def create_ncloth(input_mesh):
"""Replace Create nCloth menu item
This performs the identical option of nCloth -> Create nCloth
with the following changes.
1. Input mesh not made intermediate
2. Current mesh and shape named "currentMesh"
Arguments:
input_mesh (str): Path to shape
"""
assert cmds.nodeType(input_mesh) == "mesh", (
"%s was not of type mesh" % input_mesh)
nucleus = cmds.createNode("nucleus", name="nucleus1")
ncloth = cmds.createNode("nCloth", name="nClothShape1")
current_mesh = cmds.createNode("mesh", name="currentMesh")
cmds.connectAttr(input_mesh + ".worldMesh[0]", ncloth + ".inputMesh")
cmds.connectAttr(ncloth + ".outputMesh", current_mesh + ".inMesh")
cmds.connectAttr("time1.outTime", nucleus + ".currentTime")
cmds.connectAttr("time1.outTime", ncloth + ".currentTime")
cmds.connectAttr(ncloth + ".currentState", nucleus + ".inputActive[0]")
cmds.connectAttr(ncloth + ".startState", nucleus + ".inputActiveStart[0]")
cmds.connectAttr(nucleus + ".outputObjects[0]", ncloth + ".nextState")
cmds.connectAttr(nucleus + ".startFrame", ncloth + ".startFrame")
# Assign default shader
cmds.sets(current_mesh, addElement="initialShadingGroup")
return current_mesh
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