作者:Miaqu
项目:moj
func Viewport(x, y, width, height int) {
defer func() {
errstr := errDrain()
log.Printf("gl.Viewport(%v, %v, %v, %v) %v", x, y, width, height, errstr)
}()
C.glViewport(C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height))
}
作者:remogatt
项目:egle
func Viewport(
x int32, y int32, width Sizei, height Sizei) {
C.glViewport(
C.GLint(x),
C.GLint(y),
C.GLsizei(width),
C.GLsizei(height))
}
作者:james4
项目:ex
func BeginFrame(width, height int, devicePixelRatio float32) {
w := C.GLsizei(float32(width) * devicePixelRatio)
h := C.GLsizei(float32(height) * devicePixelRatio)
C.glViewport(0, 0, w, h)
C.glClearColor(0, 0, 0, 1)
C.glClear(C.GL_COLOR_BUFFER_BIT | C.GL_DEPTH_BUFFER_BIT | C.GL_STENCIL_BUFFER_BIT)
C.nvgBeginFrame(vg, C.int(width), C.int(height), C.float(devicePixelRatio))
}
作者:CaptainSoOm
项目:Un
func initialize() {
//
if !initialized {
initialized = true
scr.Switch(scr.XGA) // (scr.MaxMode())
C.glViewport(0, 0, C.GLsizei(scr.NX()), C.GLsizei(scr.NY()))
}
}
作者:tanem
项目:amor
func Viewport(x, y, width, height int) {
C.glViewport(C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height))
}
作者:extram
项目:g
// Viewport calls glViewport
func Viewport(x int, y int, w int, h int) {
C.glViewport(C.GLint(x), C.GLint(y), C.GLsizei(w), C.GLsizei(h))
}
作者:Congenita
项目:goandroi
func (game *game) resize(width, height int) {
game.width = width
game.height = height
C.glViewport(0, 0, C.GLsizei(width), C.GLsizei(height))
}
作者:james4
项目:g
//void glViewport (int x, int y, int width, int height)
func Viewport(x int, y int, width int, height int) {
C.glViewport(C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height))
}
作者:shibukaw
项目:nanov
func Viewport(x, y, with, height int) {
C.glViewport(
(C.GLint)(x), (C.GLint)(y),
(C.GLsizei)(with), (C.GLsizei)(height))
}