public GameScreen(){
spriteBatch = new SpriteBatch(); // buffer ok
texture = new Texture(Gdx.files.internal("bg/gameBG.jpg"));
viewMatrix = new Matrix4(); // matriz de visualização
tranMatrix = new Matrix4(); // matriz de escala
// camera
camera = new PerspectiveCamera(67.0f, Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
camera.near = 0.1f;
camera.far = 1000f;
camera.position.set(0, 5, 10);
camera.lookAt(0, 5, 0);
camera.update();
// ambiente
environment = new Environment();
environment.set(new ColorAttribute(ColorAttribute.AmbientLight, 1,1,1,1));
// renderizador
modelBatch = new ModelBatch();
p1 = new Player(1);
p2 = new Player(2);
}
java类com.badlogic.gdx.graphics.PerspectiveCamera的实例源码
GameScreen.java 文件源码
项目:StreetCampusFighter
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VRCamera.java 文件源码
项目:Tower-Defense-Galaxy
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public VRCamera(int width, int height, int viewportWidth, int viewportHeight) {
leftCamera = new PerspectiveCamera(90, viewportWidth, viewportHeight);
rightCamera = new PerspectiveCamera(90, viewportWidth, viewportHeight);
leftBuffer = new FrameBuffer(Pixmap.Format.RGBA8888, width, height, true);
rightBuffer = new FrameBuffer(Pixmap.Format.RGBA8888, width, height, true);
leftTexture = new TextureRegion();
rightTexture = new TextureRegion();
batch = new SpriteBatch();
this.width = width;
this.height = height;
this.viewportWidth = viewportWidth;
this.viewportHeight = viewportHeight;
tmpVector3 = new Vector3();
position = new Vector3(250, 20, 250);
positionLeft = new Vector3(249.5f, 20, 250);
positionRight = new Vector3(250.5f, 20, 250);
direction = new Vector3();
up = new Vector3(0, 1, 0);
eyeDistance = 0.5f;
}
ScreenBricks.java 文件源码
项目:enklave
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@Override
public void show() {
stage = new Stage(new StretchViewport(Width,Height));
stage.addActor(tabContinue);
PerspectiveCamera camera2 = new PerspectiveCamera(40, Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
camera2.position.set(0, -Width * 0.075f, Width * 0.135f);
camera2.lookAt(0, 0, 0);
camera2.far = Width*0.3f;
camera2.near = 1;
camera2.update();
controller = new CameraInputController(camera2);
CameraGroupStrategy cameraGroupStrategy = new CameraGroupStrategy(camera2);
batch = new DecalBatch(cameraGroupStrategy);
modelBatch = new ModelBatch();
InputMultiplexer in = new InputMultiplexer();
in.addProcessor(stage);
in.addProcessor(controller);
Gdx.input.setInputProcessor(in);
}
ScreenExtensions.java 文件源码
项目:enklave
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public ScreenExtensions(GameManager gameManager) {
this.gameManager = gameManager;
manager = ManagerAssets.getInstance();
addExtensions = this;
camera = new PerspectiveCamera(40, Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
camera.position.set(0, 0, Gdx.graphics.getHeight() * 0.183f);//initial 180
camera.lookAt(0, 0, 0);
camera.far = 2500;
camera.near = 1;
camera.update();
controller = new CameraInputController(camera);
cam = new OrthographicCamera();
batchsprite = new SpriteBatch();
renderer = new ImmediateModeRenderer20(false, true, 1);
gd = new GestureDetector(this);
}
ScreenCombat.java 文件源码
项目:enklave
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public ScreenCombat(GameManager gameManager) {
this.gameManager = gameManager;
managerAssets = ManagerAssets.getInstance();
cam = new OrthographicCamera();
UpdateDisplayCombat.getInstance().setScreenCombat(this);
