作者:sequoia
项目:openv
// rshapes draws shapes with random colors, openvg.Strokes, and sizes.
func rshapes(width, height, n int) {
var sx, sy, cx, cy, px, py, ex, ey, pox, poy float64
np := 10
polyx := make([]float64, np)
polyy := make([]float64, np)
openvg.Start(width, height)
for i := 0; i < n; i++ {
openvg.FillRGB(randcolor(), randcolor(), randcolor(), rand.Float64())
openvg.Ellipse(randf(width), randf(height), randf(200), randf(100))
openvg.Circle(randf(width), randf(height), randf(100))
openvg.Rect(randf(width), randf(height), randf(200), randf(100))
openvg.Arc(randf(width), randf(height), randf(200), randf(200), randf(360), randf(360))
sx = randf(width)
sy = randf(height)
openvg.StrokeRGB(randcolor(), randcolor(), randcolor(), 1)
openvg.StrokeWidth(randf(5))
openvg.Line(sx, sy, sx+randf(200), sy+randf(100))
openvg.StrokeWidth(0)
sx = randf(width)
sy = randf(height)
ex = sx + randf(200)
ey = sy
cx = sx + ((ex - sx) / 2.0)
cy = sy + randf(100)
openvg.Qbezier(sx, sy, cx, cy, ex, ey)
sx = randf(width)
sy = randf(height)
ex = sx + randf(200)
ey = sy
cx = sx + ((ex - sx) / 2.0)
cy = sy + randf(100)
px = cx
py = sy - randf(100)
openvg.Cbezier(sx, sy, cx, cy, px, py, ex, ey)
pox = randf(width)
poy = randf(height)
for j := 0; j < np; j++ {
polyx[j] = pox + randf(200)
polyy[j] = poy + randf(100)
}
openvg.Polygon(polyx, polyy) // , np)
pox = randf(width)
poy = randf(height)
for j := 0; j < np; j++ {
polyx[j] = pox + randf(200)
polyy[j] = poy + randf(100)
}
openvg.Polyline(polyx, polyy) // , np)
}
openvg.FillRGB(128, 0, 0, 1)
openvg.Text(20, 20, "OpenVG on the Raspberry Pi", "sans", 32)
openvg.End()
}
作者:jhautefeuill
项目:openv
func main() {
var cx, cy, cw, ch, midy int
message := "Now is the time for all good men to come to the aid of the party"
w, h := openvg.Init()
var speed openvg.VGfloat = 15.0
var x openvg.VGfloat = 0
midy = (h / 2)
fontsize := w / 50
cx = 0
ch = fontsize * 2
cw = w
cy = midy - (ch / 2)
rx, ry, rw, rh := openvg.VGfloat(cx), openvg.VGfloat(cy), openvg.VGfloat(cw), openvg.VGfloat(ch)
// scroll the text, only in the clipping rectangle
for x = 0; x < rw+speed; x += speed {
openvg.Start(w, h)
openvg.Background(255, 255, 255)
openvg.FillRGB(0, 0, 0, .2)
openvg.Rect(rx, ry, rw, rh)
openvg.ClipRect(cx, cy, cw, ch)
openvg.Translate(x, ry+openvg.VGfloat(fontsize/2))
openvg.FillRGB(0, 0, 0, 1)
openvg.Text(0, 0, message, "sans", fontsize)
openvg.ClipEnd()
openvg.End()
}
bufio.NewReader(os.Stdin).ReadBytes('\n')
openvg.Finish()
os.Exit(0)
}
作者:jhautefeuill
项目:openv
func paintBG(w, h openvg.VGfloat) {
if !showTrails {
openvg.Background(0, 0, 0)
return
}
openvg.FillRGB(0, 0, 0, 0.3)
openvg.Rect(0, 0, w, h)
}
作者:sequoia
项目:openv
// testpattern shows a test pattern
func testpattern(w, h int, s string) {
var midx, midy1, midy2, midy3 float64
fontsize := 256
h2 := float64(h / 2)
by := float64(h - 100)
