FDCamera2Presenter.java 文件源码

java
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项目:Image-Detection-Samples 作者:
/**
 * Configures the necessary {@link android.graphics.Matrix} transformation to `mTextureView`.
 * This method should be called after the camera preview size is determined in
 * setUpCameraOutputs and also the size of `mTextureView` is fixed.
 *
 * @param viewWidth  The width of `mTextureView`
 * @param viewHeight The height of `mTextureView`
 */
private void configureTransform(int viewWidth, int viewHeight) {
    if (isViewAvailable()) {
        if (null == activityView.getTextureView()) {
            return;
        }
        int rotation = activityView.getWindowManager().getDefaultDisplay().getRotation();
        Matrix matrix = new Matrix();
        RectF viewRect = new RectF(0, 0, viewWidth, viewHeight);
        RectF bufferRect = new RectF(0, 0, previewSize.getHeight(), previewSize.getWidth());
        float centerX = viewRect.centerX();
        float centerY = viewRect.centerY();
        if (Surface.ROTATION_90 == rotation || Surface.ROTATION_270 == rotation) {
            bufferRect.offset(centerX - bufferRect.centerX(), centerY - bufferRect.centerY());
            matrix.setRectToRect(viewRect, bufferRect, Matrix.ScaleToFit.FILL);
            float scale = Math.max(
                    (float) viewHeight / previewSize.getHeight(),
                    (float) viewWidth / previewSize.getWidth());
            matrix.postScale(scale, scale, centerX, centerY);
            matrix.postRotate(90 * (rotation - 2), centerX, centerY);
        } else if (Surface.ROTATION_180 == rotation) {
            matrix.postRotate(180, centerX, centerY);
        }
        activityView.getTextureView().setTransform(matrix);
    }
}
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