build.py 文件源码

python
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项目:AerisCloud 作者: AerisCloud 项目源码 文件源码
def _build_unity(platform, unity_path):
    methods = {
        'ios': 'BuildEditorScript.PerformiOSBuild',
        'android': 'BuildEditorScript.PerformAndroidBuild',
        'osx': 'BuildEditorScript.PerformMacOSXBuild'
    }
    if platform not in methods:
        fatal("Unsupported platform.")

    unity_path = os.path.join(unity_path, "Unity.app/Contents/MacOS/Unity")

    command = "{unity_path} -quit -batchmode " \
              "-executeMethod {method} " \
              "-logFile ./build.log " \
              "-projectPath {current_dir}" \
        .format(unity_path=quote(unity_path),
                method=methods[platform],
                current_dir=quote(os.getcwd()))
    info("""The following command will be executed:
{0}.""".format(bold(command)))
    returncode = subprocess32.call(command, shell=True)
    if returncode != 0:
        error("An error occurred, please check the content "
              "of the {0} log file.".format(bold('build.log')))
        sys.exit(returncode)

    if platform == 'ios':
        os.chdir(os.path.join(os.getcwd(), 'Build', 'iPhone'))
        command = "xcodebuild -scheme Unity-iPhone archive " \
                  "-archivePath Unity-iPhone.xcarchive"
        info("""The following command will be executed:
{0}.""".format(bold(command)))
        subprocess32.check_call(command, shell=True)
        command = "xcodebuild -exportArchive " \
                  "-exportFormat ipa " \
                  "-archivePath \"Unity-iPhone.xcarchive\" " \
                  "-exportPath \"Unity-iPhone.ipa\" " \
                  "-exportProvisioningProfile \"wildcard_Development\""
        info("""The following command will be executed:
{0}.""".format(bold(command)))
        subprocess32.check_call(command, shell=True)

    success("""
Your project has been built.
""")
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