bx := float64(w - 100)
tw1 := &FW{"mono", 0, fontsize}
tw2 := &FW{"sans", 0, fontsize}
tw3 := &FW{"serif", 0, fontsize}
openvg.Start(w, h)
// colored squares in the corners
openvg.FillRGB(255, 0, 0, 1)
openvg.Rect(0, 0, 100, 100)
openvg.FillRGB(0, 255, 0, 1)
openvg.Rect(0, by, 100, 100)
openvg.FillRGB(0, 0, 255, 1)
openvg.Rect(bx, 0, 100, 100)
openvg.FillRGB(128, 128, 128, 1)
openvg.Rect(bx, by, 100, 100)
// for each font, (Sans, Serif, Mono), adjust the string to the w
tw1.fitwidth(w, 20, s)
tw2.fitwidth(w, 20, s)
tw3.fitwidth(w, 20, s)
midx = float64(w / 2)
// Adjust the baselines to be medial
midy1 = h2 + 20 + float64((tw1.fontsize)/2)
midy2 = h2 - float64((tw2.fontsize)/2)
midy3 = h2 - 20 - float64(tw2.fontsize) - float64((tw3.fontsize)/2)
openvg.FillRGB(128, 128, 128, 1)
openvg.TextMid(midx, midy1, s, tw1.font, tw1.fontsize)
openvg.FillRGB(128, 0, 0, 1)
openvg.TextMid(midx, midy2, s, tw2.font, tw2.fontsize)
openvg.FillRGB(0, 0, 128, 1)
openvg.TextMid(midx, midy3, s, tw3.font, tw3.fontsize)
openvg.End()
}
作者:Ebirol
项目:openv
// countdown shows a countdown display to the top of minute
func (d *display) countdown() {
tick := time.NewTicker(1 * time.Second)
ty := d.height / 2
th := d.height / 20
size := d.width / 70
for delay := 60 - time.Now().Second(); delay > 0; delay-- {
select {
case <-tick.C:
tx := d.width * (openvg.VGfloat(60-delay) / 60)
openvg.BackgroundColor(d.bgcolor)
openvg.FillColor("black")
openvg.Rect(0, ty, d.width, th)
openvg.FillColor("white")
openvg.TextEnd(tx, ty+(th/4), fmt.Sprintf("start in %d ", delay), "sans", int(size))
openvg.Rect(tx, ty, d.width-tx, th)
openvg.End()
}
}
openvg.BackgroundColor(d.bgcolor)
}
作者:sequoia
项目:openv
// main plots data from specified files or standard input in a
// grid where plotc specifies the number of columns.
func main() {
w, h := openvg.Init()
openvg.Start(w, h)
openvg.FillColor("white")
openvg.Rect(0, 0, gwidth, gheight)
filenames := flag.Args()
if len(filenames) == 0 {
doplot(beginx, beginy, "")
} else {
plotgrid(beginx, beginy, filenames)
}
openvg.SaveEnd("vgplot.raw")
bufio.NewReader(os.Stdin).ReadByte()
openvg.Finish()
}
作者:sequoia
项目:openv
func gradient(width, height int) {
w := float64(width)
h := float64(height)
stops := []openvg.Offcolor{
{0.0, openvg.RGB{255, 255, 255}, 1.0},
{0.5, openvg.RGB{128, 128, 128}, 1.0},
{1.0, openvg.RGB{0, 0, 0}, 1.0},
}
x1 := w / 8
x2 := (w * 3) / 8
y1 := h / 3
y2 := (h * 2) / 3
cx := (w * 3) / 4
cy := (h / 2)
r := (x2 - x1)
fx := cx + (r / 4)
fy := cy + (r / 4)
openvg.Start(width, height)
openvg.BackgroundRGB(128, 128, 128, 1)
openvg.FillLinearGradient(x1, y1, x2, y2, stops)
openvg.Rect(x1, y1, x2-x1, y2-y1)
openvg.FillRadialGradient(cx, cy, fx, fy, r, stops)
openvg.Circle(cx, cy, r)
openvg.FillRGB(0, 0, 0, 0.3)
openvg.Circle(x1, y1, 10)
openvg.Circle(x2, y2, 10)
openvg.Circle(cx, cy, 10)
