作者:9uus
项目:go-opena
// Renamed, was GetBuffer3i.
func (self Buffer) get3i(param int32) (value1, value2, value3 int32) {
var v1, v2, v3 int32
C.walGetBuffer3i(C.ALuint(self), C.ALenum(param), unsafe.Pointer(&v1),
unsafe.Pointer(&v2), unsafe.Pointer(&v3))
value1, value2, value3 = v1, v2, v3
return
}
作者:9uus
项目:go-opena
// Renamed, was GetSource3f.
func (self Source) get3f(param int32) (value1, value2, value3 float32) {
var v1, v2, v3 float32
C.walGetSource3f(C.ALuint(self), C.ALenum(param), unsafe.Pointer(&v1),
unsafe.Pointer(&v2), unsafe.Pointer(&v3))
value1, value2, value3 = v1, v2, v3
return
}
作者:nzlo
项目:goa
func (buffer Buffer) GetBuffer3f(param ALenum) (value1, value2, value3 float32) {
C.alGetBuffer3f(
C.ALuint(buffer), C.ALenum(param),
(*C.ALfloat)(&value1),
(*C.ALfloat)(&value2),
(*C.ALfloat)(&value3),
)
return
}
作者:nzlo
项目:goa
func (source Source) GetSource3i(param ALenum) (value1, value2, value3 int32) {
C.alGetSource3i(
C.ALuint(source), C.ALenum(param),
(*C.ALint)(&value1),
(*C.ALint)(&value2),
(*C.ALint)(&value3),
)
return
}
作者:nzlo
项目:goa
func (buffer Buffer) GetBuffer3i(param ALenum) (value1, value2, value3 int32) {
C.alGetBuffer3i(
C.ALuint(buffer), C.ALenum(param),
(*C.ALint)(&value1),
(*C.ALint)(&value2),
(*C.ALint)(&value3),
)
return
}
作者:handong89
项目:mobil
func alBufferData(b Buffer, format uint32, data []byte, freq int32) {
C.call_alBufferData(alBufferDataFunc, C.ALuint(b), C.ALenum(format), unsafe.Pointer(&data[0]), C.ALsizei(len(data)), C.ALsizei(freq))
}
作者:handong89
项目:mobil
func alSourceUnqueueBuffers(s Source, b []Buffer) {
C.call_alSourceUnqueueBuffers(alSourceUnqueueBuffersFunc, C.ALuint(s), C.ALsizei(len(b)), (*C.ALuint)(unsafe.Pointer(&b[0])))
}
作者:handong89
项目:mobil
func alSourcef(s Source, k int, v float32) {
C.call_alSourcef(alSourcefFunc, C.ALuint(s), C.ALenum(k), C.ALfloat(v))
}
作者:handong89
项目:mobil
func alGetSourcef(s Source, k int) float32 {
var v C.ALfloat
C.call_alGetSourcef(alGetSourcefFunc, C.ALuint(s), C.ALenum(k), &v)
return float32(v)
}
作者:pigulo
项目:go-opena
func GenSource() (source *Source) {
source = new(Source)
source.handle = C.ALuint(C.walGenSource())
return source
}
作者:jaekwo
项目:go-opena
// Renamed, was Sourcef.
func (self Source) Setf(param int32, value float32) {
C.alSourcef(C.ALuint(self), C.ALenum(param), C.ALfloat(value))
}
作者:jaekwo
项目:go-opena
// Renamed, was GetSource3i.
func (self Source) Get3i(param int32) (v1, v2, v3 int32) {
C.walGetSource3i(C.ALuint(self), C.ALenum(param), unsafe.Pointer(&v1),
unsafe.Pointer(&v2), unsafe.Pointer(&v3))
return
}
作者:jaekwo
项目:go-opena
// Renamed, was GetSourcei.
func (self Source) Geti(param int32) int32 {
return int32(C.walGetSourcei(C.ALuint(self), C.ALenum(param)))
}
作者:jaekwo
项目:go-opena
// Renamed, was GetSourcef.
func (self Source) Getf(param int32) float32 {
return float32(C.walGetSourcef(C.ALuint(self), C.ALenum(param)))
}
作者:jaekwo
项目:go-opena
// Renamed, was Source3i.
func (self Source) Set3i(param int32, value1, value2, value3 int32) {
C.alSource3i(C.ALuint(self), C.ALenum(param), C.ALint(value1), C.ALint(value2), C.ALint(value3))
}
作者:jaekwo
项目:go-opena
// Convenience method, see Source.QueueBuffers().
func (self Source) QueueBuffer(buffer Buffer) {
C.walSourceQueueBuffer(C.ALuint(self), C.ALuint(buffer))
}
作者:jaekwo
项目:go-opena
// Convenience method, see Source.QueueBuffers().
func (self Source) UnqueueBuffer() Buffer {
return Buffer(C.walSourceUnqueueBuffer(C.ALuint(self)))
}
作者:jaekwo
项目:go-opena
// Renamed, was GetSourceiv.
func (self Source) Getiv(param int32, values []int32) {
C.walGetSourceiv(C.ALuint(self), C.ALenum(param), unsafe.Pointer(&values[0]))
}
作者:jaekwo
项目:go-opena
// Renamed, was Source3f.
func (self Source) Set3f(param int32, value1, value2, value3 float32) {
C.alSource3f(C.ALuint(self), C.ALenum(param), C.ALfloat(value1), C.ALfloat(value2), C.ALfloat(value3))
}
作者:jaekwo
项目:go-opena
// Renamed, was SourcePlay.
func (self Source) Play() {
C.alSourcePlay(C.ALuint(self))
}