Golang C.SDL_JoystickEventState类(方法)实例源码

下面列出了Golang C.SDL_JoystickEventState 类(方法)源码代码实例,从而了解它的用法。

作者:kearsle    项目:Go-SD   
// Enable/disable joystick event polling. If joystick events are
// disabled, you must call SDL_JoystickUpdate() yourself and check the
// state of the joystick when you want joystick information. The state
// can be one of SDL_QUERY, SDL_ENABLE or SDL_IGNORE.
func JoystickEventState(state int) int {
	GlobalMutex.Lock()
	result := int(C.SDL_JoystickEventState(C.int(state)))
	GlobalMutex.Unlock()
	return result
}

作者:TomMurra    项目:go-sdl   
func JoystickEventState(state int) int {
	_state := (C.int)(state)
	return (int)(C.SDL_JoystickEventState(_state))
}

作者:gnanderso    项目:Go-SD   
func JoystickEventState(flag int) int {
	return int(C.SDL_JoystickEventState(C.int(flag)))
}

作者:tanem    项目:amor   
// JoystickEventState (https://wiki.libsdl.org/SDL_JoystickEventState)
func JoystickEventState(state int) int {
	return (int)(C.SDL_JoystickEventState(C.int(state)))
}

作者:kri    项目:Go-SDL   
// Enable/disable joystick event polling. If joystick events are
// disabled, you must call SDL_JoystickUpdate() yourself and check the
// state of the joystick when you want joystick information. The state
// can be one of SDL_QUERY, SDL_ENABLE or SDL_IGNORE.
func JoystickEventState(state int) int {
	result := int(C.SDL_JoystickEventState(C.int(state)))
	return result
}


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