赞 0 评论 0
public AnimatedSprite(String key, float totalDuration, Integer numLoops, State state) {
    super();

    Array<AtlasRegion> frames = AssetManager.getInstance().getTextureRegions(key);
    float frameDuration = ConversionUtils.ms2s(totalDuration / frames.size);
    rawAnimation = new Animation(frameDuration, frames);

    this.numLoops = numLoops;
    if (numLoops == null || numLoops > 1) {
        rawAnimation.setPlayMode(PlayMode.LOOP);
    }

    this.state = state;

    setRegion(getCurrentFrame());
}
PageGroup.java 文件源码 项目:gdx-texture-packer-gui 阅读 26 收藏 0 点赞 0 评论 0
@Override
public void act(float delta) {
    super.act(delta);

    PageGroup pp = PageGroup.this;
    Vector2 pointerPos = pp.screenToLocal(Gdx.input.getX(), Gdx.input.getY());
    boolean withinPage = tmpBounds.set(0f, 0f, pp.getWidth(), pp.getHeight()).contains(pointerPos);

    if (!withinPage && active) {
        clearSpotlight();
    }

    if (withinPage) {
        AtlasRegion region = hitRegion(pointerPos);
        if (region != null) {
            spotlightRegion(region);
        }

        if (region == null && active) {
            clearSpotlight();
        }
    }
}
PageGroup.java 文件源码 项目:gdx-texture-packer-gui 阅读 20 收藏 0 点赞 0 评论 0
private void spotlightRegion(AtlasRegion region) {
    if (this.region == region) return;

    this.region = region;
    active = true;

    // You can customize what is shown when user hover on region in here
    StringBuilder sb = new StringBuilder();
    sb.append(region.name);
    if (region.index >= 0) {
        sb.append("[#fbf236ff] idx:" + region.index);
    }

    font.getData().setScale(1f);
    glText.setText(font, sb.toString(), Color.WHITE, 0f, Align.left, false);
}
Assets.java 文件源码 项目:ud406 阅读 21 收藏 0 点赞 0 评论 0
public GigaGalAssets(TextureAtlas atlas) {
    standingLeft = atlas.findRegion(Constants.STANDING_LEFT);
    standingRight = atlas.findRegion(Constants.STANDING_RIGHT);
    walkingLeft = atlas.findRegion(Constants.WALKING_LEFT_2);
    walkingRight = atlas.findRegion(Constants.WALKING_RIGHT_2);

    jumpingLeft = atlas.findRegion(Constants.JUMPING_LEFT);
    jumpingRight = atlas.findRegion(Constants.JUMPING_RIGHT);

    Array<AtlasRegion> walkingLeftFrames = new Array<AtlasRegion>();
    walkingLeftFrames.add(atlas.findRegion(Constants.WALKING_LEFT_2));
    walkingLeftFrames.add(atlas.findRegion(Constants.WALKING_LEFT_1));
    walkingLeftFrames.add(atlas.findRegion(Constants.WALKING_LEFT_2));
    walkingLeftFrames.add(atlas.findRegion(Constants.WALKING_LEFT_3));
    walkingLeftAnimation = new Animation(Constants.WALK_LOOP_DURATION, walkingLeftFrames, PlayMode.LOOP);

    Array<AtlasRegion> walkingRightFrames = new Array<AtlasRegion>();
    walkingRightFrames.add(atlas.findRegion(Constants.WALKING_RIGHT_2));
    walkingRightFrames.add(atlas.findRegion(Constants.WALKING_RIGHT_1));
    walkingRightFrames.add(atlas.findRegion(Constants.WALKING_RIGHT_2));
    walkingRightFrames.add(atlas.findRegion(Constants.WALKING_RIGHT_3));
    walkingRightAnimation = new Animation(Constants.WALK_LOOP_DURATION, walkingRightFrames, PlayMode.LOOP);
}
Assets.java 文件源码 项目:ud406 阅读 25 收藏 0 点赞 0 评论 0
public GigaGalAssets(TextureAtlas atlas) {
    standingLeft = atlas.findRegion(Constants.STANDING_LEFT);
    standingRight = atlas.findRegion(Constants.STANDING_RIGHT);
    walkingLeft = atlas.findRegion(Constants.WALKING_LEFT_2);
    walkingRight = atlas.findRegion(Constants.WALKING_RIGHT_2);

    jumpingLeft = atlas.findRegion(Constants.JUMPING_LEFT);
    jumpingRight = atlas.findRegion(Constants.JUMPING_RIGHT);

    Array<AtlasRegion> walkingLeftFrames = new Array<AtlasRegion>();
    walkingLeftFrames.add(atlas.findRegion(Constants.WALKING_LEFT_2));
    walkingLeftFrames.add(atlas.findRegion(Constants.WALKING_LEFT_1));
    walkingLeftFrames.add(atlas.findRegion(Constants.WALKING_LEFT_2));
    walkingLeftFrames.add(atlas.findRegion(Constants.WALKING_LEFT_3));
    walkingLeftAnimation = new Animation(Constants.WALK_LOOP_DURATION, walkingLeftFrames, PlayMode.LOOP);