openvg.Circle(cx+r/2, cy, 10)
openvg.Circle(fx, fy, 10)
openvg.FillColor("black")
SansTypeface := "sans"
openvg.TextMid(x1, y1-20, "(x1, y1)", SansTypeface, 18)
openvg.TextMid(x2, y2+10, "(x2, y2)", SansTypeface, 18)
openvg.TextMid(cx, cy, "(cx, cy)", SansTypeface, 18)
openvg.TextMid(fx, fy, "(fx, fy)", SansTypeface, 18)
openvg.TextEnd(cx+(r/2)+20, cy, "r", SansTypeface, 18)
openvg.TextMid(x1+((x2-x1)/2), h/6, "Linear Gradient", SansTypeface, 36)
openvg.TextMid(cx, h/6, "Radial Gradient", SansTypeface, 36)
openvg.End()
}
作者:jhautefeuill
项目:openv
func imagetable(w, h int) {
imgw, imgh := 422, 238
itable := []it{
{"desert0.jpg", imgw, imgh},
{"desert1.jpg", imgw, imgh},
{"desert2.jpg", imgw, imgh},
{"desert3.jpg", imgw, imgh},
{"desert4.jpg", imgw, imgh},
{"desert5.jpg", imgw, imgh},
{"desert6.jpg", imgw, imgh},
{"desert7.jpg", imgw, imgh},
//{"http://farm4.static.flickr.com/3546/3338566612_9c56bfb53e_m.jpg", 240, 164},
//{"http://farm4.static.flickr.com/3642/3337734413_e36baba755_m.jpg", 240, 164},
}
offset := openvg.VGfloat(50)
left := offset
bot := openvg.VGfloat(h-imgh) - offset
gutter := offset
x := left
y := bot
openvg.Start(w, h)
openvg.BackgroundColor("black")
for _, iname := range itable {
openvg.Image(x, y, iname.width, iname.height, iname.name)
openvg.FillRGB(255, 255, 255, 0.3)
openvg.Rect(x, y, openvg.VGfloat(imgw), 32)
openvg.FillRGB(0, 0, 0, 1)
openvg.TextMid(x+openvg.VGfloat(imgw/2), y+10, iname.name, "sans", 16)
x += openvg.VGfloat(iname.width) + gutter
if x > openvg.VGfloat(w) {
x = left
y -= openvg.VGfloat(iname.height) + gutter
}
}
y = openvg.VGfloat(h) * 0.1
openvg.FillRGB(128, 128, 128, 1)
openvg.TextMid(openvg.VGfloat(w/2), 100, "Joshua Tree National Park", "sans", 48)
openvg.End()
}
作者:xranb
项目:openv
func imagetable(w, h int) {
imgw, imgh := 422, 238
itable := []string{
"desert0.jpg",
"desert1.jpg",
"desert2.jpg",
"desert3.jpg",
"desert4.jpg",
"desert5.jpg",
"desert6.jpg",
"desert7.jpg",
}
left := 50.0
bot := float64(h-imgh) - 50.0
gutter := 50.0
x := left
y := bot
openvg.Start(w, h)
openvg.BackgroundColor("black")
for _, iname := range itable {
openvg.Image(x, y, imgw, imgh, iname)
openvg.FillRGB(255, 255, 255, 0.3)
openvg.Rect(x, y, float64(imgw), 32)
openvg.FillRGB(0, 0, 0, 1)
openvg.TextMid(x+float64(imgw/2), y+10, iname, "sans", 16)
x += float64(imgw) + gutter
if x > float64(w) {
x = left
y -= float64(imgh) + gutter
}
}
y = float64(h) * 0.1
openvg.FillRGB(128, 128, 128, 1)
openvg.TextMid(float64(w/2), 100, "Joshua Tree National Park", "sans", 48)
openvg.End()
}
作者:jhautefeuill
项目:openv
func main() {
var (
filename = flag.String("f", "svgcolors.txt", "input file")
fontname = flag.String("font", "sans", "fontname")
neg = flag.Bool("neg", false, "negative")
showrgb = flag.Bool("rgb", false, "show RGB")
showcode = flag.Bool("showcode", true, "show colors and codes")
