java类android.graphics.Matrix的实例源码

PhotoViewAttacher.java 文件源码 项目:PicShow-zhaipin 阅读 36 收藏 0 点赞 0 评论 0
@Override
public boolean setDisplayMatrix(Matrix finalMatrix) {
    if (finalMatrix == null)
        throw new IllegalArgumentException("Matrix cannot be null");

    ImageView imageView = getImageView();
    if (null == imageView)
        return false;

    if (null == imageView.getDrawable())
        return false;

    mSuppMatrix.set(finalMatrix);
    setImageViewMatrix(getDrawMatrix());
    checkMatrixBounds();

    return true;
}
RotateLoadingLayout.java 文件源码 项目:ultrasonic 阅读 45 收藏 0 点赞 0 评论 0
public RotateLoadingLayout(Context context, Mode mode, Orientation scrollDirection, TypedArray attrs) {
    super(context, mode, scrollDirection, attrs);

    mRotateDrawableWhilePulling = attrs.getBoolean(R.styleable.PullToRefresh_ptrRotateDrawableWhilePulling, true);

    mHeaderImage.setScaleType(ScaleType.MATRIX);
    mHeaderImageMatrix = new Matrix();
    mHeaderImage.setImageMatrix(mHeaderImageMatrix);

    mRotateAnimation = new RotateAnimation(0, 720, Animation.RELATIVE_TO_SELF, 0.5f, Animation.RELATIVE_TO_SELF,
            0.5f);
    mRotateAnimation.setInterpolator(ANIMATION_INTERPOLATOR);
    mRotateAnimation.setDuration(ROTATION_ANIMATION_DURATION);
    mRotateAnimation.setRepeatCount(Animation.INFINITE);
    mRotateAnimation.setRepeatMode(Animation.RESTART);
}
CameraActivity.java 文件源码 项目:SortingHatAndroid 阅读 37 收藏 0 点赞 0 评论 0
public void onPreviewSizeChosen(final Size size, final int rotation) {

    previewWidth = size.getWidth();
    previewHeight = size.getHeight();

    final Display display = getWindowManager().getDefaultDisplay();
    final int screenOrientation = display.getRotation();

    LOGGER.i("Sensor orientation: %d, Screen orientation: %d", rotation, screenOrientation);

    sensorOrientation = rotation + screenOrientation;

    LOGGER.i("Initializing at size %dx%d", previewWidth, previewHeight);
    rgbBytes = new int[previewWidth * previewHeight];
    rgbFrameBitmap = Bitmap.createBitmap(previewWidth, previewHeight, Bitmap.Config.ARGB_8888);
    croppedBitmap = Bitmap.createBitmap(INPUT_SIZE, INPUT_SIZE, Bitmap.Config.ARGB_8888);

    frameToCropTransform =
        ImageUtils.getTransformationMatrix(previewWidth, previewHeight, INPUT_SIZE, INPUT_SIZE,
            sensorOrientation, MAINTAIN_ASPECT);

    Matrix cropToFrameTransform = new Matrix();
    frameToCropTransform.invert(cropToFrameTransform);

