def __init__(self, screen: pygame.Surface):
super(MainMenu, self).__init__(screen)
self.game = Game(self.screen)
screen_portion = (self.screen.get_width() / 2, self.screen.get_height() / 3)
screen_portion1 = (screen_portion[0], screen_portion[1] * 1.5)
screen_portion2 = (screen_portion[0], screen_portion[1] * 2)
self.menu = [MenuItem(self.screen, '1 PLAYER', screen_portion),
MenuItem(self.screen, '2 PLAYER', screen_portion1),
MenuItem(self.screen, 'QUIT MENU', screen_portion2)]
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