camera = new PerspectiveCamera(40, Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
camera.position.set(0, 0, 350);//initial 180
camera.lookAt(0, 0, 0);
camera.far = 2500;
camera.near = 1;
camera.update();
centerPlayer = new Integer[7];
for(int i=0;i<7;i++){
centerPlayer[i]=-1;
}
}
ScreenCrafting.java 文件源码
项目:enklave
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public ScreenCrafting(GameManager game) {
this.gameManager = game;
informationProfile = InformationProfile.getInstance();
managerAssets = ManagerAssets.getInstance();
queue = QueueBuildCraft.getInstance();
intances = new Array<ModelInstance>();
camera = new PerspectiveCamera(45,WIDTH,HEIGHT);
camera.position.set(0,0,1020);
camera.lookAt(0, 0, 0);
camera.near = 1;
camera.far = 1500;
camera.update();
nameRes.add("SCRAP");
nameRes.add("BRICK");
nameRes.add("CELL");
arrayDecal = new Array<Decal>();
}
Enklave3D.java 文件源码
项目:enklave
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public boolean touchEnklave(PerspectiveCamera camera,int screenX,int screenY){
coordonate = null;
instanceModel.calculateBoundingBox(box).mul(instanceModel.transform);
box.getCenter(position);
box.getDimensions(dimensions);
Ray ray = camera.getPickRay(screenX,screenY);
// instanceModel.transform.getTranslation(position);
// position.add(box.getCenter(new Vector3()));
// Gdx.app.log("res"+ray.toString(),"position"+position);
if(Intersector.intersectRayBoundsFast(ray,box)){ // position, box.getDimensions(new Vector3()).len(), null)) {
coordonate = new SpaceCoordonate();
coordonate.x = Math.abs(Math.abs(position.x) - Math.abs(camera.position.x)) / (Gdx.graphics.getHeight() * 0.026f);
coordonate.y = Math.abs(Math.abs(position.y) - Math.abs(camera.position.y)) / (Gdx.graphics.getHeight() * 0.026f);
coordonate.z = -(Math.abs((Gdx.graphics.getHeight() * 0.033f) - Math.abs(camera.position.z)) / (Gdx.graphics.getHeight() * 0.026f));
if (box.getCenterX() < camera.position.x) {
coordonate.x = -coordonate.x;
}
if (box.getCenterY() < camera.position.y) {
coordonate.y = -coordonate.y;
}
return true;
}
return false;
}
PerspectiveCameraSerializer.java 文件源码
项目:gdx-cclibs
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@Override
public PerspectiveCamera read (Kryo kryo, Input input, Class<PerspectiveCamera> type) {
PerspectiveCamera camera = new PerspectiveCamera();
Vector3 position = kryo.readObject(input, Vector3.class);
Vector3 direction = kryo.readObject(input, Vector3.class);
Vector3 up = kryo.readObject(input, Vector3.class);
camera.position.set(position);
camera.direction.set(direction);
camera.up.set(up);
camera.near = input.readFloat();
camera.far = input.readFloat();
camera.viewportWidth = input.readFloat();
camera.viewportHeight = input.readFloat();
camera.fieldOfView = input.readFloat();
camera.update();
return camera;
}
Renderer.java 文件源码
项目:VuforiaLibGDX
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public Renderer(VuforiaRenderer arRenderer) {
lights = new Environment();
lights.set(new ColorAttribute(ColorAttribute.AmbientLight, Color.WHITE));
camera = new PerspectiveCamera(60, Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
camera.near = 1.0F;
camera.far = 1000.0F;
//set camera into "Vuforia - style" direction
camera.position.set(new Vector3(0,0,0));
camera.lookAt(new Vector3(0,0,1));
this.vuforiaRenderer = arRenderer;
modelBatch = new ModelBatch();
}
VRCamera.java 文件源码
项目:GdxVR-Sample-1
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/** Конструктор */
VRCamera(float fov, float parallax, float near, float far) {
