作者:jhautefeuill
项目:openv
// imgtest draws images at the corners and center
func imagetest(w, h int) {
openvg.Start(w, h)
imgw := 422
imgh := 238
fiw := openvg.VGfloat(imgw)
fih := openvg.VGfloat(imgh)
fw := openvg.VGfloat(w)
fh := openvg.VGfloat(h)
vgzero := openvg.VGfloat(0.0)
cx := (fw / 2) - (fiw / 2)
cy := (fh / 2) - (fih / 2)
ulx := vgzero
uly := fh - fih
urx := fw - fiw
ury := uly
llx := vgzero
lly := vgzero
lrx := urx
lry := lly
openvg.Start(w, h)
openvg.Background(0, 0, 0)
openvg.Image(cx, cy, imgw, imgh, "desert1.jpg")
openvg.Image(ulx, uly, imgw, imgh, "desert2.jpg")
openvg.Image(urx, ury, imgw, imgh, "desert3.jpg")
openvg.Image(llx, lly, imgw, imgh, "desert4.jpg")
openvg.Image(lrx, lry, imgw, imgh, "desert5.jpg")
openvg.End()
}
作者:jhautefeuill
项目:openv
func main() {
var color string
openvg.Start(width, height)
openvg.Background(200, 200, 200)
for i := 0; i < niter; i++ {
x := random(0, width)
y := random(height/3, (height*2)/3)
r := random(0, 10000)
switch {
case r >= 0 && r <= 2500:
color = "white"
case r > 2500 && r <= 5000:
color = "maroon"
case r > 5000 && r <= 7500:
color = "gray"
case r > 7500 && r <= 10000:
color = "black"
}
openvg.FillColor(color, openvg.VGfloat(opacity))
openvg.Circle(openvg.VGfloat(x), openvg.VGfloat(y), openvg.VGfloat(size))
}
openvg.End()
bufio.NewReader(os.Stdin).ReadByte()
openvg.Finish()
}
作者:jhautefeuill
项目:openv
func main() {
var cx, cy, cw, ch, midy int
message := "Now is the time for all good men to come to the aid of the party"
w, h := openvg.Init()
var speed openvg.VGfloat = 15.0
var x openvg.VGfloat = 0
midy = (h / 2)
fontsize := w / 50
cx = 0
ch = fontsize * 2
cw = w
cy = midy - (ch / 2)
rx, ry, rw, rh := openvg.VGfloat(cx), openvg.VGfloat(cy), openvg.VGfloat(cw), openvg.VGfloat(ch)
// scroll the text, only in the clipping rectangle
for x = 0; x < rw+speed; x += speed {
openvg.Start(w, h)
openvg.Background(255, 255, 255)
openvg.FillRGB(0, 0, 0, .2)
openvg.Rect(rx, ry, rw, rh)
openvg.ClipRect(cx, cy, cw, ch)
openvg.Translate(x, ry+openvg.VGfloat(fontsize/2))
openvg.FillRGB(0, 0, 0, 1)
openvg.Text(0, 0, message, "sans", fontsize)
openvg.ClipEnd()
openvg.End()
}
bufio.NewReader(os.Stdin).ReadBytes('\n')
openvg.Finish()
os.Exit(0)
}
作者:Ebirol
项目:openv
// rain shows raindrops
func (d *dimen) rain(color string) {
dd := dimen{x: 0, y: 0, width: d.width / 6, height: d.height / 6}
for i := 0; i < 20; i++ {
dd.x = d.x + d.width*openvg.VGfloat(rand.Float64())
dd.y = d.y + d.height*openvg.VGfloat(rand.Float64())
dd.drop(color)
}
}
作者:Ebirol
项目:openv
// snow shows the snow icon
func (d *dimen) snow(color string) {
df := dimen{x: 0, y: 0, width: d.width / 6, height: d.height / 6}
for i := 0; i < 20; i++ {
df.x = d.x + d.width*openvg.VGfloat(rand.Float64())
df.y = d.y + d.height*openvg.VGfloat(rand.Float64())
df.flake(color)
}
}
作者:Ebirol
项目:openv
// show the current time, weather and headlines