    yuvBytes = new byte[3][];
  }
CameraConnectionFragment.java 文件源码 项目:android-image-classification 阅读 38 收藏 0 点赞 0 评论 0
/**
 * Configures the necessary {@link android.graphics.Matrix} transformation to `mTextureView`.
 * This method should be called after the camera preview size is determined in
 * setUpCameraOutputs and also the size of `mTextureView` is fixed.
 *
 * @param viewWidth  The width of `mTextureView`
 * @param viewHeight The height of `mTextureView`
 */
private void configureTransform(final int viewWidth, final int viewHeight) {
  final Activity activity = getActivity();
  if (null == textureView || null == previewSize || null == activity) {
    return;
  }
  final int rotation = activity.getWindowManager().getDefaultDisplay().getRotation();
  final Matrix matrix = new Matrix();
  final RectF viewRect = new RectF(0, 0, viewWidth, viewHeight);
  final RectF bufferRect = new RectF(0, 0, previewSize.getHeight(), previewSize.getWidth());
  final float centerX = viewRect.centerX();
  final float centerY = viewRect.centerY();
  if (Surface.ROTATION_90 == rotation || Surface.ROTATION_270 == rotation) {
    bufferRect.offset(centerX - bufferRect.centerX(), centerY - bufferRect.centerY());
    matrix.setRectToRect(viewRect, bufferRect, Matrix.ScaleToFit.FILL);
    final float scale =
        Math.max(
            (float) viewHeight / previewSize.getHeight(),
            (float) viewWidth / previewSize.getWidth());
    matrix.postScale(scale, scale, centerX, centerY);
    matrix.postRotate(90 * (rotation - 2), centerX, centerY);
  } else if (Surface.ROTATION_180 == rotation) {
    matrix.postRotate(180, centerX, centerY);
  }
  textureView.setTransform(matrix);
}
RYBDrawStrategyStateTwo.java 文件源码 项目:FancyView 阅读 36 收藏 0 点赞 0 评论 0
@Override
public void drawIcon(Canvas canvas, float fraction, Drawable drawable, int colorOfIcon,
                     WidthAndHeightOfView widthAndHeightOfView) {
    int centerX = widthAndHeightOfView.getWidth() / 2;
    int centerY = widthAndHeightOfView.getHeight() / 2 - 150;
    canvas.save();
    Paint paint = new Paint(Paint.ANTI_ALIAS_FLAG);
    float newFraction = (fraction - 0.65f) / 0.35f;
    paint.setColor(Color.parseColor("#e53935"));
    canvas.drawCircle(centerX, centerY - 50, 100 * (1 - newFraction), paint);
    paint.setColor(Color.parseColor("#fdd835"));
    canvas.drawCircle(centerX -35, centerY + 35,100 * (1 - newFraction), paint);
    paint.setColor(Color.parseColor("#1e88e5"));
    canvas.drawCircle(centerX + 35, centerY + 35, 100 * (1 - newFraction), paint);
    canvas.restore();
    canvas.save();
    Path path = new Path();
    Bitmap bitmap = ((BitmapDrawable) drawable).getBitmap();
    Matrix matrix = new Matrix();
    matrix.postScale(1.7f, 1.7f, centerX, centerY);
    canvas.concat(matrix);
    path.addCircle(centerX, centerY, bitmap.getHeight() * 1.5f * newFraction, Path.Direction.CW);
    canvas.clipPath(path);
    canvas.drawBitmap(bitmap, centerX - bitmap.getWidth() / 2, centerY - bitmap.getHeight() / 2, paint);
    canvas.restore();
}
Rotate3dAnimation.java 文件源码 项目:shareNote 阅读 40 收藏 0 点赞 0 评论 0
@Override
protected void applyTransformation(float interpolatedTime, Transformation t) {
    final float fromDegrees = mFromDegrees;
    float degrees = fromDegrees + ((mToDegrees - fromDegrees) * interpolatedTime);

    final Matrix matrix = t.getMatrix();

    mCamera.save();
    switch (mRollType) {
        case ROLL_BY_X:
            mCamera.rotateX(degrees);
            break;
        case ROLL_BY_Y:
            mCamera.rotateY(degrees);
            break;
        case ROLL_BY_Z:
            mCamera.rotateZ(degrees);
            break;
    }
    mCamera.getMatrix(matrix);
    mCamera.restore();

    matrix.preTranslate(-mPivotX, -mPivotY);
    matrix.postTranslate(mPivotX, mPivotY);
}
ImageViewTouchBase.java 文件源码 项目:XERUNG 阅读 35 收藏 0 点赞 0 评论 0
protected void zoomOut(float rate) {
    if (bitmapDisplayed.getBitmap() == null) {
        return;
    }

    float cx = getWidth() / 2F;
    float cy = getHeight() / 2F;

    // Zoom out to at most 1x
    Matrix tmp = new Matrix(suppMatrix);
    tmp.postScale(1F / rate, 1F / rate, cx, cy);

