def audioUI():
"""UI for the whole thing"""
if (cmds.window("audioWin", exists=True)):
cmds.deleteUI("audioWin")
widgets["win"] = cmds.window("audioWin", t="zbw_audioManager", w=300, h=260)
widgets["mainCLO"] = cmds.columnLayout()
widgets["getAudioBut"] = cmds.button(l="Get All Audio In Scene", w=300, h=30, bgc=(.6, .6, .8), c=getAudio)
cmds.text("Double-click item in list to enable sound and select it", al="left")
widgets["audioTSL"] = cmds.textScrollList(h=100, w=300, dcc=selectAudio)
widgets["buttonRCLO"] = cmds.rowColumnLayout(nc=2)
widgets["deleteSelBut"] = cmds.button(l="Delete Selected", w=150, h=20, bgc=(.8,.6,.6), c=deleteSelected)
widgets["deleteAllBut"] = cmds.button(l="Delete All Audio", w=150, h=20, bgc=(.8,.4,.4), c=deleteAll)
cmds.setParent(widgets["mainCLO"])
cmds.separator(h=20)
widgets["newAudioBut"] = cmds.button(l="Import New Audio File!", w=300, h=30, bgc=(.6,.8,.6), c=importAudio)
cmds.separator(h=20)
widgets["offsetRCLO"] = cmds.rowColumnLayout(nc=2, cw=([1,175], [2, 125]), cal=([1,"left"], [2,"left"]))
widgets["offsetIFG"] = cmds.intFieldGrp(l="Offset Selected By ", v1=1, cal=([1,"left"], [2,"left"]), cw=([1,100],[2,50]))
widgets["offsetBut"] = cmds.button(l="Offset!", w=100, h=30, bgc=(.6,.8,.8), c=offsetAudio)
cmds.showWindow(widgets["win"])
cmds.window(widgets["win"], e=True, w=300, h=260)
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