func main() {
var (
section = flag.String("h", "u.s.", "headline type (arts, health, sports, science, technology, u.s., world, hn)")
location = flag.String("loc", "40.6213,-74.4395", "lat,long for weather")
bgcolor = flag.String("bg", "slateblue", "background color")
textcolor = flag.String("tc", "white", "text color")
width = flag.Int("width", 0, "screen width")
height = flag.Int("height", 0, "screen height")
smartcolor = flag.Bool("sc", false, "smart colors")
thumb = flag.Bool("tn", false, "show thumbnails")
)
flag.Parse()
// initial display
dw, dh := openvg.Init()
if *width > 0 && *height > 0 {
dw, dh = *width, *height
}
openvg.Start(dw, dh)
canvas := display{
width: openvg.VGfloat(dw),
height: openvg.VGfloat(dh),
bgcolor: *bgcolor,
textcolor: *textcolor,
}
canvas.countdown()
openvg.End()
canvas.clock(*smartcolor)
canvas.weather(*location)
canvas.headlines(*section, *thumb)
// update on specific intervals, shutdown on interrupt
dateticker := time.NewTicker(1 * time.Minute)
weatherticker := time.NewTicker(5 * time.Minute)
headticker := time.NewTicker(10 * time.Minute)
sigint := make(chan os.Signal, 1)
signal.Notify(sigint, os.Interrupt)
for {
select {
case <-dateticker.C:
canvas.clock(*smartcolor)
case <-weatherticker.C:
canvas.weather(*location)
case <-headticker.C:
canvas.headlines(*section, *thumb)
case <-sigint:
openvg.Finish()
os.Exit(0)
}
}
}
作者:jhautefeuill
项目:openv
// raspberry pi, scaled to the screen dimensions
func raspi(w, h int, s string) {
midx := openvg.VGfloat(w) / 2
midy := openvg.VGfloat(h) / 2
rw := midx
rh := (rw * 2) / 3
fontsize := w / 25
openvg.Start(w, h)
openvg.Background(255, 255, 255)
makepi(midx-(rw/2), midy-(rh/2), rw, rh)
openvg.FillRGB(128, 0, 0, 1)
openvg.TextMid(midx, midy-(rh/2)-openvg.VGfloat(fontsize*2), s, "sans", fontsize)
openvg.End()
}
作者:jhautefeuill
项目:openv
func arrowhand(cx, cy, px, py, r openvg.VGfloat, t float64, value int, color string) {
ax := []openvg.VGfloat{cx, 0, px, 0, cx}
ay := []openvg.VGfloat{cy, 0, py, 0, cy}
t = minadjust(t, value) * deg2rad
rf := float64(r * 0.9)
tf := math.Pi / 45.0
ax[1] = cx + openvg.VGfloat(rf*math.Cos(t-tf))
ay[1] = cy + openvg.VGfloat(rf*math.Sin(t-tf))
ax[3] = cx + openvg.VGfloat(rf*math.Cos(t+tf))
ay[3] = cy + openvg.VGfloat(rf*math.Sin(t+tf))
openvg.FillColor(color)
openvg.Polygon(ax, ay)
}
作者:jhautefeuill
项目:openv
//planets is an exploration of scale
func planets(width, height int, message string) {
w := openvg.VGfloat(width)
h := openvg.VGfloat(height)
y := h / 2
margin := openvg.VGfloat(100.0)
minsize := openvg.VGfloat(7.0)
labeloc := openvg.VGfloat(100.0)
bgcolor := "black"
labelcolor := "white"
maxsize := (h / 2) * 0.05
origin := sun.distance
mostDistant := neptune.distance
firstSize := mercury.radius
lastSize := neptune.radius
openvg.Start(width, height)
openvg.BackgroundColor(bgcolor)
for _, p := range solarSystem {
