java类android.graphics.drawable.PaintDrawable的实例源码

ScrimUtil.java 文件源码 项目:Amumu 阅读 17 收藏 0 点赞 0 评论 0
/**
 * Creates an approximated cubic gradient using a multi-stop linear gradient. See
 * <a href="https://plus.google.com/+RomanNurik/posts/2QvHVFWrHZf">this post</a> for more
 * details.
 */
public static Drawable makeCubicGradientScrimDrawable(@ColorInt int baseColor,
                                                      int numStops,
                                                      int gravity) {
    numStops = Math.max(numStops, 2);

    PaintDrawable paintDrawable = new PaintDrawable();
    paintDrawable.setShape(new RectShape());

    final int[] stopColors = new int[numStops];

    int alpha = Color.alpha(baseColor);

    for (int i = 0; i < numStops; i++) {
        float x = i * 1f / (numStops - 1);
        float opacity = MathUtils.constrain(0, 1, (float) Math.pow(x, 3));
        stopColors[i] = ColorUtils.modifyAlpha(baseColor, (int) (alpha * opacity));
    }

    final float x0, x1, y0, y1;
    switch (gravity & Gravity.HORIZONTAL_GRAVITY_MASK) {
        case Gravity.LEFT:
            x0 = 1;
            x1 = 0;
            break;
        case Gravity.RIGHT:
            x0 = 0;
            x1 = 1;
            break;
        default:
            x0 = 0;
            x1 = 0;
            break;
    }
    switch (gravity & Gravity.VERTICAL_GRAVITY_MASK) {
        case Gravity.TOP:
            y0 = 1;
            y1 = 0;
            break;
        case Gravity.BOTTOM:
            y0 = 0;
            y1 = 1;
            break;
        default:
            y0 = 0;
            y1 = 0;
            break;
    }

    paintDrawable.setShaderFactory(new ShapeDrawable.ShaderFactory() {
        @Override
        public Shader resize(int width, int height) {
            LinearGradient linearGradient = new LinearGradient(
                    width * x0,
                    height * y0,
                    width * x1,
                    height * y1,
                    stopColors, null,
                    Shader.TileMode.CLAMP);
            return linearGradient;
        }
    });

    return paintDrawable;
}
UIUtils.java 文件源码 项目:2015-Google-I-O-app 阅读 27 收藏 0 点赞 0 评论 0
/**
 * This helper method creates a 'nice' scrim or background protection for layering text over
 * an image. This non-linear scrim is less noticable than a linear or constant one.
 *
 * Borrowed from github.com/romannurik/muzei
 *
 * Creates an approximated cubic gradient using a multi-stop linear gradient. See
 * <a href="https://plus.google.com/+RomanNurik/posts/2QvHVFWrHZf">this post</a> for more
 * details.
 */
public static Drawable makeCubicGradientScrimDrawable(int baseColor, int numStops, int gravity) {
    numStops = Math.max(numStops, 2);

    PaintDrawable paintDrawable = new PaintDrawable();
    paintDrawable.setShape(new RectShape());

    final int[] stopColors = new int[numStops];

    int alpha = Color.alpha(baseColor);

    for (int i = 0; i < numStops; i++) {
        double x = i * 1f / (numStops - 1);
        double opacity = Math.max(0, Math.min(1, Math.pow(x, 3)));
        stopColors[i] = (baseColor & 0x00ffffff) | ((int) (alpha * opacity) << 24);
    }

    final float x0, x1, y0, y1;
    switch (gravity & Gravity.HORIZONTAL_GRAVITY_MASK) {
        case Gravity.LEFT:  x0 = 1; x1 = 0; break;
        case Gravity.RIGHT: x0 = 0; x1 = 1; break;
        default:            x0 = 0; x1 = 0; break;
    }
    switch (gravity & Gravity.VERTICAL_GRAVITY_MASK) {
        case Gravity.TOP:    y0 = 1; y1 = 0; break;
        case Gravity.BOTTOM: y0 = 0; y1 = 1; break;
        default:             y0 = 0; y1 = 0; break;
    }

    paintDrawable.setShaderFactory(new ShapeDrawable.ShaderFactory() {
        @Override
        public Shader resize(int width, int height) {
            LinearGradient linearGradient = new LinearGradient(
                    width * x0,
                    height * y0,
                    width * x1,
                    height * y1,
                    stopColors, null,
                    Shader.TileMode.CLAMP);
            return linearGradient;
        }
    });

    return paintDrawable;
}
ScrimUtil.java 文件源码 项目:DialogUtils 阅读 20 收藏 0 点赞 0 评论 0
/**
 * Creates an approximated cubic gradient using a multi-stop linear gradient. See
 * <a href="https://plus.google.com/+RomanNurik/posts/2QvHVFWrHZf">this post</a> for more
 * details.
 */
public static Drawable makeCubicGradientScrimDrawable(int baseColor, int numStops, int gravity) {