    if (getScale(tmp) < 1F) {
        suppMatrix.setScale(1F, 1F, cx, cy);
    } else {
        suppMatrix.postScale(1F / rate, 1F / rate, cx, cy);
    }
    setImageMatrix(getImageViewMatrix());
    center();
}
DefaultZoomableController.java 文件源码 项目:Zoomable 阅读 46 收藏 0 点赞 0 评论 0
/**
 * Limits the translation so that there are no empty spaces on the sides if possible.
 *
 * <p> The image is attempted to be centered within the view bounds if the transformed image is
 * smaller. There will be no empty spaces within the view bounds if the transformed image is
 * bigger. This applies to each dimension (horizontal and vertical) independently.
 *
 * @param limitTypes whether to limit translation along the specific axis.
 * @return whether limiting has been applied or not
 */
private boolean limitTranslation(Matrix transform, @LimitFlag int limitTypes) {
  if (!shouldLimit(limitTypes, LIMIT_TRANSLATION_X | LIMIT_TRANSLATION_Y)) {
    return false;
  }
  RectF b = mTempRect;
  b.set(mImageBounds);
  transform.mapRect(b);
  float offsetLeft = shouldLimit(limitTypes, LIMIT_TRANSLATION_X) ?
      getOffset(b.left, b.right, mViewBounds.left, mViewBounds.right, mImageBounds.centerX()) : 0;
  float offsetTop = shouldLimit(limitTypes, LIMIT_TRANSLATION_Y) ?
      getOffset(b.top, b.bottom, mViewBounds.top, mViewBounds.bottom, mImageBounds.centerY()) : 0;
  if (offsetLeft != 0 || offsetTop != 0) {
    transform.postTranslate(offsetLeft, offsetTop);
    return true;
  }
  return false;
}
VideoFrameDrawer.java 文件源码 项目:AppRTC-Android 阅读 45 收藏 0 点赞 0 评论 0
/**
 * Draws a VideoFrame.TextureBuffer. Calls either drawer.drawOes or drawer.drawRgb
 * depending on the type of the buffer. You can supply an additional render matrix. This is
 * used multiplied together with the transformation matrix of the frame. (M = renderMatrix *
 * transformationMatrix)
 */
static void drawTexture(RendererCommon.GlDrawer drawer, VideoFrame.TextureBuffer buffer,
    Matrix renderMatrix, int frameWidth, int frameHeight, int viewportX, int viewportY,
    int viewportWidth, int viewportHeight) {
  Matrix finalMatrix = new Matrix(buffer.getTransformMatrix());
  finalMatrix.preConcat(renderMatrix);
  float[] finalGlMatrix = RendererCommon.convertMatrixFromAndroidGraphicsMatrix(finalMatrix);
  switch (buffer.getType()) {
    case OES:
      drawer.drawOes(buffer.getTextureId(), finalGlMatrix, frameWidth, frameHeight, viewportX,
          viewportY, viewportWidth, viewportHeight);
      break;
    case RGB:
      drawer.drawRgb(buffer.getTextureId(), finalGlMatrix, frameWidth, frameHeight, viewportX,
          viewportY, viewportWidth, viewportHeight);
      break;
    default:
      throw new RuntimeException("Unknown texture type.");
  }
}
Camera2BasicFragment.java 文件源码 项目:JinsMemeBRIDGE-Android 阅读 37 收藏 0 点赞 0 评论 0
/**
 * Configures the necessary {@link android.graphics.Matrix} transformation to `mTextureView`.
 * This method should be called after the camera preview size is determined in
 * setUpCameraOutputs and also the size of `mTextureView` is fixed.
 *
 * @param viewWidth  The width of `mTextureView`
 * @param viewHeight The height of `mTextureView`
 */
private void configureTransform(int viewWidth, int viewHeight) {
    Activity activity = getActivity();
    if (null == mTextureView || null == mPreviewSize || null == activity) {
        return;
    }
    int rotation = activity.getWindowManager().getDefaultDisplay().getRotation();
    Matrix matrix = new Matrix();
    RectF viewRect = new RectF(0, 0, viewWidth, viewHeight);
    RectF bufferRect = new RectF(0, 0, mPreviewSize.getHeight(), mPreviewSize.getWidth());
    float centerX = viewRect.centerX();
    float centerY = viewRect.centerY();
    if (Surface.ROTATION_90 == rotation || Surface.ROTATION_270 == rotation) {
        bufferRect.offset(centerX - bufferRect.centerX(), centerY - bufferRect.centerY());
        matrix.setRectToRect(viewRect, bufferRect, Matrix.ScaleToFit.FILL);
        float scale = Math.max(
                (float) viewHeight / mPreviewSize.getHeight(),
                (float) viewWidth / mPreviewSize.getWidth());
        matrix.postScale(scale, scale, centerX, centerY);
        matrix.postRotate(90 * (rotation - 2), centerX, centerY);
    } else if (Surface.ROTATION_180 == rotation) {
        matrix.postRotate(180, centerX, centerY);
    }
    mTextureView.setTransform(matrix);
}
ImageUtils.java 文件源码 项目:chat-sdk-android-push-firebase 阅读 40 收藏 0 点赞 0 评论 0
public static Bitmap scaleImage(Bitmap bitmap, int boxSize){
    if (boxSize == 0)
        return null;

    // Determine how much to scale: the dimension requiring less scaling is
    // closer to the its side. This way the image always stays inside your
    // bounding box AND either x/y axis touches it.
    float xScale = ((float) boxSize) / bitmap.getWidth();
    float yScale = ((float) boxSize) / bitmap.getHeight();
    float scale = (xScale <= yScale) ? xScale : yScale;

    // Create a matrix for the scaling and add the scaling data
    Matrix matrix = new Matrix();
    matrix.postScale(scale, scale);