    Array<AtlasRegion> walkingRightFrames = new Array<AtlasRegion>();
    walkingRightFrames.add(atlas.findRegion(Constants.WALKING_RIGHT_2));
    walkingRightFrames.add(atlas.findRegion(Constants.WALKING_RIGHT_1));
    walkingRightFrames.add(atlas.findRegion(Constants.WALKING_RIGHT_2));
    walkingRightFrames.add(atlas.findRegion(Constants.WALKING_RIGHT_3));
    walkingRightAnimation = new Animation(Constants.WALK_LOOP_DURATION, walkingRightFrames, PlayMode.LOOP);
}
RegionAttachment.java 文件源码 项目:SpaceShooter 阅读 24 收藏 0 点赞 0 评论 0
public void setRegion (TextureRegion region) {
    if (region == null) throw new IllegalArgumentException("region cannot be null.");
    this.region = region;
    float[] vertices = this.vertices;
    if (region instanceof AtlasRegion && ((AtlasRegion)region).rotate) {
        vertices[U3] = region.getU();
        vertices[V3] = region.getV2();
        vertices[U4] = region.getU();
        vertices[V4] = region.getV();
        vertices[U1] = region.getU2();
        vertices[V1] = region.getV();
        vertices[U2] = region.getU2();
        vertices[V2] = region.getV2();
    } else {
        vertices[U2] = region.getU();
        vertices[V2] = region.getV2();
        vertices[U3] = region.getU();
        vertices[V3] = region.getV();
        vertices[U4] = region.getU2();
        vertices[V4] = region.getV();
        vertices[U1] = region.getU2();
        vertices[V1] = region.getV2();
    }
}
Assets.java 文件源码 项目:ud406 阅读 37 收藏 0 点赞 0 评论 0
public GigaGalAssets(TextureAtlas atlas) {
    standingLeft = atlas.findRegion(Constants.STANDING_LEFT);
    standingRight = atlas.findRegion(Constants.STANDING_RIGHT);
    walkingLeft = atlas.findRegion(Constants.WALKING_LEFT_2);
    walkingRight = atlas.findRegion(Constants.WALKING_RIGHT_2);

    jumpingLeft = atlas.findRegion(Constants.JUMPING_LEFT);
    jumpingRight = atlas.findRegion(Constants.JUMPING_RIGHT);

    Array<AtlasRegion> walkingLeftFrames = new Array<AtlasRegion>();
    walkingLeftFrames.add(atlas.findRegion(Constants.WALKING_LEFT_2));
    walkingLeftFrames.add(atlas.findRegion(Constants.WALKING_LEFT_1));
    walkingLeftFrames.add(atlas.findRegion(Constants.WALKING_LEFT_2));
    walkingLeftFrames.add(atlas.findRegion(Constants.WALKING_LEFT_3));
    walkingLeftAnimation = new Animation(Constants.WALK_LOOP_DURATION, walkingLeftFrames, PlayMode.LOOP);

    Array<AtlasRegion> walkingRightFrames = new Array<AtlasRegion>();
    walkingRightFrames.add(atlas.findRegion(Constants.WALKING_RIGHT_2));
    walkingRightFrames.add(atlas.findRegion(Constants.WALKING_RIGHT_1));
    walkingRightFrames.add(atlas.findRegion(Constants.WALKING_RIGHT_2));
    walkingRightFrames.add(atlas.findRegion(Constants.WALKING_RIGHT_3));
    walkingRightAnimation = new Animation(Constants.WALK_LOOP_DURATION, walkingRightFrames, PlayMode.LOOP);
}
Assets.java 文件源码 项目:ud406 阅读 27 收藏 0 点赞 0 评论 0
public ExitPortalAssets(TextureAtlas atlas) {
    final AtlasRegion exitPortal1 = atlas.findRegion(Constants.EXIT_PORTAL_SPRITE_1);
    final AtlasRegion exitPortal2 = atlas.findRegion(Constants.EXIT_PORTAL_SPRITE_2);
    final AtlasRegion exitPortal3 = atlas.findRegion(Constants.EXIT_PORTAL_SPRITE_3);
    final AtlasRegion exitPortal4 = atlas.findRegion(Constants.EXIT_PORTAL_SPRITE_4);
    final AtlasRegion exitPortal5 = atlas.findRegion(Constants.EXIT_PORTAL_SPRITE_5);
    final AtlasRegion exitPortal6 = atlas.findRegion(Constants.EXIT_PORTAL_SPRITE_6);

    Array<AtlasRegion> exitPortalFrames = new Array<AtlasRegion>();

    // TODO: Add the frames to the exitPortalFrames array
    exitPortalFrames.addAll(exitPortal1, exitPortal2, exitPortal3, exitPortal4, exitPortal5, exitPortal6);

