作者:sequoia
项目:openv
// rshapes draws shapes with random colors, openvg.Strokes, and sizes.
func rshapes(width, height, n int) {
var sx, sy, cx, cy, px, py, ex, ey, pox, poy float64
np := 10
polyx := make([]float64, np)
polyy := make([]float64, np)
openvg.Start(width, height)
for i := 0; i < n; i++ {
openvg.FillRGB(randcolor(), randcolor(), randcolor(), rand.Float64())
openvg.Ellipse(randf(width), randf(height), randf(200), randf(100))
openvg.Circle(randf(width), randf(height), randf(100))
openvg.Rect(randf(width), randf(height), randf(200), randf(100))
openvg.Arc(randf(width), randf(height), randf(200), randf(200), randf(360), randf(360))
sx = randf(width)
sy = randf(height)
openvg.StrokeRGB(randcolor(), randcolor(), randcolor(), 1)
openvg.StrokeWidth(randf(5))
openvg.Line(sx, sy, sx+randf(200), sy+randf(100))
openvg.StrokeWidth(0)
sx = randf(width)
sy = randf(height)
ex = sx + randf(200)
ey = sy
cx = sx + ((ex - sx) / 2.0)
cy = sy + randf(100)
openvg.Qbezier(sx, sy, cx, cy, ex, ey)
sx = randf(width)
sy = randf(height)
ex = sx + randf(200)
ey = sy
cx = sx + ((ex - sx) / 2.0)
cy = sy + randf(100)
px = cx
py = sy - randf(100)
openvg.Cbezier(sx, sy, cx, cy, px, py, ex, ey)
pox = randf(width)
poy = randf(height)
for j := 0; j < np; j++ {
polyx[j] = pox + randf(200)
polyy[j] = poy + randf(100)
}
openvg.Polygon(polyx, polyy) // , np)
pox = randf(width)
poy = randf(height)
for j := 0; j < np; j++ {
polyx[j] = pox + randf(200)
polyy[j] = poy + randf(100)
}
openvg.Polyline(polyx, polyy) // , np)
}
openvg.FillRGB(128, 0, 0, 1)
openvg.Text(20, 20, "OpenVG on the Raspberry Pi", "sans", 32)
openvg.End()
}
作者:jhautefeuill
项目:openv
func main() {
var cx, cy, cw, ch, midy int
message := "Now is the time for all good men to come to the aid of the party"
w, h := openvg.Init()
var speed openvg.VGfloat = 15.0
var x openvg.VGfloat = 0
midy = (h / 2)
fontsize := w / 50
cx = 0
ch = fontsize * 2
cw = w
cy = midy - (ch / 2)
rx, ry, rw, rh := openvg.VGfloat(cx), openvg.VGfloat(cy), openvg.VGfloat(cw), openvg.VGfloat(ch)
// scroll the text, only in the clipping rectangle
for x = 0; x < rw+speed; x += speed {
openvg.Start(w, h)
openvg.Background(255, 255, 255)
openvg.FillRGB(0, 0, 0, .2)
openvg.Rect(rx, ry, rw, rh)
openvg.ClipRect(cx, cy, cw, ch)
openvg.Translate(x, ry+openvg.VGfloat(fontsize/2))
openvg.FillRGB(0, 0, 0, 1)
openvg.Text(0, 0, message, "sans", fontsize)
openvg.ClipEnd()
openvg.End()
}
bufio.NewReader(os.Stdin).ReadBytes('\n')
openvg.Finish()
os.Exit(0)
}
作者:sequoia
项目:openv
// tb draws a block of text
func tb(w, h int) {
para := []string{
"For lo,",
"the winter is past,",
"the rain is over and gone",
"the flowers appear on the earth;",
"the time for the singing of birds is come,",
"and the voice of the turtle is heard in our land",
}
tmargin := float64(w) * 0.50
lmargin := float64(w) * 0.10
top := float64(h) * .9
