/**
* Configures the necessary {@link android.graphics.Matrix} transformation to `mTextureView`.
* This method should be called after the camera preview size is determined in
* setUpCameraOutputs and also the size of `mTextureView` is fixed.
*
* @param viewWidth The width of `mTextureView`
* @param viewHeight The height of `mTextureView`
*/
private void configureTransform(final int viewWidth, final int viewHeight) {
final Activity activity = getActivity();
if (null == textureView || null == previewSize || null == activity) {
return;
}
final int rotation = activity.getWindowManager().getDefaultDisplay().getRotation();
final Matrix matrix = new Matrix();
final RectF viewRect = new RectF(0, 0, viewWidth, viewHeight);
final RectF bufferRect = new RectF(0, 0, previewSize.getHeight(), previewSize.getWidth());
final float centerX = viewRect.centerX();
final float centerY = viewRect.centerY();
if (Surface.ROTATION_90 == rotation || Surface.ROTATION_270 == rotation) {
bufferRect.offset(centerX - bufferRect.centerX(), centerY - bufferRect.centerY());
matrix.setRectToRect(viewRect, bufferRect, Matrix.ScaleToFit.FILL);
final float scale =
Math.max(
(float) viewHeight / previewSize.getHeight(),
(float) viewWidth / previewSize.getWidth());
matrix.postScale(scale, scale, centerX, centerY);
matrix.postRotate(90 * (rotation - 2), centerX, centerY);
} else if (Surface.ROTATION_180 == rotation) {
matrix.postRotate(180, centerX, centerY);
}
textureView.setTransform(matrix);
}
CameraConnectionFragment.java 文件源码
java
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