    // TODO: Package the frames into an animation, using the frame duration constant
    // Go define that constant in Constants.java if you haven't already
    exitPortal = new Animation(Constants.EXIT_PORTAL_FRAME_DURATION, exitPortalFrames);
}
Assets.java 文件源码 项目:ud406 阅读 23 收藏 0 点赞 0 评论 0
public GigaGalAssets(TextureAtlas atlas) {
    standingLeft = atlas.findRegion(Constants.STANDING_LEFT);
    standingRight = atlas.findRegion(Constants.STANDING_RIGHT);
    walkingLeft = atlas.findRegion(Constants.WALKING_LEFT_2);
    walkingRight = atlas.findRegion(Constants.WALKING_RIGHT_2);

    jumpingLeft = atlas.findRegion(Constants.JUMPING_LEFT);
    jumpingRight = atlas.findRegion(Constants.JUMPING_RIGHT);

    Array<AtlasRegion> walkingLeftFrames = new Array<AtlasRegion>();
    walkingLeftFrames.add(atlas.findRegion(Constants.WALKING_LEFT_2));
    walkingLeftFrames.add(atlas.findRegion(Constants.WALKING_LEFT_1));
    walkingLeftFrames.add(atlas.findRegion(Constants.WALKING_LEFT_2));
    walkingLeftFrames.add(atlas.findRegion(Constants.WALKING_LEFT_3));
    walkingLeftAnimation = new Animation(Constants.WALK_LOOP_DURATION, walkingLeftFrames, PlayMode.LOOP);

    Array<AtlasRegion> walkingRightFrames = new Array<AtlasRegion>();
    walkingRightFrames.add(atlas.findRegion(Constants.WALKING_RIGHT_2));
    walkingRightFrames.add(atlas.findRegion(Constants.WALKING_RIGHT_1));
    walkingRightFrames.add(atlas.findRegion(Constants.WALKING_RIGHT_2));
    walkingRightFrames.add(atlas.findRegion(Constants.WALKING_RIGHT_3));
    walkingRightAnimation = new Animation(Constants.WALK_LOOP_DURATION, walkingRightFrames, PlayMode.LOOP);
}
ResourceManager.java 文件源码 项目:Protoman-vs-Megaman 阅读 41 收藏 0 点赞 0 评论 0
/**
 * loads a specific animated sprite. The loaded sprite can then be retrieved with the 
 * getAnimatedSprite() method.
 * Increases the accesscounter of the sprite if already loaded.
 * 
 * @param texture type of texture to be used for the sprite
 */
public void loadAnimatedSprite(TextureType texture) {
    // check if texture atlas map contains the atlas type that should be used 
    if (spriteMap != null && !spriteMap.containsKey(texture) && textureAtlasMap != null && textureAtlasMap.containsKey(texture.getTextureAtlasPath())) {
        // check if the atlas regions were successfully loaded for the texture atlas
        TextureAtlas textureAtlas = textureAtlasMap.get(texture.getTextureAtlasPath()).getResource();
        if (atlasRegionMap != null && atlasRegionMap.containsKey(textureAtlas)) {
            Map<TextureType, AtlasRegion> regionMap = atlasRegionMap.get(textureAtlas);
            if (regionMap != null && regionMap.containsKey(texture)) {
                // create sprite out of texture atlas region's texture
                AnimatedSprite animatedSprite = new AnimatedSprite(regionMap.get(texture), texture);
                spriteMap.put(texture, new Resource<AnimatedSprite>(animatedSprite));
            }
        } else {
            Gdx.app.log(GameConstants.LOG_TAG_INFO, "TextureAtlas does not contain region: " + texture.getAtlasRegionName());
        }
    } else {
        // increase resource counter
        spriteMap.get(texture).incCounter();
    }
}
Assets.java 文件源码 项目:ud406 阅读 19 收藏 0 点赞 0 评论 0
public GigaGalAssets(TextureAtlas atlas) {
    standingLeft = atlas.findRegion(Constants.STANDING_LEFT);
    standingRight = atlas.findRegion(Constants.STANDING_RIGHT);
    walkingLeft = atlas.findRegion(Constants.WALKING_LEFT_2);
    walkingRight = atlas.findRegion(Constants.WALKING_RIGHT_2);

    jumpingLeft = atlas.findRegion(Constants.JUMPING_LEFT);
    jumpingRight = atlas.findRegion(Constants.JUMPING_RIGHT);

    Array<AtlasRegion> walkingLeftFrames = new Array<AtlasRegion>();
    walkingLeftFrames.add(atlas.findRegion(Constants.WALKING_LEFT_2));
    walkingLeftFrames.add(atlas.findRegion(Constants.WALKING_LEFT_1));
    walkingLeftFrames.add(atlas.findRegion(Constants.WALKING_LEFT_2));
    walkingLeftFrames.add(atlas.findRegion(Constants.WALKING_LEFT_3));
    walkingLeftAnimation = new Animation(Constants.WALK_LOOP_DURATION, walkingLeftFrames, PlayMode.LOOP);

