作者:kearsle
项目:Go-SD
// Get the implementation dependent name of a joystick.
// This can be called before any joysticks are opened.
// If no name can be found, this function returns NULL.
func JoystickName(deviceIndex int) string {
GlobalMutex.Lock()
name := C.GoString(C.SDL_JoystickName(C.int(deviceIndex)))
GlobalMutex.Unlock()
return name
}
作者:TomMurra
项目:go-sdl
func (joystick *Joystick) Name() string {
_joystick := (*C.SDL_Joystick)(joystick)
return (C.GoString)(C.SDL_JoystickName(_joystick))
}
作者:gnanderso
项目:Go-SD
func JoystickName(n int) string {
return C.GoString(C.SDL_JoystickName(C.int(n)))
}
作者:tanem
项目:amor
// Joystick (https://wiki.libsdl.org/SDL_JoystickName)
func (joy *Joystick) Name() string {
return (C.GoString)(C.SDL_JoystickName(joy.cptr()))
}
作者:beora
项目:fung
// Get the implementation dependent name of a joystick.
// This can be called before any joysticks are opened.
// If no name can be found, this function returns NULL.
func JoystickName(index int) string {
return C.GoString(C.SDL_JoystickName(C.int(index)))
}