x := vmap(p.distance, origin, mostDistant, margin, w-margin)
r := vmap(p.radius, firstSize, lastSize, minsize, maxsize)
if p.name == "Sun" {
openvg.FillRGB(p.color.Red, p.color.Green, p.color.Blue, 1)
openvg.Circle(margin-(r/2), y, r)
} else {
light(x, y, r, p.color)
openvg.Circle(x, y, r)
if p.name == "Saturn" {
ringwidth := r * 2.35 // Saturn's rings are over 2x the planet radius
openvg.StrokeWidth(3)
openvg.StrokeRGB(p.color.Red, p.color.Green, p.color.Blue, 1)
openvg.Line((x - ringwidth/2), y, (x + ringwidth/2), y)
openvg.StrokeWidth(0)
}
}
if p.name == "Earth" && len(message) > 1 {
openvg.StrokeColor(labelcolor)
openvg.StrokeWidth(1)
openvg.Line(x, y+(r/2), x, y+labeloc)
openvg.StrokeWidth(0)
openvg.FillColor(labelcolor)
openvg.TextMid(x, y+labeloc+10, message, "sans", 12)
}
}
openvg.End()
}
作者:jhautefeuill
项目:openv
func draw(w, h openvg.VGfloat) {
paintBG(w, h)
var p particle
var grav = openvg.VGfloat(gravity)
for i := 0; i < nparticles; i++ {
p = particles[i]
openvg.FillRGB(p.r, p.g, p.b, 1)
openvg.Circle(p.x, p.y, p.radius)
// Apply the velocity
p.x += p.vx
p.y += p.vy
p.vx *= 0.98
if p.vy > 0 {
p.vy *= 0.97
}
// Gravity
p.vy -= grav
// Stop p leaving the canvas
if p.x < -50 {
p.x = w + 50
}
if p.x > w+50 {
p.x = -50
}
// When particle reaches the bottom of screen reset velocity & start posn
if p.y < -50 {
p.x = 0
p.y = 0
p.vx = openvg.VGfloat(rand.Intn(maxrand)%30) + 30
p.vy = openvg.VGfloat(rand.Intn(maxrand)%20) + 40
if directionRTL {
p.vx *= -1
p.x = w
}
}
if p.y > h+50 {
p.y = -50
}
particles[i] = p
}
openvg.End()
}
作者:jhautefeuill
项目:openv
func combohand(cx, cy, px, py, r, stroke openvg.VGfloat, t float64, value int, color string) {
thinr := float64(r * 0.25)
t = minadjust(t, value) * deg2rad
tx := cx + openvg.VGfloat(thinr*math.Cos(t))
ty := cy + openvg.VGfloat(thinr*math.Sin(t))
openvg.FillColor(color)
openvg.Ellipse(px, py, stroke*2, stroke*2)
openvg.Ellipse(tx, ty, stroke*2, stroke*2)
openvg.StrokeWidth(stroke)
openvg.StrokeColor(color)
openvg.Line(cx, cy, tx, ty)
openvg.StrokeWidth(stroke * 2)
openvg.Line(tx, ty, px, py)
openvg.StrokeWidth(0)
}
作者:jhautefeuill
项目:openv
// raspberry pi, scaled to the screen dimensions
func main() {
w, h := openvg.Init()
midx := openvg.VGfloat(w) / 2
midy := openvg.VGfloat(h) / 2
rw := midx
rh := (rw * 2) / 3
fontsize := w / 25
openvg.Start(w, h)
openvg.Background(255, 255, 255)
makepi(midx-(rw/2), midy-(rh/2), rw, rh)
makepi(200, 100, 75, 50)
openvg.FillRGB(128, 0, 0, 1)
openvg.TextMid(midx, midy-(rh/2)-openvg.VGfloat(fontsize*2), "The Raspberry Pi", "sans", fontsize)
WaitEnd()
}
作者:jhautefeuill
项目:openv
func main() {
width, height := openvg.Init()
w := openvg.VGfloat(width)
h := openvg.VGfloat(height)
y := h / 2
var (
margin openvg.VGfloat = 100.0
minsize openvg.VGfloat = 7.0
labeloc openvg.VGfloat = 100.0
)
bgcolor := "black"
labelcolor := "white"
maxsize := (h / 2) * 0.05