    Array<AtlasRegion> walkingRightFrames = new Array<AtlasRegion>();
    walkingRightFrames.add(atlas.findRegion(Constants.WALKING_RIGHT_2));
    walkingRightFrames.add(atlas.findRegion(Constants.WALKING_RIGHT_1));
    walkingRightFrames.add(atlas.findRegion(Constants.WALKING_RIGHT_2));
    walkingRightFrames.add(atlas.findRegion(Constants.WALKING_RIGHT_3));
    walkingRightAnimation = new Animation(Constants.WALK_LOOP_DURATION, walkingRightFrames, PlayMode.LOOP);
}
Assets.java 文件源码 项目:ud406 阅读 21 收藏 0 点赞 0 评论 0
public GigaGalAssets(TextureAtlas atlas) {
    standingLeft = atlas.findRegion(Constants.STANDING_LEFT);
    standingRight = atlas.findRegion(Constants.STANDING_RIGHT);
    walkingLeft = atlas.findRegion(Constants.WALKING_LEFT_2);
    walkingRight = atlas.findRegion(Constants.WALKING_RIGHT_2);

    jumpingLeft = atlas.findRegion(Constants.JUMPING_LEFT);
    jumpingRight = atlas.findRegion(Constants.JUMPING_RIGHT);

    Array<AtlasRegion> walkingLeftFrames = new Array<AtlasRegion>();
    walkingLeftFrames.add(atlas.findRegion(Constants.WALKING_LEFT_2));
    walkingLeftFrames.add(atlas.findRegion(Constants.WALKING_LEFT_1));
    walkingLeftFrames.add(atlas.findRegion(Constants.WALKING_LEFT_2));
    walkingLeftFrames.add(atlas.findRegion(Constants.WALKING_LEFT_3));
    walkingLeftAnimation = new Animation(Constants.WALK_LOOP_DURATION, walkingLeftFrames, PlayMode.LOOP);

    Array<AtlasRegion> walkingRightFrames = new Array<AtlasRegion>();
    walkingRightFrames.add(atlas.findRegion(Constants.WALKING_RIGHT_2));
    walkingRightFrames.add(atlas.findRegion(Constants.WALKING_RIGHT_1));
    walkingRightFrames.add(atlas.findRegion(Constants.WALKING_RIGHT_2));
    walkingRightFrames.add(atlas.findRegion(Constants.WALKING_RIGHT_3));
    walkingRightAnimation = new Animation(Constants.WALK_LOOP_DURATION, walkingRightFrames, PlayMode.LOOP);
}
Assets.java 文件源码 项目:ud406 阅读 24 收藏 0 点赞 0 评论 0
public GigaGalAssets(TextureAtlas atlas) {
    standingLeft = atlas.findRegion(Constants.STANDING_LEFT);
    standingRight = atlas.findRegion(Constants.STANDING_RIGHT);
    walkingLeft = atlas.findRegion(Constants.WALKING_LEFT_2);
    walkingRight = atlas.findRegion(Constants.WALKING_RIGHT_2);

    jumpingLeft = atlas.findRegion(Constants.JUMPING_LEFT);
    jumpingRight = atlas.findRegion(Constants.JUMPING_RIGHT);

    Array<AtlasRegion> walkingLeftFrames = new Array<AtlasRegion>();
    walkingLeftFrames.add(atlas.findRegion(Constants.WALKING_LEFT_2));
    walkingLeftFrames.add(atlas.findRegion(Constants.WALKING_LEFT_1));
    walkingLeftFrames.add(atlas.findRegion(Constants.WALKING_LEFT_2));
    walkingLeftFrames.add(atlas.findRegion(Constants.WALKING_LEFT_3));
    walkingLeftAnimation = new Animation(Constants.WALK_LOOP_DURATION, walkingLeftFrames, PlayMode.LOOP);

    Array<AtlasRegion> walkingRightFrames = new Array<AtlasRegion>();
    walkingRightFrames.add(atlas.findRegion(Constants.WALKING_RIGHT_2));
    walkingRightFrames.add(atlas.findRegion(Constants.WALKING_RIGHT_1));
    walkingRightFrames.add(atlas.findRegion(Constants.WALKING_RIGHT_2));
    walkingRightFrames.add(atlas.findRegion(Constants.WALKING_RIGHT_3));
    walkingRightAnimation = new Animation(Constants.WALK_LOOP_DURATION, walkingRightFrames, PlayMode.LOOP);
}
Assets.java 文件源码 项目:ud406 阅读 31 收藏 0 点赞 0 评论 0
public GigaGalAssets(TextureAtlas atlas) {
    standingLeft = atlas.findRegion(Constants.STANDING_LEFT);
    standingRight = atlas.findRegion(Constants.STANDING_RIGHT);
    walkingLeft = atlas.findRegion(Constants.WALKING_LEFT_2);
    walkingRight = atlas.findRegion(Constants.WALKING_RIGHT_2);

    jumpingLeft = atlas.findRegion(Constants.JUMPING_LEFT);
    jumpingRight = atlas.findRegion(Constants.JUMPING_RIGHT);