    // Create a new bitmap and convert it to a format understood by the ImageView
    return Bitmap.createBitmap(bitmap, 0, 0, bitmap.getWidth(), bitmap.getHeight(), matrix, true);
}
BitmapUtils.java 文件源码 项目:android-titanium-imagecropper 阅读 48 收藏 0 点赞 0 评论 0
/**
 * Rotate the given bitmap by the given degrees.<br>
 * New bitmap is created and the old one is recycled.
 */
private static Bitmap rotateAndFlipBitmapInt(
    Bitmap bitmap, int degrees, boolean flipHorizontally, boolean flipVertically) {
  if (degrees > 0 || flipHorizontally || flipVertically) {
    Matrix matrix = new Matrix();
    matrix.setRotate(degrees);
    matrix.postScale(flipHorizontally ? -1 : 1, flipVertically ? -1 : 1);
    Bitmap newBitmap =
        Bitmap.createBitmap(bitmap, 0, 0, bitmap.getWidth(), bitmap.getHeight(), matrix, false);
    if (newBitmap != bitmap) {
      bitmap.recycle();
    }
    return newBitmap;
  } else {
    return bitmap;
  }
}
Camera2VideoFragment.java 文件源码 项目:CommonsLab 阅读 35 收藏 0 点赞 0 评论 0
/**
 * Configures the necessary {@link Matrix} transformation to `mTextureView`.
 * This method should not to be called until the camera preview size is determined in
 * openCamera, or until the size of `mTextureView` is fixed.
 *
 * @param viewWidth  The width of `mTextureView`
 * @param viewHeight The height of `mTextureView`
 */
private void configureTransform(int viewWidth, int viewHeight) {
    Activity activity = getActivity();
    if (null == mTextureView || null == mPreviewSize || null == activity) {
        return;
    }
    int rotation = activity.getWindowManager().getDefaultDisplay().getRotation();
    Matrix matrix = new Matrix();
    RectF viewRect = new RectF(0, 0, viewWidth, viewHeight);
    RectF bufferRect = new RectF(0, 0, mPreviewSize.getHeight(), mPreviewSize.getWidth());
    float centerX = viewRect.centerX();
    float centerY = viewRect.centerY();
    if (Surface.ROTATION_90 == rotation || Surface.ROTATION_270 == rotation) {
        bufferRect.offset(centerX - bufferRect.centerX(), centerY - bufferRect.centerY());
        matrix.setRectToRect(viewRect, bufferRect, Matrix.ScaleToFit.FILL);
        float scale = Math.max(
                (float) viewHeight / mPreviewSize.getHeight(),
                (float) viewWidth / mPreviewSize.getWidth());
        matrix.postScale(scale, scale, centerX, centerY);
        matrix.postRotate(90 * (rotation - 2), centerX, centerY);
    }
    mTextureView.setTransform(matrix);
}
Camera2Api.java 文件源码 项目:smart-lens 阅读 35 收藏 0 点赞 0 评论 0
/**
 * Configures the necessary {@link android.graphics.Matrix} transformation to `mTextureView`.
 * This method should be called after the camera preview size is determined in
 * setUpCameraOutputs and also the size of `mTextureView` is fixed.
 *
 * @param viewWidth  The width of `mTextureView`
 * @param viewHeight The height of `mTextureView`
 */
private void configureTransform(final int viewWidth, final int viewHeight) {
    if (mPreviewSize == null) return;