    // Generate a cache key by hashing together the inputs, based on the method described in the Effective Java book
    int cacheKeyHash = baseColor;
    cacheKeyHash = 31 * cacheKeyHash + numStops;
    cacheKeyHash = 31 * cacheKeyHash + gravity;

    Drawable cachedGradient = cubicGradientScrimCache.get(cacheKeyHash);
    if (cachedGradient != null) {
        return cachedGradient;
    }

    numStops = Math.max(numStops, 2);

    PaintDrawable paintDrawable = new PaintDrawable();
    paintDrawable.setShape(new RectShape());

    final int[] stopColors = new int[numStops];

    int red = Color.red(baseColor);
    int green = Color.green(baseColor);
    int blue = Color.blue(baseColor);
    int alpha = Color.alpha(baseColor);

    for (int i = 0; i < numStops; i++) {
        float x = i * 1f / (numStops - 1);
       /* float opacity = MathUtil.constrain(0, 1, (float) Math.pow(x, 3));
        stopColors[i] = Color.argb((int) (alpha * opacity), red, green, blue);*/
    }

    final float x0, x1, y0, y1;
    switch (gravity & Gravity.HORIZONTAL_GRAVITY_MASK) {
        case Gravity.LEFT:  x0 = 1; x1 = 0; break;
        case Gravity.RIGHT: x0 = 0; x1 = 1; break;
        default:            x0 = 0; x1 = 0; break;
    }
    switch (gravity & Gravity.VERTICAL_GRAVITY_MASK) {
        case Gravity.TOP:    y0 = 1; y1 = 0; break;
        case Gravity.BOTTOM: y0 = 0; y1 = 1; break;
        default:             y0 = 0; y1 = 0; break;
    }

    paintDrawable.setShaderFactory(new ShapeDrawable.ShaderFactory() {
        @Override
        public Shader resize(int width, int height) {
            LinearGradient linearGradient = new LinearGradient(
                    width * x0,
                    height * y0,
                    width * x1,
                    height * y1,
                    stopColors, null,
                    Shader.TileMode.CLAMP);
            return linearGradient;
        }
    });

    cubicGradientScrimCache.put(cacheKeyHash, paintDrawable);
    return paintDrawable;
}
ScrimUtil.java 文件源码 项目:android-proguards 阅读 15 收藏 0 点赞 0 评论 0
/**
 * Creates an approximated cubic gradient using a multi-stop linear gradient. See
 * <a href="https://plus.google.com/+RomanNurik/posts/2QvHVFWrHZf">this post</a> for more
 * details.
 */
public static Drawable makeCubicGradientScrimDrawable(@ColorInt int baseColor,
                                                      int numStops,
                                                      int gravity) {
    numStops = Math.max(numStops, 2);

    PaintDrawable paintDrawable = new PaintDrawable();
    paintDrawable.setShape(new RectShape());

    final int[] stopColors = new int[numStops];

    int alpha = Color.alpha(baseColor);

    for (int i = 0; i < numStops; i++) {
        float x = i * 1f / (numStops - 1);
        float opacity = MathUtils.constrain(0, 1, (float) Math.pow(x, 3));
        stopColors[i] = ColorUtils.modifyAlpha(baseColor, (int) (alpha * opacity));
    }

    final float x0, x1, y0, y1;
    switch (gravity & Gravity.HORIZONTAL_GRAVITY_MASK) {
        case Gravity.LEFT:
            x0 = 1;
            x1 = 0;
            break;
        case Gravity.RIGHT:
            x0 = 0;
            x1 = 1;
            break;
        default:
            x0 = 0;
            x1 = 0;
            break;
    }
    switch (gravity & Gravity.VERTICAL_GRAVITY_MASK) {
        case Gravity.TOP:
            y0 = 1;
            y1 = 0;
            break;
        case Gravity.BOTTOM:
            y0 = 0;
            y1 = 1;
            break;
        default:
            y0 = 0;
            y1 = 0;
            break;
    }

    paintDrawable.setShaderFactory(new ShapeDrawable.ShaderFactory() {
        @Override
        public Shader resize(int width, int height) {
            LinearGradient linearGradient = new LinearGradient(
                    width * x0,
                    height * y0,
                    width * x1,
                    height * y1,
                    stopColors, null,
                    Shader.TileMode.CLAMP);
            return linearGradient;
        }
    });

