/**
* Creates an approximated cubic gradient using a multi-stop linear gradient. See
* <a href="https://plus.google.com/+RomanNurik/posts/2QvHVFWrHZf">this post</a> for more
* details.
*/
public static Drawable makeCubicGradientScrimDrawable(@ColorInt int baseColor,
int numStops,
int gravity) {
numStops = Math.max(numStops, 2);
PaintDrawable paintDrawable = new PaintDrawable();
paintDrawable.setShape(new RectShape());
final int[] stopColors = new int[numStops];
int alpha = Color.alpha(baseColor);
for (int i = 0; i < numStops; i++) {
float x = i * 1f / (numStops - 1);
float opacity = MathUtils.constrain(0, 1, (float) Math.pow(x, 3));
stopColors[i] = ColorUtils.modifyAlpha(baseColor, (int) (alpha * opacity));
}
final float x0, x1, y0, y1;
switch (gravity & Gravity.HORIZONTAL_GRAVITY_MASK) {
case Gravity.LEFT:
x0 = 1;
x1 = 0;
break;
case Gravity.RIGHT:
x0 = 0;
x1 = 1;
break;
default:
x0 = 0;
x1 = 0;
break;
}
switch (gravity & Gravity.VERTICAL_GRAVITY_MASK) {
case Gravity.TOP:
y0 = 1;
y1 = 0;
break;
case Gravity.BOTTOM:
y0 = 0;
y1 = 1;
break;
default:
y0 = 0;
y1 = 0;
break;
}
paintDrawable.setShaderFactory(new ShapeDrawable.ShaderFactory() {
@Override
public Shader resize(int width, int height) {
LinearGradient linearGradient = new LinearGradient(
width * x0,
height * y0,
width * x1,
height * y1,
stopColors, null,
Shader.TileMode.CLAMP);
return linearGradient;
}
});
return paintDrawable;
}
java类android.graphics.drawable.PaintDrawable的实例源码
ScrimUtil.java 文件源码
项目:Amumu
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UIUtils.java 文件源码
项目:2015-Google-I-O-app
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/**
* This helper method creates a 'nice' scrim or background protection for layering text over
* an image. This non-linear scrim is less noticable than a linear or constant one.
*
* Borrowed from github.com/romannurik/muzei
*
* Creates an approximated cubic gradient using a multi-stop linear gradient. See
* <a href="https://plus.google.com/+RomanNurik/posts/2QvHVFWrHZf">this post</a> for more
* details.
*/
public static Drawable makeCubicGradientScrimDrawable(int baseColor, int numStops, int gravity) {
numStops = Math.max(numStops, 2);
PaintDrawable paintDrawable = new PaintDrawable();
paintDrawable.setShape(new RectShape());
final int[] stopColors = new int[numStops];
int alpha = Color.alpha(baseColor);
for (int i = 0; i < numStops; i++) {
double x = i * 1f / (numStops - 1);
double opacity = Math.max(0, Math.min(1, Math.pow(x, 3)));
stopColors[i] = (baseColor & 0x00ffffff) | ((int) (alpha * opacity) << 24);
}
final float x0, x1, y0, y1;
switch (gravity & Gravity.HORIZONTAL_GRAVITY_MASK) {
case Gravity.LEFT: x0 = 1; x1 = 0; break;
case Gravity.RIGHT: x0 = 0; x1 = 1; break;
default: x0 = 0; x1 = 0; break;
}
switch (gravity & Gravity.VERTICAL_GRAVITY_MASK) {
case Gravity.TOP: y0 = 1; y1 = 0; break;
case Gravity.BOTTOM: y0 = 0; y1 = 1; break;
default: y0 = 0; y1 = 0; break;
}
paintDrawable.setShaderFactory(new ShapeDrawable.ShaderFactory() {
@Override
public Shader resize(int width, int height) {
LinearGradient linearGradient = new LinearGradient(
width * x0,
height * y0,
width * x1,
height * y1,
stopColors, null,
Shader.TileMode.CLAMP);
return linearGradient;
}
});
return paintDrawable;
}
ScrimUtil.java 文件源码
项目:DialogUtils
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/**
* Creates an approximated cubic gradient using a multi-stop linear gradient. See
* <a href="https://plus.google.com/+RomanNurik/posts/2QvHVFWrHZf">this post</a> for more
* details.