mid := float64(h) * .6
bot := float64(h) * .3
fontsize := 24
leading := 40.0
lfontsize := fontsize * 2
midb := ((leading * 2) + (leading / 2)) - float64(lfontsize/2)
openvg.Start(w, h)
openvg.FillRGB(49, 79, 79, 1)
textlines(tmargin, top, para, "serif", fontsize, leading)
textlines(tmargin, mid, para, "sans", fontsize, leading)
textlines(tmargin, bot, para, "mono", fontsize, leading)
openvg.Text(lmargin, top-midb, "Serif", "sans", lfontsize)
openvg.Text(lmargin, mid-midb, "Sans", "sans", lfontsize)
openvg.Text(lmargin, bot-midb, "Mono", "sans", lfontsize)
openvg.End()
}
作者:jhautefeuill
项目:openv
func paintBG(w, h openvg.VGfloat) {
if !showTrails {
openvg.Background(0, 0, 0)
return
}
openvg.FillRGB(0, 0, 0, 0.3)
openvg.Rect(0, 0, w, h)
}
作者:xranb
项目:openv
// sunearth shows the relative sizes of the sun and the earth
func sunearth(w, h int) {
var sun, earth, x, y float64
openvg.Start(w, h)
openvg.Background(0, 0, 0)
openvg.FillRGB(255, 255, 255, 1)
for i := 0; i < w/4; i++ {
x = randf(w)
y = randf(h)
openvg.Circle(x, y, 2)
}
earth = float64(w) * 0.010
sun = earth * 109
openvg.FillRGB(0, 0, 255, 1)
openvg.Circle(float64(w/3), float64(h-(h/10)), earth)
openvg.FillRGB(255, 255, 224, 1)
openvg.Circle(float64(w), 0, sun)
openvg.End()
}
作者:xranb
项目:openv
// advert is an ad for the package
func advert(w, h int) {
y := (6 * float64(h)) / 10
fontsize := (w * 4) / 100
f3 := fontsize / 3
s := "github.com/ajstarks/openvg"
a := "[email protected]"
imw := 110
imh := 110
midx := float64(w / 2)
openvg.Start(w, h)
openvg.FillRGB(128, 0, 0, 1)
openvg.TextMid(midx, y-float64(fontsize/4), s, "sans", fontsize)
y -= 150
openvg.FillRGB(128, 128, 128, 1)
openvg.TextMid(midx, y, a, "sans", f3)
openvg.Image(float64(w/2)-float64(imw/2), y-float64(imh*2), imw, imh, "starx.jpg")
openvg.End()
}
作者:sequoia
项目:openv
// raspberry pi, scaled to the screen dimensions
func raspi(w, h int, s string) {
midx := float64(w) / 2
midy := float64(h) / 2
rw := midx
rh := (rw * 2) / 3
fontsize := w / 25
openvg.Start(w, h)
openvg.Background(255, 255, 255)
makepi(midx-(rw/2), midy-(rh/2), rw, rh)
openvg.FillRGB(128, 0, 0, 1)
openvg.TextMid(midx, midy-(rh/2)-float64(fontsize*2), s, "sans", fontsize)
openvg.End()
}
作者:jhautefeuill
项目:openv
func imagetable(w, h int) {
imgw, imgh := 422, 238
itable := []it{
{"desert0.jpg", imgw, imgh},
{"desert1.jpg", imgw, imgh},
{"desert2.jpg", imgw, imgh},
{"desert3.jpg", imgw, imgh},
{"desert4.jpg", imgw, imgh},
{"desert5.jpg", imgw, imgh},
{"desert6.jpg", imgw, imgh},
{"desert7.jpg", imgw, imgh},
//{"http://farm4.static.flickr.com/3546/3338566612_9c56bfb53e_m.jpg", 240, 164},
//{"http://farm4.static.flickr.com/3642/3337734413_e36baba755_m.jpg", 240, 164},
}
offset := openvg.VGfloat(50)
left := offset
bot := openvg.VGfloat(h-imgh) - offset
gutter := offset
x := left
y := bot
openvg.Start(w, h)
openvg.BackgroundColor("black")