this.parallax = parallax;
leftCam = new PerspectiveCamera(fov, Gdx.graphics.getWidth() / 2, Gdx.graphics.getHeight());
leftCam.near = near;
leftCam.far = far;
leftCam.update();
rightCam = new PerspectiveCamera(fov, Gdx.graphics.getWidth() / 2, Gdx.graphics.getHeight());
rightCam.near = near;
rightCam.far = far;
rightCam.update();
position = new Vector3(0, 0, 0);
direction = new Vector3(0, 0, 1);
up = new Vector3(0, 1, 0);
upDirCross = new Vector3().set(direction).crs(up).nor();
}
BoxThree.java 文件源码
项目:Chemtris
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public BoxThree(PerspectiveCamera cam, boolean[][][] collision) {
super(cam,collision);
for(float x = 2f; x < 5f; ++x){
for(float z = 2f; z < 5f; ++z){
for(float y = 10f; y < 13f; ++y){
ModelInstance p = new ModelInstance(white,x,y,z);
ModelInstance s = new ModelInstance(gray,x,y,z);
ModelInstance f = new ModelInstance(wire,x,y,z);
parts.add(p);
shadow.add(s);
frame.add(f);
}
}
}
traceShadow();
}
GameModel.java 文件源码
项目:Chemtris
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public GameModel(PerspectiveCamera cam, boolean [][][] collision){
//setup the model instances
parts = new Array<ModelInstance>();
frame = new Array<ModelInstance>();
shadow = new Array<ModelInstance>();
//setup environment
environment = new Environment();
environment.set(new ColorAttribute(ColorAttribute.AmbientLight, 0.4f, 0.4f, 0.4f, 1f));
environment.add(new DirectionalLight().set(0.8f, 0.8f, 0.8f, -1f, -0.8f, -0.2f));
//setup collision matrix
matrix = collision;
//setup camera
camera = cam;
}
Column.java 文件源码
项目:Chemtris
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public Column(PerspectiveCamera cam, boolean[][][] collision) {
super(cam, collision);
x = X.FRONT;
y = Y.UP;
for(float y = 10f; y < 12f; ++y){
ModelInstance p = new ModelInstance(white,2f,y,2f);
ModelInstance s = new ModelInstance(gray,2f,y,2f);
ModelInstance f = new ModelInstance(wire,2f,y,2f);
parts.add(p);
shadow.add(s);
frame.add(f);
}
traceShadow();
}
BoxTwo.java 文件源码
项目:Chemtris
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public BoxTwo(PerspectiveCamera cam, boolean[][][] collision) {
super(cam, collision);
for(float x = 2f; x < 4f; ++x){
for(float z = 2f; z < 4f; ++z){
for(float y = 10f; y < 12f; ++y){
ModelInstance p = new ModelInstance(white,x,y,z);
ModelInstance s = new ModelInstance(gray,x,y,z);
ModelInstance f = new ModelInstance(wire,x,y,z);
parts.add(p);
shadow.add(s);
frame.add(f);
}
}
}
traceShadow();
}
ColumnTwo.java 文件源码
项目:Chemtris
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public ColumnTwo(PerspectiveCamera cam, boolean[][][] collision) {
super(cam, collision);
x = X.FRONT;
y = Y.UP;
for(float y = 10f; y < 13f; ++y){
ModelInstance p = new ModelInstance(white,2f,y,2f);
ModelInstance s = new ModelInstance(gray,2f,y,2f);
ModelInstance f = new ModelInstance(wire,2f,y,2f);
parts.add(p);
shadow.add(s);
frame.add(f);
}
traceShadow();
}
Renderer.java 文件源码
项目:neblina-libgdx3d
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public Renderer () {
try {
lights = new Environment();
lights.add(new DirectionalLight().set(Color.WHITE, new Vector3(-1, -0.5f, 0).nor()));
spriteBatch = new SpriteBatch();
modelBatch = new ModelBatch();
backgroundTexture = new Texture(Gdx.files.internal("data/planet.jpg"), Format.RGB565, true);
backgroundTexture.setFilter(TextureFilter.MipMap, TextureFilter.Linear);
font = new BitmapFont(Gdx.files.internal("data/font10.fnt"), Gdx.files.internal("data/font10.png"), false);
