public void setupScene () {
plane = new Mesh(true, 4, 6, new VertexAttribute(Usage.Position, 3, ShaderProgram.POSITION_ATTRIBUTE), new VertexAttribute(
Usage.Normal, 3, ShaderProgram.NORMAL_ATTRIBUTE));
plane.setVertices(new float[] {-10, -1, 10, 0, 1, 0, 10, -1, 10, 0, 1, 0, 10, -1, -10, 0, 1, 0, -10, -1, -10, 0, 1, 0});
plane.setIndices(new short[] {3, 2, 1, 1, 0, 3});
texture = new Texture(Gdx.files.internal("data/badlogic.jpg"), Format.RGB565, true);
texture.setFilter(TextureFilter.MipMap, TextureFilter.Nearest);
cam = new PerspectiveCamera(67, Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
cam.position.set(0, 5, 10);
cam.lookAt(0, 0, 0);
cam.update();
controller = new PerspectiveCamController(cam);
projector = new PerspectiveCamera(67, Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
projector.position.set(2, 3, 2);
projector.lookAt(0, 0, 0);
projector.normalizeUp();
projector.update();
}
java类com.badlogic.gdx.graphics.PerspectiveCamera的实例源码
ProjectiveTextureTest.java 文件源码
项目:libgdxcn
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FramebufferToTextureTest.java 文件源码
项目:libgdxcn
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@Override
public void create () {
texture = new Texture(Gdx.files.internal("data/badlogic.jpg"), true);
texture.setFilter(TextureFilter.MipMap, TextureFilter.Linear);
ObjLoader objLoader = new ObjLoader();
mesh = objLoader.loadObj(Gdx.files.internal("data/cube.obj"));
mesh.materials.get(0).set(new TextureAttribute(TextureAttribute.Diffuse, texture));
modelInstance = new ModelInstance(mesh);
modelBatch = new ModelBatch();
cam = new PerspectiveCamera(67, Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
cam.position.set(3, 3, 3);
cam.direction.set(-1, -1, -1);
batch = new SpriteBatch();
font = new BitmapFont();
}
Basic3D.java 文件源码
项目:amatsukaze
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@Override
public void create() {
modelBatch = new ModelBatch();
environment = new Environment();
environment.set(new ColorAttribute(ColorAttribute.AmbientLight, 0.4f, 0.4f, 0.4f, 1f));
environment.add(new DirectionalLight().set(0.8f, 0.8f, 0.8f, -1f, -0.8f, -0.2f));
cam = new PerspectiveCamera(67, Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
cam.position.set(10f, 10f, 10f);
cam.lookAt(0, 0, 0);
cam.near = 1f;
cam.far = 300f;
cam.update();
camController = new CameraInputController(cam);
Gdx.input.setInputProcessor(camController);
ModelBuilder modelBuilder = new ModelBuilder();
model = modelBuilder.createBox(5f, 5f, 5f,
new Material(ColorAttribute.createDiffuse(Color.GREEN)),
Usage.Position | Usage.Normal);
instance = new ModelInstance(model);
}
TypeTransformer.java 文件源码
项目:gdx-vr
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public static EyeParams transform(Viewport viewport) {
int eye = viewport == VirtualReality.head.getLeftEye() ? 0 : 1;
EyeParams eyeParams = new EyeParams(eye);
eyeParams.getViewport().setViewport(viewport.getScreenX(), viewport.getScreenY(), MathUtils.nextPowerOfTwo(viewport.getScreenWidth()),
MathUtils.nextPowerOfTwo(viewport.getScreenHeight()));
float fov = ((PerspectiveCamera) viewport.getCamera()).fieldOfView;
eyeParams.getFov().setLeft(fov);
eyeParams.getFov().setRight(fov);
eyeParams.getFov().setTop(fov);
eyeParams.getFov().setBottom(fov);
for (int i = 0; i < 16; i++) {
eyeParams.getTransform().getEyeView()[i] = viewport.getCamera().view.val[i];
}
for (int i = 0; i < 16; i++) {
eyeParams.getTransform().getPerspective()[i] = viewport.getCamera().projection.val[i];
}
return eyeParams;
}
SGRStereoscopic.java 文件源码
项目:gaiasky
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private void moveCamera(ICamera camera, Vector3d sideRemainder, Vector3d side, Vector3d sideCapped, double angle, boolean switchSides) {
PerspectiveCamera cam = camera.getCamera();
Vector3 sidef = sideCapped.put(aux1);
if (switchSides) {
cam.position.add(sidef);
cam.direction.rotate(cam.up, (float) -angle);
