def assignShaderList(self, *args):
#assign the list of shaders to the geo in the new scene
#check about namespaces, etc. How to deal with that? type in a namespace?
#select the top node then use the | to split split the names of the objects
#check-top node replaces top node, then replace on each object the first bit with selection, then other bits with SEL|thenRest . . .
# #use this code to assign shadingGrp "sg" to object "obj"
# cmds.sets(obj, fe=sg)
pass
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