    Array<AtlasRegion> walkingLeftFrames = new Array<AtlasRegion>();
    walkingLeftFrames.add(atlas.findRegion(Constants.WALKING_LEFT_2));
    walkingLeftFrames.add(atlas.findRegion(Constants.WALKING_LEFT_1));
    walkingLeftFrames.add(atlas.findRegion(Constants.WALKING_LEFT_2));
    walkingLeftFrames.add(atlas.findRegion(Constants.WALKING_LEFT_3));
    walkingLeftAnimation = new Animation(Constants.WALK_LOOP_DURATION, walkingLeftFrames, PlayMode.LOOP);

    Array<AtlasRegion> walkingRightFrames = new Array<AtlasRegion>();
    walkingRightFrames.add(atlas.findRegion(Constants.WALKING_RIGHT_2));
    walkingRightFrames.add(atlas.findRegion(Constants.WALKING_RIGHT_1));
    walkingRightFrames.add(atlas.findRegion(Constants.WALKING_RIGHT_2));
    walkingRightFrames.add(atlas.findRegion(Constants.WALKING_RIGHT_3));
    walkingRightAnimation = new Animation(Constants.WALK_LOOP_DURATION, walkingRightFrames, PlayMode.LOOP);
}
Assets.java 文件源码 项目:ud406 阅读 29 收藏 0 点赞 0 评论 0
public GigaGalAssets(TextureAtlas atlas) {
    standingLeft = atlas.findRegion(Constants.STANDING_LEFT);
    standingRight = atlas.findRegion(Constants.STANDING_RIGHT);
    walkingLeft = atlas.findRegion(Constants.WALKING_LEFT_2);
    walkingRight = atlas.findRegion(Constants.WALKING_RIGHT_2);

    jumpingLeft = atlas.findRegion(Constants.JUMPING_LEFT);
    jumpingRight = atlas.findRegion(Constants.JUMPING_RIGHT);

    Array<AtlasRegion> walkingLeftFrames = new Array<AtlasRegion>();
    walkingLeftFrames.add(atlas.findRegion(Constants.WALKING_LEFT_2));
    walkingLeftFrames.add(atlas.findRegion(Constants.WALKING_LEFT_1));
    walkingLeftFrames.add(atlas.findRegion(Constants.WALKING_LEFT_2));
    walkingLeftFrames.add(atlas.findRegion(Constants.WALKING_LEFT_3));
    walkingLeftAnimation = new Animation(Constants.WALK_LOOP_DURATION, walkingLeftFrames, PlayMode.LOOP);

    Array<AtlasRegion> walkingRightFrames = new Array<AtlasRegion>();
    walkingRightFrames.add(atlas.findRegion(Constants.WALKING_RIGHT_2));
    walkingRightFrames.add(atlas.findRegion(Constants.WALKING_RIGHT_1));
    walkingRightFrames.add(atlas.findRegion(Constants.WALKING_RIGHT_2));
    walkingRightFrames.add(atlas.findRegion(Constants.WALKING_RIGHT_3));
    walkingRightAnimation = new Animation(Constants.WALK_LOOP_DURATION, walkingRightFrames, PlayMode.LOOP);
}
Assets.java 文件源码 项目:ud406 阅读 24 收藏 0 点赞 0 评论 0
public GigaGalAssets(TextureAtlas atlas) {
    standingLeft = atlas.findRegion(Constants.STANDING_LEFT);
    standingRight = atlas.findRegion(Constants.STANDING_RIGHT);
    walkingLeft = atlas.findRegion(Constants.WALKING_LEFT_2);
    walkingRight = atlas.findRegion(Constants.WALKING_RIGHT_2);

    jumpingLeft = atlas.findRegion(Constants.JUMPING_LEFT);
    jumpingRight = atlas.findRegion(Constants.JUMPING_RIGHT);

    Array<AtlasRegion> walkingLeftFrames = new Array<AtlasRegion>();
    walkingLeftFrames.add(atlas.findRegion(Constants.WALKING_LEFT_2));
    walkingLeftFrames.add(atlas.findRegion(Constants.WALKING_LEFT_1));
    walkingLeftFrames.add(atlas.findRegion(Constants.WALKING_LEFT_2));
    walkingLeftFrames.add(atlas.findRegion(Constants.WALKING_LEFT_3));
    walkingLeftAnimation = new Animation(Constants.WALK_LOOP_DURATION, walkingLeftFrames, PlayMode.LOOP);

    Array<AtlasRegion> walkingRightFrames = new Array<AtlasRegion>();
    walkingRightFrames.add(atlas.findRegion(Constants.WALKING_RIGHT_2));
    walkingRightFrames.add(atlas.findRegion(Constants.WALKING_RIGHT_1));
    walkingRightFrames.add(atlas.findRegion(Constants.WALKING_RIGHT_2));
    walkingRightFrames.add(atlas.findRegion(Constants.WALKING_RIGHT_3));
    walkingRightAnimation = new Animation(Constants.WALK_LOOP_DURATION, walkingRightFrames, PlayMode.LOOP);
}
Assets.java 文件源码 项目:ud406 阅读 29 收藏 0 点赞 0 评论 0
public GigaGalAssets(TextureAtlas atlas) {
    standingLeft = atlas.findRegion(Constants.STANDING_LEFT);
    standingRight = atlas.findRegion(Constants.STANDING_RIGHT);
    walkingLeft = atlas.findRegion(Constants.WALKING_LEFT_2);
    walkingRight = atlas.findRegion(Constants.WALKING_RIGHT_2);

    jumpingLeft = atlas.findRegion(Constants.JUMPING_LEFT);
    jumpingRight = atlas.findRegion(Constants.JUMPING_RIGHT);