// Uncomment to enable 3D in points
camera.getPos().add(sideRemainder);
camera.setShift(sideRemainder);
} else {
cam.position.sub(sidef);
cam.direction.rotate(cam.up, (float) angle);
// Uncomment to enable 3D in points
camera.getPos().sub(sideRemainder);
camera.setShift(sideRemainder);
camera.getShift().scl(-1d);
}
cam.update();
}
AbstractCamera.java 文件源码
项目:gaiasky
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public AbstractCamera(CameraManager parent) {
this.parent = parent;
pos = new Vector3d();
posinv = new Vector3d();
shift = new Vector3d();
tmp = new Vector3d();
frustum = new Frustumd();
camLeft = new PerspectiveCamera(GlobalConf.scene.CAMERA_FOV, Gdx.graphics.getWidth() / 2, Gdx.graphics.getHeight());
camLeft.near = (float) CAM_NEAR;
camLeft.far = (float) CAM_FAR;
camRight = new PerspectiveCamera(GlobalConf.scene.CAMERA_FOV, Gdx.graphics.getWidth() / 2, Gdx.graphics.getHeight());
camRight.near = (float) CAM_NEAR;
camRight.far = (float) CAM_FAR;
projection = new Matrix4d();
view = new Matrix4d();
combined = new Matrix4d();
}
BaseG3dTest.java 文件源码
项目:amatsukaze
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@Override
public void create () {
if (assets == null) assets = new AssetManager();
modelBatch = new ModelBatch();
cam = new PerspectiveCamera(67, Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
cam.position.set(10f, 10f, 10f);
cam.lookAt(0, 0, 0);
cam.near = 0.1f;
cam.far = 1000f;
cam.update();
createAxes();
Gdx.input.setInputProcessor(inputController = new CameraInputController(cam));
}
ShaderTest.java 文件源码
项目:amatsukaze
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@Override
public void create () {
modelBatch = new ModelBatch(new BaseShaderProvider() {
@Override
protected Shader createShader (Renderable renderable) {
return new TestShader();
}
});
cam = new PerspectiveCamera(67, Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
cam.position.set(10f, 10f, 10f);
cam.lookAt(0, 0, 0);
cam.near = 0.1f;
cam.far = 300f;
cam.update();
camController = new CameraInputController(cam);
Gdx.input.setInputProcessor(camController);
Material material = new Material(new TestAttribute(1f));
ModelBuilder builder = new ModelBuilder();
model = builder.createCone(5, 5, 5, 20, material, Usage.Position);
instance = new ModelInstance(model);
testAttribute = (TestAttribute)instance.materials.get(0).get(TestAttribute.ID);
}
Manager.java 文件源码
项目:TinyVoxel
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public void drawShadows(PerspectiveCamera camera) {
drawCounter -= Time.getDelta();
if (drawCounter < 0) {
drawCounter = Config.SHADOW_FRAMES;
} else {
return;
}
ShadowManager.get().begin(camera.position, lod);
ShaderProgram shadowShader = ShadowManager.get().shader;
for (int i = 0; i < bundleArray.size; i++) {
Bundle bundle = bundleArray.items[i];
if (!bundle.visible || !bundle.inLargeRange || !bundle.inRange)
continue;
bundle.drawShadows(camera, shadowShader, lod, 3);
}
ShadowManager.get().end();
}
FogTest.java 文件源码
项目:amatsukaze
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@Override
public void create () {
modelBatch = new ModelBatch();
environment = new Environment();
environment.set(new ColorAttribute(ColorAttribute.AmbientLight, 0.4f, 0.4f, 0.4f, 1.f));
environment.set(new ColorAttribute(ColorAttribute.Fog, 0.13f, 0.13f, 0.13f, 1f));
environment.add(new DirectionalLight().set(0.8f, 0.8f, 0.8f, -1f, -0.8f, -0.2f));
cam = new PerspectiveCamera(67, Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
cam.position.set(30f, 10f, 30f);
cam.lookAt(0, 0, 0);
cam.near = 0.1f;
cam.far = 45f;
cam.update();
ModelBuilder modelBuilder = new ModelBuilder();
model = modelBuilder.createBox(5f, 5f, 5f, new Material(ColorAttribute.createDiffuse(Color.GREEN)), Usage.Position
| Usage.Normal);
instance = new ModelInstance(model);
Gdx.input.setInputProcessor(new InputMultiplexer(this, inputController = new CameraInputController(cam)));
}