    return paintDrawable;
}
ScrimUtil.java 文件源码 项目:OldDriver-master 阅读 18 收藏 0 点赞 0 评论 0
/**
 * Creates an approximated cubic gradient using a multi-stop linear gradient. See
 * <a href="https://plus.google.com/+RomanNurik/posts/2QvHVFWrHZf">this post</a> for more
 * details.
 */
public static Drawable makeCubicGradientScrimDrawable(@ColorInt int baseColor,
                                                      int numStops,
                                                      int gravity) {
    numStops = Math.max(numStops, 2);

    PaintDrawable paintDrawable = new PaintDrawable();
    paintDrawable.setShape(new RectShape());

    final int[] stopColors = new int[numStops];

    int alpha = Color.alpha(baseColor);

    for (int i = 0; i < numStops; i++) {
        float x = i * 1f / (numStops - 1);
        float opacity = MathUtils.constrain(0, 1, (float) Math.pow(x, 3));
        stopColors[i] = ColorUtils.modifyAlpha(baseColor, (int) (alpha * opacity));
    }

    final float x0, x1, y0, y1;
    switch (gravity & Gravity.HORIZONTAL_GRAVITY_MASK) {
        case Gravity.LEFT:
            x0 = 1;
            x1 = 0;
            break;
        case Gravity.RIGHT:
            x0 = 0;
            x1 = 1;
            break;
        default:
            x0 = 0;
            x1 = 0;
            break;
    }
    switch (gravity & Gravity.VERTICAL_GRAVITY_MASK) {
        case Gravity.TOP:
            y0 = 1;
            y1 = 0;
            break;
        case Gravity.BOTTOM:
            y0 = 0;
            y1 = 1;
            break;
        default:
            y0 = 0;
            y1 = 0;
            break;
    }

    paintDrawable.setShaderFactory(new ShapeDrawable.ShaderFactory() {
        @Override
        public Shader resize(int width, int height) {
            LinearGradient linearGradient = new LinearGradient(
                    width * x0,
                    height * y0,
                    width * x1,
                    height * y1,
                    stopColors, null,
                    Shader.TileMode.CLAMP);
            return linearGradient;
        }
    });

    return paintDrawable;
}
UIUtils.java 文件源码 项目:FMTech 阅读 35 收藏 0 点赞 0 评论 0
/**
 * This helper method creates a 'nice' scrim or background protection for layering text over
 * an image. This non-linear scrim is less noticable than a linear or constant one.
 *
 * Borrowed from github.com/romannurik/muzei
 *
 * Creates an approximated cubic gradient using a multi-stop linear gradient. See
 * <a href="https://plus.google.com/+RomanNurik/posts/2QvHVFWrHZf">this post</a> for more
 * details.
 */
public static Drawable makeCubicGradientScrimDrawable(int baseColor, int numStops, int gravity) {
    numStops = Math.max(numStops, 2);

    PaintDrawable paintDrawable = new PaintDrawable();
    paintDrawable.setShape(new RectShape());

    final int[] stopColors = new int[numStops];

    int alpha = Color.alpha(baseColor);

    for (int i = 0; i < numStops; i++) {
        double x = i * 1f / (numStops - 1);
        double opacity = Math.max(0, Math.min(1, Math.pow(x, 3)));
        stopColors[i] = (baseColor & 0x00ffffff) | ((int) (alpha * opacity) << 24);
    }

    final float x0, x1, y0, y1;
    switch (gravity & Gravity.HORIZONTAL_GRAVITY_MASK) {
        case Gravity.LEFT:  x0 = 1; x1 = 0; break;
        case Gravity.RIGHT: x0 = 0; x1 = 1; break;
        default:            x0 = 0; x1 = 0; break;
    }
    switch (gravity & Gravity.VERTICAL_GRAVITY_MASK) {
        case Gravity.TOP:    y0 = 1; y1 = 0; break;
        case Gravity.BOTTOM: y0 = 0; y1 = 1; break;
        default:             y0 = 0; y1 = 0; break;
    }

    paintDrawable.setShaderFactory(new ShapeDrawable.ShaderFactory() {
        @Override
        public Shader resize(int width, int height) {
            LinearGradient linearGradient = new LinearGradient(
                    width * x0,
                    height * y0,
                    width * x1,
                    height * y1,
                    stopColors, null,
                    Shader.TileMode.CLAMP);
            return linearGradient;
        }
    });

    return paintDrawable;
}
ScrimUtil.java 文件源码 项目:AndroidLiveWallpaperHelloWorld 阅读 16 收藏 0 点赞 0 评论 0
/**
 * Creates an approximated cubic gradient using a multi-stop linear gradient. See
 * <a href="https://plus.google.com/+RomanNurik/posts/2QvHVFWrHZf">this post</a> for more
 * details.
 */
public static Drawable makeCubicGradientScrimDrawable(int baseColor, int numStops, int gravity) {
    numStops = Math.max(numStops, 2);

