作者:Miaqu
项目:moj
func BufferInit(target Enum, size int, usage Enum) {
defer func() {
errstr := errDrain()
log.Printf("gl.BufferInit(%v, %v, %v) %v", target, size, usage, errstr)
}()
C.glBufferData(target.c(), C.GLsizeiptr(size), nil, usage.c())
}
作者:Miaqu
项目:moj
func BufferData(target Enum, usage Enum, src []byte) {
defer func() {
errstr := errDrain()
log.Printf("gl.BufferData(%v, %v, len(%d)) %v", target, usage, len(src), errstr)
}()
C.glBufferData(target.c(), C.GLsizeiptr(len(src)), unsafe.Pointer(&src[0]), usage.c())
}
作者:Miaqu
项目:moj
func BufferSubData(target Enum, offset int, data []byte) {
defer func() {
errstr := errDrain()
log.Printf("gl.BufferSubData(%v, %v, len(%d)) %v", target, offset, len(data), errstr)
}()
C.glBufferSubData(target.c(), C.GLintptr(offset), C.GLsizeiptr(len(data)), unsafe.Pointer(&data[0]))
}
作者:spat
项目:gl
// BufferData uses glBufferData to allocate memory for the bound GL buffer,
// and fills it with the data in slice. slice can be either a slice or pointer.
// Behaviour is undefined if the underlying data type is or contains anything
// other than sized numeric types. (Structs and arrays are okay as long as they're
// of sized numeric types. Pointers and slices are only allowed at the topmost level.)
func BufferData(target GLenum, slice interface{}, usage GLenum) error {
data, e := sliceToUintptr(slice)
if e != nil {
return e
}
C.glBufferData(C.GLenum(target), C.GLsizeiptr(data.Size*data.Length), unsafe.Pointer(data.Ptr), C.GLenum(usage))
return nil
}
作者:spat
项目:gl
// BufferSubData uses glBufferSubData to update a section of the buffer
// currently bound to target. The buffer's type is treated as being an array
// of the same type as slice. Trying to set data off the end of the buffer
// is not checked, and will likely result in a GL error.
//
// This function sets:
// buffer_bound_to_target[start:start+len(slice)] = slice[:]
func BufferSubData(target GLenum, start_index int, slice interface{}) error {
data, e := sliceToUintptr(slice)
if e != nil {
return e
}
C.glBufferSubData(C.GLenum(target), C.GLintptr(uintptr(start_index)*data.Size), C.GLsizeiptr(data.Size*data.Length), unsafe.Pointer(data.Ptr))
return nil
}
作者:extram
项目:g
// Set calls glBufferData with appropriate arguments to load the data pointed to by data into the buffer. usage is passed along verbatim. targ is used for binding and it should most likely be ARRAY_BUFFER.
func (buf *Buffer) Set(targ int, data interface{}, usage int) {
buf.Bind(targ)
p, t, ts, s := toCtype(data)
C.glBufferData(C.GLenum(targ), C.GLsizeiptr(s), p, C.GLenum(usage))
buf.t = t
buf.ts = ts
buf.Unbind(targ)
}
作者:remogatt
项目:egle
func BufferData(
target Enum, size SizeiPtr,
data Void, usage Enum) {
C.glBufferData(
C.GLenum(target),
C.GLsizeiptr(size),
unsafe.Pointer(data),
C.GLenum(usage))
}
作者:remogatt
项目:egle
func BufferSubData(
target Enum, offset IntPtr,
size SizeiPtr, data Void) {
C.glBufferSubData(
C.GLenum(target),
C.GLintptr(offset),
C.GLsizeiptr(size),
unsafe.Pointer(data))
}
作者:Congenita
项目:goandroi
func (game *game) initGL() {
log.Printf("GL_VERSION: %v GL_RENDERER: %v GL_VENDOR %v\n",