for _, iname := range itable {
openvg.Image(x, y, iname.width, iname.height, iname.name)
openvg.FillRGB(255, 255, 255, 0.3)
openvg.Rect(x, y, openvg.VGfloat(imgw), 32)
openvg.FillRGB(0, 0, 0, 1)
openvg.TextMid(x+openvg.VGfloat(imgw/2), y+10, iname.name, "sans", 16)
x += openvg.VGfloat(iname.width) + gutter
if x > openvg.VGfloat(w) {
x = left
y -= openvg.VGfloat(iname.height) + gutter
}
}
y = openvg.VGfloat(h) * 0.1
openvg.FillRGB(128, 128, 128, 1)
openvg.TextMid(openvg.VGfloat(w/2), 100, "Joshua Tree National Park", "sans", 48)
openvg.End()
}
作者:sequoia
项目:openv
//planets is an exploration of scale
func planets(width, height int, message string) {
w := float64(width)
h := float64(height)
y := h / 2
margin := 100.0
minsize := 7.0
labeloc := 100.0
bgcolor := "black"
labelcolor := "white"
maxsize := (h / 2) * 0.05
origin := sun.distance
mostDistant := neptune.distance
firstSize := mercury.radius
lastSize := neptune.radius
openvg.Start(width, height)
openvg.BackgroundColor(bgcolor)
for _, p := range SolarSystem {
x := vmap(p.distance, origin, mostDistant, margin, w-margin)
r := vmap(p.radius, firstSize, lastSize, minsize, maxsize)
if p.name == "Sun" {
openvg.FillRGB(p.color.Red, p.color.Green, p.color.Blue, 1)
openvg.Circle(margin-(r/2), y, r)
} else {
light(x, y, r, p.color)
openvg.Circle(x, y, r)
if p.name == "Saturn" {
ringwidth := r * 2.35 // Saturn's rings are over 2x the planet radius
openvg.StrokeWidth(3)
openvg.StrokeRGB(p.color.Red, p.color.Green, p.color.Blue, 1)
openvg.Line((x - ringwidth/2), y, (x + ringwidth/2), y)
openvg.StrokeWidth(0)
}
}
if p.name == "Earth" && len(message) > 1 {
openvg.StrokeColor(labelcolor)
openvg.StrokeWidth(1)
openvg.Line(x, y+(r/2), x, y+labeloc)
openvg.StrokeWidth(0)
openvg.FillColor(labelcolor)
openvg.TextMid(x, y+labeloc+10, message, "sans", 12)
}
}
openvg.End()
}
作者:sequoia
项目:openv
// advert is an ad for the package
func advert(w, h int) {
y := float64(h) / 4
fontsize := (w * 4) / 100
f3 := fontsize / 3
s := "github.com/ajstarks/openvg"
a := "[email protected]"
imw := 110
imh := 110
rw := float64(w / 4)
rh := (rw * 2) / 3
midx := float64(w / 2)
openvg.Start(w, h)
makepi(midx-float64(rw/2), float64(h/2), rw, rh)
openvg.FillRGB(128, 0, 0, 1)
openvg.TextMid(midx, y-float64(fontsize/4), s, "sans", fontsize)
y -= 100
openvg.FillRGB(128, 128, 128, 1)
openvg.TextMid(midx, y, a, "sans", f3)
openvg.Image(float64(w/2)-float64(imw/2), 20, imw, imh, "starx.jpg")
openvg.End()
}
作者:jhautefeuill
项目:openv
func draw(w, h openvg.VGfloat) {
paintBG(w, h)
var p particle
var grav = openvg.VGfloat(gravity)
for i := 0; i < nparticles; i++ {
p = particles[i]
openvg.FillRGB(p.r, p.g, p.b, 1)
openvg.Circle(p.x, p.y, p.radius)
// Apply the velocity
p.x += p.vx
p.y += p.vy
p.vx *= 0.98
if p.vy > 0 {
p.vy *= 0.97
}
// Gravity
p.vy -= grav
// Stop p leaving the canvas
if p.x < -50 {
p.x = w + 50
}
