def process(self, context):
from maya import cmds
scene_in = cmds.playbackOptions(query=True, animationStartTime=True)
scene_out = cmds.playbackOptions(query=True, animationEndTime=True)
scene_fps = {
"12fps": 12,
"game": 15,
"16fps": 16,
"film": 24,
"pal": 25,
"ntsc": 30,
"show": 48,
"palf": 50,
"ntscf": 60}.get(cmds.currentUnit(query=True, time=True))
if scene_fps is None:
scene_fps = "a strange "
env = context.data.get("environment", dict())
valid_fps = env.get("avalonFps")
valid_edit_in = env.get("avalonEditIn")
valid_edit_out = env.get("avalonEditOut")
skip_on_none = [valid_fps, valid_edit_in, valid_edit_out]
if None in skip_on_none:
self.log.debug(" environment not set")
return
assert int(valid_fps) == int(scene_fps), (
"The FPS is set to %sfps and not to %sfps"
% (scene_fps, valid_fps))
assert int(scene_in) == int(valid_edit_in), (
"Animation Start is set to %s and not set to \"%s\""
% (scene_in, valid_edit_in))
assert int(scene_out) == int(valid_edit_out), (
"Animation End is set to %s and not set to \"%s\""
% (scene_out, valid_edit_out))
validate_project_editorial_info.py 文件源码
python
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