作者:badgerodo
项目:g
func MapRGBA(pixelFormat PixelFormat, r, g, b, a uint8) uint32 {
c_format := (*C.SDL_PixelFormat)(pixelFormat.Ptr)
c_r := C.Uint8(r)
c_g := C.Uint8(g)
c_b := C.Uint8(b)
c_a := C.Uint8(a)
ret := C.SDL_MapRGBA(c_format, c_r, c_g, c_b, c_a)
return uint32(ret)
}
作者:DeedleFak
项目:sd
func (p *PixelFormat) MapRGBA(r, g, b, a uint8) uint32 {
return uint32(C.SDL_MapRGBA(
p.c(),
C.Uint8(r),
C.Uint8(g),
C.Uint8(b),
C.Uint8(a),
))
}
作者:kearsle
项目:Go-SD
// Map a RGBA color value to a pixel format.
func MapRGBA(format *PixelFormat, r, g, b, a uint8) uint32 {
return (uint32)(C.SDL_MapRGBA((*C.SDL_PixelFormat)(cast(format)), (C.Uint8)(r), (C.Uint8)(g), (C.Uint8)(b), (C.Uint8)(a)))
}
作者:emla
项目:go-sdl
// MapRGBA maps an RGBA quadruple to a pixel value for a given pixel format.
// MapRGBA (https://wiki.libsdl.org/SDL_MapRGBA)
func MapRGBA(format *PixelFormat, r, g, b, a uint8) uint32 {
return uint32(C.SDL_MapRGBA((*C.SDL_PixelFormat)(unsafe.Pointer(format)),
C.Uint8(r), C.Uint8(g), C.Uint8(b), C.Uint8(a)))
}
作者:rwcarlse
项目:sd
func (s *Surface) sdlpix(c color.Color) C.Uint32 {
r, g, b, a := c.RGBA()
return C.SDL_MapRGBA(s.pixfmt, C.Uint8(r), C.Uint8(g), C.Uint8(b), C.Uint8(a))
}
作者:rsaarel
项目:teratoge
func (s *Surface) MapColor(c color.Color) uint32 {
r, g, b, a := c.RGBA()
r8, g8, b8, a8 := C.Uint8(r>>8), C.Uint8(g>>8), C.Uint8(b>>8), C.Uint8(a>>8)
return uint32(C.SDL_MapRGBA(s.ptr.format, r8, g8, b8, a8))
}
作者:beora
项目:fung
// Maps an RGBA quadruple to a pixel value for a given pixel format
func mapRGBA(format *C.SDL_PixelFormat, r, g, b, a uint8) uint32 {
return uint32(C.SDL_MapRGBA(format, C.Uint8(r), C.Uint8(g), C.Uint8(b), C.Uint8(a)))
}