circsw = flag.Bool("circle", true, "circle swatch")
outline = flag.Bool("outline", false, "outline swatch")
fontsize = flag.Int("fs", 12, "fontsize")
rowsize = flag.Int("r", 32, "rowsize")
colw = flag.Float64("c", 340, "column size")
swatch = flag.Float64("s", 16, "swatch size")
gutter = flag.Float64("g", 12, "gutter")
err error
tcolor, line string
)
flag.Parse()
f, oerr := os.Open(*filename)
if oerr != nil {
fmt.Fprintf(os.Stderr, "%v\n", oerr)
return
}
width, height := openvg.Init()
openvg.Start(width, height)
fw := openvg.VGfloat(width)
fh := openvg.VGfloat(height)
if *neg {
openvg.FillColor("black")
openvg.Rect(0, 0, fw, fh)
tcolor = "white"
} else {
openvg.FillColor("white")
openvg.Rect(0, 0, fw, fh)
tcolor = "black"
}
top := fh - 32.0
left := openvg.VGfloat(32.0)
cw := openvg.VGfloat(*colw)
sw := openvg.VGfloat(*swatch)
g := openvg.VGfloat(*gutter)
in := bufio.NewReader(f)
for x, y, nr := left, top, 0; err == nil; nr++ {
line, err = in.ReadString('\n')
fields := strings.Split(strings.TrimSpace(line), "\t")
if nr%*rowsize == 0 && nr > 0 {
x += cw
y = top
}
if len(fields) == 3 {
var red, green, blue uint8
fmt.Sscanf(fields[2], "%d,%d,%d", &red, &green, &blue)
openvg.FillRGB(red, green, blue, 1)
if *outline {
openvg.StrokeColor("black")
openvg.StrokeWidth(1)
}
if *circsw {
openvg.Circle(x+sw/2, y+sw/2, sw)
} else {
openvg.Rect(x, y, sw, sw)
}
openvg.StrokeWidth(0)
openvg.FillColor(tcolor)
openvg.Text(x+sw+openvg.VGfloat(*fontsize/2), y, fields[0], *fontname, *fontsize)
var label string
if *showcode {
if *showrgb {
label = fields[1]
} else {
label = fields[2]
}
openvg.FillColor("gray")
openvg.TextEnd(x+cw-(sw+g), y, label, *fontname, *fontsize)
}
}
y -= (sw + g)
}
openvg.End()
bufio.NewReader(os.Stdin).ReadBytes('\n')
openvg.Finish()
}
作者:jhautefeuill
项目:openv
// makepi draws the Raspberry Pi
func makepi(x, y, w, h openvg.VGfloat) {
// dimensions
socw := h / 5
compw := h / 5
cjw := h / 10
cjh := h / 8
audw := h / 5
aujw := h / 10
aujh := cjh / 2
hdw := w / 6
hdh := w / 10
gpw := w / 3
gph := h / 8
pw := h / 10
usw := w / 5
ush := h / 5
etw := w / 5
eth := h / 5
sdw := w / 6
sdh := w / 4
offset := (w / 2) / 10
w34 := (w * 3) / 4
w2 := w / 2
h2 := h / 2
h40 := (h * 2) / 5
openvg.FillRGB(0, 128, 0, 1)
openvg.Rect(x, y, w, h) // board
openvg.FillRGB(255, 255, 0, 1)
openvg.Rect(x+w2, (y+h)-compw, compw, compw) // composite
openvg.FillRGB(192, 192, 192, 1)
openvg.Rect(x+w2+(cjw/2), y+h, cjw, cjh) // composite jack
openvg.FillRGB(0, 0, 0, 1)
openvg.Rect(x+w34, y+h-audw, audw, audw) // audio
openvg.Rect(x+w34+(aujw/2), y+h, aujw, aujh) // audio jack
openvg.FillRGB(192, 192, 192, 1)
openvg.Rect(x+w2, y, hdw, hdh) // HDMI
openvg.Rect((x+w)-etw, y, etw, eth) // Ethernet
openvg.Rect((x+w+offset)-usw, y+h40, usw, ush) // USB
openvg.Rect(x, y, pw, pw) // Power
openvg.FillRGB(0, 0, 0, 1)