if p.x > w+50 {
p.x = -50
}
// When particle reaches the bottom of screen reset velocity & start posn
if p.y < -50 {
p.x = 0
p.y = 0
p.vx = openvg.VGfloat(rand.Intn(maxrand)%30) + 30
p.vy = openvg.VGfloat(rand.Intn(maxrand)%20) + 40
if directionRTL {
p.vx *= -1
p.x = w
}
}
if p.y > h+50 {
p.y = -50
}
particles[i] = p
}
openvg.End()
}
作者:sequoia
项目:openv
// fontrange shows a range of fonts
func fontrange(w, h int) {
var x, lx, length float64
y := float64(h) / 2.0
w2 := float64(w) / 2.0
spacing := 50.0
s2 := spacing / 2.0
sizes := []int{6, 7, 8, 9, 10, 11, 12, 14, 16, 18, 21, 24, 36, 48, 60, 72, 96}
openvg.Start(w, h)
openvg.Background(255, 255, 255)
// compute the length so we can center
length = 0.0
for _, s := range sizes {
length += float64(s) + spacing
}
length -= spacing
lx = w2 - (length / 2) // center point
// for each size, display a character and label
x = lx
for _, s := range sizes {
openvg.FillRGB(128, 0, 0, 1)
openvg.TextMid(x, y, "a", "serif", s)
openvg.FillRGB(128, 128, 128, 1)
openvg.TextMid(x, y-spacing, fmt.Sprintf("%d", s), "sans", 16)
x += float64(s) + spacing
}
// draw a openvg.Line below the characters, a curve above
x -= spacing
openvg.StrokeRGB(150, 150, 150, 0.5)
openvg.StrokeWidth(2)
openvg.Line(lx, y-s2, x, y-s2)
openvg.FillRGB(255, 255, 255, 1)
openvg.Qbezier(lx, y+s2, x, y+s2, x, y+(spacing*3))
openvg.End()
}
作者:jhautefeuill
项目:openv
// raspberry pi, scaled to the screen dimensions
func main() {
w, h := openvg.Init()
midx := openvg.VGfloat(w) / 2
midy := openvg.VGfloat(h) / 2
rw := midx
rh := (rw * 2) / 3
fontsize := w / 25
openvg.Start(w, h)
openvg.Background(255, 255, 255)
makepi(midx-(rw/2), midy-(rh/2), rw, rh)
makepi(200, 100, 75, 50)
openvg.FillRGB(128, 0, 0, 1)
openvg.TextMid(midx, midy-(rh/2)-openvg.VGfloat(fontsize*2), "The Raspberry Pi", "sans", fontsize)
WaitEnd()
}
作者:xranb
项目:openv
func imagetable(w, h int) {
imgw, imgh := 422, 238
itable := []string{
"desert0.jpg",
"desert1.jpg",
"desert2.jpg",
"desert3.jpg",
"desert4.jpg",
"desert5.jpg",
"desert6.jpg",
"desert7.jpg",
}
left := 50.0
bot := float64(h-imgh) - 50.0
gutter := 50.0
x := left
y := bot
openvg.Start(w, h)
openvg.BackgroundColor("black")
for _, iname := range itable {
openvg.Image(x, y, imgw, imgh, iname)
openvg.FillRGB(255, 255, 255, 0.3)
openvg.Rect(x, y, float64(imgw), 32)
openvg.FillRGB(0, 0, 0, 1)
openvg.TextMid(x+float64(imgw/2), y+10, iname, "sans", 16)
x += float64(imgw) + gutter
if x > float64(w) {
x = left
y -= float64(imgh) + gutter
}
}
y = float64(h) * 0.1
openvg.FillRGB(128, 128, 128, 1)
openvg.TextMid(float64(w/2), 100, "Joshua Tree National Park", "sans", 48)
openvg.End()
}
作者:jhautefeuill
项目:openv
func main() {
width, height := openvg.Init()
w := openvg.VGfloat(width)
h := openvg.VGfloat(height)
y := h / 2
var (
margin openvg.VGfloat = 100.0
minsize openvg.VGfloat = 7.0
labeloc openvg.VGfloat = 100.0
