zbw_shaderSaver.py 文件源码

python
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项目:zTools 作者: zethwillie 项目源码 文件源码
def assignShaderList(self, *args):
        #assign the list of shaders to the geo in the new scene
        #check about namespaces, etc. How to deal with that? type in a namespace?
        #select the top node then use the | to split split the names of the objects
        #check-top node replaces top node, then replace on each object the first bit with selection, then other bits with SEL|thenRest . . .

        # #use this code to assign shadingGrp "sg" to object "obj"
        # cmds.sets(obj, fe=sg)

        pass
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