origin := sun.distance
mostDistant := neptune.distance
firstSize := mercury.radius
lastSize := neptune.radius
openvg.Start(width, height)
openvg.BackgroundColor(bgcolor)
for _, p := range solarSystem {
x := vmap(p.distance, origin, mostDistant, margin, w-margin)
r := vmap(p.radius, firstSize, lastSize, minsize, maxsize)
if p.name == "Sun" {
openvg.FillRGB(p.color.Red, p.color.Green, p.color.Blue, 1)
openvg.Circle(margin-(r/2), y, r)
} else {
light(x, y, r, p.color)
openvg.Circle(x, y, r)
}
if p.name == "Earth" && len(os.Args) > 1 {
openvg.StrokeColor(labelcolor)
openvg.StrokeWidth(1)
openvg.Line(x, y+(r/2), x, y+labeloc)
openvg.StrokeWidth(0)
openvg.FillColor(labelcolor)
openvg.TextMid(x, y+labeloc+10, os.Args[1], "sans", 12)
}
}
openvg.End()
bufio.NewReader(os.Stdin).ReadByte()
openvg.Finish()
}
作者:jhautefeuill
项目:openv
// adjust the font to fit within a width
func (f *FW) fitwidth(width, adj int, s string) {
f.tw = openvg.TextWidth(s, f.font, f.fontsize)
for f.tw > openvg.VGfloat(width) {
f.fontsize -= adj
f.tw = openvg.TextWidth(s, f.font, f.fontsize)
}
}
作者:Ebirol
项目:openv
// flake shows the snowflake icon
func (d *dimen) flake(color string) {
x, y, w, h := d.x, d.y, d.width, d.height
cx := x + (w / 2)
cy := y + (h / 2)
r := w * 0.30
openvg.StrokeColor(color)
openvg.StrokeWidth(w / 20)
for t := 0.0; t < 2*math.Pi; t += math.Pi / 4 {
c := openvg.VGfloat(math.Cos(t))
s := openvg.VGfloat(math.Sin(t))
x1 := (r * c) + cx
y1 := (r * s) + cy
openvg.Line(cx, cy, x1, y1)
}
openvg.StrokeWidth(0)
}
作者:jhautefeuill
项目:openv
// rshapes draws shapes with random colors, openvg.Strokes, and sizes.
func rshapes(width, height, n int) {
var sx, sy, cx, cy, px, py, ex, ey, pox, poy openvg.VGfloat
np := 10
polyx := make([]openvg.VGfloat, np)
polyy := make([]openvg.VGfloat, np)
openvg.Start(width, height)
for i := 0; i < n; i++ {
openvg.FillRGB(randcolor(), randcolor(), randcolor(), openvg.VGfloat(rand.Float32()))
openvg.Ellipse(randf(width), randf(height), randf(200), randf(100))
openvg.Circle(randf(width), randf(height), randf(100))
openvg.Rect(randf(width), randf(height), randf(200), randf(100))
openvg.Arc(randf(width), randf(height), randf(200), randf(200), randf(360), randf(360))
sx = randf(width)
sy = randf(height)
openvg.StrokeRGB(randcolor(), randcolor(), randcolor(), 1)
openvg.StrokeWidth(randf(5))
openvg.Line(sx, sy, sx+randf(200), sy+randf(100))
openvg.StrokeWidth(0)
sx = randf(width)
sy = randf(height)
ex = sx + randf(200)
ey = sy
cx = sx + ((ex - sx) / 2.0)
cy = sy + randf(100)
openvg.Qbezier(sx, sy, cx, cy, ex, ey)
sx = randf(width)
sy = randf(height)
ex = sx + randf(200)
ey = sy
cx = sx + ((ex - sx) / 2.0)
cy = sy + randf(100)
px = cx
py = sy - randf(100)
openvg.Cbezier(sx, sy, cx, cy, px, py, ex, ey)
pox = randf(width)
poy = randf(height)
for j := 0; j < np; j++ {
polyx[j] = pox + randf(200)
polyy[j] = poy + randf(100)
}