    final int rotation = mActivity.getWindowManager().getDefaultDisplay().getRotation();
    final Matrix matrix = new Matrix();
    final RectF viewRect = new RectF(0, 0, viewWidth, viewHeight);
    final RectF bufferRect = new RectF(0, 0, mPreviewSize.getHeight(), mPreviewSize.getWidth());
    final float centerX = viewRect.centerX();
    final float centerY = viewRect.centerY();
    if (Surface.ROTATION_90 == rotation || Surface.ROTATION_270 == rotation) {
        bufferRect.offset(centerX - bufferRect.centerX(), centerY - bufferRect.centerY());
        matrix.setRectToRect(viewRect, bufferRect, Matrix.ScaleToFit.FILL);
        final float scale = Math.max((float) viewHeight / mPreviewSize.getHeight(),
                (float) viewWidth / mPreviewSize.getWidth());
        matrix.postScale(scale, scale, centerX, centerY);
        matrix.postRotate(90 * (rotation - 2), centerX, centerY);
    } else if (Surface.ROTATION_180 == rotation) {
        matrix.postRotate(180, centerX, centerY);
    }
    mAutoFitTextureView.setTransform(matrix);
}
FDCamera2Presenter.java 文件源码 项目:Image-Detection-Samples 阅读 46 收藏 0 点赞 0 评论 0
/**
 * Configures the necessary {@link android.graphics.Matrix} transformation to `mTextureView`.
 * This method should be called after the camera preview size is determined in
 * setUpCameraOutputs and also the size of `mTextureView` is fixed.
 *
 * @param viewWidth  The width of `mTextureView`
 * @param viewHeight The height of `mTextureView`
 */
private void configureTransform(int viewWidth, int viewHeight) {
    if (isViewAvailable()) {
        if (null == activityView.getTextureView()) {
            return;
        }
        int rotation = activityView.getWindowManager().getDefaultDisplay().getRotation();
        Matrix matrix = new Matrix();
        RectF viewRect = new RectF(0, 0, viewWidth, viewHeight);
        RectF bufferRect = new RectF(0, 0, previewSize.getHeight(), previewSize.getWidth());
        float centerX = viewRect.centerX();
        float centerY = viewRect.centerY();
        if (Surface.ROTATION_90 == rotation || Surface.ROTATION_270 == rotation) {
            bufferRect.offset(centerX - bufferRect.centerX(), centerY - bufferRect.centerY());
            matrix.setRectToRect(viewRect, bufferRect, Matrix.ScaleToFit.FILL);
            float scale = Math.max(
                    (float) viewHeight / previewSize.getHeight(),
                    (float) viewWidth / previewSize.getWidth());
            matrix.postScale(scale, scale, centerX, centerY);
            matrix.postRotate(90 * (rotation - 2), centerX, centerY);
        } else if (Surface.ROTATION_180 == rotation) {
            matrix.postRotate(180, centerX, centerY);
        }
        activityView.getTextureView().setTransform(matrix);
    }
}
SVGAndroidRenderer.java 文件源码 项目:microMathematics 阅读 48 收藏 0 点赞 0 评论 0
private void popLayer(SvgElement obj) {
    // If this is masked content, apply the mask now
    if (state.style.mask != null && state.directRendering) {
        // The masked content has been drawn, now we have to render the mask
        // to a separate canvas
        SVG.SvgObject ref = document.resolveIRI(state.style.mask);
        duplicateCanvas();
        renderMask((SVG.Mask) ref, obj);

        Bitmap maskedContent = processMaskBitmaps();

        // Retrieve the real canvas
        canvas = canvasStack.pop();
        canvas.save();
        // Reset the canvas matrix so that we can draw the maskedContent
        // exactly over the top of the root bitmap
        canvas.setMatrix(new Matrix());
        canvas.drawBitmap(maskedContent, 0, 0, state.fillPaint);
        maskedContent.recycle();
        canvas.restore();
    }

    statePop();
}
CameraConnectionFragment.java 文件源码 项目:AI_Calorie_Counter_Demo 阅读 57 收藏 0 点赞 0 评论 0
/**
 * Configures the necessary {@link android.graphics.Matrix} transformation to `mTextureView`.
 * This method should be called after the camera preview size is determined in
 * setUpCameraOutputs and also the size of `mTextureView` is fixed.
 *
 * @param viewWidth  The width of `mTextureView`
 * @param viewHeight The height of `mTextureView`
 */
private void configureTransform(final int viewWidth, final int viewHeight) {
  final Activity activity = getActivity();
  if (null == textureView || null == previewSize || null == activity) {
    return;
  }
  final int rotation = activity.getWindowManager().getDefaultDisplay().getRotation();
  final Matrix matrix = new Matrix();
  final RectF viewRect = new RectF(0, 0, viewWidth, viewHeight);
  final RectF bufferRect = new RectF(0, 0, previewSize.getHeight(), previewSize.getWidth());
  final float centerX = viewRect.centerX();
  final float centerY = viewRect.centerY();
  if (Surface.ROTATION_90 == rotation || Surface.ROTATION_270 == rotation) {
    bufferRect.offset(centerX - bufferRect.centerX(), centerY - bufferRect.centerY());
    matrix.setRectToRect(viewRect, bufferRect, Matrix.ScaleToFit.FILL);
    final float scale =
        Math.max(
            (float) viewHeight / previewSize.getHeight(),
            (float) viewWidth / previewSize.getWidth());
    matrix.postScale(scale, scale, centerX, centerY);
    matrix.postRotate(90 * (rotation - 2), centerX, centerY);
  } else if (Surface.ROTATION_180 == rotation) {
    matrix.postRotate(180, centerX, centerY);
  }
  textureView.setTransform(matrix);
}
ViewGroupUtilsHoneycomb.java 文件源码 项目:MaterialOCR 阅读 41 收藏 0 点赞 0 评论 0
static void offsetDescendantMatrix(ViewParent target, View view, Matrix m) {
    final ViewParent parent = view.getParent();
    if (parent instanceof View && parent != target) {
        final View vp = (View) parent;
        offsetDescendantMatrix(target, vp, m);
        m.preTranslate(-vp.getScrollX(), -vp.getScrollY());
    }

