作者:matiwinneto
项目:eng
func (a *AnimationSystem) Remove(basic ecs.BasicEntity) {
delete := -1
for index, e := range a.entities {
if e.BasicEntity.ID() == basic.ID() {
delete = index
break
}
}
if delete >= 0 {
a.entities = append(a.entities[:delete], a.entities[delete+1:]...)
}
}
作者:matiwinneto
项目:eng
func (s *ScaleSystem) Remove(basic ecs.BasicEntity) {
delete := -1
for index, e := range s.entities {
if e.BasicEntity.ID() == basic.ID() {
delete = index
break
}
}
if delete >= 0 {
s.entities = append(s.entities[:delete], s.entities[delete+1:]...)
}
}
作者:matiwinneto
项目:eng
func (c *CollisionSystem) Remove(basic ecs.BasicEntity) {
delete := -1
for index, e := range c.entities {
if e.BasicEntity.ID() == basic.ID() {
delete = index
break
}
}
if delete >= 0 {
c.entities = append(c.entities[:delete], c.entities[delete+1:]...)
}
}
作者:matiwinneto
项目:eng
func (b *BounceSystem) Remove(basic ecs.BasicEntity) {
delete := -1
for index, e := range b.entities {
if e.BasicEntity.ID() == basic.ID() {
delete = index
break
}
}
if delete >= 0 {
b.entities = append(b.entities[:delete], b.entities[delete+1:]...)
}
}
作者:matiwinneto
项目:eng
func (f *FallingSystem) Remove(basic ecs.BasicEntity) {
delete := -1
for index, e := range f.entities {
if e.BasicEntity.ID() == basic.ID() {
delete = index
break
}
}
if delete >= 0 {
f.entities = append(f.entities[:delete], f.entities[delete+1:]...)
}
}
作者:matiwinneto
项目:eng
func (h *HideSystem) Remove(basic ecs.BasicEntity) {
delete := -1
for index, e := range h.entities {
if e.BasicEntity.ID() == basic.ID() {
delete = index
break
}
}
if delete >= 0 {
h.entities = append(h.entities[:delete], h.entities[delete+1:]...)
}
}
作者:matiwinneto
项目:eng
func (m *MouseSystem) Remove(basic ecs.BasicEntity) {
var delete int = -1
for index, entity := range m.entities {
if entity.ID() == basic.ID() {
delete = index
break
}
}
if delete >= 0 {
m.entities = append(m.entities[:delete], m.entities[delete+1:]...)
}
}
作者:matiwinneto
项目:eng
func (rs *RenderSystem) Remove(basic ecs.BasicEntity) {
var delete int = -1
for index, entity := range rs.entities {
if entity.ID() == basic.ID() {
delete = index
break
}
}
if delete >= 0 {
rs.entities = append(rs.entities[:delete], rs.entities[delete+1:]...)
rs.sortingNeeded = true
}
}