Golang C.glBufferData类(方法)实例源码

下面列出了Golang C.glBufferData 类(方法)源码代码实例,从而了解它的用法。

作者:Miaqu    项目:moj   
func BufferInit(target Enum, size int, usage Enum) {
	defer func() {
		errstr := errDrain()
		log.Printf("gl.BufferInit(%v, %v, %v) %v", target, size, usage, errstr)
	}()
	C.glBufferData(target.c(), C.GLsizeiptr(size), nil, usage.c())
}

作者:Miaqu    项目:moj   
func BufferData(target Enum, usage Enum, src []byte) {
	defer func() {
		errstr := errDrain()
		log.Printf("gl.BufferData(%v, %v, len(%d)) %v", target, usage, len(src), errstr)
	}()
	C.glBufferData(target.c(), C.GLsizeiptr(len(src)), unsafe.Pointer(&src[0]), usage.c())
}

作者:extram    项目:g   
// Set calls glBufferData with appropriate arguments to load the data pointed to by data into the buffer. usage is passed along verbatim. targ is used for binding and it should most likely be ARRAY_BUFFER.
func (buf *Buffer) Set(targ int, data interface{}, usage int) {
	buf.Bind(targ)
	p, t, ts, s := toCtype(data)
	C.glBufferData(C.GLenum(targ), C.GLsizeiptr(s), p, C.GLenum(usage))
	buf.t = t
	buf.ts = ts
	buf.Unbind(targ)
}

作者:spat    项目:gl   
// BufferData uses glBufferData to allocate memory for the bound GL buffer,
// and fills it with the data in slice. slice can be either a slice or pointer.
// Behaviour is undefined if the underlying data type is or contains anything
// other than sized numeric types. (Structs and arrays are okay as long as they're
// of sized numeric types. Pointers and slices are only allowed at the topmost level.)
func BufferData(target GLenum, slice interface{}, usage GLenum) error {
	data, e := sliceToUintptr(slice)
	if e != nil {
		return e
	}
	C.glBufferData(C.GLenum(target), C.GLsizeiptr(data.Size*data.Length), unsafe.Pointer(data.Ptr), C.GLenum(usage))
	return nil
}

作者:remogatt    项目:egle   
func BufferData(
	target Enum, size SizeiPtr,
	data Void, usage Enum) {
	C.glBufferData(
		C.GLenum(target),
		C.GLsizeiptr(size),
		unsafe.Pointer(data),
		C.GLenum(usage))

}

作者:Congenita    项目:goandroi   
func (game *game) initGL() {
	log.Printf("GL_VERSION: %v GL_RENDERER: %v GL_VENDOR %v\n",
		GetString(C.GL_VERSION), GetString(C.GL_RENDERER), GetString(C.GL_VENDOR))
	log.Printf("GL_EXTENSIONS: %v\n", GetString(C.GL_EXTENSIONS))
	C.glClearColor(0.0, 0.0, 0.0, 1.0)
	C.glEnable(C.GL_CULL_FACE)
	C.glEnable(C.GL_DEPTH_TEST)

	game.prog = createProgram(vertShaderSrcDef, fragShaderSrcDef)
	posAttrib := attribLocation(game.prog, "vPosition")
	game.offsetUni = uniformLocation(game.prog, "offset")
	game.colorUni = uniformLocation(game.prog, "color")
	C.glUseProgram(game.prog)
	C.glEnableVertexAttribArray(C.GLuint(posAttrib))

	vertVBO := GenBuffer()
	checkGLError()
	C.glBindBuffer(C.GL_ARRAY_BUFFER, vertVBO)
	verts := []float32{.0, 0.5, -0.5, -0.5, 0.5, -0.5}
	C.glBufferData(C.GL_ARRAY_BUFFER, C.GLsizeiptr(len(verts)*int(unsafe.Sizeof(verts[0]))), unsafe.Pointer(&verts[0]), C.GL_STATIC_DRAW)
	C.glVertexAttribPointer(C.GLuint(posAttrib), 2, C.GL_FLOAT, C.GL_FALSE, 0, unsafe.Pointer(uintptr(0)))
}

作者:tanem    项目:amor   
func BufferInit(target Enum, size int, usage Enum) {
	C.glBufferData(target.c(), C.GLsizeiptr(size), nil, usage.c())
}

作者:tanem    项目:amor   
func BufferData(target Enum, size int, src unsafe.Pointer, usage Enum) {
	C.glBufferData(target.c(), C.GLsizeiptr(size), src, usage.c())
}

作者:jacksca    项目:go-gles   
func BufferData(target BufferTarget, size int, usage BufferUsage) {
	C.glBufferData(C.GLenum(target), C.GLsizeiptr(size), nil, C.GLenum(usage))
}

作者:jacksca    项目:go-gles   
func BufferDataf(target BufferTarget, data []float32, usage BufferUsage) {
	C.glBufferData(C.GLenum(target), C.GLsizeiptr(unsafe.Sizeof(data[0])*uintptr(len(data))), unsafe.Pointer(&data[0]), C.GLenum(usage))
}

作者:nick-fedesn    项目:egle   
func BufferData(target uint, size int, data Void, usage uint) {
	C.glBufferData(
		C.GLenum(target), C.GLsizeiptr(size),
		unsafe.Pointer(data), C.GLenum(usage))
}

作者:skar    项目:GarageEngin   
// Creates and initializes a buffer object's data store
func BufferData(target GLenum, size int, data interface{}, usage GLenum) {
	C.glBufferData(C.GLenum(target), C.GLsizeiptr(size), ptr(data), C.GLenum(usage))
}

作者:shibukaw    项目:g   
func BufferData(target Enum, src []byte, usage Enum) {
	C.glBufferData(target.c(), C.GLsizeiptr(len(src)), unsafe.Pointer(&src[0]), usage.c())
}

作者:eaburn    项目:g   
// BufferData creates and initializes a buffer object's data store.
func BufferData(targ BufferTarget, data interface{}, usage BufferDataUsage) {
	_, sz, ptr := rawData(data)
	C.glBufferData(C.GLenum(targ), C.GLsizeiptr(sz), ptr, C.GLenum(usage))
}


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