    m.preTranslate(view.getLeft(), view.getTop());

    if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.HONEYCOMB) {
        if (!view.getMatrix().isIdentity()) {
            m.preConcat(view.getMatrix());
        }
    }
}
ThumbnailUtil.java 文件源码 项目:financisto1-holo 阅读 45 收藏 0 点赞 0 评论 0
/**
 * Creates a centered bitmap of the desired size.
 * @param source
 * @param recycle whether we want to recycle the input
 */
public static Bitmap extractMiniThumb(
        Bitmap source, int width, int height, boolean recycle) {
    if (source == null) {
        return null;
    }

    float scale;
    if (source.getWidth() < source.getHeight()) {
        scale = width / (float) source.getWidth();
    } else {
        scale = height / (float) source.getHeight();
    }
    Matrix matrix = new Matrix();
    matrix.setScale(scale, scale);
    Bitmap miniThumbnail = transform(matrix, source, width, height, true, recycle);
    return miniThumbnail;
}
PinchImageView.java 文件源码 项目:godlibrary 阅读 52 收藏 0 点赞 0 评论 0
/**
 * 执行当前outerMatrix到指定outerMatrix渐变的动画
 *
 * 调用此方法会停止正在进行中的手势以及手势动画.
 * 当duration为0时,outerMatrix值会被立即设置而不会启动动画.
 *
 * @param endMatrix 动画目标矩阵
 * @param duration 动画持续时间
 *
 * @see #getOuterMatrix(Matrix)
 */
public void outerMatrixTo(Matrix endMatrix, long duration) {
    if (endMatrix == null) {
        return;
    }
    //将手势设置为PINCH_MODE_FREE将停止后续手势的触发
    mPinchMode = PINCH_MODE_FREE;
    //停止所有正在进行的动画
    cancelAllAnimator();
    //如果时间不合法立即执行结果
    if (duration <= 0) {
        mOuterMatrix.set(endMatrix);
        dispatchOuterMatrixChanged();
        invalidate();
    } else {
        //创建矩阵变化动画
        mScaleAnimator = new ScaleAnimator(mOuterMatrix, endMatrix, duration);
        mScaleAnimator.start();
    }
}
RNWebGLTextureView.java 文件源码 项目:react-native-webgl-view-shot 阅读 41 收藏 0 点赞 0 评论 0
public void run() {
    Bitmap bitmap;
    try {
        bitmap = captureView(view);
    }
    catch (Exception e) {
        return;
    }
    if (yflip) {
        Matrix matrix = new Matrix();
        matrix.postScale(1, -1);
        boolean hasAlpha = bitmap.hasAlpha();
        bitmap = Bitmap.createBitmap(bitmap, 0, 0, bitmap.getWidth(), bitmap.getHeight(), matrix, true);
        bitmap.setHasAlpha(hasAlpha);
    }
    int[] textures = new int[1];
    glGenTextures(1, textures, 0);
    glBindTexture(GL_TEXTURE_2D, textures[0]);
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
    GLUtils.texImage2D(GL_TEXTURE_2D, 0, bitmap, 0);
    this.attachTexture(textures[0]);
}
BitmapCompressor.java 文件源码 项目:tiny 阅读 32 收藏 0 点赞 0 评论 0
private static Bitmap matrixCompress(Bitmap bitmap, int baseline, boolean recycle) {
    if (bitmap == null)
        return null;

    int bitmapWidth = bitmap.getWidth();
    int bitmapHeight = bitmap.getHeight();

    int maxValue = Math.max(bitmapWidth, bitmapHeight);

    if (maxValue > baseline) {
        Matrix matrix = new Matrix();
        float rate = (float) baseline / (float) maxValue;
        matrix.postScale(rate, rate);
        Bitmap result = Bitmap.createBitmap(bitmap, 0, 0, bitmapWidth, bitmapHeight, matrix, true);
        if (recycle) {
            bitmap.recycle();
            bitmap = null;
        }
        return result;
    } else {
        return bitmap;
    }
}
CompressEngine.java 文件源码 项目:FastAndroid 阅读 41 收藏 0 点赞 0 评论 0
private Bitmap rotatingImage(Bitmap bitmap) {
    if (srcExif == null) return bitmap;

