作者:szl
项目:golu
// lua_newthread
func (L *State) NewThread() *State {
//TODO: call newState with result from C.lua_newthread and return it
//TODO: should have same lists as parent
// but may complicate gc
s := C.lua_newthread(L.s)
return &State{s, nil, nil}
}
作者:rdlaitil
项目:lea
// Creates a new thread, pushes it on the stack, and returns a pointer
// to a State that represents this new thread. The new state returned by
// this function shares with the original state all global objects (such
// as tables), but has an independent execution stack.
//
// There is no explicit function to close or to destroy a thread. Threads
// are subject to garbage collection, like any Lua object.
func (this *State) Newthread() *State {
if !this.Checkstack(1) {
panic("STATE: unable to grow lua_state stack")
}
newstate := &State{
luastate: C.lua_newthread(this.luastate),
}
return newstate
}
作者:halturi
项目:luaji
// Creates a new thread, pushes it on the stack, and returns a pointer
// to a State that represents this new thread. The new state returned by
// this function shares with the original state all global objects (such
// as tables), but has an independent execution stack.
//
// There is no explicit function to close or to destroy a thread. Threads
// are subject to garbage collection, like any Lua object.
func (s *State) Newthread() *State {
l := C.lua_newthread(s.l)
return &State{l}
}
作者:rdlaitil
项目:lea
// Creates a new thread, pushes it on the stack, and returns a pointer
// to a State that represents this new thread. The new state returned by
// this function shares with the original state all global objects (such
// as tables), but has an independent execution stack.
//
// There is no explicit function to close or to destroy a thread. Threads
// are subject to garbage collection, like any Lua object.
func (s *State) Newthread() *State {
l := C.lua_newthread(s.l)
return &State{l: l, gfregistry: make(map[int]interface{})}
}