*/
public static Drawable makeCubicGradientScrimDrawable(int baseColor, int numStops, int gravity) {
// Generate a cache key by hashing together the inputs, based on the method described in the Effective Java book
int cacheKeyHash = baseColor;
cacheKeyHash = 31 * cacheKeyHash + numStops;
cacheKeyHash = 31 * cacheKeyHash + gravity;
Drawable cachedGradient = cubicGradientScrimCache.get(cacheKeyHash);
if (cachedGradient != null) {
return cachedGradient;
}
numStops = Math.max(numStops, 2);
PaintDrawable paintDrawable = new PaintDrawable();
paintDrawable.setShape(new RectShape());
final int[] stopColors = new int[numStops];
int red = Color.red(baseColor);
int green = Color.green(baseColor);
int blue = Color.blue(baseColor);
int alpha = Color.alpha(baseColor);
for (int i = 0; i < numStops; i++) {
float x = i * 1f / (numStops - 1);
/* float opacity = MathUtil.constrain(0, 1, (float) Math.pow(x, 3));
stopColors[i] = Color.argb((int) (alpha * opacity), red, green, blue);*/
}
final float x0, x1, y0, y1;
switch (gravity & Gravity.HORIZONTAL_GRAVITY_MASK) {
case Gravity.LEFT: x0 = 1; x1 = 0; break;
case Gravity.RIGHT: x0 = 0; x1 = 1; break;
default: x0 = 0; x1 = 0; break;
}
switch (gravity & Gravity.VERTICAL_GRAVITY_MASK) {
case Gravity.TOP: y0 = 1; y1 = 0; break;
case Gravity.BOTTOM: y0 = 0; y1 = 1; break;
default: y0 = 0; y1 = 0; break;
}
paintDrawable.setShaderFactory(new ShapeDrawable.ShaderFactory() {
@Override
public Shader resize(int width, int height) {
LinearGradient linearGradient = new LinearGradient(
width * x0,
height * y0,
width * x1,
height * y1,
stopColors, null,
Shader.TileMode.CLAMP);
return linearGradient;
}
});
cubicGradientScrimCache.put(cacheKeyHash, paintDrawable);
return paintDrawable;
}
ScrimUtil.java 文件源码
项目:android-proguards
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/**
* Creates an approximated cubic gradient using a multi-stop linear gradient. See
* <a href="https://plus.google.com/+RomanNurik/posts/2QvHVFWrHZf">this post</a> for more
* details.
*/
public static Drawable makeCubicGradientScrimDrawable(@ColorInt int baseColor,
int numStops,
int gravity) {
numStops = Math.max(numStops, 2);
PaintDrawable paintDrawable = new PaintDrawable();
paintDrawable.setShape(new RectShape());
final int[] stopColors = new int[numStops];
int alpha = Color.alpha(baseColor);
for (int i = 0; i < numStops; i++) {
float x = i * 1f / (numStops - 1);
float opacity = MathUtils.constrain(0, 1, (float) Math.pow(x, 3));
stopColors[i] = ColorUtils.modifyAlpha(baseColor, (int) (alpha * opacity));
}
final float x0, x1, y0, y1;
switch (gravity & Gravity.HORIZONTAL_GRAVITY_MASK) {
case Gravity.LEFT:
x0 = 1;
x1 = 0;
break;
case Gravity.RIGHT:
x0 = 0;
x1 = 1;
break;
default:
x0 = 0;
x1 = 0;
break;
}
switch (gravity & Gravity.VERTICAL_GRAVITY_MASK) {
case Gravity.TOP:
y0 = 1;
y1 = 0;
break;
case Gravity.BOTTOM:
y0 = 0;
y1 = 1;
break;
default:
y0 = 0;
y1 = 0;
break;
}
paintDrawable.setShaderFactory(new ShapeDrawable.ShaderFactory() {
@Override
public Shader resize(int width, int height) {
LinearGradient linearGradient = new LinearGradient(
width * x0,
height * y0,
width * x1,
height * y1,
stopColors, null,
Shader.TileMode.CLAMP);
return linearGradient;
}
});
return paintDrawable;
}
ScrimUtil.java 文件源码
项目:OldDriver-master
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/**
* Creates an approximated cubic gradient using a multi-stop linear gradient. See
* <a href="https://plus.google.com/+RomanNurik/posts/2QvHVFWrHZf">this post</a> for more
* details.