openvg.Rect(x+(w*2)/5, y+h40, socw, socw) // SoC
openvg.Rect(x, (y+h)-gph, gpw, gph) // GPIO
openvg.FillRGB(0, 0, 255, 1)
openvg.Rect(x-sdw, (y+h2)-(sdh/2), sdw, sdh) // SD card
}
作者:sequoia
项目:openv
// refcard shows a reference card of shapes
func refcard(width, height int) {
shapenames := []string{
"Circle",
"Ellipse",
"Rectangle",
"Rounded Rectangle",
"Line",
"Polyline",
"Polygon",
"Arc",
"Quadratic Bezier",
"Cubic Bezier",
"Image",
}
top := float64(height) * .95
sx := float64(width) * 0.10
sy := top
sw := float64(width) * .05
sh := float64(height) * .045
dotsize := 7.0
spacing := 2.0
fontsize := int(float64(height) * .033)
shapecolor := Color{202, 225, 255, 1.0}
openvg.Start(width, height)
openvg.FillRGB(128, 0, 0, 1)
openvg.TextEnd(float64(width-20), float64(height/2),
"OpenVG on the Raspberry Pi", "sans", fontsize+(fontsize/2))
openvg.FillRGB(0, 0, 0, 1)
for _, s := range shapenames {
openvg.Text(sx+sw+sw/2, sy, s, "sans", fontsize)
sy -= sh * spacing
}
sy = top
cx := sx + (sw / 2)
ex := sx + sw
openvg.FillRGB(shapecolor.red, shapecolor.green, shapecolor.blue, shapecolor.alpha)
openvg.Circle(cx, sy, sw)
coordpoint(cx, sy, dotsize, shapecolor)
sy -= sh * spacing
openvg.Ellipse(cx, sy, sw, sh)
coordpoint(cx, sy, dotsize, shapecolor)
sy -= sh * spacing
openvg.Rect(sx, sy, sw, sh)
coordpoint(sx, sy, dotsize, shapecolor)
sy -= sh * spacing
openvg.Roundrect(sx, sy, sw, sh, 20, 20)
coordpoint(sx, sy, dotsize, shapecolor)
sy -= sh * spacing
openvg.StrokeWidth(1)
openvg.StrokeRGB(204, 204, 204, 1)
openvg.Line(sx, sy, ex, sy)
coordpoint(sx, sy, dotsize, shapecolor)
coordpoint(ex, sy, dotsize, shapecolor)
sy -= sh
px := []float64{sx, sx + (sw / 4), sx + (sw / 2), sx + ((sw * 3) / 4), sx + sw}
py := []float64{sy, sy - sh, sy, sy - sh, sy}
openvg.Polyline(px, py) // , 5)
coordpoint(px[0], py[0], dotsize, shapecolor)
coordpoint(px[1], py[1], dotsize, shapecolor)
coordpoint(px[2], py[2], dotsize, shapecolor)
coordpoint(px[3], py[3], dotsize, shapecolor)
coordpoint(px[4], py[4], dotsize, shapecolor)
sy -= sh * spacing
py[0] = sy
py[1] = sy - sh
py[2] = sy - (sh / 2)
py[3] = py[1] - (sh / 4)
py[4] = sy
openvg.Polygon(px, py) // , 5)
sy -= (sh * spacing) + sh
openvg.Arc(sx+(sw/2), sy, sw, sh, 0, 180)
coordpoint(sx+(sw/2), sy, dotsize, shapecolor)
sy -= sh * spacing
var cy, ey float64
cy = sy + (sh / 2)
ey = sy
openvg.Qbezier(sx, sy, cx, cy, ex, ey)
coordpoint(sx, sy, dotsize, shapecolor)
coordpoint(cx, cy, dotsize, shapecolor)
coordpoint(ex, ey, dotsize, shapecolor)
sy -= sh * spacing
ey = sy
cy = sy + sh
openvg.Cbezier(sx, sy, cx, cy, cx, sy, ex, ey)
coordpoint(sx, sy, dotsize, shapecolor)
coordpoint(cx, cy, dotsize, shapecolor)
coordpoint(cx, sy, dotsize, shapecolor)
coordpoint(ex, ey, dotsize, shapecolor)
sy -= (sh * spacing * 1.5)
openvg.Image(sx, sy, 110, 110, "starx.jpg")
//.........这里部分代码省略.........