)
bgcolor := "black"
labelcolor := "white"
maxsize := (h / 2) * 0.05
origin := sun.distance
mostDistant := neptune.distance
firstSize := mercury.radius
lastSize := neptune.radius
openvg.Start(width, height)
openvg.BackgroundColor(bgcolor)
for _, p := range solarSystem {
x := vmap(p.distance, origin, mostDistant, margin, w-margin)
r := vmap(p.radius, firstSize, lastSize, minsize, maxsize)
if p.name == "Sun" {
openvg.FillRGB(p.color.Red, p.color.Green, p.color.Blue, 1)
openvg.Circle(margin-(r/2), y, r)
} else {
light(x, y, r, p.color)
openvg.Circle(x, y, r)
}
if p.name == "Earth" && len(os.Args) > 1 {
openvg.StrokeColor(labelcolor)
openvg.StrokeWidth(1)
openvg.Line(x, y+(r/2), x, y+labeloc)
openvg.StrokeWidth(0)
openvg.FillColor(labelcolor)
openvg.TextMid(x, y+labeloc+10, os.Args[1], "sans", 12)
}
}
openvg.End()
bufio.NewReader(os.Stdin).ReadByte()
openvg.Finish()
}
作者:jhautefeuill
项目:openv
// makepi draws the Raspberry Pi
func makepi(x, y, w, h openvg.VGfloat) {
// dimensions
socw := h / 5
compw := h / 5
cjw := h / 10
cjh := h / 8
audw := h / 5
aujw := h / 10
aujh := cjh / 2
hdw := w / 6
hdh := w / 10
gpw := w / 3
gph := h / 8
pw := h / 10
usw := w / 5
ush := h / 5
etw := w / 5
eth := h / 5
sdw := w / 6
sdh := w / 4
offset := (w / 2) / 10
w34 := (w * 3) / 4
w2 := w / 2
h2 := h / 2
h40 := (h * 2) / 5
openvg.FillRGB(0, 128, 0, 1)
openvg.Rect(x, y, w, h) // board
openvg.FillRGB(255, 255, 0, 1)
openvg.Rect(x+w2, (y+h)-compw, compw, compw) // composite
openvg.FillRGB(192, 192, 192, 1)
openvg.Rect(x+w2+(cjw/2), y+h, cjw, cjh) // composite jack
openvg.FillRGB(0, 0, 0, 1)
openvg.Rect(x+w34, y+h-audw, audw, audw) // audio
openvg.Rect(x+w34+(aujw/2), y+h, aujw, aujh) // audio jack
openvg.FillRGB(192, 192, 192, 1)
openvg.Rect(x+w2, y, hdw, hdh) // HDMI
openvg.Rect((x+w)-etw, y, etw, eth) // Ethernet
openvg.Rect((x+w+offset)-usw, y+h40, usw, ush) // USB
openvg.Rect(x, y, pw, pw) // Power
openvg.FillRGB(0, 0, 0, 1)
openvg.Rect(x+(w*2)/5, y+h40, socw, socw) // SoC
openvg.Rect(x, (y+h)-gph, gpw, gph) // GPIO
openvg.FillRGB(0, 0, 255, 1)
openvg.Rect(x-sdw, (y+h2)-(sdh/2), sdw, sdh) // SD card
}
作者:xranb
项目:openv
func main() {
width, height := openvg.Init() // OpenGL, etc initialization
w2 := float64(width / 2)
h2 := float64(height / 2)
w := float64(width)
openvg.Start(width, height) // Start the picture
openvg.BackgroundColor("black") // Black background
openvg.FillRGB(44, 77, 232, 1) // Big blue marble
openvg.Circle(w2, 0, w) // The "world"
openvg.FillColor("white") // White text
openvg.TextMid(w2, h2, "hello, world", "serif", width/10) // Greetings
openvg.SaveEnd("hello.raw") // End the picture
bufio.NewReader(os.Stdin).ReadBytes('\n') // Pause until [RETURN]
openvg.Finish() // Graphics cleanup
}
作者:sequoia
项目:openv
func gradient(width, height int) {
w := float64(width)
h := float64(height)
stops := []openvg.Offcolor{