    Matrix matrix = new Matrix();
    int angle = 0;
    int orientation = srcExif.getAttributeInt(ExifInterface.TAG_ORIENTATION, ExifInterface.ORIENTATION_NORMAL);
    switch (orientation) {
        case ExifInterface.ORIENTATION_ROTATE_90:
            angle = 90;
            break;
        case ExifInterface.ORIENTATION_ROTATE_180:
            angle = 180;
            break;
        case ExifInterface.ORIENTATION_ROTATE_270:
            angle = 270;
            break;
    }

    matrix.postRotate(angle);

    return Bitmap.createBitmap(bitmap, 0, 0, bitmap.getWidth(), bitmap.getHeight(), matrix, true);
}
PinchImageView.java 文件源码 项目:SweepRobot 阅读 40 收藏 0 点赞 0 评论 0
/**
 * 对图片按照一些手势信息进行缩放
 *
 * @param scaleCenter mScaleCenter
 * @param scaleBase mScaleBase
 * @param distance 手指两点之间距离
 * @param lineCenter 手指两点之间中点
 *
 * @see #mScaleCenter
 * @see #mScaleBase
 */
private void scaleAndRotate(PointF scaleCenter, float scaleBase, float distance, PointF lineCenter,float degree) {
    if (!isReady()) {
        return;
    }
    //计算图片从fit center状态到目标状态的缩放比例
    float scale = scaleBase * distance;
    Matrix matrix = MathUtils.matrixTake();
    //按照图片缩放中心缩放,并且让缩放中心在缩放点中点上
    matrix.postScale(scale, scale, scaleCenter.x, scaleCenter.y);
    //按照图片缩放中心旋转,并且让缩放中心在缩放点中点上
    matrix.postRotate(degree,scaleCenter.x,scaleCenter.y);
    //让图片的缩放中点跟随手指缩放中点
    matrix.postTranslate(lineCenter.x - scaleCenter.x, lineCenter.y - scaleCenter.y);
    //应用变换
    mOuterMatrix.set(matrix);
    MathUtils.matrixGiven(matrix);
    dispatchOuterMatrixChanged();
    //重绘
    invalidate();
}
PhoenixHeader.java 文件源码 项目:GitHub 阅读 37 收藏 0 点赞 0 评论 0
private void initView(Context context, AttributeSet attrs) {
    mMatrix = new Matrix();
    DensityUtil density = new DensityUtil();
    mSunSize = density.dip2px(40);
    setupAnimation();
    setupPathsDrawable();
    setMinimumHeight(density.dip2px(100));

    TypedArray ta = context.obtainStyledAttributes(attrs, R.styleable.PhoenixHeader);

    int primaryColor = ta.getColor(R.styleable.PhoenixHeader_phPrimaryColor, 0);
    int accentColor = ta.getColor(R.styleable.PhoenixHeader_phAccentColor, 0);
    if (primaryColor != 0) {
        setBackgroundColor(primaryColor);
        if (accentColor != 0) {
            mDrawableSky.parserColors(primaryColor, accentColor);
        } else {
            mDrawableSky.parserColors(primaryColor);
        }
    }

    ta.recycle();
}
MotionDetectorCamera2.java 文件源码 项目:habpanelviewer 阅读 36 收藏 0 点赞 0 评论 0
private void configureTransform(TextureView textureView) {
    if (null == textureView || null == mPreviewSize || null == mActivity) {
        return;
    }
    int rotation = mActivity.getWindowManager().getDefaultDisplay().getRotation();
    Matrix matrix = new Matrix();
    RectF viewRect = new RectF(0, 0, textureView.getWidth(), textureView.getHeight());
    RectF bufferRect = new RectF(0, 0, mPreviewSize.y, mPreviewSize.x);
    float centerX = viewRect.centerX();
    float centerY = viewRect.centerY();
    if (Surface.ROTATION_90 == rotation || Surface.ROTATION_270 == rotation) {
        bufferRect.offset(centerX - bufferRect.centerX(), centerY - bufferRect.centerY());
        matrix.setRectToRect(viewRect, bufferRect, Matrix.ScaleToFit.FILL);
        float scale = Math.max(
                (float) textureView.getHeight() / mPreviewSize.y,
                (float) textureView.getWidth() / mPreviewSize.x);
        matrix.postScale(scale, scale, centerX, centerY);
    }
    matrix.postRotate(-90 * rotation, centerX, centerY);
    textureView.setTransform(matrix);
}
PageWidget.java 文件源码 项目:GitHub 阅读 58 收藏 0 点赞 0 评论 0
public PageWidget(Context context, String bookId,
                  List<BookMixAToc.mixToc.Chapters> chaptersList,
                  OnReadStateChangeListener listener) {
    super(context, bookId, chaptersList, listener);
    mPath0 = new Path();
    mPath1 = new Path();
    mMaxLength = (float) Math.hypot(mScreenWidth, mScreenHeight);
    mPaint = new Paint();
    mPaint.setStyle(Paint.Style.FILL);

    createDrawable();