    Array<AtlasRegion> walkingLeftFrames = new Array<AtlasRegion>();
    walkingLeftFrames.add(atlas.findRegion(Constants.WALKING_LEFT_2));
    walkingLeftFrames.add(atlas.findRegion(Constants.WALKING_LEFT_1));
    walkingLeftFrames.add(atlas.findRegion(Constants.WALKING_LEFT_2));
    walkingLeftFrames.add(atlas.findRegion(Constants.WALKING_LEFT_3));
    walkingLeftAnimation = new Animation(Constants.WALK_LOOP_DURATION, walkingLeftFrames, PlayMode.LOOP);

    Array<AtlasRegion> walkingRightFrames = new Array<AtlasRegion>();
    walkingRightFrames.add(atlas.findRegion(Constants.WALKING_RIGHT_2));
    walkingRightFrames.add(atlas.findRegion(Constants.WALKING_RIGHT_1));
    walkingRightFrames.add(atlas.findRegion(Constants.WALKING_RIGHT_2));
    walkingRightFrames.add(atlas.findRegion(Constants.WALKING_RIGHT_3));
    walkingRightAnimation = new Animation(Constants.WALK_LOOP_DURATION, walkingRightFrames, PlayMode.LOOP);
}
Assets.java 文件源码 项目:ud406 阅读 29 收藏 0 点赞 0 评论 0
public GigaGalAssets(TextureAtlas atlas) {
    standingLeft = atlas.findRegion(Constants.STANDING_LEFT);
    standingRight = atlas.findRegion(Constants.STANDING_RIGHT);
    walkingLeft = atlas.findRegion(Constants.WALKING_LEFT_2);
    walkingRight = atlas.findRegion(Constants.WALKING_RIGHT_2);

    jumpingLeft = atlas.findRegion(Constants.JUMPING_LEFT);
    jumpingRight = atlas.findRegion(Constants.JUMPING_RIGHT);

    Array<AtlasRegion> walkingLeftFrames = new Array<AtlasRegion>();
    walkingLeftFrames.add(atlas.findRegion(Constants.WALKING_LEFT_2));
    walkingLeftFrames.add(atlas.findRegion(Constants.WALKING_LEFT_1));
    walkingLeftFrames.add(atlas.findRegion(Constants.WALKING_LEFT_2));
    walkingLeftFrames.add(atlas.findRegion(Constants.WALKING_LEFT_3));
    walkingLeftAnimation = new Animation(Constants.WALK_LOOP_DURATION, walkingLeftFrames, PlayMode.LOOP);

    Array<AtlasRegion> walkingRightFrames = new Array<AtlasRegion>();
    walkingRightFrames.add(atlas.findRegion(Constants.WALKING_RIGHT_2));
    walkingRightFrames.add(atlas.findRegion(Constants.WALKING_RIGHT_1));
    walkingRightFrames.add(atlas.findRegion(Constants.WALKING_RIGHT_2));
    walkingRightFrames.add(atlas.findRegion(Constants.WALKING_RIGHT_3));
    walkingRightAnimation = new Animation(Constants.WALK_LOOP_DURATION, walkingRightFrames, PlayMode.LOOP);
}
Assets.java 文件源码 项目:ud406 阅读 36 收藏 0 点赞 0 评论 0
public GigaGalAssets(TextureAtlas atlas) {
    standingLeft = atlas.findRegion(Constants.STANDING_LEFT);
    standingRight = atlas.findRegion(Constants.STANDING_RIGHT);
    walkingLeft = atlas.findRegion(Constants.WALKING_LEFT_2);
    walkingRight = atlas.findRegion(Constants.WALKING_RIGHT_2);

    jumpingLeft = atlas.findRegion(Constants.JUMPING_LEFT);
    jumpingRight = atlas.findRegion(Constants.JUMPING_RIGHT);

    Array<AtlasRegion> walkingLeftFrames = new Array<AtlasRegion>();
    walkingLeftFrames.add(atlas.findRegion(Constants.WALKING_LEFT_2));
    walkingLeftFrames.add(atlas.findRegion(Constants.WALKING_LEFT_1));
    walkingLeftFrames.add(atlas.findRegion(Constants.WALKING_LEFT_2));
    walkingLeftFrames.add(atlas.findRegion(Constants.WALKING_LEFT_3));
    walkingLeftAnimation = new Animation(Constants.WALK_LOOP_DURATION, walkingLeftFrames, PlayMode.LOOP);