{0.0, openvg.RGB{255, 255, 255}, 1.0},
{0.5, openvg.RGB{128, 128, 128}, 1.0},
{1.0, openvg.RGB{0, 0, 0}, 1.0},
}
x1 := w / 8
x2 := (w * 3) / 8
y1 := h / 3
y2 := (h * 2) / 3
cx := (w * 3) / 4
cy := (h / 2)
r := (x2 - x1)
fx := cx + (r / 4)
fy := cy + (r / 4)
openvg.Start(width, height)
openvg.BackgroundRGB(128, 128, 128, 1)
openvg.FillLinearGradient(x1, y1, x2, y2, stops)
openvg.Rect(x1, y1, x2-x1, y2-y1)
openvg.FillRadialGradient(cx, cy, fx, fy, r, stops)
openvg.Circle(cx, cy, r)
openvg.FillRGB(0, 0, 0, 0.3)
openvg.Circle(x1, y1, 10)
openvg.Circle(x2, y2, 10)
openvg.Circle(cx, cy, 10)
openvg.Circle(cx+r/2, cy, 10)
openvg.Circle(fx, fy, 10)
openvg.FillColor("black")
SansTypeface := "sans"
openvg.TextMid(x1, y1-20, "(x1, y1)", SansTypeface, 18)
openvg.TextMid(x2, y2+10, "(x2, y2)", SansTypeface, 18)
openvg.TextMid(cx, cy, "(cx, cy)", SansTypeface, 18)
openvg.TextMid(fx, fy, "(fx, fy)", SansTypeface, 18)
openvg.TextEnd(cx+(r/2)+20, cy, "r", SansTypeface, 18)
openvg.TextMid(x1+((x2-x1)/2), h/6, "Linear Gradient", SansTypeface, 36)
openvg.TextMid(cx, h/6, "Radial Gradient", SansTypeface, 36)
openvg.End()
}
作者:sequoia
项目:openv
// rotext draws text, rotated around the center of the screen, progressively faded
func rotext(w, h, n int, s string) {
fade := (100.0 / float64(n)) / 100.0
deg := 360.0 / float64(n)
x := float64(w) / 2.0
y := float64(h) / 2.0
alpha := 1.0
size := w / 8
openvg.Start(w, h)
openvg.Background(0, 0, 0)
openvg.Translate(x, y)
for i := 0; i < n; i++ {
openvg.FillRGB(255, 255, 255, alpha)
openvg.Text(0, 0, s, "serif", size)
alpha -= fade // fade
size += n // enlarge
openvg.Rotate(deg)
}
openvg.End()
}
作者:sequoia
项目:openv
// testpattern shows a test pattern
func testpattern(w, h int, s string) {
var midx, midy1, midy2, midy3 float64
fontsize := 256
h2 := float64(h / 2)
by := float64(h - 100)
bx := float64(w - 100)
tw1 := &FW{"mono", 0, fontsize}
tw2 := &FW{"sans", 0, fontsize}
tw3 := &FW{"serif", 0, fontsize}
openvg.Start(w, h)
// colored squares in the corners
openvg.FillRGB(255, 0, 0, 1)
openvg.Rect(0, 0, 100, 100)
openvg.FillRGB(0, 255, 0, 1)
openvg.Rect(0, by, 100, 100)
openvg.FillRGB(0, 0, 255, 1)
openvg.Rect(bx, 0, 100, 100)
openvg.FillRGB(128, 128, 128, 1)
openvg.Rect(bx, by, 100, 100)
// for each font, (Sans, Serif, Mono), adjust the string to the w
tw1.fitwidth(w, 20, s)
tw2.fitwidth(w, 20, s)
tw3.fitwidth(w, 20, s)
midx = float64(w / 2)
// Adjust the baselines to be medial
midy1 = h2 + 20 + float64((tw1.fontsize)/2)
midy2 = h2 - float64((tw2.fontsize)/2)
midy3 = h2 - 20 - float64(tw2.fontsize) - float64((tw3.fontsize)/2)
openvg.FillRGB(128, 128, 128, 1)
openvg.TextMid(midx, midy1, s, tw1.font, tw1.fontsize)
openvg.FillRGB(128, 0, 0, 1)
openvg.TextMid(midx, midy2, s, tw2.font, tw2.fontsize)
openvg.FillRGB(0, 0, 128, 1)
openvg.TextMid(midx, midy3, s, tw3.font, tw3.fontsize)
openvg.End()
}