    ColorMatrix cm = new ColorMatrix();//设置颜色数组
    float array[] = {0.55f, 0, 0, 0, 80.0f, 0, 0.55f, 0, 0, 80.0f, 0, 0, 0.55f, 0, 80.0f, 0, 0, 0, 0.2f, 0};
    cm.set(array);
    mColorMatrixFilter = new ColorMatrixColorFilter(cm);
    mMatrix = new Matrix();

    mTouch.x = 0.01f; // 不让x,y为0,否则在点计算时会有问题
    mTouch.y = 0.01f;
}
ImageUtils.java 文件源码 项目:GitHub 阅读 36 收藏 0 点赞 0 评论 0
/**
 * 快速模糊图片
 * <p>先缩小原图,对小图进行模糊,再放大回原先尺寸</p>
 *
 * @param src     源图片
 * @param scale   缩放比例(0...1)
 * @param radius  模糊半径(0...25)
 * @param recycle 是否回收
 * @return 模糊后的图片
 */
public static Bitmap fastBlur(final Bitmap src,
                              @FloatRange(from = 0, to = 1, fromInclusive = false) final float scale,
                              @FloatRange(from = 0, to = 25, fromInclusive = false) final float radius,
                              final boolean recycle) {
    if (isEmptyBitmap(src)) return null;
    int width = src.getWidth();
    int height = src.getHeight();
    Matrix matrix = new Matrix();
    matrix.setScale(scale, scale);
    Bitmap scaleBitmap = Bitmap.createBitmap(src, 0, 0, src.getWidth(), src.getHeight(), matrix, true);
    Paint paint = new Paint(Paint.FILTER_BITMAP_FLAG | Paint.ANTI_ALIAS_FLAG);
    Canvas canvas = new Canvas();
    PorterDuffColorFilter filter = new PorterDuffColorFilter(
            Color.TRANSPARENT, PorterDuff.Mode.SRC_ATOP);
    paint.setColorFilter(filter);
    canvas.scale(scale, scale);
    canvas.drawBitmap(scaleBitmap, 0, 0, paint);
    if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.JELLY_BEAN_MR1) {
        scaleBitmap = renderScriptBlur(scaleBitmap, radius, recycle);
    } else {
        scaleBitmap = stackBlur(scaleBitmap, (int) radius, recycle);
    }
    if (scale == 1) return scaleBitmap;
    Bitmap ret = Bitmap.createScaledBitmap(scaleBitmap, width, height, true);
    if (scaleBitmap != null && !scaleBitmap.isRecycled()) scaleBitmap.recycle();
    if (recycle && !src.isRecycled()) src.recycle();
    return ret;
}
ImageUtil.java 文件源码 项目:FaceRecognition 阅读 38 收藏 0 点赞 0 评论 0
public static Bitmap convert(Bitmap a) {
    int w = a.getWidth();
    int h = a.getHeight();
    Bitmap newb = Bitmap.createBitmap(w, h, Bitmap.Config.ARGB_8888);// 创建一个新的和SRC长度宽度一样的位图
    Canvas cv = new Canvas(newb);
    Matrix m = new Matrix();
    //m.postScale(1, -1);   //镜像垂直翻转
    m.postScale(-1, 1);   //镜像水平翻转
    //m.postRotate(-90);  //旋转-90度
    Bitmap new2 = Bitmap.createBitmap(a, 0, 0, w, h, m, true);
    cv.drawBitmap(new2, new Rect(0, 0, new2.getWidth(), new2.getHeight()),new Rect(0, 0, w, h), null);
    return newb;
}
WoWoPathView.java 文件源码 项目:GitHub 阅读 37 收藏 0 点赞 0 评论 0
private void initImage() {
    if (headImageRes != 0) {
        bitmap = BitmapFactory.decodeResource(getResources(), headImageRes);
        if (headImageWidth != 0 || headImageHeight != 0) bitmap = getResizedBitmap(bitmap, headImageWidth, headImageHeight);
        bitmapOffsetX = bitmap.getWidth() / 2;
        bitmapOffsetY = bitmap.getHeight() / 2;
        bitmapPosition = new float[2];
        bitmapTan = new float[2];
        matrix = new Matrix();
    }
}


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