camera = new PerspectiveCamera(67, Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
} catch (Exception ex) {
ex.printStackTrace();
}
}
RadixClient.java 文件源码
项目:Radix
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private void setupOGL() {
camera = new PerspectiveCamera(90, Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
camera.position.set(10f, 150f, 10f);
camera.lookAt(0, 0, 0);
camera.near = 0.1f;
camera.far = 450f;
camera.update();
hudCamera = new OrthographicCamera(Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
guiBatch = new SpriteBatch();
guiBatch.setProjectionMatrix(hudCamera.combined);
if(android) {
setupTouchControls();
}
Gdx.input.setInputProcessor(new RadixInputHandler(this));
if(settingsManager.getVisualSettings().getNonContinuous().getValue()) {
Gdx.graphics.setContinuousRendering(false);
}
sceneTheme = new SceneTheme();
sceneTheme.init();
}
Player.java 文件源码
项目:DigBlock
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public Player() {
rotCount=0;
jumpCount=0;
tmp = new Vector3();
tmp2 = new Vector3();
out = new Vector3();
rot = new Vector2();
move = new Vector2();
newBlk = new Int3();
curBlk = new Int3();
jump = false;
jumpReady = false;
falling = false;
currentChunk = new Int3();
cam = new PerspectiveCamera(75f, Gdx.graphics.getWidth(),Gdx.graphics.getHeight());
cam.position.set(0.5f, 35f, 0.5f);
cam.direction.set(0f, 0f, 1f);
cam.near = 0.1f;
}
Scene.java 文件源码
项目:Mundus
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public Scene() {
environment = new MundusEnvironment();
currentSelection = null;
terrains = new Array<TerrainAsset>();
cam = new PerspectiveCamera(67, Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
cam.position.set(0, 1, -3);
cam.lookAt(0, 1, -1);
cam.near = 0.2f;
cam.far = 10000;
DirectionalLight dirLight = new DirectionalLight();
dirLight.color.set(1, 1, 1, 1);
dirLight.intensity = 1f;
dirLight.direction.set(0, -1f, 0);
dirLight.direction.nor();
environment.add(dirLight);
environment.getAmbientLight().intensity = 0.3f;
sceneGraph = new SceneGraph(this);
}
Input.java 文件源码
项目:vrmleditor
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@Override
public boolean scrolled(int amount) {
int x = Gdx.input.getX();
int y = Gdx.input.getY();
// get camera and viewport
int index = getCameraCode(x, y);
Camera camera = renderer.getCamera(index);
if (camera instanceof OrthographicCamera) {
OrthographicCamera cam = (OrthographicCamera) camera;
cam.zoom += ((float) amount / Constants.ZOOM_ORTHOGRAPHIC);
} else if (camera instanceof PerspectiveCamera) {
camera.position.sub(camera.direction.tmp().mul((float) amount / Constants.ZOOM_PERSPECTIVE));
}
return true;
}
Renderer.java 文件源码
项目:android-screen-recorder
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public Renderer () {
try {
lights = new Environment();
lights.add(new DirectionalLight().set(Color.WHITE, new Vector3(-1, -0.5f, 0).nor()));
spriteBatch = new SpriteBatch();
modelBatch = new ModelBatch();
backgroundTexture = new Texture(Gdx.files.internal("data/planet.jpg"), Format.RGB565, true);
backgroundTexture.setFilter(TextureFilter.MipMap, TextureFilter.Linear);
font = new BitmapFont(Gdx.files.internal("data/font10.fnt"), Gdx.files.internal("data/font10.png"), false);
camera = new PerspectiveCamera(67, Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
} catch (Exception ex) {
ex.printStackTrace();
}
}
BlockPreviews.java 文件源码
项目:ForgE
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@Override
protected void onInitialize() {
if (removeOld) {
clearOld();
}