    Array<AtlasRegion> walkingRightFrames = new Array<AtlasRegion>();
    walkingRightFrames.add(atlas.findRegion(Constants.WALKING_RIGHT_2));
    walkingRightFrames.add(atlas.findRegion(Constants.WALKING_RIGHT_1));
    walkingRightFrames.add(atlas.findRegion(Constants.WALKING_RIGHT_2));
    walkingRightFrames.add(atlas.findRegion(Constants.WALKING_RIGHT_3));
    walkingRightAnimation = new Animation(Constants.WALK_LOOP_DURATION, walkingRightFrames, PlayMode.LOOP);
}
Assets.java 文件源码 项目:ud406 阅读 29 收藏 0 点赞 0 评论 0
public GigaGalAssets(TextureAtlas atlas) {
    standingLeft = atlas.findRegion(Constants.STANDING_LEFT);
    standingRight = atlas.findRegion(Constants.STANDING_RIGHT);
    walkingLeft = atlas.findRegion(Constants.WALKING_LEFT_2);
    walkingRight = atlas.findRegion(Constants.WALKING_RIGHT_2);

    jumpingLeft = atlas.findRegion(Constants.JUMPING_LEFT);
    jumpingRight = atlas.findRegion(Constants.JUMPING_RIGHT);

    Array<AtlasRegion> walkingLeftFrames = new Array<AtlasRegion>();
    walkingLeftFrames.add(atlas.findRegion(Constants.WALKING_LEFT_2));
    walkingLeftFrames.add(atlas.findRegion(Constants.WALKING_LEFT_1));
    walkingLeftFrames.add(atlas.findRegion(Constants.WALKING_LEFT_2));
    walkingLeftFrames.add(atlas.findRegion(Constants.WALKING_LEFT_3));
    walkingLeftAnimation = new Animation(Constants.WALK_LOOP_DURATION, walkingLeftFrames, PlayMode.LOOP);

    Array<AtlasRegion> walkingRightFrames = new Array<AtlasRegion>();
    walkingRightFrames.add(atlas.findRegion(Constants.WALKING_RIGHT_2));
    walkingRightFrames.add(atlas.findRegion(Constants.WALKING_RIGHT_1));
    walkingRightFrames.add(atlas.findRegion(Constants.WALKING_RIGHT_2));
    walkingRightFrames.add(atlas.findRegion(Constants.WALKING_RIGHT_3));
    walkingRightAnimation = new Animation(Constants.WALK_LOOP_DURATION, walkingRightFrames, PlayMode.LOOP);
}
Assets.java 文件源码 项目:ud406 阅读 36 收藏 0 点赞 0 评论 0
public GigaGalAssets(TextureAtlas atlas) {
    standingLeft = atlas.findRegion(Constants.STANDING_LEFT);
    standingRight = atlas.findRegion(Constants.STANDING_RIGHT);
    walkingLeft = atlas.findRegion(Constants.WALKING_LEFT_2);
    walkingRight = atlas.findRegion(Constants.WALKING_RIGHT_2);

    jumpingLeft = atlas.findRegion(Constants.JUMPING_LEFT);
    jumpingRight = atlas.findRegion(Constants.JUMPING_RIGHT);

    Array<AtlasRegion> walkingLeftFrames = new Array<AtlasRegion>();
    walkingLeftFrames.add(atlas.findRegion(Constants.WALKING_LEFT_2));
    walkingLeftFrames.add(atlas.findRegion(Constants.WALKING_LEFT_1));
    walkingLeftFrames.add(atlas.findRegion(Constants.WALKING_LEFT_2));
    walkingLeftFrames.add(atlas.findRegion(Constants.WALKING_LEFT_3));
    walkingLeftAnimation = new Animation(Constants.WALK_LOOP_DURATION, walkingLeftFrames, PlayMode.LOOP);

    Array<AtlasRegion> walkingRightFrames = new Array<AtlasRegion>();
    walkingRightFrames.add(atlas.findRegion(Constants.WALKING_RIGHT_2));
    walkingRightFrames.add(atlas.findRegion(Constants.WALKING_RIGHT_1));
    walkingRightFrames.add(atlas.findRegion(Constants.WALKING_RIGHT_2));
    walkingRightFrames.add(atlas.findRegion(Constants.WALKING_RIGHT_3));
    walkingRightAnimation = new Animation(Constants.WALK_LOOP_DURATION, walkingRightFrames, PlayMode.LOOP);
}
Assets.java 文件源码 项目:ud406 阅读 27 收藏 0 点赞 0 评论 0
public GigaGalAssets(TextureAtlas atlas) {
    standingLeft = atlas.findRegion(Constants.STANDING_LEFT);
    standingRight = atlas.findRegion(Constants.STANDING_RIGHT);
    walkingLeft = atlas.findRegion(Constants.WALKING_LEFT_2);
    walkingRight = atlas.findRegion(Constants.WALKING_RIGHT_2);

    jumpingLeft = atlas.findRegion(Constants.JUMPING_LEFT);
    jumpingRight = atlas.findRegion(Constants.JUMPING_RIGHT);