GetString(C.GL_VERSION), GetString(C.GL_RENDERER), GetString(C.GL_VENDOR))
log.Printf("GL_EXTENSIONS: %v\n", GetString(C.GL_EXTENSIONS))
C.glClearColor(0.0, 0.0, 0.0, 1.0)
C.glEnable(C.GL_CULL_FACE)
C.glEnable(C.GL_DEPTH_TEST)
game.prog = createProgram(vertShaderSrcDef, fragShaderSrcDef)
posAttrib := attribLocation(game.prog, "vPosition")
game.offsetUni = uniformLocation(game.prog, "offset")
game.colorUni = uniformLocation(game.prog, "color")
C.glUseProgram(game.prog)
C.glEnableVertexAttribArray(C.GLuint(posAttrib))
vertVBO := GenBuffer()
checkGLError()
C.glBindBuffer(C.GL_ARRAY_BUFFER, vertVBO)
verts := []float32{.0, 0.5, -0.5, -0.5, 0.5, -0.5}
C.glBufferData(C.GL_ARRAY_BUFFER, C.GLsizeiptr(len(verts)*int(unsafe.Sizeof(verts[0]))), unsafe.Pointer(&verts[0]), C.GL_STATIC_DRAW)
C.glVertexAttribPointer(C.GLuint(posAttrib), 2, C.GL_FLOAT, C.GL_FALSE, 0, unsafe.Pointer(uintptr(0)))
}
作者:jacksca
项目:go-gles
func BufferDataf(target BufferTarget, data []float32, usage BufferUsage) {
C.glBufferData(C.GLenum(target), C.GLsizeiptr(unsafe.Sizeof(data[0])*uintptr(len(data))), unsafe.Pointer(&data[0]), C.GLenum(usage))
}
作者:shibukaw
项目:g
func BufferSubData(target Enum, offset int, data []byte) {
C.glBufferSubData(target.c(), C.GLintptr(offset), C.GLsizeiptr(len(data)), unsafe.Pointer(&data[0]))
}
作者:shibukaw
项目:g
func BufferData(target Enum, src []byte, usage Enum) {
C.glBufferData(target.c(), C.GLsizeiptr(len(src)), unsafe.Pointer(&src[0]), usage.c())
}
作者:skar
项目:GarageEngin
// Creates and initializes a buffer object's data store
func BufferData(target GLenum, size int, data interface{}, usage GLenum) {
C.glBufferData(C.GLenum(target), C.GLsizeiptr(size), ptr(data), C.GLenum(usage))
}
作者:skar
项目:GarageEngin
// Bind this buffer range as index of target
func (buffer Buffer) BindBufferRange(target GLenum, index uint, offset int, size uint) {
C.glBindBufferRange(C.GLenum(target), C.GLuint(index), C.GLuint(buffer), C.GLintptr(offset), C.GLsizeiptr(size))
}
作者:skar
项目:GarageEngin
// Returns a subset of a buffer object's data store
func GetBufferSubData(target GLenum, offset int, size int, data interface{}) {
C.glGetBufferSubData(C.GLenum(target), C.GLintptr(offset),
C.GLsizeiptr(size), ptr(data))
}
作者:eaburn
项目:g
// BufferSubData updates a subset of a buffer object's data store.
func BufferSubData(targ BufferTarget, offs int, data interface{}) {
_, sz, ptr := rawData(data)
C.glBufferSubData(C.GLenum(targ), C.GLintptr(offs), C.GLsizeiptr(sz), ptr)
}
作者:tanem
项目:amor
func BufferInit(target Enum, size int, usage Enum) {
C.glBufferData(target.c(), C.GLsizeiptr(size), nil, usage.c())
}
作者:nick-fedesn
项目:egle
func BufferData(target uint, size int, data Void, usage uint) {
C.glBufferData(
C.GLenum(target), C.GLsizeiptr(size),
unsafe.Pointer(data), C.GLenum(usage))
}
作者:nick-fedesn
项目:egle
func BufferSubData(target uint, offset int, size int, data Void) {
C.glBufferSubData(
C.GLenum(target), C.GLintptr(offset),
C.GLsizeiptr(size), unsafe.Pointer(data))
}
作者:jacksca
项目:go-gles
func BufferData(target BufferTarget, size int, usage BufferUsage) {
C.glBufferData(C.GLenum(target), C.GLsizeiptr(size), nil, C.GLenum(usage))
}