作者:veandc
项目:go-sdl
// PushEvent (https://wiki.libsdl.org/SDL_PushEvent)
func PushEvent(event Event) (filtered bool, err error) {
_event := (*C.SDL_Event)(unsafe.Pointer(cEvent(event)))
if ok := int(C.SDL_PushEvent(_event)); ok < 0 {
filtered, err = false, GetError()
} else if ok == 0 {
filtered, err = true, nil
}
return
}
作者:willemvd
项目:sd
func PushEvent(ev Event) (bool, error) {
switch C.SDL_PushEvent(ev.sdlEvent().c()) {
case 1:
return true, nil
case 0:
return false, nil
}
return false, getError()
}
作者:gtalen
项目:starfis
func runMainOp(f func()) {
if isMainThread() {
f()
} else {
var e C.SDL_Event
C.setEventType(&e, Event_MainOpEvent)
mainOpMutex.Lock()
defer mainOpMutex.Unlock()
C.SDL_PushEvent(&e)
done := make(chan interface{})
op := func() {
f()
done <- nil
}
mainOpChan <- op
<-done
}
}
作者:flaz
项目:go-sdl
// PushEvent (https://wiki.libsdl.org/SDL_PushEvent)
func PushEvent(event Event) int {
_event := (*C.SDL_Event)(unsafe.Pointer(cEvent(event)))
return int(C.SDL_PushEvent(_event))
}
作者:gnanderso
项目:Go-SD
// Push the event onto the event queue
func PushEvent(event Event) bool {
ret := C.SDL_PushEvent((*C.SDL_Event)(cast(cEvent(event))))
return ret != 0
}
作者:cjya
项目:Go-SD
// Push the event onto the event queue
func (event *Event) Push() bool {
var ret = C.SDL_PushEvent((*C.SDL_Event)(cast(event)))
return ret != 0
}
作者:reuse
项目:playe
func main() {
runtime.GOMAXPROCS(32)
// sdl
C.SDL_Init(C.SDL_INIT_AUDIO | C.SDL_INIT_VIDEO | C.SDL_INIT_TIMER)
defer C.SDL_Quit()
runtime.LockOSThread()
window := C.SDL_CreateWindow(C.CString("play"), 0, 0, 1680, 1050,
C.SDL_WINDOW_BORDERLESS|C.SDL_WINDOW_RESIZABLE|C.SDL_WINDOW_MAXIMIZED|C.SDL_WINDOW_OPENGL)
if window == nil {
fatalSDLError()
}
defer C.SDL_DestroyWindow(window)
C.SDL_DisableScreenSaver()
renderer := C.SDL_CreateRenderer(window, -1, C.SDL_RENDERER_ACCELERATED)
if renderer == nil {
fatalSDLError()
}
defer C.SDL_DestroyRenderer(renderer)
var width, height C.int
C.SDL_GetWindowSize(window, &width, &height)
texture := C.SDL_CreateTexture(renderer,
C.SDL_PIXELFORMAT_YV12,
C.SDL_TEXTUREACCESS_STREAMING,
width, height)
if texture == nil {
fatalSDLError()
}
defer C.SDL_DestroyTexture(texture)
// sdl ttf
if C.TTF_Init() == C.int(-1) {
log.Fatal("sdl ttf init failed")
}
defer C.TTF_Quit()
font := C.TTF_OpenFont(C.CString("/home/reus/font.ttf"), 32)
if font == nil {
fatalTTFError()
}
defer C.TTF_CloseFont(font)
// open decoder
decoder, err := NewDecoder(os.Args[1])
if err != nil {
log.Fatal(err)
}
if len(decoder.AudioStreams) == 0 || len(decoder.VideoStreams) == 0 {
log.Fatal("no video or audio")
}
defer decoder.Close()
// audio
aCodecCtx := decoder.AudioStreams[0].codec
audioStream := setupAudioOutput(int(aCodecCtx.sample_rate), int(aCodecCtx.channels), decoder)
// call closure in sdl thread
callEventCode := C.SDL_RegisterEvents(1)
callbacks := make(chan func(Env), 1024)
call := func(f func(env Env)) {
var event C.SDL_Event
var userevent C.SDL_UserEvent
userevent._type = C.SDL_USEREVENT
userevent.code = C.Sint32(callEventCode)
C.set_userevent(&event, userevent)
callbacks <- f
C.SDL_PushEvent(&event)
}
// show fps
nFrames := 0
var fpsTexture *C.SDL_Texture
var fpsColor C.SDL_Color
var fpsSrc, fpsDst C.SDL_Rect
fpsColor.r = 255
fpsColor.g = 255
fpsColor.b = 255
fpsColor.a = 0
go func() {
for _ = range time.NewTicker(time.Second * 1).C {
call(func(env Env) {
cText := C.CString(fmt.Sprintf("%d", nFrames))
sur := C.TTF_RenderUTF8_Blended(font, cText, fpsColor)
fpsSrc.w = sur.w
fpsSrc.h = sur.h
fpsDst.w = sur.w
fpsDst.h = sur.h
C.SDL_DestroyTexture(fpsTexture)
fpsTexture = C.SDL_CreateTextureFromSurface(env.renderer, sur)
C.SDL_FreeSurface(sur)
C.free(unsafe.Pointer(cText))
nFrames = 0
})
}
}()
// render
go func() {
for {
frame := <-decoder.timedFrames
nFrames++
//.........这里部分代码省略.........
作者:gtalen
项目:starfis
//Used to manually draw the screen.
func Draw() {
var e C.SDL_Event
C.setEventType(&e, Event_DrawEvent)
C.SDL_PushEvent(&e)
<-drawComplete
}