作者:sequoia
项目:openv
// plot places a plot at the specified location with the specified dimemsions
// using the specified settings, using the specified data
func plot(x, y, w, h float64, settings plotset, d []rawdata) {
nd := len(d)
if nd < 2 {
fmt.Fprintf(os.Stderr, "%d is not enough points to plot\n", len(d))
return
}
// Compute the minima and maxima of the data
maxx, minx := d[0].x, d[0].x
maxy, miny := d[0].y, d[0].y
for _, v := range d {
if v.x > maxx {
maxx = v.x
}
if v.y > maxy {
maxy = v.y
}
if v.x < minx {
minx = v.x
}
if v.y < miny {
miny = v.y
}
}
// Prepare for a area or line chart by allocating
// polygon coordinates; for the horizon plot, you need two extra coordinates
// for the extrema.
needpoly := settings.opt["area"] || settings.opt["connect"]
var xpoly, ypoly []float64
if needpoly {
xpoly = make([]float64, nd+2)
ypoly = make([]float64, nd+2)
// preload the extrema of the polygon,
// the bottom left and bottom right of the plot's rectangle
xpoly[0] = x
ypoly[0] = y
xpoly[nd+1] = x + w
ypoly[nd+1] = y
}
// Draw the plot's bounding rectangle
if settings.opt["showbg"] && !settings.opt["sameplot"] {
openvg.FillColor(settings.attr["bgcolor"])
openvg.Rect(x, y, w, h)
}
// Loop through the data, drawing items as specified
spacer := 10.0
for i, v := range d {
xp := fmap(v.x, minx, maxx, x, x+w)
yp := fmap(v.y, miny, maxy, y, y+h)
if needpoly {
xpoly[i+1] = xp
ypoly[i+1] = yp
}
if settings.opt["showbar"] {
openvg.StrokeColor(settings.attr["barcolor"])
openvg.StrokeWidth(settings.size["barsize"])
openvg.Line(xp, yp, xp, y)
}
if settings.opt["showdot"] {
openvg.FillColor(settings.attr["dotcolor"])
openvg.StrokeWidth(0)
openvg.Circle(xp, yp, settings.size["dotsize"])
}
if settings.opt["showx"] {
if i%int(settings.size["xinterval"]) == 0 {
openvg.FillColor("black")
openvg.TextMid(xp, y-(spacer*2), fmt.Sprintf("%d", int(v.x)), settings.attr["font"], int(settings.size["fontsize"]))
openvg.StrokeColor("silver")
openvg.StrokeWidth(1)
openvg.Line(xp, y, xp, y-spacer)
}
openvg.StrokeWidth(0)
}
}
// Done constructing the points for the area or line plots, display them in one shot
if settings.opt["area"] {
openvg.FillColor(settings.attr["areacolor"])
openvg.Polygon(xpoly, ypoly)
}
if settings.opt["connect"] {
openvg.StrokeColor(settings.attr["linecolor"])
openvg.StrokeWidth(settings.size["linesize"])
openvg.Polyline(xpoly[1:nd+1], ypoly[1:nd+1])
}
// Put on the y axis labels, if specified
if settings.opt["showy"] {
bot := math.Floor(miny)
top := math.Ceil(maxy)
yrange := top - bot
interval := yrange / float64(settings.size["yinterval"])
for yax := bot; yax <= top; yax += interval {
yaxp := fmap(yax, bot, top, float64(y), float64(y+h))
openvg.FillColor("black")
openvg.TextEnd(x-spacer, yaxp, fmt.Sprintf("%.1f", yax), settings.attr["font"], int(settings.size["fontsize"]))
openvg.StrokeColor("silver")
openvg.StrokeWidth(1)
openvg.Line(x-spacer, yaxp, x, yaxp)
//.........这里部分代码省略.........
作者:Ebirol
项目:openv
// regionFill colors a rectangular region, and sets the fill color for subsequent text
func (d *dimen) regionFill(bgcolor, textcolor string) {
openvg.FillColor(bgcolor)
openvg.Rect(d.x, d.y, d.width, d.height)
openvg.FillColor(textcolor)
}