private void render() {
BufferStrategy bs = this.getBufferStrategy();
if (bs == null) {
createBufferStrategy(3);
return;
}
screen.clear(ColorUtil.toARGBColor(Color.BLACK));
gsm.render(screen);
for (int i = 0; i < screen.getWidth() * screen.getHeight(); i++) {
pixels[i] = screen.getPixels()[i];
}
Graphics g = bs.getDrawGraphics();
g.setColor(Color.BLACK);
g.fillRect(0, 0, this.getWidth(), this.getHeight());
if (settings.fullscreen) {
g.drawImage(img, fullScreenXOff, fullScreenYOff, fullScreenImageWidth, fullScreenImageHeight, null);
} else {
g.drawImage(img, 0, 0, this.getWidth(), this.getHeight(), null);
}
g.dispose();
bs.show();
}
Game.java 文件源码
java
阅读 33
收藏 0
点赞 0
评论 0
项目:DungeonRun2
作者:
评论列表
文章目录