    PaintDrawable paintDrawable = new PaintDrawable();
    paintDrawable.setShape(new RectShape());

    final int[] stopColors = new int[numStops];

    int red = Color.red(baseColor);
    int green = Color.green(baseColor);
    int blue = Color.blue(baseColor);
    int alpha = Color.alpha(baseColor);

    for (int i = 0; i < numStops; i++) {
        float x = i * 1f / (numStops - 1);
        float opacity = MathUtil.constrain(0, 1, FloatMath.pow(x, 3));
        stopColors[i] = Color.argb((int) (alpha * opacity), red, green, blue);
    }

    final float x0, x1, y0, y1;
    switch (gravity & Gravity.HORIZONTAL_GRAVITY_MASK) {
        case Gravity.LEFT:  x0 = 1; x1 = 0; break;
        case Gravity.RIGHT: x0 = 0; x1 = 1; break;
        default:            x0 = 0; x1 = 0; break;
    }
    switch (gravity & Gravity.VERTICAL_GRAVITY_MASK) {
        case Gravity.TOP:    y0 = 1; y1 = 0; break;
        case Gravity.BOTTOM: y0 = 0; y1 = 1; break;
        default:             y0 = 0; y1 = 0; break;
    }

    paintDrawable.setShaderFactory(new ShapeDrawable.ShaderFactory() {
        @Override
        public Shader resize(int width, int height) {
            LinearGradient linearGradient = new LinearGradient(
                    width * x0,
                    height * y0,
                    width * x1,
                    height * y1,
                    stopColors, null,
                    Shader.TileMode.CLAMP);
            return linearGradient;
        }
    });

    return paintDrawable;
}
UIUtils.java 文件源码 项目:JJCamera 阅读 26 收藏 0 点赞 0 评论 0
/**
 * This helper method creates a 'nice' scrim or background protection for layering text over
 * an image. This non-linear scrim is less noticable than a linear or constant one.
 *
 * Borrowed from github.com/romannurik/muzei
 *
 * Creates an approximated cubic gradient using a multi-stop linear gradient. See
 * <a href="https://plus.google.com/+RomanNurik/posts/2QvHVFWrHZf">this post</a> for more
 * details.
 */
public static Drawable makeCubicGradientScrimDrawable(int baseColor, int numStops, int gravity) {
    numStops = Math.max(numStops, 2);

    PaintDrawable paintDrawable = new PaintDrawable();
    paintDrawable.setShape(new RectShape());

    final int[] stopColors = new int[numStops];

    int alpha = Color.alpha(baseColor);

    for (int i = 0; i < numStops; i++) {
        double x = i * 1f / (numStops - 1);
        double opacity = Math.max(0, Math.min(1, Math.pow(x, 3)));
        stopColors[i] = (baseColor & 0x00ffffff) | ((int) (alpha * opacity) << 24);
    }

    final float x0, x1, y0, y1;
    switch (gravity & Gravity.HORIZONTAL_GRAVITY_MASK) {
        case Gravity.LEFT:  x0 = 1; x1 = 0; break;
        case Gravity.RIGHT: x0 = 0; x1 = 1; break;
        default:            x0 = 0; x1 = 0; break;
    }
    switch (gravity & Gravity.VERTICAL_GRAVITY_MASK) {
        case Gravity.TOP:    y0 = 1; y1 = 0; break;
        case Gravity.BOTTOM: y0 = 0; y1 = 1; break;
        default:             y0 = 0; y1 = 0; break;
    }

    paintDrawable.setShaderFactory(new ShapeDrawable.ShaderFactory() {
        @Override
        public Shader resize(int width, int height) {
            LinearGradient linearGradient = new LinearGradient(
                    width * x0,
                    height * y0,
                    width * x1,
                    height * y1,
                    stopColors, null,
                    Shader.TileMode.CLAMP);
            return linearGradient;
        }
    });

    return paintDrawable;
}
FlatSeekBar.java 文件源码 项目:NyaungUConverter 阅读 15 收藏 0 点赞 0 评论 0
private void init(AttributeSet attrs) {

        if (attributes == null)
            attributes = new Attributes(this, getResources());

        if (attrs != null) {
            TypedArray a = getContext().obtainStyledAttributes(attrs, com.cengalabs.flatui.R.styleable.fl_FlatSeekBar);

