public NetworkDispatcher connectToLocal(SocketAddress address)
{
NetworkDispatcher dispatch = new NetworkDispatcher(this, NetworkSide.CLIENT);
final EventLoopGroup boss = new DefaultEventLoopGroup();
final Bootstrap b = new Bootstrap()
.group(boss)
.handler(new ChannelInitializer<Channel>() {
@Override
protected void initChannel(Channel ch) throws Exception
{
ch.pipeline().addLast(dispatch);
}
})
.channel(LocalChannel.class);
//Connect and wait until done
b.connect(address).syncUninterruptibly();
return dispatch;
}
NetworkEngine.java 文件源码
java
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