*/
public static Drawable makeCubicGradientScrimDrawable(@ColorInt int baseColor,
int numStops,
int gravity) {
numStops = Math.max(numStops, 2);
PaintDrawable paintDrawable = new PaintDrawable();
paintDrawable.setShape(new RectShape());
final int[] stopColors = new int[numStops];
int alpha = Color.alpha(baseColor);
for (int i = 0; i < numStops; i++) {
float x = i * 1f / (numStops - 1);
float opacity = MathUtils.constrain(0, 1, (float) Math.pow(x, 3));
stopColors[i] = ColorUtils.modifyAlpha(baseColor, (int) (alpha * opacity));
}
final float x0, x1, y0, y1;
switch (gravity & Gravity.HORIZONTAL_GRAVITY_MASK) {
case Gravity.LEFT:
x0 = 1;
x1 = 0;
break;
case Gravity.RIGHT:
x0 = 0;
x1 = 1;
break;
default:
x0 = 0;
x1 = 0;
break;
}
switch (gravity & Gravity.VERTICAL_GRAVITY_MASK) {
case Gravity.TOP:
y0 = 1;
y1 = 0;
break;
case Gravity.BOTTOM:
y0 = 0;
y1 = 1;
break;
default:
y0 = 0;
y1 = 0;
break;
}
paintDrawable.setShaderFactory(new ShapeDrawable.ShaderFactory() {
@Override
public Shader resize(int width, int height) {
LinearGradient linearGradient = new LinearGradient(
width * x0,
height * y0,
width * x1,
height * y1,
stopColors, null,
Shader.TileMode.CLAMP);
return linearGradient;
}
});
return paintDrawable;
}
UIUtils.java 文件源码
项目:FMTech
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/**
* This helper method creates a 'nice' scrim or background protection for layering text over
* an image. This non-linear scrim is less noticable than a linear or constant one.
*
* Borrowed from github.com/romannurik/muzei
*
* Creates an approximated cubic gradient using a multi-stop linear gradient. See
* <a href="https://plus.google.com/+RomanNurik/posts/2QvHVFWrHZf">this post</a> for more
* details.
*/
public static Drawable makeCubicGradientScrimDrawable(int baseColor, int numStops, int gravity) {
numStops = Math.max(numStops, 2);
PaintDrawable paintDrawable = new PaintDrawable();
paintDrawable.setShape(new RectShape());
final int[] stopColors = new int[numStops];
int alpha = Color.alpha(baseColor);
for (int i = 0; i < numStops; i++) {
double x = i * 1f / (numStops - 1);
double opacity = Math.max(0, Math.min(1, Math.pow(x, 3)));
stopColors[i] = (baseColor & 0x00ffffff) | ((int) (alpha * opacity) << 24);
}
final float x0, x1, y0, y1;
switch (gravity & Gravity.HORIZONTAL_GRAVITY_MASK) {
case Gravity.LEFT: x0 = 1; x1 = 0; break;
case Gravity.RIGHT: x0 = 0; x1 = 1; break;
default: x0 = 0; x1 = 0; break;
}
switch (gravity & Gravity.VERTICAL_GRAVITY_MASK) {
case Gravity.TOP: y0 = 1; y1 = 0; break;
case Gravity.BOTTOM: y0 = 0; y1 = 1; break;
default: y0 = 0; y1 = 0; break;
}
paintDrawable.setShaderFactory(new ShapeDrawable.ShaderFactory() {
@Override
public Shader resize(int width, int height) {
LinearGradient linearGradient = new LinearGradient(
width * x0,
height * y0,
width * x1,
height * y1,
stopColors, null,
Shader.TileMode.CLAMP);
return linearGradient;
}
});
return paintDrawable;
}
ScrimUtil.java 文件源码
项目:AndroidLiveWallpaperHelloWorld
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/**
* Creates an approximated cubic gradient using a multi-stop linear gradient. See
* <a href="https://plus.google.com/+RomanNurik/posts/2QvHVFWrHZf">this post</a> for more
* details.
