def setupRLUI():
if cmds.window("RLWin", exists=True):
cmds.deleteUI("RLWin")
widgets["win"] = cmds.window("RLWin", t="zbw_setupRL", w=200, h=400)
widgets["mainCL"] = cmds.columnLayout(w=200)
widgets["mainFrame"] = cmds.frameLayout(l="Create Render Layers", w=200, cll=True, bgc=(.2,.2,.2))
widgets["CarKey"] = cmds.checkBox(l="Car_Env", v=True)
widgets["CarEnv"] = cmds.checkBox(l="Car_Key", v=True)
widgets["BGKey"] = cmds.checkBox(l="BG_Env", v=True)
widgets["BGEnv"] = cmds.checkBox(l="BG_Key", v=True)
widgets["AO"] = cmds.checkBox(l="All_AO", v=True)
widgets["MatteA"] = cmds.checkBox(l="All_MatteA", v=True)
widgets["MatteB"] = cmds.checkBox(l="All_MatteB", v=True)
widgets["MoVec"] = cmds.checkBox(l="All_MoVec", v=True)
widgets["Shadow"] = cmds.checkBox(l="All_Shadow", v=True)
widgets["createBut"] = cmds.button(l="Create Layers", w=200, h=40, bgc=(.6,.8,.6), c=createRL)
cmds.text("NOTE: this is setting the overrides for \nthe moVec layer RG's and materials \n(if you have them in scene\n for the AO and Movec layers but \n NO passes are set up")
cmds.separator(h=20, style = "double")
#widgets["copyBut"] = cmds.button(l="Copy Selected Layer", w=200, h=40, bgc=(.8,.8,.6), c=copyRL)
#cmds.separator(h=20, style = "double")
widgets["importBut"] = cmds.button(l="Import RL Shaders File", w=200, h=40, bgc=(.8,.6,.6), c=importRL)
cmds.showWindow(widgets["win"])
cmds.window(widgets["win"], e=True, w=200, h=400)
#create render layers
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