openvg.Polygon(polyx, polyy) // , np)
pox = randf(width)
poy = randf(height)
for j := 0; j < np; j++ {
polyx[j] = pox + randf(200)
polyy[j] = poy + randf(100)
}
openvg.Polyline(polyx, polyy) // , np)
}
openvg.FillRGB(128, 0, 0, 1)
openvg.Text(20, 20, "OpenVG on the Raspberry Pi", "sans", 32)
openvg.End()
}
作者:jhautefeuill
项目:openv
func main() {
width, height := openvg.Init() // OpenGL, etc initialization
w2 := openvg.VGfloat(width / 2)
h2 := openvg.VGfloat(height / 2)
w := openvg.VGfloat(width)
openvg.Start(width, height) // Start the picture
openvg.BackgroundColor("black") // Black background
openvg.FillRGB(44, 100, 232, 1) // Big blue marble
openvg.Circle(w2, 0, w) // The "world"
openvg.FillColor("white") // White text
openvg.TextMid(w2, h2, "hello, world", "serif", width/10) // Greetings
openvg.End() // End the picture
bufio.NewReader(os.Stdin).ReadBytes('\n') // Pause until [RETURN]
openvg.Finish() // Graphics cleanup
}
作者:jhautefeuill
项目:openv
func main() {
setOptions()
rand.Seed(time.Now().Unix())
w, h := openvg.Init()
width, height := openvg.VGfloat(w), openvg.VGfloat(h)
initParticles(width, height)
openvg.Start(w, h)
i := 0
for {
draw(width, height)
i++
if alternate && i == nswitch { // switch launch direction every nswitch draws
directionRTL = !directionRTL
i = 0
}
}
}
作者:jhautefeuill
项目:openv
// tb draws a block of text
func tb(w, h int) {
para := []string{
"For lo,",
"the winter is past,",
"the rain is over and gone",
"the flowers appear on the earth;",
"the time for the singing of birds is come,",
"and the voice of the turtle is heard in our land",
}
tmargin := openvg.VGfloat(w) * 0.50
lmargin := openvg.VGfloat(w) * 0.10
top := openvg.VGfloat(h) * .9
mid := openvg.VGfloat(h) * .6
bot := openvg.VGfloat(h) * .3
fontsize := 24
leading := openvg.VGfloat(40.0)
lfontsize := fontsize * 2
midb := ((leading * 2) + (leading / 2)) - openvg.VGfloat(lfontsize/2)
openvg.Start(w, h)
openvg.FillRGB(49, 79, 79, 1)
textlines(tmargin, top, para, "serif", fontsize, leading)
textlines(tmargin, mid, para, "sans", fontsize, leading)
textlines(tmargin, bot, para, "mono", fontsize, leading)
openvg.Text(lmargin, top-midb, "Serif", "sans", lfontsize)
openvg.Text(lmargin, mid-midb, "Sans", "sans", lfontsize)
openvg.Text(lmargin, bot-midb, "Mono", "sans", lfontsize)
openvg.End()
}
作者:jhautefeuill
项目:openv
// Initialize _all_ the particles
func initParticles(w, h openvg.VGfloat) {
particles = make([]particle, nparticles)
for i := 0; i < nparticles; i++ {
particles[i].x = 0
particles[i].y = 0
particles[i].vx = openvg.VGfloat(rand.Intn(maxrand)%30) + 30
particles[i].vy = openvg.VGfloat(rand.Intn(maxrand)%20) + 40
particles[i].r = uint8(rand.Intn(255))
particles[i].g = uint8(rand.Intn(255))
particles[i].b = uint8(rand.Intn(255))
particles[i].radius = openvg.VGfloat(rand.Intn(maxrand)%20) + 20
if directionRTL {
particles[i].vx *= -1
particles[i].x = w
}
}
}