    Array<AtlasRegion> walkingLeftFrames = new Array<AtlasRegion>();
    walkingLeftFrames.add(atlas.findRegion(Constants.WALKING_LEFT_2));
    walkingLeftFrames.add(atlas.findRegion(Constants.WALKING_LEFT_1));
    walkingLeftFrames.add(atlas.findRegion(Constants.WALKING_LEFT_2));
    walkingLeftFrames.add(atlas.findRegion(Constants.WALKING_LEFT_3));
    walkingLeftAnimation = new Animation(Constants.WALK_LOOP_DURATION, walkingLeftFrames, PlayMode.LOOP);

    Array<AtlasRegion> walkingRightFrames = new Array<AtlasRegion>();
    walkingRightFrames.add(atlas.findRegion(Constants.WALKING_RIGHT_2));
    walkingRightFrames.add(atlas.findRegion(Constants.WALKING_RIGHT_1));
    walkingRightFrames.add(atlas.findRegion(Constants.WALKING_RIGHT_2));
    walkingRightFrames.add(atlas.findRegion(Constants.WALKING_RIGHT_3));
    walkingRightAnimation = new Animation(Constants.WALK_LOOP_DURATION, walkingRightFrames, PlayMode.LOOP);
}
Assets.java 文件源码 项目:ud406 阅读 23 收藏 0 点赞 0 评论 0
public GigaGalAssets(TextureAtlas atlas) {
    standingLeft = atlas.findRegion(Constants.STANDING_LEFT);
    standingRight = atlas.findRegion(Constants.STANDING_RIGHT);
    walkingLeft = atlas.findRegion(Constants.WALKING_LEFT_2);
    walkingRight = atlas.findRegion(Constants.WALKING_RIGHT_2);

    jumpingLeft = atlas.findRegion(Constants.JUMPING_LEFT);
    jumpingRight = atlas.findRegion(Constants.JUMPING_RIGHT);

    Array<AtlasRegion> walkingLeftFrames = new Array<AtlasRegion>();
    walkingLeftFrames.add(atlas.findRegion(Constants.WALKING_LEFT_2));
    walkingLeftFrames.add(atlas.findRegion(Constants.WALKING_LEFT_1));
    walkingLeftFrames.add(atlas.findRegion(Constants.WALKING_LEFT_2));
    walkingLeftFrames.add(atlas.findRegion(Constants.WALKING_LEFT_3));
    walkingLeftAnimation = new Animation(Constants.WALK_LOOP_DURATION, walkingLeftFrames, PlayMode.LOOP);

    Array<AtlasRegion> walkingRightFrames = new Array<AtlasRegion>();
    walkingRightFrames.add(atlas.findRegion(Constants.WALKING_RIGHT_2));
    walkingRightFrames.add(atlas.findRegion(Constants.WALKING_RIGHT_1));
    walkingRightFrames.add(atlas.findRegion(Constants.WALKING_RIGHT_2));
    walkingRightFrames.add(atlas.findRegion(Constants.WALKING_RIGHT_3));
    walkingRightAnimation = new Animation(Constants.WALK_LOOP_DURATION, walkingRightFrames, PlayMode.LOOP);
}
Assets.java 文件源码 项目:ud406 阅读 22 收藏 0 点赞 0 评论 0
public GigaGalAssets(TextureAtlas atlas) {
    standingLeft = atlas.findRegion(Constants.STANDING_LEFT);
    standingRight = atlas.findRegion(Constants.STANDING_RIGHT);
    walkingLeft = atlas.findRegion(Constants.WALKING_LEFT_2);
    walkingRight = atlas.findRegion(Constants.WALKING_RIGHT_2);

    jumpingLeft = atlas.findRegion(Constants.JUMPING_LEFT);
    jumpingRight = atlas.findRegion(Constants.JUMPING_RIGHT);

    Array<AtlasRegion> walkingLeftFrames = new Array<AtlasRegion>();
    walkingLeftFrames.add(atlas.findRegion(Constants.WALKING_LEFT_2));
    walkingLeftFrames.add(atlas.findRegion(Constants.WALKING_LEFT_1));
    walkingLeftFrames.add(atlas.findRegion(Constants.WALKING_LEFT_2));
    walkingLeftFrames.add(atlas.findRegion(Constants.WALKING_LEFT_3));
    walkingLeftAnimation = new Animation(Constants.WALK_LOOP_DURATION, walkingLeftFrames, PlayMode.LOOP);

    Array<AtlasRegion> walkingRightFrames = new Array<AtlasRegion>();
    walkingRightFrames.add(atlas.findRegion(Constants.WALKING_RIGHT_2));
    walkingRightFrames.add(atlas.findRegion(Constants.WALKING_RIGHT_1));
    walkingRightFrames.add(atlas.findRegion(Constants.WALKING_RIGHT_2));
    walkingRightFrames.add(atlas.findRegion(Constants.WALKING_RIGHT_3));
    walkingRightAnimation = new Animation(Constants.WALK_LOOP_DURATION, walkingRightFrames, PlayMode.LOOP);
}


问题


面经


文章

微信
公众号

扫码关注公众号