def getAction(self, state):
"""
Returns the next action in the path chosen earlier (in registerInitialState). Return
Directions.STOP if there is no further action to take.
state: a GameState object (pacman.py)
"""
if 'actionIndex' not in dir(self): self.actionIndex = 0
i = self.actionIndex
self.actionIndex += 1
if i < len(self.actions):
return self.actions[i]
else:
return Directions.STOP
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