def doActivate(self, w):
# when activating a timer which has already passed,
# simply abort the timer. don't run trough all the stages.
if w.shouldSkip():
w.state = PowerTimerEntry.StateEnded
else:
# when active returns true, this means "accepted".
# otherwise, the current state is kept.
# the timer entry itself will fix up the delay then.
if w.activate():
w.state += 1
try:
self.timer_list.remove(w)
except:
print '[PowerManager]: Remove list failed'
# did this timer reached the last state?
if w.state < PowerTimerEntry.StateEnded:
# no, sort it into active list
insort(self.timer_list, w)
else:
# yes. Process repeated, and re-add.
if w.repeated:
# If we have saved original begin/end times for a backed off timer
# restore those values now
if hasattr(w, "real_begin"):
w.begin = w.real_begin
w.end = w.real_end
# Now remove the temporary holding attributes...
del w.real_begin
del w.real_end
w.processRepeated()
w.state = PowerTimerEntry.StateWaiting
self.addTimerEntry(w)
else:
# Remove old timers as set in config
self.cleanupDaily(config.recording.keep_timers.value)
insort(self.processed_timers, w)
self.stateChanged(w)
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