*/
public static Drawable makeCubicGradientScrimDrawable(int baseColor, int numStops, int gravity) {
numStops = Math.max(numStops, 2);
PaintDrawable paintDrawable = new PaintDrawable();
paintDrawable.setShape(new RectShape());
final int[] stopColors = new int[numStops];
int red = Color.red(baseColor);
int green = Color.green(baseColor);
int blue = Color.blue(baseColor);
int alpha = Color.alpha(baseColor);
for (int i = 0; i < numStops; i++) {
float x = i * 1f / (numStops - 1);
float opacity = MathUtil.constrain(0, 1, FloatMath.pow(x, 3));
stopColors[i] = Color.argb((int) (alpha * opacity), red, green, blue);
}
final float x0, x1, y0, y1;
switch (gravity & Gravity.HORIZONTAL_GRAVITY_MASK) {
case Gravity.LEFT: x0 = 1; x1 = 0; break;
case Gravity.RIGHT: x0 = 0; x1 = 1; break;
default: x0 = 0; x1 = 0; break;
}
switch (gravity & Gravity.VERTICAL_GRAVITY_MASK) {
case Gravity.TOP: y0 = 1; y1 = 0; break;
case Gravity.BOTTOM: y0 = 0; y1 = 1; break;
default: y0 = 0; y1 = 0; break;
}
paintDrawable.setShaderFactory(new ShapeDrawable.ShaderFactory() {
@Override
public Shader resize(int width, int height) {
LinearGradient linearGradient = new LinearGradient(
width * x0,
height * y0,
width * x1,
height * y1,
stopColors, null,
Shader.TileMode.CLAMP);
return linearGradient;
}
});
return paintDrawable;
}
UIUtils.java 文件源码
项目:JJCamera
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/**
* This helper method creates a 'nice' scrim or background protection for layering text over
* an image. This non-linear scrim is less noticable than a linear or constant one.
*
* Borrowed from github.com/romannurik/muzei
*
* Creates an approximated cubic gradient using a multi-stop linear gradient. See
* <a href="https://plus.google.com/+RomanNurik/posts/2QvHVFWrHZf">this post</a> for more
* details.
*/
public static Drawable makeCubicGradientScrimDrawable(int baseColor, int numStops, int gravity) {
numStops = Math.max(numStops, 2);
PaintDrawable paintDrawable = new PaintDrawable();
paintDrawable.setShape(new RectShape());
final int[] stopColors = new int[numStops];
int alpha = Color.alpha(baseColor);
for (int i = 0; i < numStops; i++) {
double x = i * 1f / (numStops - 1);
double opacity = Math.max(0, Math.min(1, Math.pow(x, 3)));
stopColors[i] = (baseColor & 0x00ffffff) | ((int) (alpha * opacity) << 24);
}
final float x0, x1, y0, y1;
switch (gravity & Gravity.HORIZONTAL_GRAVITY_MASK) {
case Gravity.LEFT: x0 = 1; x1 = 0; break;
case Gravity.RIGHT: x0 = 0; x1 = 1; break;
default: x0 = 0; x1 = 0; break;
}
switch (gravity & Gravity.VERTICAL_GRAVITY_MASK) {
case Gravity.TOP: y0 = 1; y1 = 0; break;
case Gravity.BOTTOM: y0 = 0; y1 = 1; break;
default: y0 = 0; y1 = 0; break;
}
paintDrawable.setShaderFactory(new ShapeDrawable.ShaderFactory() {
@Override
public Shader resize(int width, int height) {
LinearGradient linearGradient = new LinearGradient(
width * x0,
height * y0,
width * x1,
height * y1,
stopColors, null,
Shader.TileMode.CLAMP);
return linearGradient;
}
});
return paintDrawable;
}
FlatSeekBar.java 文件源码
项目:NyaungUConverter
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private void init(AttributeSet attrs) {
if (attributes == null)
attributes = new Attributes(this, getResources());
if (attrs != null) {