            // getting common attributes
            int customTheme = a.getResourceId(com.cengalabs.flatui.R.styleable.fl_FlatSeekBar_fl_theme, Attributes.DEFAULT_THEME);
            attributes.setThemeSilent(customTheme, getResources());

            attributes.setSize(a.getDimensionPixelSize(com.cengalabs.flatui.R.styleable.fl_FlatSeekBar_fl_size, Attributes.DEFAULT_SIZE_PX));

            a.recycle();
        }

        // setting thumb
        PaintDrawable thumb = new PaintDrawable(attributes.getColor(0));
        thumb.setCornerRadius(attributes.getSize() * 9 / 8);
        thumb.setIntrinsicWidth(attributes.getSize() * 9 / 4);
        thumb.setIntrinsicHeight(attributes.getSize() * 9 / 4);
        setThumb(thumb);

        // progress
        PaintDrawable progress = new PaintDrawable(attributes.getColor(1));
        progress.setCornerRadius(attributes.getSize());
        progress.setIntrinsicHeight(attributes.getSize());
        progress.setIntrinsicWidth(attributes.getSize());
        progress.setDither(true);
        ClipDrawable progressClip = new ClipDrawable(progress, Gravity.LEFT, ClipDrawable.HORIZONTAL);

        // secondary progress
        PaintDrawable secondary = new PaintDrawable(attributes.getColor(2));
        secondary.setCornerRadius(attributes.getSize());
        secondary.setIntrinsicHeight(attributes.getSize());
        ClipDrawable secondaryProgressClip = new ClipDrawable(secondary, Gravity.LEFT, ClipDrawable.HORIZONTAL);

        // background
        PaintDrawable background = new PaintDrawable(attributes.getColor(3));
        background.setCornerRadius(attributes.getSize());
        background.setIntrinsicHeight(attributes.getSize());

        // applying drawable
        LayerDrawable ld = (LayerDrawable) getProgressDrawable();
        ld.setDrawableByLayerId(R.id.background, background);
        ld.setDrawableByLayerId(R.id.progress, progressClip);
        ld.setDrawableByLayerId(R.id.secondaryProgress, secondaryProgressClip);
    }
ScrimUtil.java 文件源码 项目:plaid 阅读 15 收藏 0 点赞 0 评论 0
/**
 * Creates an approximated cubic gradient using a multi-stop linear gradient. See
 * <a href="https://plus.google.com/+RomanNurik/posts/2QvHVFWrHZf">this post</a> for more
 * details.
 */
public static Drawable makeCubicGradientScrimDrawable(@ColorInt int baseColor,
                                                      int numStops,
                                                      int gravity) {
    numStops = Math.max(numStops, 2);

    PaintDrawable paintDrawable = new PaintDrawable();
    paintDrawable.setShape(new RectShape());

    final int[] stopColors = new int[numStops];

    int alpha = Color.alpha(baseColor);

    for (int i = 0; i < numStops; i++) {
        float x = i * 1f / (numStops - 1);
        float opacity = MathUtils.constrain(0, 1, (float) Math.pow(x, 3));
        stopColors[i] = ColorUtils.modifyAlpha(baseColor, (int) (alpha * opacity));
    }

    final float x0, x1, y0, y1;
    switch (gravity & Gravity.HORIZONTAL_GRAVITY_MASK) {
        case Gravity.LEFT:
            x0 = 1;
            x1 = 0;
            break;
        case Gravity.RIGHT:
            x0 = 0;
            x1 = 1;
            break;
        default:
            x0 = 0;
            x1 = 0;
            break;
    }
    switch (gravity & Gravity.VERTICAL_GRAVITY_MASK) {
        case Gravity.TOP:
            y0 = 1;
            y1 = 0;
            break;
        case Gravity.BOTTOM:
            y0 = 0;
            y1 = 1;
            break;
        default:
            y0 = 0;
            y1 = 0;
            break;
    }

    paintDrawable.setShaderFactory(new ShapeDrawable.ShaderFactory() {
        @Override
        public Shader resize(int width, int height) {
            LinearGradient linearGradient = new LinearGradient(
                    width * x0,
                    height * y0,
                    width * x1,
                    height * y1,
                    stopColors, null,
                    Shader.TileMode.CLAMP);
            return linearGradient;
        }
    });

    return paintDrawable;
}


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