作者:remogatt
项目:egle
func BindTexture(
target Enum, texture uint32) {
C.glBindTexture(
C.GLenum(target),
C.GLuint(texture))
}
作者:Miaqu
项目:moj
func BindTexture(target Enum, t Texture) {
defer func() {
errstr := errDrain()
log.Printf("gl.BindTexture(%v, %v) %v", target, t, errstr)
}()
C.glBindTexture(target.c(), t.c())
}
作者:tanem
项目:amor
func BindTexture(target Enum, t Texture) {
C.glBindTexture(target.c(), t.c())
}
作者:Nvvee
项目:g
// Unbind this texture
func (texture Texture) Unbind(target GLenum) {
C.glBindTexture(C.GLenum(target), 0)
}
作者:Nvvee
项目:g
// Bind this texture as target
func (texture Texture) Bind(target GLenum) {
C.glBindTexture(C.GLenum(target), C.GLuint(texture))
}
作者:extram
项目:g
// Unbind calls glBindTexture with a 0 argument
func (Texture) Unbind(targ int) {
C.glBindTexture(C.GLenum(targ), 0)
}
作者:extram
项目:g
// Bind calls glBindTexture
func (t Texture) Bind(targ int) {
C.glBindTexture(C.GLenum(targ), C.GLuint(t))
}
作者:jacksca
项目:go-gles
func BindTexture(target TextureTarget, texture Texture) {
C.glBindTexture(C.GLenum(target), C.GLuint(texture))
}
作者:eaburn
项目:g
// Bind binds a named texture to a texturing target.
func (tex Texture) Bind(targ TextureTarget) {
C.glBindTexture(C.GLenum(targ), C.GLuint(tex))
}