作者:badgerodo
项目:g
func Init() error {
ret := C.TTF_Init()
if ret == 0 {
return nil
}
return sdl.GetError()
}
作者:griff
项目:starfis
//Opens a window.
//Returns an indicator of success.
func OpenDisplay(width, height int, fullscreen bool) bool {
if C.SDL_Init(C.SDL_INIT_VIDEO) != 0 {
return false
}
C.TTF_Init()
var flags C.Uint32 = C.SDL_DOUBLEBUF
flags |= C.SDL_SWSURFACE
flags |= C.SDL_HWACCEL
if fullscreen {
screen = C.openDisplayFullscreen(C.int(width), C.int(height))
} else {
screen = C.openDisplay(C.int(width), C.int(height))
}
if screen == nil {
return false
}
C.SDL_WM_SetCaption(C.CString(displayTitle), C.CString(""))
C.SDL_GL_SetAttribute(C.SDL_GL_SWAP_CONTROL, 1)
return true
}
作者:veandc
项目:go-sdl
// Init (https://www.libsdl.org/projects/SDL_ttf/docs/SDL_ttf_8.html#SEC8)
func Init() error {
if C.TTF_Init() == -1 {
return GetError()
}
return nil
}
作者:henkma
项目:Go2
func InitTTF() int {
return int(C.TTF_Init())
}
作者:Zwobo
项目:Go-SD
// Initializes SDL_ttf.
func Init() int {
sdl.GlobalMutex.Lock()
status := int(C.TTF_Init())
sdl.GlobalMutex.Unlock()
return status
}
作者:reuse
项目:playe
func main() {
runtime.GOMAXPROCS(32)
// sdl
C.SDL_Init(C.SDL_INIT_AUDIO | C.SDL_INIT_VIDEO | C.SDL_INIT_TIMER)
defer C.SDL_Quit()
runtime.LockOSThread()
window := C.SDL_CreateWindow(C.CString("play"), 0, 0, 1680, 1050,
C.SDL_WINDOW_BORDERLESS|C.SDL_WINDOW_RESIZABLE|C.SDL_WINDOW_MAXIMIZED|C.SDL_WINDOW_OPENGL)
if window == nil {
fatalSDLError()
}
defer C.SDL_DestroyWindow(window)
C.SDL_DisableScreenSaver()
renderer := C.SDL_CreateRenderer(window, -1, C.SDL_RENDERER_ACCELERATED)
if renderer == nil {
fatalSDLError()
}
defer C.SDL_DestroyRenderer(renderer)
var width, height C.int
C.SDL_GetWindowSize(window, &width, &height)
texture := C.SDL_CreateTexture(renderer,
C.SDL_PIXELFORMAT_YV12,
C.SDL_TEXTUREACCESS_STREAMING,
width, height)
if texture == nil {
fatalSDLError()
}
defer C.SDL_DestroyTexture(texture)
// sdl ttf
if C.TTF_Init() == C.int(-1) {
log.Fatal("sdl ttf init failed")
}
defer C.TTF_Quit()
font := C.TTF_OpenFont(C.CString("/home/reus/font.ttf"), 32)
if font == nil {
fatalTTFError()
}
defer C.TTF_CloseFont(font)
// open decoder
decoder, err := NewDecoder(os.Args[1])
if err != nil {
log.Fatal(err)
}
if len(decoder.AudioStreams) == 0 || len(decoder.VideoStreams) == 0 {
log.Fatal("no video or audio")
}
defer decoder.Close()
// audio
aCodecCtx := decoder.AudioStreams[0].codec
audioStream := setupAudioOutput(int(aCodecCtx.sample_rate), int(aCodecCtx.channels), decoder)
// call closure in sdl thread
callEventCode := C.SDL_RegisterEvents(1)
callbacks := make(chan func(Env), 1024)
call := func(f func(env Env)) {
var event C.SDL_Event
var userevent C.SDL_UserEvent
userevent._type = C.SDL_USEREVENT
userevent.code = C.Sint32(callEventCode)
C.set_userevent(&event, userevent)
callbacks <- f
C.SDL_PushEvent(&event)
}
// show fps
nFrames := 0
var fpsTexture *C.SDL_Texture
var fpsColor C.SDL_Color
var fpsSrc, fpsDst C.SDL_Rect
fpsColor.r = 255
fpsColor.g = 255
fpsColor.b = 255
fpsColor.a = 0
go func() {
for _ = range time.NewTicker(time.Second * 1).C {
call(func(env Env) {
cText := C.CString(fmt.Sprintf("%d", nFrames))
sur := C.TTF_RenderUTF8_Blended(font, cText, fpsColor)
fpsSrc.w = sur.w
fpsSrc.h = sur.h
fpsDst.w = sur.w
fpsDst.h = sur.h
C.SDL_DestroyTexture(fpsTexture)
fpsTexture = C.SDL_CreateTextureFromSurface(env.renderer, sur)
C.SDL_FreeSurface(sur)
C.free(unsafe.Pointer(cText))
nFrames = 0
})
}
}()
// render
go func() {
for {
frame := <-decoder.timedFrames
nFrames++
//.........这里部分代码省略.........
作者:beora
项目:fung
// Initialize the TTF engine - returns 0 if successful, -1 on error
func TTFInit() int {
return int(C.TTF_Init())
}
作者:jonhank
项目:Go-SD
// Initializes SDL_ttf.
func Init() error {
sdl.GlobalMutex.Lock()
status := int(C.TTF_Init())
sdl.GlobalMutex.Unlock()
return err(status)
}
作者:willemvd
项目:sd
func Init() error {
if C.TTF_Init() != 0 {
return getError()
}
return nil
}
作者:kri
项目:Go-SDL
// Initializes SDL_ttf.
func Init() int {
status := int(C.TTF_Init())
return status
}