ForgE.blocks.loadAtlasAndUvsIfNull();
this.levelEnv = new LevelEnv();
this.shader = (TerrainShader)ForgE.shaders.get("block-preview");
this.renderContext = new RenderContext(new DefaultTextureBinder(DefaultTextureBinder.WEIGHTED, 1));
this.camera = new PerspectiveCamera(40, PREVIEW_SIZE/2, PREVIEW_SIZE/2);
//this.buffer = new FrameBuffer(Pixmap.Format.RGBA8888, PREVIEW_SIZE, PREVIEW_SIZE, true);
camera.near = 0.01f;
camera.far = 5f;
camera.position.set(0f, 2.5f, 0f);
camera.lookAt(new Vector3(0.2f,2.35f,0.2f));
camera.update();
this.blocks = ForgE.blocks.list();
this.i = 1;
}
FrustrumDebugAndRenderer.java 文件源码
项目:ForgE
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public void render(PerspectiveCamera camera) {
if (!isEnabled()) {
return;
}
renderer.setProjectionMatrix(camera.combined);
renderer.begin(ShapeRenderer.ShapeType.Line); {
renderer.setColor(Color.WHITE);
for (ICamera frustrumCamera : cameras) {
for (int sequence = 0; sequence < RENDER_SEQUENCE.length; sequence++) {
for (int index = 1; index < RENDER_SEQUENCE[sequence].length; index += 2) {
short a = RENDER_SEQUENCE[sequence][index];
short b = RENDER_SEQUENCE[sequence][index - 1];
Vector3 aPoint = frustrumCamera.getDebugFrustrum().planePoints[a];
Vector3 bPoint = frustrumCamera.getDebugFrustrum().planePoints[b];
renderer.line(bPoint, aPoint);
}
}
}
} renderer.end();
}
LoadingScreen.java 文件源码
项目:ForgE
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@Override
protected void onInitialize() {
this.shapeRenderer = new ShapeRenderer();
this.camera = new PerspectiveCamera(67, Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
this.fpsLogger = new FPSLogger();
this.promiseTicker = new GdxPromiseFrameTicker();
this.boxTransMat = new Matrix4();
camera.position.set(0, 8, 0);
camera.lookAt(Vector3.Zero);
ForgE.log(TAG, "Preparing to load: " + teleport.mapId);
AsyncLevelLoader loader = new AsyncLevelLoader();
GeometryBuilderTask geometryBuilderTask = new GeometryBuilderTask(promiseTicker);
loader.then(geometryBuilderTask);
geometryBuilderTask.then(new LevelAssetsLoaderTask(promiseTicker)).then(this);
loader.execute(teleport.mapId);
this.indicatorRotation = 0f;
}
ProjectTest.java 文件源码
项目:libgdxcn
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@Override
public void create () {
ObjLoader objLoader = new ObjLoader();
sphere = objLoader.loadObj(Gdx.files.internal("data/sphere.obj"));
sphere.materials.get(0).set(new ColorAttribute(ColorAttribute.Diffuse, Color.WHITE));
cam = new PerspectiveCamera(45, Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
cam.far = 200;
Random rand = new Random();
for (int i = 0; i < instances.length; i++) {
instances[i] = new ModelInstance(sphere, rand.nextFloat() * 100 - rand.nextFloat() * 100, rand.nextFloat() * 100
- rand.nextFloat() * 100, rand.nextFloat() * -100 - 3);
}
batch = new SpriteBatch();
font = new BitmapFont();
logo = new TextureRegion(new Texture(Gdx.files.internal("data/badlogicsmall.jpg")));
modelBatch = new ModelBatch();
}
ShaderTest.java 文件源码
项目:libgdxcn
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@Override
public void create () {
modelBatch = new ModelBatch(new BaseShaderProvider() {
@Override
protected Shader createShader (Renderable renderable) {
return new TestShader();
}
});
cam = new PerspectiveCamera(67, Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
cam.position.set(10f, 10f, 10f);
cam.lookAt(0, 0, 0);
cam.near = 0.1f;
cam.far = 300f;
cam.update();
camController = new CameraInputController(cam);
Gdx.input.setInputProcessor(camController);