TypedArray a = getContext().obtainStyledAttributes(attrs, com.cengalabs.flatui.R.styleable.fl_FlatSeekBar);
// getting common attributes
int customTheme = a.getResourceId(com.cengalabs.flatui.R.styleable.fl_FlatSeekBar_fl_theme, Attributes.DEFAULT_THEME);
attributes.setThemeSilent(customTheme, getResources());
attributes.setSize(a.getDimensionPixelSize(com.cengalabs.flatui.R.styleable.fl_FlatSeekBar_fl_size, Attributes.DEFAULT_SIZE_PX));
a.recycle();
}
// setting thumb
PaintDrawable thumb = new PaintDrawable(attributes.getColor(0));
thumb.setCornerRadius(attributes.getSize() * 9 / 8);
thumb.setIntrinsicWidth(attributes.getSize() * 9 / 4);
thumb.setIntrinsicHeight(attributes.getSize() * 9 / 4);
setThumb(thumb);
// progress
PaintDrawable progress = new PaintDrawable(attributes.getColor(1));
progress.setCornerRadius(attributes.getSize());
progress.setIntrinsicHeight(attributes.getSize());
progress.setIntrinsicWidth(attributes.getSize());
progress.setDither(true);
ClipDrawable progressClip = new ClipDrawable(progress, Gravity.LEFT, ClipDrawable.HORIZONTAL);
// secondary progress
PaintDrawable secondary = new PaintDrawable(attributes.getColor(2));
secondary.setCornerRadius(attributes.getSize());
secondary.setIntrinsicHeight(attributes.getSize());
ClipDrawable secondaryProgressClip = new ClipDrawable(secondary, Gravity.LEFT, ClipDrawable.HORIZONTAL);
// background
PaintDrawable background = new PaintDrawable(attributes.getColor(3));
background.setCornerRadius(attributes.getSize());
background.setIntrinsicHeight(attributes.getSize());
// applying drawable
LayerDrawable ld = (LayerDrawable) getProgressDrawable();
ld.setDrawableByLayerId(R.id.background, background);
ld.setDrawableByLayerId(R.id.progress, progressClip);
ld.setDrawableByLayerId(R.id.secondaryProgress, secondaryProgressClip);
}
ScrimUtil.java 文件源码
项目:plaid
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/**
* Creates an approximated cubic gradient using a multi-stop linear gradient. See
* <a href="https://plus.google.com/+RomanNurik/posts/2QvHVFWrHZf">this post</a> for more
* details.
*/
public static Drawable makeCubicGradientScrimDrawable(@ColorInt int baseColor,
int numStops,
int gravity) {
numStops = Math.max(numStops, 2);
PaintDrawable paintDrawable = new PaintDrawable();
paintDrawable.setShape(new RectShape());
final int[] stopColors = new int[numStops];
int alpha = Color.alpha(baseColor);
for (int i = 0; i < numStops; i++) {
float x = i * 1f / (numStops - 1);
float opacity = MathUtils.constrain(0, 1, (float) Math.pow(x, 3));
stopColors[i] = ColorUtils.modifyAlpha(baseColor, (int) (alpha * opacity));
}
final float x0, x1, y0, y1;
switch (gravity & Gravity.HORIZONTAL_GRAVITY_MASK) {
case Gravity.LEFT:
x0 = 1;
x1 = 0;
break;
case Gravity.RIGHT:
x0 = 0;
x1 = 1;
break;
default:
x0 = 0;
x1 = 0;
break;
}
switch (gravity & Gravity.VERTICAL_GRAVITY_MASK) {
case Gravity.TOP:
y0 = 1;
y1 = 0;
break;
case Gravity.BOTTOM:
y0 = 0;
y1 = 1;
break;
default:
y0 = 0;
y1 = 0;
break;
}
paintDrawable.setShaderFactory(new ShapeDrawable.ShaderFactory() {
@Override
public Shader resize(int width, int height) {
LinearGradient linearGradient = new LinearGradient(
width * x0,
height * y0,
width * x1,
height * y1,
stopColors, null,
Shader.TileMode.CLAMP);
return linearGradient;
}
});
return paintDrawable;
}