def clone(shape, worldspace=False):
"""Clone `shape`
Arguments:
shape (str): Absolute path to shape
worldspace (bool, optional): Whether or not to consider worldspace
Returns:
node (str): Newly created clone
"""
type = cmds.nodeType(shape)
assert type in ("mesh", "nurbsSurface", "nurbsCurve"), (
"clone() works on polygonal and nurbs surfaces")
src, dst = {
"mesh": (".outMesh", ".inMesh"),
"nurbsSurface": (".local", ".create"),
"nurbsCurve": (".local", ".create"),
}[type]
nodetype = cmds.nodeType(shape)
name = lib.unique(name=shape.rsplit("|")[-1])
clone = cmds.createNode(nodetype, name=name)
cmds.connectAttr(shape + src, clone + dst, force=True)
if worldspace:
transform = cmds.createNode("transformGeometry",
name=name + "_transformGeometry")
cmds.connectAttr(shape + src,
transform + ".inputGeometry", force=True)
cmds.connectAttr(shape + ".worldMatrix[0]",
transform + ".transform", force=True)
cmds.connectAttr(transform + ".outputGeometry",
clone + dst, force=True)
# Assign default shader
cmds.sets(clone, addElement="initialShadingGroup")
return clone
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