def register():
bpy.utils.register_module(__name__)
bpy.types.Scene.cloudparticles = BoolProperty(
name="Particles",
description="Generate Cloud as Particle System",
default=False)
bpy.types.Scene.cloudsmoothing = BoolProperty(
name="Smoothing",
description="Smooth Resultant Geometry From Gen Cloud Operation",
default=True)
bpy.types.Scene.cloud_type = EnumProperty(
name="Type",
description="Select the type of cloud to create with material settings",
items=[("0", "Stratus", "Generate Stratus_foggy Cloud"),
("1", "Cumulous", "Generate Cumulous_puffy Cloud"),
("2", "Cirrus", "Generate Cirrus_wispy Cloud"),
("3", "Explosion", "Generate Explosion"),
],
default='0')
评论列表
文章目录