作者:remogatt
项目:videocor
func CreatePbufferSurface(
disp Display, config Config, attribList *int32) Surface {
return Surface(C.eglCreatePbufferSurface(
C.EGLDisplay(unsafe.Pointer(disp)),
C.EGLConfig(unsafe.Pointer(config)),
(*C.EGLint)(attribList)))
}
作者:nick-fedesn
项目:egle
func CreateWindowSurface(disp Display, config Config,
win NativeWindowType, attribList *int32) Surface {
return Surface(C.eglCreateWindowSurface(C.EGLDisplay(unsafe.Pointer(disp)),
C.EGLConfig(unsafe.Pointer(config)),
C.EGLNativeWindowType(uintptr(win)),
(*C.EGLint)(attribList)))
}
作者:nick-fedesn
项目:egle
func CreatePixmapSurface(disp Display, config Config,
pixmap NativePixmapType, attribList *int32) Surface {
return Surface(C.eglCreatePixmapSurface(C.EGLDisplay(unsafe.Pointer(disp)),
C.EGLConfig(config),
C.EGLNativePixmapType(uintptr(pixmap)),
(*C.EGLint)(attribList)))
}
作者:nick-fedesn
项目:egle
func CreateContext(disp Display, config Config,
shareContext Context, attribList *int32) Context {
return Context(C.eglCreateContext(C.EGLDisplay(unsafe.Pointer(disp)),
C.EGLConfig(unsafe.Pointer(config)),
C.EGLContext(unsafe.Pointer(shareContext)),
(*C.EGLint)(attribList)))
}
作者:nick-fedesn
项目:egle
func CreatePbufferFromClientBuffer(disp Display, buftype Enum, config Config,
buffer ClientBuffer, attribList *int32) Surface {
return Surface(C.eglCreatePbufferFromClientBuffer(C.EGLDisplay(unsafe.Pointer(disp)),
C.EGLenum(buftype),
C.EGLClientBuffer(buffer),
C.EGLConfig(unsafe.Pointer(config)),
(*C.EGLint)(attribList)))
}
作者:remogatt
项目:videocor
func GetConfigAttrib(
disp Display, config Config,
attribute int32, value *int32) bool {
return goBoolean(C.eglGetConfigAttrib(
C.EGLDisplay(unsafe.Pointer(disp)),
C.EGLConfig(config),
C.EGLint(attribute),
(*C.EGLint)(unsafe.Pointer(value))))
}
作者:remogatt
项目:eg
func CreateWindowSurface(
disp Display, config Config,
win NativeWindowType, attribList *int32) Surface {
return Surface(C.eglCreateWindowSurface(
C.EGLDisplay(disp),
C.EGLConfig(config),
C.EGLNativeWindowType(win),
(*C.EGLint)(attribList)))
}
作者:fooba
项目:eg
func (display *Display) GetConfigAttrib(config Config, name Attrib) (Attrib, error) {
var value Attrib
success := C.eglGetConfigAttrib(display.eglDisplay, C.EGLConfig(config), C.EGLint(name), (*C.EGLint)(&value))
if success == C.EGL_FALSE {
return None, getError()
}
return value, nil
}
作者:fooba
项目:eg
func (display *Display) CreatePbufferSurface(config Config, attribList []Attrib) (*Surface, error) {
var eglAttribs *C.EGLint
if attribList != nil {
eglAttribs = (*C.EGLint)(&(attribList[0]))
}
eglSurface := C.eglCreatePbufferSurface(display.eglDisplay, C.EGLConfig(config), eglAttribs)
if eglSurface == noSurface {
return nil, getError()
}
surface := new(Surface)
//runtime.SetFinalizer(surface, destroySurface)
surface.Display = display
surface.eglSurface = eglSurface
return surface, nil
}
作者:fooba
项目:eg
func (display *Display) CreateContext(config Config, shareContext *Context, attribList []Attrib) (*Context, error) {
var eglShareContext C.EGLContext
if shareContext != nil {
eglShareContext = shareContext.eglContext
}
var eglAttribs *C.EGLint
if attribList != nil {
eglAttribs = (*C.EGLint)(&(attribList[0]))
}
eglContext := C.eglCreateContext(display.eglDisplay, C.EGLConfig(config), eglShareContext, eglAttribs)
if eglContext == noContext {
return nil, getError()
}
context := new(Context)
//runtime.SetFinalizer(context, destroyContext)
context.eglContext = eglContext
context.Display = display
return context, nil
}