RigNodeEditor.py 文件源码

python
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项目:Modular_Rigging_Thesis 作者: LoganKelly 项目源码 文件源码
def rigUpdate(self):
        #disable refresh until the rig update is complete
        cmds.refresh(su=True)
        rigNodeFound = False
        try:
            rigGuiNode = self.scene.sceneNodes["Rig"]
            rigNodeFound = True
        except KeyError:
            rigNodeFound = False
        if rigNodeFound:
            #kill all script jobs created by controllers to avoid
            #an update loop which the rig is updated
            for jobNum in self.scriptJobNumbers:
                if jobNum != globals.currentScriptJobNum:
                    cmds.scriptJob(k=jobNum)
            self.scriptJobNumbers = []
            rigGuiNode.updateVersion += 0.1
            rootElem = self.recursiveGetXML(rigGuiNode)
            self.indent(rootElem)
            tree = xml.ElementTree(rootElem)
            file = open(self.updateXmlPath, 'w')
            tree.write(file)
            file.close()
            self.recursiveZeroOutControllers(rigGuiNode)
            if rigGuiNode.metaNodeName is not None and rigGuiNode.metaNodeName != "":
                self.rootNodeName = mel.eval("updateMetaDataManager -n \""+rigGuiNode.metaNodeName+"\";")
            else:
                self.rootNodeName = mel.eval("loadRig -p \""+self.updateXmlPath+"\";")
            cmds.select(cl=True)
            self.recursiveUpdateMetaNodes(rigGuiNode,self.rootNodeName)
            self.recursiveSetupScriptJobs(rigGuiNode)
        cmds.refresh(su=False)
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