Material material = new Material(new TestAttribute(1f));
ModelBuilder builder = new ModelBuilder();
model = builder.createCone(5, 5, 5, 20, material, Usage.Position);
instance = new ModelInstance(model);
testAttribute = (TestAttribute)instance.materials.get(0).get(TestAttribute.ID);
}
FogTest.java 文件源码
项目:libgdxcn
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@Override
public void create () {
modelBatch = new ModelBatch();
environment = new Environment();
environment.set(new ColorAttribute(ColorAttribute.AmbientLight, 0.4f, 0.4f, 0.4f, 1.f));
environment.set(new ColorAttribute(ColorAttribute.Fog, 0.13f, 0.13f, 0.13f, 1f));
environment.add(new DirectionalLight().set(0.8f, 0.8f, 0.8f, -1f, -0.8f, -0.2f));
cam = new PerspectiveCamera(67, Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
cam.position.set(30f, 10f, 30f);
cam.lookAt(0, 0, 0);
cam.near = 0.1f;
cam.far = 45f;
cam.update();
ModelBuilder modelBuilder = new ModelBuilder();
model = modelBuilder.createBox(5f, 5f, 5f, new Material(ColorAttribute.createDiffuse(Color.GREEN)), Usage.Position
| Usage.Normal);
instance = new ModelInstance(model);
Gdx.input.setInputProcessor(new InputMultiplexer(this, inputController = new CameraInputController(cam)));
}
BaseG3dTest.java 文件源码
项目:libgdxcn
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@Override
public void create () {
if (assets == null) assets = new AssetManager();
modelBatch = new ModelBatch();
cam = new PerspectiveCamera(67, Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
cam.position.set(10f, 10f, 10f);
cam.lookAt(0, 0, 0);
cam.near = 0.1f;
cam.far = 1000f;
cam.update();
createAxes();
Gdx.input.setInputProcessor(inputController = new CameraInputController(cam));
}
Renderer.java 文件源码
项目:libgdx-demo-invaders
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public Renderer () {
try {
lights = new Environment();
lights.add(new DirectionalLight().set(Color.WHITE, new Vector3(-1, -0.5f, 0).nor()));
spriteBatch = new SpriteBatch();
modelBatch = new ModelBatch();
backgroundTexture = new Texture(Gdx.files.internal("data/planet.jpg"), Format.RGB565, true);
backgroundTexture.setFilter(TextureFilter.MipMap, TextureFilter.Linear);
font = new BitmapFont(Gdx.files.internal("data/font10.fnt"), Gdx.files.internal("data/font10.png"), false);
camera = new PerspectiveCamera(67, Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
} catch (Exception ex) {
ex.printStackTrace();
}
}
Basic3DTest.java 文件源码
项目:libgdxcn
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@Override
public void create () {
modelBatch = new ModelBatch(new DefaultShaderProvider());
// modelBatch = new ModelBatch();
environment = new Environment();
environment.set(new ColorAttribute(ColorAttribute.AmbientLight, .4f, .4f, .4f, 1f));
environment.add(new DirectionalLight().set(0.8f, 0.8f, 0.8f, -1f, -0.8f, -0.2f));
cam = new PerspectiveCamera(67, Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
cam.position.set(10f, 10f, 10f);
cam.lookAt(0, 0, 0);
cam.near = 0.1f;
cam.far = 300f;
cam.update();
ModelBuilder modelBuilder = new ModelBuilder();
model = modelBuilder.createBox(5f, 5f, 5f, new Material(ColorAttribute.createDiffuse(Color.GREEN)), Usage.Position
| Usage.Normal);
instance = new ModelInstance(model);
// model = new G3dModelLoader(new UBJsonReader()).loadModel(Gdx.files.internal("data/g3d/knight.g3db"));
// instance = new ModelInstance(model);
Gdx.input.setInputProcessor(new InputMultiplexer(this, inputController = new CameraInputController(cam)));
}