public void start() {
bossGroup = new NioEventLoopGroup();
workerGroup = new NioEventLoopGroup();
ServerBootstrap bootstrap = new ServerBootstrap();
bootstrap
.group(bossGroup, workerGroup)
.channel(NioServerSocketChannel.class)
.option(ChannelOption.SO_BACKLOG, 1024)
.childOption(ChannelOption.SO_KEEPALIVE, true)
.childHandler(new PlayerInitializer(this));
try {
channel = bootstrap.bind(server.getConfig().get("server.port").getAsShort()).sync().channel();
} catch (InterruptedException e) {
e.printStackTrace();
}
}
NetworkServer.java 文件源码
java
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项目:cr-private-server
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