private void render() {
BufferStrategy bs = getBufferStrategy();
if (bs == null) {
createBufferStrategy(3);
return;
}
Graphics g = bs.getDrawGraphics();
Graphics2D g2d = (Graphics2D) g;
// At least on Ubuntu we seem not to need to translate the canvas
if(!Util.isUnix())
g2d.translate(-6, -28);
////////////////////////////////////////////////
g2d.setColor(Color.BLACK);
g2d.fillRect(0, 0, WIDTH, HEIGHT);
stateManager.render(g2d);
////////////////////////////////////////////////
g.dispose();
bs.show();
}
Game.java 文件源码
java
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项目:Firestorm
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